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-rw-r--r--libs/input/PointerController.cpp798
1 files changed, 104 insertions, 694 deletions
diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp
index 3b494e9129db..8f04cfb70469 100644
--- a/libs/input/PointerController.cpp
+++ b/libs/input/PointerController.cpp
@@ -21,785 +21,195 @@
#define DEBUG_POINTER_UPDATES 0
#include "PointerController.h"
+#include "MouseCursorController.h"
+#include "PointerControllerContext.h"
+#include "TouchSpotController.h"
#include <log/log.h>
-namespace android {
-
-// --- WeakLooperCallback ---
-
-class WeakLooperCallback: public LooperCallback {
-protected:
- virtual ~WeakLooperCallback() { }
-
-public:
- explicit WeakLooperCallback(const wp<LooperCallback>& callback) :
- mCallback(callback) {
- }
-
- virtual int handleEvent(int fd, int events, void* data) {
- sp<LooperCallback> callback = mCallback.promote();
- if (callback != NULL) {
- return callback->handleEvent(fd, events, data);
- }
- return 0; // the client is gone, remove the callback
- }
-
-private:
- wp<LooperCallback> mCallback;
-};
-
-// --- PointerController ---
-
-// Time to wait before starting the fade when the pointer is inactive.
-static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
-static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
-
-// Time to spend fading out the spot completely.
-static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
+#include <SkBitmap.h>
+#include <SkBlendMode.h>
+#include <SkCanvas.h>
+#include <SkColor.h>
+#include <SkPaint.h>
-// Time to spend fading out the pointer completely.
-static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
-
-// The number of events to be read at once for DisplayEventReceiver.
-static const int EVENT_BUFFER_SIZE = 100;
+namespace android {
// --- PointerController ---
-PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
- const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
- mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
- mHandler = new WeakMessageHandler(this);
- mCallback = new WeakLooperCallback(this);
-
- if (mDisplayEventReceiver.initCheck() == NO_ERROR) {
- mLooper->addFd(mDisplayEventReceiver.getFd(), Looper::POLL_CALLBACK,
- Looper::EVENT_INPUT, mCallback, nullptr);
- } else {
- ALOGE("Failed to initialize DisplayEventReceiver.");
- }
-
- AutoMutex _l(mLock);
-
- mLocked.animationPending = false;
-
- mLocked.presentation = PRESENTATION_POINTER;
- mLocked.presentationChanged = false;
-
- mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
-
- mLocked.pointerFadeDirection = 0;
- mLocked.pointerX = 0;
- mLocked.pointerY = 0;
- mLocked.pointerAlpha = 0.0f; // pointer is initially faded
- mLocked.pointerSprite = mSpriteController->createSprite();
- mLocked.pointerIconChanged = false;
- mLocked.requestedPointerType = mPolicy->getDefaultPointerIconId();
-
- mLocked.animationFrameIndex = 0;
- mLocked.lastFrameUpdatedTime = 0;
-
- mLocked.buttonState = 0;
+std::shared_ptr<PointerController> PointerController::create(
+ const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
+ const sp<SpriteController>& spriteController) {
+ // using 'new' to access non-public constructor
+ std::shared_ptr<PointerController> controller = std::shared_ptr<PointerController>(
+ new PointerController(policy, looper, spriteController));
+
+ /*
+ * Now we need to hook up the constructed PointerController object to its callbacks.
+ *
+ * This must be executed after the constructor but before any other methods on PointerController
+ * in order to ensure that the fully constructed object is visible on the Looper thread, since
+ * that may be a different thread than where the PointerController is initially constructed.
+ *
+ * Unfortunately, this cannot be done as part of the constructor since we need to hand out
+ * weak_ptr's which themselves cannot be constructed until there's at least one shared_ptr.
+ */
+
+ controller->mContext.setHandlerController(controller);
+ controller->mContext.setCallbackController(controller);
+ return controller;
}
-PointerController::~PointerController() {
- mLooper->removeMessages(mHandler);
-
- AutoMutex _l(mLock);
-
- mLocked.pointerSprite.clear();
-
- for (auto& it : mLocked.spotsByDisplay) {
- const std::vector<Spot*>& spots = it.second;
- size_t numSpots = spots.size();
- for (size_t i = 0; i < numSpots; i++) {
- delete spots[i];
- }
- }
- mLocked.spotsByDisplay.clear();
- mLocked.recycledSprites.clear();
-}
-
-bool PointerController::getBounds(float* outMinX, float* outMinY,
- float* outMaxX, float* outMaxY) const {
- AutoMutex _l(mLock);
-
- return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
+PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
+ const sp<Looper>& looper,
+ const sp<SpriteController>& spriteController)
+ : mContext(policy, looper, spriteController, *this), mCursorController(mContext) {
+ std::scoped_lock lock(mLock);
+ mLocked.presentation = Presentation::SPOT;
}
-bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
- float* outMaxX, float* outMaxY) const {
-
- if (!mLocked.viewport.isValid()) {
- return false;
- }
-
- *outMinX = mLocked.viewport.logicalLeft;
- *outMinY = mLocked.viewport.logicalTop;
- *outMaxX = mLocked.viewport.logicalRight - 1;
- *outMaxY = mLocked.viewport.logicalBottom - 1;
- return true;
+bool PointerController::getBounds(float* outMinX, float* outMinY, float* outMaxX,
+ float* outMaxY) const {
+ return mCursorController.getBounds(outMinX, outMinY, outMaxX, outMaxY);
}
void PointerController::move(float deltaX, float deltaY) {
-#if DEBUG_POINTER_UPDATES
- ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
-#endif
- if (deltaX == 0.0f && deltaY == 0.0f) {
- return;
- }
-
- AutoMutex _l(mLock);
-
- setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
+ mCursorController.move(deltaX, deltaY);
}
void PointerController::setButtonState(int32_t buttonState) {
-#if DEBUG_POINTER_UPDATES
- ALOGD("Set button state 0x%08x", buttonState);
-#endif
- AutoMutex _l(mLock);
-
- if (mLocked.buttonState != buttonState) {
- mLocked.buttonState = buttonState;
- }
+ mCursorController.setButtonState(buttonState);
}
int32_t PointerController::getButtonState() const {
- AutoMutex _l(mLock);
-
- return mLocked.buttonState;
+ return mCursorController.getButtonState();
}
void PointerController::setPosition(float x, float y) {
-#if DEBUG_POINTER_UPDATES
- ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
-#endif
- AutoMutex _l(mLock);
-
- setPositionLocked(x, y);
-}
-
-void PointerController::setPositionLocked(float x, float y) {
- float minX, minY, maxX, maxY;
- if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
- if (x <= minX) {
- mLocked.pointerX = minX;
- } else if (x >= maxX) {
- mLocked.pointerX = maxX;
- } else {
- mLocked.pointerX = x;
- }
- if (y <= minY) {
- mLocked.pointerY = minY;
- } else if (y >= maxY) {
- mLocked.pointerY = maxY;
- } else {
- mLocked.pointerY = y;
- }
- updatePointerLocked();
- }
+ std::scoped_lock lock(mLock);
+ mCursorController.setPosition(x, y);
}
void PointerController::getPosition(float* outX, float* outY) const {
- AutoMutex _l(mLock);
-
- *outX = mLocked.pointerX;
- *outY = mLocked.pointerY;
+ mCursorController.getPosition(outX, outY);
}
int32_t PointerController::getDisplayId() const {
- AutoMutex _l(mLock);
-
- return mLocked.viewport.displayId;
+ return mCursorController.getDisplayId();
}
void PointerController::fade(Transition transition) {
- AutoMutex _l(mLock);
-
- // Remove the inactivity timeout, since we are fading now.
- removeInactivityTimeoutLocked();
-
- // Start fading.
- if (transition == TRANSITION_IMMEDIATE) {
- mLocked.pointerFadeDirection = 0;
- mLocked.pointerAlpha = 0.0f;
- updatePointerLocked();
- } else {
- mLocked.pointerFadeDirection = -1;
- startAnimationLocked();
- }
+ std::scoped_lock lock(mLock);
+ mCursorController.fade(transition);
}
void PointerController::unfade(Transition transition) {
- AutoMutex _l(mLock);
-
- // Always reset the inactivity timer.
- resetInactivityTimeoutLocked();
-
- // Start unfading.
- if (transition == TRANSITION_IMMEDIATE) {
- mLocked.pointerFadeDirection = 0;
- mLocked.pointerAlpha = 1.0f;
- updatePointerLocked();
- } else {
- mLocked.pointerFadeDirection = 1;
- startAnimationLocked();
- }
+ std::scoped_lock lock(mLock);
+ mCursorController.unfade(transition);
}
void PointerController::setPresentation(Presentation presentation) {
- AutoMutex _l(mLock);
+ std::scoped_lock lock(mLock);
if (mLocked.presentation == presentation) {
return;
}
mLocked.presentation = presentation;
- mLocked.presentationChanged = true;
- if (!mLocked.viewport.isValid()) {
+ if (!mCursorController.isViewportValid()) {
return;
}
- if (presentation == PRESENTATION_POINTER) {
- if (mLocked.additionalMouseResources.empty()) {
- mPolicy->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
- &mLocked.animationResources,
- mLocked.viewport.displayId);
- }
- fadeOutAndReleaseAllSpotsLocked();
- updatePointerLocked();
+ if (presentation == Presentation::POINTER) {
+ mCursorController.getAdditionalMouseResources();
+ clearSpotsLocked();
}
}
-void PointerController::setSpots(const PointerCoords* spotCoords,
- const uint32_t* spotIdToIndex, BitSet32 spotIdBits, int32_t displayId) {
-#if DEBUG_POINTER_UPDATES
- ALOGD("setSpots: idBits=%08x", spotIdBits.value);
- for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
- uint32_t id = idBits.firstMarkedBit();
- idBits.clearBit(id);
- const PointerCoords& c = spotCoords[spotIdToIndex[id]];
- ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f, displayId=%" PRId32 ".", id,
- c.getAxisValue(AMOTION_EVENT_AXIS_X),
- c.getAxisValue(AMOTION_EVENT_AXIS_Y),
- c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
- displayId);
+void PointerController::setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
+ BitSet32 spotIdBits, int32_t displayId) {
+ std::scoped_lock lock(mLock);
+ auto it = mLocked.spotControllers.find(displayId);
+ if (it == mLocked.spotControllers.end()) {
+ mLocked.spotControllers.try_emplace(displayId, displayId, mContext);
}
-#endif
-
- AutoMutex _l(mLock);
- if (!mLocked.viewport.isValid()) {
- return;
- }
-
- std::vector<Spot*> newSpots;
- std::map<int32_t, std::vector<Spot*>>::const_iterator iter =
- mLocked.spotsByDisplay.find(displayId);
- if (iter != mLocked.spotsByDisplay.end()) {
- newSpots = iter->second;
- }
-
- mSpriteController->openTransaction();
-
- // Add or move spots for fingers that are down.
- for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
- uint32_t id = idBits.clearFirstMarkedBit();
- const PointerCoords& c = spotCoords[spotIdToIndex[id]];
- const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
- ? mResources.spotTouch : mResources.spotHover;
- float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
- float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
-
- Spot* spot = getSpot(id, newSpots);
- if (!spot) {
- spot = createAndAddSpotLocked(id, newSpots);
- }
-
- spot->updateSprite(&icon, x, y, displayId);
- }
-
- // Remove spots for fingers that went up.
- for (size_t i = 0; i < newSpots.size(); i++) {
- Spot* spot = newSpots[i];
- if (spot->id != Spot::INVALID_ID
- && !spotIdBits.hasBit(spot->id)) {
- fadeOutAndReleaseSpotLocked(spot);
- }
- }
-
- mSpriteController->closeTransaction();
- mLocked.spotsByDisplay[displayId] = newSpots;
+ mLocked.spotControllers.at(displayId).setSpots(spotCoords, spotIdToIndex, spotIdBits);
}
void PointerController::clearSpots() {
-#if DEBUG_POINTER_UPDATES
- ALOGD("clearSpots");
-#endif
+ std::scoped_lock lock(mLock);
+ clearSpotsLocked();
+}
- AutoMutex _l(mLock);
- if (!mLocked.viewport.isValid()) {
- return;
+void PointerController::clearSpotsLocked() REQUIRES(mLock) {
+ for (auto& [displayID, spotController] : mLocked.spotControllers) {
+ spotController.clearSpots();
}
-
- fadeOutAndReleaseAllSpotsLocked();
}
void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
- AutoMutex _l(mLock);
-
- if (mLocked.inactivityTimeout != inactivityTimeout) {
- mLocked.inactivityTimeout = inactivityTimeout;
- resetInactivityTimeoutLocked();
- }
+ mContext.setInactivityTimeout(inactivityTimeout);
}
void PointerController::reloadPointerResources() {
- AutoMutex _l(mLock);
-
- loadResourcesLocked();
- updatePointerLocked();
-}
+ std::scoped_lock lock(mLock);
-/**
- * The viewport values for deviceHeight and deviceWidth have already been adjusted for rotation,
- * so here we are getting the dimensions in the original, unrotated orientation (orientation 0).
- */
-static void getNonRotatedSize(const DisplayViewport& viewport, int32_t& width, int32_t& height) {
- width = viewport.deviceWidth;
- height = viewport.deviceHeight;
+ for (auto& [displayID, spotController] : mLocked.spotControllers) {
+ spotController.reloadSpotResources();
+ }
- if (viewport.orientation == DISPLAY_ORIENTATION_90
- || viewport.orientation == DISPLAY_ORIENTATION_270) {
- std::swap(width, height);
+ if (mCursorController.resourcesLoaded()) {
+ bool getAdditionalMouseResources = false;
+ if (mLocked.presentation == PointerController::Presentation::POINTER) {
+ getAdditionalMouseResources = true;
+ }
+ mCursorController.reloadPointerResources(getAdditionalMouseResources);
}
}
void PointerController::setDisplayViewport(const DisplayViewport& viewport) {
- AutoMutex _l(mLock);
- if (viewport == mLocked.viewport) {
- return;
- }
-
- const DisplayViewport oldViewport = mLocked.viewport;
- mLocked.viewport = viewport;
-
- int32_t oldDisplayWidth, oldDisplayHeight;
- getNonRotatedSize(oldViewport, oldDisplayWidth, oldDisplayHeight);
- int32_t newDisplayWidth, newDisplayHeight;
- getNonRotatedSize(viewport, newDisplayWidth, newDisplayHeight);
-
- // Reset cursor position to center if size or display changed.
- if (oldViewport.displayId != viewport.displayId
- || oldDisplayWidth != newDisplayWidth
- || oldDisplayHeight != newDisplayHeight) {
-
- float minX, minY, maxX, maxY;
- if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
- mLocked.pointerX = (minX + maxX) * 0.5f;
- mLocked.pointerY = (minY + maxY) * 0.5f;
- // Reload icon resources for density may be changed.
- loadResourcesLocked();
- } else {
- mLocked.pointerX = 0;
- mLocked.pointerY = 0;
- }
+ std::scoped_lock lock(mLock);
- fadeOutAndReleaseAllSpotsLocked();
- } else if (oldViewport.orientation != viewport.orientation) {
- // Apply offsets to convert from the pixel top-left corner position to the pixel center.
- // This creates an invariant frame of reference that we can easily rotate when
- // taking into account that the pointer may be located at fractional pixel offsets.
- float x = mLocked.pointerX + 0.5f;
- float y = mLocked.pointerY + 0.5f;
- float temp;
-
- // Undo the previous rotation.
- switch (oldViewport.orientation) {
- case DISPLAY_ORIENTATION_90:
- temp = x;
- x = oldViewport.deviceHeight - y;
- y = temp;
- break;
- case DISPLAY_ORIENTATION_180:
- x = oldViewport.deviceWidth - x;
- y = oldViewport.deviceHeight - y;
- break;
- case DISPLAY_ORIENTATION_270:
- temp = x;
- x = y;
- y = oldViewport.deviceWidth - temp;
- break;
- }
-
- // Perform the new rotation.
- switch (viewport.orientation) {
- case DISPLAY_ORIENTATION_90:
- temp = x;
- x = y;
- y = viewport.deviceHeight - temp;
- break;
- case DISPLAY_ORIENTATION_180:
- x = viewport.deviceWidth - x;
- y = viewport.deviceHeight - y;
- break;
- case DISPLAY_ORIENTATION_270:
- temp = x;
- x = viewport.deviceWidth - y;
- y = temp;
- break;
- }
-
- // Apply offsets to convert from the pixel center to the pixel top-left corner position
- // and save the results.
- mLocked.pointerX = x - 0.5f;
- mLocked.pointerY = y - 0.5f;
+ bool getAdditionalMouseResources = false;
+ if (mLocked.presentation == PointerController::Presentation::POINTER) {
+ getAdditionalMouseResources = true;
}
-
- updatePointerLocked();
+ mCursorController.setDisplayViewport(viewport, getAdditionalMouseResources);
}
void PointerController::updatePointerIcon(int32_t iconId) {
- AutoMutex _l(mLock);
- if (mLocked.requestedPointerType != iconId) {
- mLocked.requestedPointerType = iconId;
- mLocked.presentationChanged = true;
- updatePointerLocked();
- }
+ std::scoped_lock lock(mLock);
+ mCursorController.updatePointerIcon(iconId);
}
void PointerController::setCustomPointerIcon(const SpriteIcon& icon) {
- AutoMutex _l(mLock);
-
- const int32_t iconId = mPolicy->getCustomPointerIconId();
- mLocked.additionalMouseResources[iconId] = icon;
- mLocked.requestedPointerType = iconId;
- mLocked.presentationChanged = true;
-
- updatePointerLocked();
-}
-
-void PointerController::handleMessage(const Message& message) {
- switch (message.what) {
- case MSG_INACTIVITY_TIMEOUT:
- doInactivityTimeout();
- break;
- }
-}
-
-int PointerController::handleEvent(int /* fd */, int events, void* /* data */) {
- if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
- ALOGE("Display event receiver pipe was closed or an error occurred. "
- "events=0x%x", events);
- return 0; // remove the callback
- }
-
- if (!(events & Looper::EVENT_INPUT)) {
- ALOGW("Received spurious callback for unhandled poll event. "
- "events=0x%x", events);
- return 1; // keep the callback
- }
-
- bool gotVsync = false;
- ssize_t n;
- nsecs_t timestamp;
- DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
- while ((n = mDisplayEventReceiver.getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
- for (size_t i = 0; i < static_cast<size_t>(n); ++i) {
- if (buf[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
- timestamp = buf[i].header.timestamp;
- gotVsync = true;
- }
- }
- }
- if (gotVsync) {
- doAnimate(timestamp);
- }
- return 1; // keep the callback
-}
-
-void PointerController::doAnimate(nsecs_t timestamp) {
- AutoMutex _l(mLock);
-
- mLocked.animationPending = false;
-
- bool keepFading = doFadingAnimationLocked(timestamp);
- bool keepBitmapFlipping = doBitmapAnimationLocked(timestamp);
- if (keepFading || keepBitmapFlipping) {
- startAnimationLocked();
- }
-}
-
-bool PointerController::doFadingAnimationLocked(nsecs_t timestamp) {
- bool keepAnimating = false;
- nsecs_t frameDelay = timestamp - mLocked.animationTime;
-
- // Animate pointer fade.
- if (mLocked.pointerFadeDirection < 0) {
- mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
- if (mLocked.pointerAlpha <= 0.0f) {
- mLocked.pointerAlpha = 0.0f;
- mLocked.pointerFadeDirection = 0;
- } else {
- keepAnimating = true;
- }
- updatePointerLocked();
- } else if (mLocked.pointerFadeDirection > 0) {
- mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
- if (mLocked.pointerAlpha >= 1.0f) {
- mLocked.pointerAlpha = 1.0f;
- mLocked.pointerFadeDirection = 0;
- } else {
- keepAnimating = true;
- }
- updatePointerLocked();
- }
-
- // Animate spots that are fading out and being removed.
- for(auto it = mLocked.spotsByDisplay.begin(); it != mLocked.spotsByDisplay.end();) {
- std::vector<Spot*>& spots = it->second;
- size_t numSpots = spots.size();
- for (size_t i = 0; i < numSpots;) {
- Spot* spot = spots[i];
- if (spot->id == Spot::INVALID_ID) {
- spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
- if (spot->alpha <= 0) {
- spots.erase(spots.begin() + i);
- releaseSpotLocked(spot);
- numSpots--;
- continue;
- } else {
- spot->sprite->setAlpha(spot->alpha);
- keepAnimating = true;
- }
- }
- ++i;
- }
-
- if (spots.size() == 0) {
- it = mLocked.spotsByDisplay.erase(it);
- } else {
- ++it;
- }
- }
-
- return keepAnimating;
-}
-
-bool PointerController::doBitmapAnimationLocked(nsecs_t timestamp) {
- std::map<int32_t, PointerAnimation>::const_iterator iter = mLocked.animationResources.find(
- mLocked.requestedPointerType);
- if (iter == mLocked.animationResources.end()) {
- return false;
- }
-
- if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) {
- mSpriteController->openTransaction();
-
- int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame;
- mLocked.animationFrameIndex += incr;
- mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr;
- while (mLocked.animationFrameIndex >= iter->second.animationFrames.size()) {
- mLocked.animationFrameIndex -= iter->second.animationFrames.size();
- }
- mLocked.pointerSprite->setIcon(iter->second.animationFrames[mLocked.animationFrameIndex]);
-
- mSpriteController->closeTransaction();
- }
-
- // Keep animating.
- return true;
+ std::scoped_lock lock(mLock);
+ mCursorController.setCustomPointerIcon(icon);
}
void PointerController::doInactivityTimeout() {
- fade(TRANSITION_GRADUAL);
-}
-
-void PointerController::startAnimationLocked() {
- if (!mLocked.animationPending) {
- mLocked.animationPending = true;
- mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
- mDisplayEventReceiver.requestNextVsync();
- }
-}
-
-void PointerController::resetInactivityTimeoutLocked() {
- mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
-
- nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT
- ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
- mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
-}
-
-void PointerController::removeInactivityTimeoutLocked() {
- mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
+ fade(Transition::GRADUAL);
}
-void PointerController::updatePointerLocked() REQUIRES(mLock) {
- if (!mLocked.viewport.isValid()) {
- return;
+void PointerController::onDisplayViewportsUpdated(std::vector<DisplayViewport>& viewports) {
+ std::unordered_set<int32_t> displayIdSet;
+ for (DisplayViewport viewport : viewports) {
+ displayIdSet.insert(viewport.displayId);
}
- mSpriteController->openTransaction();
-
- mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
- mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
- mLocked.pointerSprite->setDisplayId(mLocked.viewport.displayId);
-
- if (mLocked.pointerAlpha > 0) {
- mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
- mLocked.pointerSprite->setVisible(true);
- } else {
- mLocked.pointerSprite->setVisible(false);
- }
-
- if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
- if (mLocked.presentation == PRESENTATION_POINTER) {
- if (mLocked.requestedPointerType == mPolicy->getDefaultPointerIconId()) {
- mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
- } else {
- std::map<int32_t, SpriteIcon>::const_iterator iter =
- mLocked.additionalMouseResources.find(mLocked.requestedPointerType);
- if (iter != mLocked.additionalMouseResources.end()) {
- std::map<int32_t, PointerAnimation>::const_iterator anim_iter =
- mLocked.animationResources.find(mLocked.requestedPointerType);
- if (anim_iter != mLocked.animationResources.end()) {
- mLocked.animationFrameIndex = 0;
- mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC);
- startAnimationLocked();
- }
- mLocked.pointerSprite->setIcon(iter->second);
- } else {
- ALOGW("Can't find the resource for icon id %d", mLocked.requestedPointerType);
- mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
- }
- }
- } else {
- mLocked.pointerSprite->setIcon(mResources.spotAnchor);
- }
- mLocked.pointerIconChanged = false;
- mLocked.presentationChanged = false;
- }
-
- mSpriteController->closeTransaction();
-}
-
-PointerController::Spot* PointerController::getSpot(uint32_t id, const std::vector<Spot*>& spots) {
- for (size_t i = 0; i < spots.size(); i++) {
- Spot* spot = spots[i];
- if (spot->id == id) {
- return spot;
- }
- }
-
- return nullptr;
-}
-
-PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id,
- std::vector<Spot*>& spots) {
- // Remove spots until we have fewer than MAX_SPOTS remaining.
- while (spots.size() >= MAX_SPOTS) {
- Spot* spot = removeFirstFadingSpotLocked(spots);
- if (!spot) {
- spot = spots[0];
- spots.erase(spots.begin());
- }
- releaseSpotLocked(spot);
- }
-
- // Obtain a sprite from the recycled pool.
- sp<Sprite> sprite;
- if (! mLocked.recycledSprites.empty()) {
- sprite = mLocked.recycledSprites.back();
- mLocked.recycledSprites.pop_back();
- } else {
- sprite = mSpriteController->createSprite();
- }
-
- // Return the new spot.
- Spot* spot = new Spot(id, sprite);
- spots.push_back(spot);
- return spot;
-}
-
-PointerController::Spot* PointerController::removeFirstFadingSpotLocked(std::vector<Spot*>& spots) {
- for (size_t i = 0; i < spots.size(); i++) {
- Spot* spot = spots[i];
- if (spot->id == Spot::INVALID_ID) {
- spots.erase(spots.begin() + i);
- return spot;
- }
- }
- return NULL;
-}
-
-void PointerController::releaseSpotLocked(Spot* spot) {
- spot->sprite->clearIcon();
-
- if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
- mLocked.recycledSprites.push_back(spot->sprite);
- }
-
- delete spot;
-}
-
-void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
- if (spot->id != Spot::INVALID_ID) {
- spot->id = Spot::INVALID_ID;
- startAnimationLocked();
- }
-}
-
-void PointerController::fadeOutAndReleaseAllSpotsLocked() {
- for (auto& it : mLocked.spotsByDisplay) {
- const std::vector<Spot*>& spots = it.second;
- size_t numSpots = spots.size();
- for (size_t i = 0; i < numSpots; i++) {
- Spot* spot = spots[i];
- fadeOutAndReleaseSpotLocked(spot);
- }
- }
-}
-
-void PointerController::loadResourcesLocked() REQUIRES(mLock) {
- if (!mLocked.viewport.isValid()) {
- return;
- }
-
- mPolicy->loadPointerResources(&mResources, mLocked.viewport.displayId);
- mPolicy->loadPointerIcon(&mLocked.pointerIcon, mLocked.viewport.displayId);
-
- mLocked.additionalMouseResources.clear();
- mLocked.animationResources.clear();
- if (mLocked.presentation == PRESENTATION_POINTER) {
- mPolicy->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
- &mLocked.animationResources, mLocked.viewport.displayId);
- }
-
- mLocked.pointerIconChanged = true;
-}
-
-
-// --- PointerController::Spot ---
-
-void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y,
- int32_t displayId) {
- sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
- sprite->setAlpha(alpha);
- sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
- sprite->setPosition(x, y);
- sprite->setDisplayId(displayId);
- this->x = x;
- this->y = y;
-
- if (icon != lastIcon) {
- lastIcon = icon;
- if (icon) {
- sprite->setIcon(*icon);
- sprite->setVisible(true);
+ std::scoped_lock lock(mLock);
+ for (auto it = mLocked.spotControllers.begin(); it != mLocked.spotControllers.end();) {
+ int32_t displayID = it->first;
+ if (!displayIdSet.count(displayID)) {
+ /*
+ * Ensures that an in-progress animation won't dereference
+ * a null pointer to TouchSpotController.
+ */
+ mContext.removeAnimationCallback(displayID);
+ it = mLocked.spotControllers.erase(it);
} else {
- sprite->setVisible(false);
+ ++it;
}
}
}