diff options
Diffstat (limited to 'rs/java/android/renderscript/RenderScript.java')
-rw-r--r-- | rs/java/android/renderscript/RenderScript.java | 51 |
1 files changed, 49 insertions, 2 deletions
diff --git a/rs/java/android/renderscript/RenderScript.java b/rs/java/android/renderscript/RenderScript.java index 114042d75ff8..f37519ec7d51 100644 --- a/rs/java/android/renderscript/RenderScript.java +++ b/rs/java/android/renderscript/RenderScript.java @@ -302,6 +302,46 @@ public class RenderScript { rsnContextResume(mContext); } + native long rsnClosureCreate(long con, long kernelID, long returnValue, + long[] fieldIDs, long[] values, int[] sizes, long[] depClosures, + long[] depFieldIDs); + synchronized long nClosureCreate(long kernelID, long returnValue, + long[] fieldIDs, long[] values, int[] sizes, long[] depClosures, + long[] depFieldIDs) { + validate(); + return rsnClosureCreate(mContext, kernelID, returnValue, fieldIDs, values, + sizes, depClosures, depFieldIDs); + } + + native void rsnClosureSetArg(long con, long closureID, int index, + long value, int size); + synchronized void nClosureSetArg(long closureID, int index, long value, + int size) { + validate(); + rsnClosureSetArg(mContext, closureID, index, value, size); + } + + native void rsnClosureSetGlobal(long con, long closureID, long fieldID, + long value, int size); + // Does this have to be synchronized? + synchronized void nClosureSetGlobal(long closureID, long fieldID, + long value, int size) { + validate(); // TODO: is this necessary? + rsnClosureSetGlobal(mContext, closureID, fieldID, value, size); + } + + native long rsnScriptGroup2Create(long con, String cachePath, long[] closures); + synchronized long nScriptGroup2Create(String cachePath, long[] closures) { + validate(); + return rsnScriptGroup2Create(mContext, cachePath, closures); + } + + native void rsnScriptGroup2Execute(long con, long groupID); + synchronized void nScriptGroup2Execute(long groupID) { + validate(); + rsnScriptGroup2Execute(mContext, groupID); + } + native void rsnAssignName(long con, long obj, byte[] name); synchronized void nAssignName(long obj, byte[] name) { validate(); @@ -831,6 +871,7 @@ public class RenderScript { Element mElement_I32; Element mElement_U64; Element mElement_I64; + Element mElement_F16; Element mElement_F32; Element mElement_F64; Element mElement_BOOLEAN; @@ -854,6 +895,10 @@ public class RenderScript { Element mElement_RGBA_4444; Element mElement_RGBA_8888; + Element mElement_HALF_2; + Element mElement_HALF_3; + Element mElement_HALF_4; + Element mElement_FLOAT_2; Element mElement_FLOAT_3; Element mElement_FLOAT_4; @@ -1002,8 +1047,10 @@ public class RenderScript { * their priority to LOW to avoid starving forground processes. */ public enum Priority { - LOW (Process.THREAD_PRIORITY_BACKGROUND + (5 * Process.THREAD_PRIORITY_LESS_FAVORABLE)), - NORMAL (Process.THREAD_PRIORITY_DISPLAY); + // These values used to represent official thread priority values + // now they are simply enums to be used by the runtime side + LOW (15), + NORMAL (-8); int mID; Priority(int id) { |