diff options
Diffstat (limited to 'rs/java/android/renderscript/RenderScript.java')
-rw-r--r-- | rs/java/android/renderscript/RenderScript.java | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/rs/java/android/renderscript/RenderScript.java b/rs/java/android/renderscript/RenderScript.java index 8b1a0324956a..a2967e8a2c47 100644 --- a/rs/java/android/renderscript/RenderScript.java +++ b/rs/java/android/renderscript/RenderScript.java @@ -30,6 +30,8 @@ import android.os.SystemProperties; import android.os.Trace; import java.util.ArrayList; +// TODO: Clean up the whitespace that separates methods in this class. + /** * This class provides access to a RenderScript context, which controls RenderScript * initialization, resource management, and teardown. An instance of the RenderScript @@ -88,6 +90,21 @@ public class RenderScript { */ public static final int CREATE_FLAG_LOW_POWER = 0x0004; + /** + * @hide + * Context creation flag which instructs the implementation to wait for + * a debugger to be attached before continuing execution. + */ + public static final int CREATE_FLAG_WAIT_FOR_ATTACH = 0x0008; + + /** + * @hide + * Context creation flag which specifies that optimization level 0 is + * passed to the device compiler upon execution of the RenderScript kernel. + * The default optimization level is 3. + */ + public static final int CREATE_FLAG_OPT_LEVEL_0 = 0x0010; + /* * Detect the bitness of the VM to allow FieldPacker to do the right thing. */ @@ -726,6 +743,14 @@ public class RenderScript { rsnScriptForEach(mContext, id, slot, ains, aout, params, limits); } + native void rsnScriptReduce(long con, long id, int slot, long ain, + long aout, int[] limits); + synchronized void nScriptReduce(long id, int slot, long ain, long aout, + int[] limits) { + validate(); + rsnScriptReduce(mContext, id, slot, ain, aout, limits); + } + native void rsnScriptInvokeV(long con, long id, int slot, byte[] params); synchronized void nScriptInvokeV(long id, int slot, byte[] params) { validate(); @@ -1356,7 +1381,8 @@ public class RenderScript { return null; } - if ((flags & ~(CREATE_FLAG_LOW_LATENCY | CREATE_FLAG_LOW_POWER)) != 0) { + if ((flags & ~(CREATE_FLAG_LOW_LATENCY | CREATE_FLAG_LOW_POWER | + CREATE_FLAG_WAIT_FOR_ATTACH | CREATE_FLAG_OPT_LEVEL_0)) != 0) { throw new RSIllegalArgumentException("Invalid flags passed."); } |