diff options
Diffstat (limited to 'libs/surfaceflinger/LayerBase.cpp')
| -rw-r--r-- | libs/surfaceflinger/LayerBase.cpp | 829 | 
1 files changed, 0 insertions, 829 deletions
| diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp deleted file mode 100644 index a8b735ef6a53..000000000000 --- a/libs/surfaceflinger/LayerBase.cpp +++ /dev/null @@ -1,829 +0,0 @@ -/* - * Copyright (C) 2007 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - *      http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include <stdlib.h> -#include <stdint.h> -#include <sys/types.h> - -#include <utils/Errors.h> -#include <utils/Log.h> -#include <binder/IPCThreadState.h> -#include <binder/IServiceManager.h> - -#include <GLES/gl.h> -#include <GLES/glext.h> - -#include <hardware/hardware.h> - -#include "clz.h" -#include "LayerBase.h" -#include "SurfaceFlinger.h" -#include "DisplayHardware/DisplayHardware.h" - - -namespace android { - -// --------------------------------------------------------------------------- - -const uint32_t LayerBase::typeInfo = 1; -const char* const LayerBase::typeID = "LayerBase"; - -const uint32_t LayerBaseClient::typeInfo = LayerBase::typeInfo | 2; -const char* const LayerBaseClient::typeID = "LayerBaseClient"; - -// --------------------------------------------------------------------------- - -LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) -    : dpy(display), contentDirty(false), -      mFlinger(flinger), -      mTransformed(false), -      mUseLinearFiltering(false), -      mOrientation(0), -      mLeft(0), mTop(0), -      mTransactionFlags(0), -      mPremultipliedAlpha(true), mDebug(false), -      mInvalidate(0) -{ -    const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); -    mFlags = hw.getFlags(); -} - -LayerBase::~LayerBase() -{ -} - -void LayerBase::setName(const String8& name) { -    mName = name; -} - -String8 LayerBase::getName() const { -    return mName; -} - -const GraphicPlane& LayerBase::graphicPlane(int dpy) const -{  -    return mFlinger->graphicPlane(dpy); -} - -GraphicPlane& LayerBase::graphicPlane(int dpy) -{ -    return mFlinger->graphicPlane(dpy);  -} - -void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags) -{ -    uint32_t layerFlags = 0; -    if (flags & ISurfaceComposer::eHidden) -        layerFlags = ISurfaceComposer::eLayerHidden; - -    if (flags & ISurfaceComposer::eNonPremultiplied) -        mPremultipliedAlpha = false; - -    mCurrentState.z             = 0; -    mCurrentState.w             = w; -    mCurrentState.h             = h; -    mCurrentState.requested_w   = w; -    mCurrentState.requested_h   = h; -    mCurrentState.alpha         = 0xFF; -    mCurrentState.flags         = layerFlags; -    mCurrentState.sequence      = 0; -    mCurrentState.transform.set(0, 0); - -    // drawing state & current state are identical -    mDrawingState = mCurrentState; -} - -void LayerBase::commitTransaction() { -    mDrawingState = mCurrentState; -} -void LayerBase::forceVisibilityTransaction() { -    // this can be called without SurfaceFlinger.mStateLock, but if we -    // can atomically increment the sequence number, it doesn't matter. -    android_atomic_inc(&mCurrentState.sequence); -    requestTransaction(); -} -bool LayerBase::requestTransaction() { -    int32_t old = setTransactionFlags(eTransactionNeeded); -    return ((old & eTransactionNeeded) == 0); -} -uint32_t LayerBase::getTransactionFlags(uint32_t flags) { -    return android_atomic_and(~flags, &mTransactionFlags) & flags; -} -uint32_t LayerBase::setTransactionFlags(uint32_t flags) { -    return android_atomic_or(flags, &mTransactionFlags); -} - -bool LayerBase::setPosition(int32_t x, int32_t y) { -    if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y) -        return false; -    mCurrentState.sequence++; -    mCurrentState.transform.set(x, y); -    requestTransaction(); -    return true; -} -bool LayerBase::setLayer(uint32_t z) { -    if (mCurrentState.z == z) -        return false; -    mCurrentState.sequence++; -    mCurrentState.z = z; -    requestTransaction(); -    return true; -} -bool LayerBase::setSize(uint32_t w, uint32_t h) { -    if (mCurrentState.requested_w == w && mCurrentState.requested_h == h) -        return false; -    mCurrentState.requested_w = w; -    mCurrentState.requested_h = h; -    requestTransaction(); -    return true; -} -bool LayerBase::setAlpha(uint8_t alpha) { -    if (mCurrentState.alpha == alpha) -        return false; -    mCurrentState.sequence++; -    mCurrentState.alpha = alpha; -    requestTransaction(); -    return true; -} -bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) { -    // TODO: check the matrix has changed -    mCurrentState.sequence++; -    mCurrentState.transform.set( -            matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy); -    requestTransaction(); -    return true; -} -bool LayerBase::setTransparentRegionHint(const Region& transparent) { -    // TODO: check the region has changed -    mCurrentState.sequence++; -    mCurrentState.transparentRegion = transparent; -    requestTransaction(); -    return true; -} -bool LayerBase::setFlags(uint8_t flags, uint8_t mask) { -    const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); -    if (mCurrentState.flags == newFlags) -        return false; -    mCurrentState.sequence++; -    mCurrentState.flags = newFlags; -    requestTransaction(); -    return true; -} - -Rect LayerBase::visibleBounds() const -{ -    return mTransformedBounds; -}       - -void LayerBase::setVisibleRegion(const Region& visibleRegion) { -    // always called from main thread -    visibleRegionScreen = visibleRegion; -} - -void LayerBase::setCoveredRegion(const Region& coveredRegion) { -    // always called from main thread -    coveredRegionScreen = coveredRegion; -} - -uint32_t LayerBase::doTransaction(uint32_t flags) -{ -    const Layer::State& front(drawingState()); -    const Layer::State& temp(currentState()); - -    if ((front.requested_w != temp.requested_w) || -        (front.requested_h != temp.requested_h))  { -        // resize the layer, set the physical size to the requested size -        Layer::State& editTemp(currentState()); -        editTemp.w = temp.requested_w; -        editTemp.h = temp.requested_h; -    } - -    if ((front.w != temp.w) || (front.h != temp.h)) { -        // invalidate and recompute the visible regions if needed -        flags |= Layer::eVisibleRegion; -    } - -    if (temp.sequence != front.sequence) { -        // invalidate and recompute the visible regions if needed -        flags |= eVisibleRegion; -        this->contentDirty = true; - -        const bool linearFiltering = mUseLinearFiltering; -        mUseLinearFiltering = false; -        if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { -            // we may use linear filtering, if the matrix scales us -            const uint8_t type = temp.transform.getType(); -            if (!temp.transform.preserveRects() || (type >= Transform::SCALE)) { -                mUseLinearFiltering = true; -            } -        } -    } - -    // Commit the transaction -    commitTransaction(); -    return flags; -} - -void LayerBase::validateVisibility(const Transform& planeTransform) -{ -    const Layer::State& s(drawingState()); -    const Transform tr(planeTransform * s.transform); -    const bool transformed = tr.transformed(); -    -    uint32_t w = s.w; -    uint32_t h = s.h;     -    tr.transform(mVertices[0], 0, 0); -    tr.transform(mVertices[1], 0, h); -    tr.transform(mVertices[2], w, h); -    tr.transform(mVertices[3], w, 0); -    if (UNLIKELY(transformed)) { -        // NOTE: here we could also punt if we have too many rectangles -        // in the transparent region -        if (tr.preserveRects()) { -            // transform the transparent region -            transparentRegionScreen = tr.transform(s.transparentRegion); -        } else { -            // transformation too complex, can't do the transparent region -            // optimization. -            transparentRegionScreen.clear(); -        } -    } else { -        transparentRegionScreen = s.transparentRegion; -    } - -    // cache a few things... -    mOrientation = tr.getOrientation(); -    mTransformedBounds = tr.makeBounds(w, h); -    mTransformed = transformed; -    mLeft = tr.tx(); -    mTop  = tr.ty(); -} - -void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) -{ -} - -void LayerBase::unlockPageFlip( -        const Transform& planeTransform, Region& outDirtyRegion) -{ -    if ((android_atomic_and(~1, &mInvalidate)&1) == 1) { -        outDirtyRegion.orSelf(visibleRegionScreen); -    } -} - -void LayerBase::finishPageFlip() -{ -} - -void LayerBase::invalidate() -{ -    if ((android_atomic_or(1, &mInvalidate)&1) == 0) { -        mFlinger->signalEvent(); -    } -} - -void LayerBase::drawRegion(const Region& reg) const -{ -    Region::const_iterator it = reg.begin(); -    Region::const_iterator const end = reg.end(); -    if (it != end) { -        Rect r; -        const DisplayHardware& hw(graphicPlane(0).displayHardware()); -        const int32_t fbWidth  = hw.getWidth(); -        const int32_t fbHeight = hw.getHeight(); -        const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 },  -                { fbWidth, fbHeight }, { 0, fbHeight }  }; -        glVertexPointer(2, GL_SHORT, 0, vertices); -        while (it != end) { -            const Rect& r = *it++; -            const GLint sy = fbHeight - (r.top + r.height()); -            glScissor(r.left, sy, r.width(), r.height()); -            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);  -        } -    } -} - -void LayerBase::draw(const Region& inClip) const -{ -    // invalidate the region we'll update -    Region clip(inClip);  // copy-on-write, so no-op most of the time - -    // Remove the transparent area from the clipping region -    const State& s = drawingState(); -    if (LIKELY(!s.transparentRegion.isEmpty())) { -        clip.subtract(transparentRegionScreen); -        if (clip.isEmpty()) { -            // usually this won't happen because this should be taken care of -            // by SurfaceFlinger::computeVisibleRegions() -            return; -        }         -    } - -    // reset GL state -    glEnable(GL_SCISSOR_TEST); - -    onDraw(clip); - -    /* -    glDisable(GL_TEXTURE_2D); -    glDisable(GL_DITHER); -    glEnable(GL_BLEND); -    glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); -    glColor4x(0, 0x8000, 0, 0x10000); -    drawRegion(transparentRegionScreen); -    glDisable(GL_BLEND); -    */ -} - -GLuint LayerBase::createTexture() const -{ -    GLuint textureName = -1; -    glGenTextures(1, &textureName); -    glBindTexture(GL_TEXTURE_2D, textureName); -    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); -    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); -    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -    return textureName; -} - -void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red, -                                GLclampx green, GLclampx blue, -                                GLclampx alpha) const -{ -    const DisplayHardware& hw(graphicPlane(0).displayHardware()); -    const uint32_t fbHeight = hw.getHeight(); -    glColor4x(red,green,blue,alpha); -    glDisable(GL_TEXTURE_2D); -    glDisable(GL_BLEND); -    glDisable(GL_DITHER); - -    Region::const_iterator it = clip.begin(); -    Region::const_iterator const end = clip.end(); -    glEnable(GL_SCISSOR_TEST); -    glVertexPointer(2, GL_FIXED, 0, mVertices); -    while (it != end) { -        const Rect& r = *it++; -        const GLint sy = fbHeight - (r.top + r.height()); -        glScissor(r.left, sy, r.width(), r.height()); -        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);  -    } -} - -void LayerBase::clearWithOpenGL(const Region& clip) const -{ -    clearWithOpenGL(clip,0,0,0,0); -} - -void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const -{ -    const DisplayHardware& hw(graphicPlane(0).displayHardware()); -    const uint32_t fbHeight = hw.getHeight(); -    const State& s(drawingState()); -     -    // bind our texture -    validateTexture(texture.name); -    uint32_t width  = texture.width;  -    uint32_t height = texture.height; -     -    glEnable(GL_TEXTURE_2D); - -    if (UNLIKELY(s.alpha < 0xFF)) { -        // We have an alpha-modulation. We need to modulate all -        // texture components by alpha because we're always using  -        // premultiplied alpha. -         -        // If the texture doesn't have an alpha channel we can -        // use REPLACE and switch to non premultiplied alpha -        // blending (SRCA/ONE_MINUS_SRCA). -         -        GLenum env, src; -        if (needsBlending()) { -            env = GL_MODULATE; -            src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; -        } else { -            env = GL_REPLACE; -            src = GL_SRC_ALPHA; -        } -        const GGLfixed alpha = (s.alpha << 16)/255; -        glColor4x(alpha, alpha, alpha, alpha); -        glEnable(GL_BLEND); -        glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); -        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env); -    } else { -        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); -        glColor4x(0x10000, 0x10000, 0x10000, 0x10000); -        if (needsBlending()) { -            GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; -            glEnable(GL_BLEND); -            glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); -        } else { -            glDisable(GL_BLEND); -        } -    } - -    Region::const_iterator it = clip.begin(); -    Region::const_iterator const end = clip.end(); - -    //StopWatch watch("GL transformed"); -    const GLfixed texCoords[4][2] = { -            { 0,        0 }, -            { 0,        0x10000 }, -            { 0x10000,  0x10000 }, -            { 0x10000,  0 } -    }; - -    glMatrixMode(GL_TEXTURE); -    glLoadIdentity(); - -    // the texture's source is rotated -    switch (texture.transform) { -        case HAL_TRANSFORM_ROT_90: -            glTranslatef(0, 1, 0); -            glRotatef(-90, 0, 0, 1); -            break; -        case HAL_TRANSFORM_ROT_180: -            glTranslatef(1, 1, 0); -            glRotatef(-180, 0, 0, 1); -            break; -        case HAL_TRANSFORM_ROT_270: -            glTranslatef(1, 0, 0); -            glRotatef(-270, 0, 0, 1); -            break; -    } - -    if (texture.NPOTAdjust) { -        glScalef(texture.wScale, texture.hScale, 1.0f); -    } - -    glEnableClientState(GL_TEXTURE_COORD_ARRAY); -    glVertexPointer(2, GL_FIXED, 0, mVertices); -    glTexCoordPointer(2, GL_FIXED, 0, texCoords); - -    while (it != end) { -        const Rect& r = *it++; -        const GLint sy = fbHeight - (r.top + r.height()); -        glScissor(r.left, sy, r.width(), r.height()); -        glDrawArrays(GL_TRIANGLE_FAN, 0, 4); -    } -    glDisableClientState(GL_TEXTURE_COORD_ARRAY); -} - -void LayerBase::validateTexture(GLint textureName) const -{ -    glBindTexture(GL_TEXTURE_2D, textureName); -    // TODO: reload the texture if needed -    // this is currently done in loadTexture() below -    if (mUseLinearFiltering) { -        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); -    } else { -        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -    } - -    if (needsDithering()) { -        glEnable(GL_DITHER); -    } else { -        glDisable(GL_DITHER); -    } -} - -bool LayerBase::isSupportedYuvFormat(int format) const -{ -    switch (format) { -        case HAL_PIXEL_FORMAT_YCbCr_422_SP: -        case HAL_PIXEL_FORMAT_YCbCr_420_SP: -        case HAL_PIXEL_FORMAT_YCbCr_422_P: -        case HAL_PIXEL_FORMAT_YCbCr_420_P: -        case HAL_PIXEL_FORMAT_YCbCr_422_I: -        case HAL_PIXEL_FORMAT_YCbCr_420_I: -        case HAL_PIXEL_FORMAT_YCrCb_420_SP: -            return true; -    } -    return false; -} - -void LayerBase::loadTexture(Texture* texture,  -        const Region& dirty, const GGLSurface& t) const -{ -    if (texture->name == -1U) { -        // uh? -        return; -    } - -    glBindTexture(GL_TEXTURE_2D, texture->name); - -    /* -     * In OpenGL ES we can't specify a stride with glTexImage2D (however, -     * GL_UNPACK_ALIGNMENT is a limited form of stride). -     * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we -     * need to do something reasonable (here creating a bigger texture). -     *  -     * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT); -     *  -     * This situation doesn't happen often, but some h/w have a limitation -     * for their framebuffer (eg: must be multiple of 8 pixels), and -     * we need to take that into account when using these buffers as -     * textures. -     * -     * This should never be a problem with POT textures -     */ -     -    int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format)); -    unpack = 1 << ((unpack > 3) ? 3 : unpack); -    glPixelStorei(GL_UNPACK_ALIGNMENT, unpack); -     -    /* -     * round to POT if needed  -     */ -    if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) { -        texture->NPOTAdjust = true; -    } -     -    if (texture->NPOTAdjust) { -        // find the smallest power-of-two that will accommodate our surface -        texture->potWidth  = 1 << (31 - clz(t.width)); -        texture->potHeight = 1 << (31 - clz(t.height)); -        if (texture->potWidth  < t.width)  texture->potWidth  <<= 1; -        if (texture->potHeight < t.height) texture->potHeight <<= 1; -        texture->wScale = float(t.width)  / texture->potWidth; -        texture->hScale = float(t.height) / texture->potHeight; -    } else { -        texture->potWidth  = t.width; -        texture->potHeight = t.height; -    } - -    Rect bounds(dirty.bounds()); -    GLvoid* data = 0; -    if (texture->width != t.width || texture->height != t.height) { -        texture->width  = t.width; -        texture->height = t.height; - -        // texture size changed, we need to create a new one -        bounds.set(Rect(t.width, t.height)); -        if (t.width  == texture->potWidth && -            t.height == texture->potHeight) { -            // we can do it one pass -            data = t.data; -        } - -        if (t.format == HAL_PIXEL_FORMAT_RGB_565) { -            glTexImage2D(GL_TEXTURE_2D, 0, -                    GL_RGB, texture->potWidth, texture->potHeight, 0, -                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data); -        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) { -            glTexImage2D(GL_TEXTURE_2D, 0, -                    GL_RGBA, texture->potWidth, texture->potHeight, 0, -                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data); -        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 || -                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) { -            glTexImage2D(GL_TEXTURE_2D, 0, -                    GL_RGBA, texture->potWidth, texture->potHeight, 0, -                    GL_RGBA, GL_UNSIGNED_BYTE, data); -        } else if (isSupportedYuvFormat(t.format)) { -            // just show the Y plane of YUV buffers -            glTexImage2D(GL_TEXTURE_2D, 0, -                    GL_LUMINANCE, texture->potWidth, texture->potHeight, 0, -                    GL_LUMINANCE, GL_UNSIGNED_BYTE, data); -        } else { -            // oops, we don't handle this format! -            LOGE("layer %p, texture=%d, using format %d, which is not " -                 "supported by the GL", this, texture->name, t.format); -        } -    } -    if (!data) { -        if (t.format == HAL_PIXEL_FORMAT_RGB_565) { -            glTexSubImage2D(GL_TEXTURE_2D, 0, -                    0, bounds.top, t.width, bounds.height(), -                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5, -                    t.data + bounds.top*t.stride*2); -        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) { -            glTexSubImage2D(GL_TEXTURE_2D, 0, -                    0, bounds.top, t.width, bounds.height(), -                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, -                    t.data + bounds.top*t.stride*2); -        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 || -                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) { -            glTexSubImage2D(GL_TEXTURE_2D, 0, -                    0, bounds.top, t.width, bounds.height(), -                    GL_RGBA, GL_UNSIGNED_BYTE, -                    t.data + bounds.top*t.stride*4); -        } else if (isSupportedYuvFormat(t.format)) { -            // just show the Y plane of YUV buffers -            glTexSubImage2D(GL_TEXTURE_2D, 0, -                    0, bounds.top, t.width, bounds.height(), -                    GL_LUMINANCE, GL_UNSIGNED_BYTE, -                    t.data + bounds.top*t.stride); -        } -    } -} - -status_t LayerBase::initializeEglImage( -        const sp<GraphicBuffer>& buffer, Texture* texture) -{ -    status_t err = NO_ERROR; - -    // we need to recreate the texture -    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay()); - -    // free the previous image -    if (texture->image != EGL_NO_IMAGE_KHR) { -        eglDestroyImageKHR(dpy, texture->image); -        texture->image = EGL_NO_IMAGE_KHR; -    } - -    // construct an EGL_NATIVE_BUFFER_ANDROID -    android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); - -    // create the new EGLImageKHR -    const EGLint attrs[] = { -            EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE, -            EGL_NONE,                   EGL_NONE -    }; -    texture->image = eglCreateImageKHR( -            dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, -            (EGLClientBuffer)clientBuf, attrs); - -    if (texture->image != EGL_NO_IMAGE_KHR) { -        glBindTexture(GL_TEXTURE_2D, texture->name); -        glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, -                (GLeglImageOES)texture->image); -        GLint error = glGetError(); -        if (UNLIKELY(error != GL_NO_ERROR)) { -            LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) " -                 "failed err=0x%04x", -                 this, texture->image, error); -            err = INVALID_OPERATION; -        } else { -            // Everything went okay! -            texture->NPOTAdjust = false; -            texture->dirty  = false; -            texture->width  = clientBuf->width; -            texture->height = clientBuf->height; -        } -    } else { -        LOGE("layer=%p, eglCreateImageKHR() failed. err=0x%4x", -                this, eglGetError()); -        err = INVALID_OPERATION; -    } -    return err; -} - - -// --------------------------------------------------------------------------- - -int32_t LayerBaseClient::sIdentity = 0; - -LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, -        const sp<Client>& client, int32_t i) -    : LayerBase(flinger, display), lcblk(NULL), client(client), mIndex(i), -      mIdentity(uint32_t(android_atomic_inc(&sIdentity))) -{ -    lcblk = new SharedBufferServer( -            client->ctrlblk, i, NUM_BUFFERS, -            mIdentity); -} - -void LayerBaseClient::onFirstRef() -{     -    sp<Client> client(this->client.promote()); -    if (client != 0) { -        client->bindLayer(this, mIndex); -    } -} - -LayerBaseClient::~LayerBaseClient() -{ -    sp<Client> client(this->client.promote()); -    if (client != 0) { -        client->free(mIndex); -    } -    delete lcblk; -} - -int32_t LayerBaseClient::serverIndex() const  -{ -    sp<Client> client(this->client.promote()); -    if (client != 0) { -        return (client->cid<<16)|mIndex; -    } -    return 0xFFFF0000 | mIndex; -} - -sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() -{ -    sp<Surface> s; -    Mutex::Autolock _l(mLock); -    s = mClientSurface.promote(); -    if (s == 0) { -        s = createSurface(); -        mClientSurface = s; -    } -    return s; -} - -sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const -{ -    return new Surface(mFlinger, clientIndex(), mIdentity, -            const_cast<LayerBaseClient *>(this)); -} - -// called with SurfaceFlinger::mStateLock as soon as the layer is entered -// in the purgatory list -void LayerBaseClient::onRemoved() -{ -    // wake up the condition -    lcblk->setStatus(NO_INIT); -} - -// --------------------------------------------------------------------------- - -LayerBaseClient::Surface::Surface( -        const sp<SurfaceFlinger>& flinger, -        SurfaceID id, int identity,  -        const sp<LayerBaseClient>& owner)  -    : mFlinger(flinger), mToken(id), mIdentity(identity), mOwner(owner) -{ -} - -LayerBaseClient::Surface::~Surface()  -{ -    /* -     * This is a good place to clean-up all client resources  -     */ - -    // destroy client resources -    sp<LayerBaseClient> layer = getOwner(); -    if (layer != 0) { -        mFlinger->destroySurface(layer); -    } -} - -sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const { -    sp<LayerBaseClient> owner(mOwner.promote()); -    return owner; -} - -status_t LayerBaseClient::Surface::onTransact( -        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) -{ -    switch (code) { -        case REGISTER_BUFFERS: -        case UNREGISTER_BUFFERS: -        case CREATE_OVERLAY: -        { -            if (!mFlinger->mAccessSurfaceFlinger.checkCalling()) { -                IPCThreadState* ipc = IPCThreadState::self(); -                const int pid = ipc->getCallingPid(); -                const int uid = ipc->getCallingUid(); -                LOGE("Permission Denial: " -                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); -                return PERMISSION_DENIED; -            } -        } -    } -    return BnSurface::onTransact(code, data, reply, flags); -} - -sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int index, int usage)  -{ -    return NULL;  -} - -status_t LayerBaseClient::Surface::registerBuffers( -        const ISurface::BufferHeap& buffers)  -{  -    return INVALID_OPERATION;  -} - -void LayerBaseClient::Surface::postBuffer(ssize_t offset)  -{ -} - -void LayerBaseClient::Surface::unregisterBuffers()  -{ -} - -sp<OverlayRef> LayerBaseClient::Surface::createOverlay( -        uint32_t w, uint32_t h, int32_t format, int32_t orientation) -{ -    return NULL; -}; - -// --------------------------------------------------------------------------- - -}; // namespace android | 
