diff options
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
-rw-r--r-- | libs/ui/FramebufferNativeWindow.cpp | 23 |
1 files changed, 1 insertions, 22 deletions
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp index 4e692e2c27a1..83b333f7e0e1 100644 --- a/libs/ui/FramebufferNativeWindow.cpp +++ b/libs/ui/FramebufferNativeWindow.cpp @@ -110,28 +110,7 @@ FramebufferNativeWindow::FramebufferNativeWindow() fbDev->width, fbDev->height, strerror(-err)); } - uint32_t flags = fbDev->flags & SURFACE_FLAG_MAPPED; - - /* - * FIXME: SURFACE_FLAG_PRESERVE_CONTENT - * how to implement this, there is no concept of preserve content in - * the framebuffer, which just "posts" buffer. - * - * It looks like what we need is a way to know if the posted buffer can - * be reused. But if so, why allocating 2 buffers?... - * - * should the lock/unlock calls take care of the copy-back? - * - * - * In the end, the client wants to know if the backbuffer is preserved - * though... it's complicated. - * - */ - - //flags |= SURFACE_FLAG_PRESERVE_CONTENT; - - - const_cast<uint32_t&>(android_native_window_t::flags) = flags; + const_cast<uint32_t&>(android_native_window_t::flags) = fbDev->flags; const_cast<float&>(android_native_window_t::xdpi) = fbDev->xdpi; const_cast<float&>(android_native_window_t::ydpi) = fbDev->ydpi; const_cast<int&>(android_native_window_t::minSwapInterval) = |