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-rw-r--r--services/surfaceflinger/DisplayHardware/DisplayHardware.cpp336
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diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+
+#include <cutils/properties.h>
+
+#include <utils/RefBase.h>
+#include <utils/Log.h>
+
+#include <ui/PixelFormat.h>
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+#include <GLES/gl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <pixelflinger/pixelflinger.h>
+
+#include "DisplayHardware/DisplayHardware.h"
+
+#include <hardware/copybit.h>
+#include <hardware/overlay.h>
+#include <hardware/gralloc.h>
+
+#include "GLExtensions.h"
+
+using namespace android;
+
+
+static __attribute__((noinline))
+void checkGLErrors()
+{
+ do {
+ // there could be more than one error flag
+ GLenum error = glGetError();
+ if (error == GL_NO_ERROR)
+ break;
+ LOGE("GL error 0x%04x", int(error));
+ } while(true);
+}
+
+static __attribute__((noinline))
+void checkEGLErrors(const char* token)
+{
+ EGLint error = eglGetError();
+ if (error && error != EGL_SUCCESS) {
+ LOGE("%s: EGL error 0x%04x (%s)",
+ token, int(error), EGLUtils::strerror(error));
+ }
+}
+
+/*
+ * Initialize the display to the specified values.
+ *
+ */
+
+DisplayHardware::DisplayHardware(
+ const sp<SurfaceFlinger>& flinger,
+ uint32_t dpy)
+ : DisplayHardwareBase(flinger, dpy),
+ mFlags(0)
+{
+ init(dpy);
+}
+
+DisplayHardware::~DisplayHardware()
+{
+ fini();
+}
+
+float DisplayHardware::getDpiX() const { return mDpiX; }
+float DisplayHardware::getDpiY() const { return mDpiY; }
+float DisplayHardware::getDensity() const { return mDensity; }
+float DisplayHardware::getRefreshRate() const { return mRefreshRate; }
+int DisplayHardware::getWidth() const { return mWidth; }
+int DisplayHardware::getHeight() const { return mHeight; }
+PixelFormat DisplayHardware::getFormat() const { return mFormat; }
+uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; }
+uint32_t DisplayHardware::getMaxViewportDims() const { return mMaxViewportDims; }
+
+void DisplayHardware::init(uint32_t dpy)
+{
+ mNativeWindow = new FramebufferNativeWindow();
+ framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
+ mDpiX = mNativeWindow->xdpi;
+ mDpiY = mNativeWindow->ydpi;
+ mRefreshRate = fbDev->fps;
+
+ mOverlayEngine = NULL;
+ hw_module_t const* module;
+ if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
+ overlay_control_open(module, &mOverlayEngine);
+ }
+
+ EGLint w, h, dummy;
+ EGLint numConfigs=0;
+ EGLSurface surface;
+ EGLContext context;
+
+ // initialize EGL
+ EGLint attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_NONE, 0,
+ EGL_NONE
+ };
+
+ // debug: disable h/w rendering
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get("debug.sf.hw", property, NULL) > 0) {
+ if (atoi(property) == 0) {
+ LOGW("H/W composition disabled");
+ attribs[2] = EGL_CONFIG_CAVEAT;
+ attribs[3] = EGL_SLOW_CONFIG;
+ }
+ }
+
+ // TODO: all the extensions below should be queried through
+ // eglGetProcAddress().
+
+ EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(display, NULL, NULL);
+ eglGetConfigs(display, NULL, 0, &numConfigs);
+
+ EGLConfig config;
+ status_t err = EGLUtils::selectConfigForNativeWindow(
+ display, attribs, mNativeWindow.get(), &config);
+ LOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
+
+ EGLint r,g,b,a;
+ eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
+ eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
+ eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
+ eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
+
+ if (mNativeWindow->isUpdateOnDemand()) {
+ mFlags |= PARTIAL_UPDATES;
+ }
+
+ if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
+ if (dummy == EGL_SLOW_CONFIG)
+ mFlags |= SLOW_CONFIG;
+ }
+
+ /*
+ * Create our main surface
+ */
+
+ surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
+ eglQuerySurface(display, surface, EGL_WIDTH, &mWidth);
+ eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
+
+ if (mFlags & PARTIAL_UPDATES) {
+ // if we have partial updates, we definitely don't need to
+ // preserve the backbuffer, which may be costly.
+ eglSurfaceAttrib(display, surface,
+ EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
+ }
+
+ if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
+ if (dummy == EGL_BUFFER_PRESERVED) {
+ mFlags |= BUFFER_PRESERVED;
+ }
+ }
+
+ /* Read density from build-specific ro.sf.lcd_density property
+ * except if it is overridden by qemu.sf.lcd_density.
+ */
+ if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
+ if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
+ LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
+ strcpy(property, "160");
+ }
+ } else {
+ /* for the emulator case, reset the dpi values too */
+ mDpiX = mDpiY = atoi(property);
+ }
+ mDensity = atoi(property) * (1.0f/160.0f);
+
+
+ /*
+ * Create our OpenGL ES context
+ */
+
+ context = eglCreateContext(display, config, NULL, NULL);
+
+ mDisplay = display;
+ mConfig = config;
+ mSurface = surface;
+ mContext = context;
+ mFormat = fbDev->format;
+ mPageFlipCount = 0;
+
+ /*
+ * Gather OpenGL ES extensions
+ */
+
+ eglMakeCurrent(display, surface, surface, context);
+
+ GLExtensions& extensions(GLExtensions::getInstance());
+ extensions.initWithGLStrings(
+ glGetString(GL_VENDOR),
+ glGetString(GL_RENDERER),
+ glGetString(GL_VERSION),
+ glGetString(GL_EXTENSIONS),
+ eglQueryString(display, EGL_VENDOR),
+ eglQueryString(display, EGL_VERSION),
+ eglQueryString(display, EGL_EXTENSIONS));
+
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
+ glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &mMaxViewportDims);
+
+
+#ifdef EGL_ANDROID_swap_rectangle
+ if (extensions.hasExtension("EGL_ANDROID_swap_rectangle")) {
+ if (eglSetSwapRectangleANDROID(display, surface,
+ 0, 0, mWidth, mHeight) == EGL_TRUE) {
+ // This could fail if this extension is not supported by this
+ // specific surface (of config)
+ mFlags |= SWAP_RECTANGLE;
+ }
+ }
+ // when we have the choice between PARTIAL_UPDATES and SWAP_RECTANGLE
+ // choose PARTIAL_UPDATES, which should be more efficient
+ if (mFlags & PARTIAL_UPDATES)
+ mFlags &= ~SWAP_RECTANGLE;
+#endif
+
+ LOGI("EGL informations:");
+ LOGI("# of configs : %d", numConfigs);
+ LOGI("vendor : %s", extensions.getEglVendor());
+ LOGI("version : %s", extensions.getEglVersion());
+ LOGI("extensions: %s", extensions.getEglExtension());
+ LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
+ LOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
+
+ LOGI("OpenGL informations:");
+ LOGI("vendor : %s", extensions.getVendor());
+ LOGI("renderer : %s", extensions.getRenderer());
+ LOGI("version : %s", extensions.getVersion());
+ LOGI("extensions: %s", extensions.getExtension());
+ LOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
+ LOGI("GL_MAX_VIEWPORT_DIMS = %d", mMaxViewportDims);
+ LOGI("flags = %08x", mFlags);
+
+ // Unbind the context from this thread
+ eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+}
+
+/*
+ * Clean up. Throw out our local state.
+ *
+ * (It's entirely possible we'll never get here, since this is meant
+ * for real hardware, which doesn't restart.)
+ */
+
+void DisplayHardware::fini()
+{
+ eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglTerminate(mDisplay);
+ overlay_control_close(mOverlayEngine);
+}
+
+void DisplayHardware::releaseScreen() const
+{
+ DisplayHardwareBase::releaseScreen();
+}
+
+void DisplayHardware::acquireScreen() const
+{
+ DisplayHardwareBase::acquireScreen();
+}
+
+uint32_t DisplayHardware::getPageFlipCount() const {
+ return mPageFlipCount;
+}
+
+status_t DisplayHardware::compositionComplete() const {
+ return mNativeWindow->compositionComplete();
+}
+
+void DisplayHardware::flip(const Region& dirty) const
+{
+ checkGLErrors();
+
+ EGLDisplay dpy = mDisplay;
+ EGLSurface surface = mSurface;
+
+#ifdef EGL_ANDROID_swap_rectangle
+ if (mFlags & SWAP_RECTANGLE) {
+ const Region newDirty(dirty.intersect(bounds()));
+ const Rect b(newDirty.getBounds());
+ eglSetSwapRectangleANDROID(dpy, surface,
+ b.left, b.top, b.width(), b.height());
+ }
+#endif
+
+ if (mFlags & PARTIAL_UPDATES) {
+ mNativeWindow->setUpdateRectangle(dirty.getBounds());
+ }
+
+ mPageFlipCount++;
+ eglSwapBuffers(dpy, surface);
+ checkEGLErrors("eglSwapBuffers");
+
+ // for debugging
+ //glClearColor(1,0,0,0);
+ //glClear(GL_COLOR_BUFFER_BIT);
+}
+
+uint32_t DisplayHardware::getFlags() const
+{
+ return mFlags;
+}
+
+void DisplayHardware::makeCurrent() const
+{
+ eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
+}