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-rw-r--r--opengl/java/android/opengl/GLSurfaceView.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index 0f5dd3aa5667..4154ef02772b 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -89,7 +89,7 @@ import javax.microedition.khronos.opengles.GL10;
* <p>
* <h4>Choosing an EGL Configuration</h4>
* A given Android device may support multiple EGLConfig rendering configurations.
- * The available configurations may differ in how may channels of data are present, as
+ * The available configurations may differ in how many channels of data are present, as
* well as how many bits are allocated to each channel. Therefore, the first thing
* GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
* <p>