diff options
Diffstat (limited to 'rs/java/android/renderscript/ProgramVertexFixedFunction.java')
| -rw-r--r-- | rs/java/android/renderscript/ProgramVertexFixedFunction.java | 290 | 
1 files changed, 290 insertions, 0 deletions
| diff --git a/rs/java/android/renderscript/ProgramVertexFixedFunction.java b/rs/java/android/renderscript/ProgramVertexFixedFunction.java new file mode 100644 index 000000000000..45840aee04a5 --- /dev/null +++ b/rs/java/android/renderscript/ProgramVertexFixedFunction.java @@ -0,0 +1,290 @@ +/* + * Copyright (C) 2008-2012 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + *      http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.renderscript; + + +/** + * @hide + * @deprecated in API 16 + * ProgramVertexFixedFunction is a helper class that provides a + * simple way to create a fixed function emulation vertex shader + * without writing any GLSL code. + * + **/ +public class ProgramVertexFixedFunction extends ProgramVertex { + +    ProgramVertexFixedFunction(long id, RenderScript rs) { +        super(id, rs); +    } + +    /** +     * @deprecated in API 16 +     * Binds the constant buffer containing fixed function emulation +     * matrices +     * +     * @param va allocation containing fixed function matrices +     */ +    public void bindConstants(Constants va) { +        mRS.validate(); +        bindConstants(va.getAllocation(), 0); +    } + +    static class InternalBuilder extends BaseProgramBuilder { +        /** +         * @deprecated in API 16 +         */ +        public InternalBuilder(RenderScript rs) { +            super(rs); +        } + +        /** +         * @deprecated in API 16 +         */ +        public InternalBuilder addInput(Element e) throws IllegalStateException { +            // Should check for consistant and non-conflicting names... +            if(mInputCount >= MAX_INPUT) { +                throw new RSIllegalArgumentException("Max input count exceeded."); +            } +            if (e.isComplex()) { +                throw new RSIllegalArgumentException("Complex elements not allowed."); +            } +            mInputs[mInputCount++] = e; +            return this; +        } + +        /** +         * @deprecated in API 16 +         * Creates ProgramVertexFixedFunction from the current state of +         * the builder +         * +         * @return  ProgramVertexFixedFunction +         */ +        public ProgramVertexFixedFunction create() { +            mRS.validate(); +            long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; +            String[] texNames = new String[mTextureCount]; +            int idx = 0; + +            for (int i=0; i < mInputCount; i++) { +                tmp[idx++] = ProgramParam.INPUT.mID; +                tmp[idx++] = mInputs[i].getID(mRS); +            } +            for (int i=0; i < mOutputCount; i++) { +                tmp[idx++] = ProgramParam.OUTPUT.mID; +                tmp[idx++] = mOutputs[i].getID(mRS); +            } +            for (int i=0; i < mConstantCount; i++) { +                tmp[idx++] = ProgramParam.CONSTANT.mID; +                tmp[idx++] = mConstants[i].getID(mRS); +            } +            for (int i=0; i < mTextureCount; i++) { +                tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; +                tmp[idx++] = mTextureTypes[i].mID; +                texNames[i] = mTextureNames[i]; +            } + +            long id = mRS.nProgramVertexCreate(mShader, texNames, tmp); +            ProgramVertexFixedFunction pv = new ProgramVertexFixedFunction(id, mRS); +            initProgram(pv); +            return pv; +        } +    } + +    /** +     * @deprecated in API 16 +     */ +    public static class Builder { +        boolean mTextureMatrixEnable; +        String mShader; +        RenderScript mRS; + +        /** +         * @deprecated in API 16 +         * Creates a builder for fixed function vertex program +         * +         * @param rs Context to which the program will belong. +         */ +        public Builder(RenderScript rs) { +            mRS = rs; +        } + +        /** +         * @deprecated in API 16 +         * Specifies whether texture matrix calculations are to be added +         * to the shader +         * +         */ +        public Builder setTextureMatrixEnable(boolean enable) { +            mTextureMatrixEnable = enable; +            return this; +        } +        static Type getConstantInputType(RenderScript rs) { +            Element.Builder b = new Element.Builder(rs); +            b.add(Element.MATRIX4X4(rs), "MV"); +            b.add(Element.MATRIX4X4(rs), "P"); +            b.add(Element.MATRIX4X4(rs), "TexMatrix"); +            b.add(Element.MATRIX4X4(rs), "MVP"); + +            Type.Builder typeBuilder = new Type.Builder(rs, b.create()); +            typeBuilder.setX(1); +            return typeBuilder.create(); +        } + +        private void buildShaderString() { + +            mShader  = "//rs_shader_internal\n"; +            mShader += "varying vec4 varColor;\n"; +            mShader += "varying vec2 varTex0;\n"; + +            mShader += "void main() {\n"; +            mShader += "  gl_Position = UNI_MVP * ATTRIB_position;\n"; +            mShader += "  gl_PointSize = 1.0;\n"; + +            mShader += "  varColor = ATTRIB_color;\n"; +            if (mTextureMatrixEnable) { +                mShader += "  varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n"; +            } else { +                mShader += "  varTex0 = ATTRIB_texture0;\n"; +            } +            mShader += "}\n"; +        } + +        /** +         * @deprecated in API 16 +         * Creates ProgramVertexFixedFunction from the current state of +         * the builder +         * +         * @return Fixed function emulation ProgramVertex +         */ +        public ProgramVertexFixedFunction create() { +            buildShaderString(); + +            InternalBuilder sb = new InternalBuilder(mRS); +            sb.setShader(mShader); +            sb.addConstant(getConstantInputType(mRS)); + +            Element.Builder b = new Element.Builder(mRS); +            b.add(Element.F32_4(mRS), "position"); +            b.add(Element.F32_4(mRS), "color"); +            b.add(Element.F32_3(mRS), "normal"); +            b.add(Element.F32_2(mRS), "texture0"); +            sb.addInput(b.create()); + +            return sb.create(); +        } +    } + +    /** +     * @deprecated in API 16 +     * Helper class to store modelview, projection and texture +     * matrices for ProgramVertexFixedFunction +     * +     */ +    public static class Constants { +        static final int MODELVIEW_OFFSET = 0; +        static final int PROJECTION_OFFSET = 16; +        static final int TEXTURE_OFFSET = 32; + +        Matrix4f mModel; +        Matrix4f mProjection; +        Matrix4f mTexture; + +        Allocation mAlloc; +        Allocation getAllocation() { +            return mAlloc; +        } +        private FieldPacker mIOBuffer; + +        /** +        * @deprecated in API 16 +        * Creates a buffer to store fixed function emulation matrices +        * +        * @param rs Context to which the allocation will belong. +        **/ +        public Constants(RenderScript rs) { +            Type constInputType = ProgramVertexFixedFunction.Builder.getConstantInputType(rs); +            mAlloc = Allocation.createTyped(rs, constInputType); +            int bufferSize = constInputType.getElement().getBytesSize()* +                             constInputType.getCount(); +            mIOBuffer = new FieldPacker(bufferSize); +            mModel = new Matrix4f(); +            mProjection = new Matrix4f(); +            mTexture = new Matrix4f(); +            setModelview(new Matrix4f()); +            setProjection(new Matrix4f()); +            setTexture(new Matrix4f()); +        } + +        /** +        * @deprecated in API 16 +        * Forces deallocation of memory backing the contant matrices. +        * Normally, this is unnecessary and will be garbage collected +        * +        */ +        public void destroy() { +            mAlloc.destroy(); +            mAlloc = null; +        } + +        private void addToBuffer(int offset, Matrix4f m) { +            mIOBuffer.reset(offset); +            for(int i = 0; i < 16; i ++) { +                mIOBuffer.addF32(m.mMat[i]); +            } +            // Reset the buffer back to the end, since we want to flush all of +            // the contents back (and not just what we wrote now). +            mIOBuffer.reset(mIOBuffer.getData().length); +            mAlloc.setFromFieldPacker(0, mIOBuffer); +        } + +        /** +        * @deprecated in API 16 +        * Sets the modelview matrix in the fixed function matrix buffer +        * +        * @param m modelview matrix +        */ +        public void setModelview(Matrix4f m) { +            mModel.load(m); +            addToBuffer(MODELVIEW_OFFSET*4, m); +        } + +        /** +        * @deprecated in API 16 +        * Sets the projection matrix in the fixed function matrix buffer +        * +        * @param m projection matrix +        */ +        public void setProjection(Matrix4f m) { +            mProjection.load(m); +            addToBuffer(PROJECTION_OFFSET*4, m); +        } + +        /** +        * @deprecated in API 16 +        * Sets the texture matrix in the fixed function matrix buffer. +        * Texture matrix must be enabled in the +        * ProgramVertexFixedFunction builder for the shader to utilize +        * it. +        * +        * @param m modelview matrix +        */ +        public void setTexture(Matrix4f m) { +            mTexture.load(m); +            addToBuffer(TEXTURE_OFFSET*4, m); +        } +    } +} | 
