diff options
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
| -rw-r--r-- | rs/java/android/renderscript/ProgramFragmentFixedFunction.java | 332 | 
1 files changed, 332 insertions, 0 deletions
| diff --git a/rs/java/android/renderscript/ProgramFragmentFixedFunction.java b/rs/java/android/renderscript/ProgramFragmentFixedFunction.java new file mode 100644 index 000000000000..2b647c7668ff --- /dev/null +++ b/rs/java/android/renderscript/ProgramFragmentFixedFunction.java @@ -0,0 +1,332 @@ +/* + * Copyright (C) 2008-2012 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + *      http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.renderscript; + + +/** + * @hide + * @deprecated in API 16 + * <p>ProgramFragmentFixedFunction is a helper class that provides + * a way to make a simple fragment shader without writing any + * GLSL code. This class allows for display of constant color, interpolated + * color from the vertex shader, or combinations of the both + * blended with results of up to two texture lookups.</p + * + **/ +public class ProgramFragmentFixedFunction extends ProgramFragment { +    ProgramFragmentFixedFunction(long id, RenderScript rs) { +        super(id, rs); +    } + +    static class InternalBuilder extends BaseProgramBuilder { +        /** +         * @deprecated in API 16 +         */ +        public InternalBuilder(RenderScript rs) { +            super(rs); +        } + +        /** +         * @deprecated in API 16 +         * Creates ProgramFragmentFixedFunction from the current state +         * of the builder +         * +         * @return  ProgramFragmentFixedFunction +         */ +        public ProgramFragmentFixedFunction create() { +            mRS.validate(); +            long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; +            String[] texNames = new String[mTextureCount]; +            int idx = 0; + +            for (int i=0; i < mInputCount; i++) { +                tmp[idx++] = ProgramParam.INPUT.mID; +                tmp[idx++] = mInputs[i].getID(mRS); +            } +            for (int i=0; i < mOutputCount; i++) { +                tmp[idx++] = ProgramParam.OUTPUT.mID; +                tmp[idx++] = mOutputs[i].getID(mRS); +            } +            for (int i=0; i < mConstantCount; i++) { +                tmp[idx++] = ProgramParam.CONSTANT.mID; +                tmp[idx++] = mConstants[i].getID(mRS); +            } +            for (int i=0; i < mTextureCount; i++) { +                tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; +                tmp[idx++] = mTextureTypes[i].mID; +                texNames[i] = mTextureNames[i]; +            } + +            long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp); +            ProgramFragmentFixedFunction pf = new ProgramFragmentFixedFunction(id, mRS); +            initProgram(pf); +            return pf; +        } +    } + +    /** +     * @deprecated in API 16 +     */ +    public static class Builder { +        /** +         * @deprecated in API 16 +         */ +        public static final int MAX_TEXTURE = 2; +        int mNumTextures; +        boolean mPointSpriteEnable; +        boolean mVaryingColorEnable; +        String mShader; +        RenderScript mRS; + +        /** +         * @deprecated in API 16 +         * EnvMode describes how textures are combined with the existing +         * color in the fixed function fragment shader +         * +         **/ +        public enum EnvMode { +            /** +             * @deprecated in API 16 +             **/ +            REPLACE (1), +            /** +             * @deprecated in API 16 +             **/ +            MODULATE (2), +            /** +             * @deprecated in API 16 +             **/ +            DECAL (3); + +            int mID; +            EnvMode(int id) { +                mID = id; +            } +        } + +        /** +         * @deprecated in API 16 +         * Format describes the pixel format of textures in the fixed +         * function fragment shader and how they are sampled +         * +         **/ +        public enum Format { +            /** +             * @deprecated in API 16 +             **/ +            ALPHA (1), +            /** +             * @deprecated in API 16 +             **/ +            LUMINANCE_ALPHA (2), +            /** +             * @deprecated in API 16 +             **/ +            RGB (3), +            /** +             * @deprecated in API 16 +             **/ +            RGBA (4); + +            int mID; +            Format(int id) { +                mID = id; +            } +        } + +        private class Slot { +            EnvMode env; +            Format format; +            Slot(EnvMode _env, Format _fmt) { +                env = _env; +                format = _fmt; +            } +        } +        Slot[] mSlots; + +        private void buildShaderString() { +            mShader  = "//rs_shader_internal\n"; +            mShader += "varying lowp vec4 varColor;\n"; +            mShader += "varying vec2 varTex0;\n"; + +            mShader += "void main() {\n"; +            if (mVaryingColorEnable) { +                mShader += "  lowp vec4 col = varColor;\n"; +            } else { +                mShader += "  lowp vec4 col = UNI_Color;\n"; +            } + +            if (mNumTextures != 0) { +                if (mPointSpriteEnable) { +                    mShader += "  vec2 t0 = gl_PointCoord;\n"; +                } else { +                    mShader += "  vec2 t0 = varTex0.xy;\n"; +                } +            } + +            for(int i = 0; i < mNumTextures; i ++) { +                switch(mSlots[i].env) { +                case REPLACE: +                    switch (mSlots[i].format) { +                    case ALPHA: +                        mShader += "  col.a = texture2D(UNI_Tex0, t0).a;\n"; +                        break; +                    case LUMINANCE_ALPHA: +                        mShader += "  col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; +                        break; +                    case RGB: +                        mShader += "  col.rgb = texture2D(UNI_Tex0, t0).rgb;\n"; +                        break; +                    case RGBA: +                        mShader += "  col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; +                        break; +                    } +                    break; +                case MODULATE: +                    switch (mSlots[i].format) { +                    case ALPHA: +                        mShader += "  col.a *= texture2D(UNI_Tex0, t0).a;\n"; +                        break; +                    case LUMINANCE_ALPHA: +                        mShader += "  col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; +                        break; +                    case RGB: +                        mShader += "  col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n"; +                        break; +                    case RGBA: +                        mShader += "  col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; +                        break; +                    } +                    break; +                case DECAL: +                    mShader += "  col = texture2D(UNI_Tex0, t0);\n"; +                    break; +                } +            } + +            mShader += "  gl_FragColor = col;\n"; +            mShader += "}\n"; +        } + +        /** +         * @deprecated +         * Creates a builder for fixed function fragment program +         * +         * @param rs Context to which the program will belong. +         */ +        public Builder(RenderScript rs) { +            mRS = rs; +            mSlots = new Slot[MAX_TEXTURE]; +            mPointSpriteEnable = false; +        } + +        /** +         * @deprecated in API 16 +         * Adds a texture to be fetched as part of the fixed function +         * fragment program +         * +         * @param env specifies how the texture is combined with the +         *            current color +         * @param fmt specifies the format of the texture and how its +         *            components will be used to combine with the +         *            current color +         * @param slot index of the texture to apply the operations on +         * +         * @return this +         */ +        public Builder setTexture(EnvMode env, Format fmt, int slot) +            throws IllegalArgumentException { +            if((slot < 0) || (slot >= MAX_TEXTURE)) { +                throw new IllegalArgumentException("MAX_TEXTURE exceeded."); +            } +            mSlots[slot] = new Slot(env, fmt); +            return this; +        } + +        /** +         * @deprecated in API 16 +         * Specifies whether the texture coordinate passed from the +         * vertex program is replaced with an openGL internal point +         * sprite texture coordinate +         * +         **/ +        public Builder setPointSpriteTexCoordinateReplacement(boolean enable) { +            mPointSpriteEnable = enable; +            return this; +        } + +        /** +         * @deprecated in API 16 +         * Specifies whether the varying color passed from the vertex +         * program or the constant color set on the fragment program is +         * used in the final color calculation in the fixed function +         * fragment shader +         * +         **/ +        public Builder setVaryingColor(boolean enable) { +            mVaryingColorEnable = enable; +            return this; +        } + +        /** +         * @deprecated in API 16 +        * Creates the fixed function fragment program from the current +        * state of the builder. +        * +        */ +        public ProgramFragmentFixedFunction create() { +            InternalBuilder sb = new InternalBuilder(mRS); +            mNumTextures = 0; +            for(int i = 0; i < MAX_TEXTURE; i ++) { +                if(mSlots[i] != null) { +                    mNumTextures ++; +                } +            } +            buildShaderString(); +            sb.setShader(mShader); + +            Type constType = null; +            if (!mVaryingColorEnable) { +                Element.Builder b = new Element.Builder(mRS); +                b.add(Element.F32_4(mRS), "Color"); +                Type.Builder typeBuilder = new Type.Builder(mRS, b.create()); +                typeBuilder.setX(1); +                constType = typeBuilder.create(); +                sb.addConstant(constType); +            } +            for (int i = 0; i < mNumTextures; i ++) { +                sb.addTexture(TextureType.TEXTURE_2D); +            } + +            ProgramFragmentFixedFunction pf = sb.create(); +            pf.mTextureCount = MAX_TEXTURE; +            if (!mVaryingColorEnable) { +                Allocation constantData = Allocation.createTyped(mRS,constType); +                FieldPacker fp = new FieldPacker(16); +                Float4 f4 = new Float4(1.f, 1.f, 1.f, 1.f); +                fp.addF32(f4); +                constantData.setFromFieldPacker(0, fp); +                pf.bindConstants(constantData, 0); +            } +            return pf; +        } +    } +} + + + + | 
