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+/*
+ * Copyright (C) 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_MOUSE_CURSOR_CONTROLLER_H
+#define _UI_MOUSE_CURSOR_CONTROLLER_H
+
+#include <gui/DisplayEventReceiver.h>
+#include <input/DisplayViewport.h>
+#include <input/Input.h>
+#include <ui/DisplayInfo.h>
+#include <utils/BitSet.h>
+#include <utils/Looper.h>
+#include <utils/RefBase.h>
+
+#include <functional>
+#include <map>
+#include <memory>
+#include <vector>
+
+#include "PointerControllerContext.h"
+#include "SpriteController.h"
+
+namespace android {
+
+/*
+ * Helper class for PointerController that specifically handles
+ * mouse cursor resources and actions.
+ */
+class MouseCursorController {
+public:
+ MouseCursorController(PointerControllerContext& context);
+ ~MouseCursorController();
+
+ bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
+ void move(float deltaX, float deltaY);
+ void setButtonState(int32_t buttonState);
+ int32_t getButtonState() const;
+ void setPosition(float x, float y);
+ void getPosition(float* outX, float* outY) const;
+ int32_t getDisplayId() const;
+ void fade(PointerControllerInterface::Transition transition);
+ void unfade(PointerControllerInterface::Transition transition);
+ void setDisplayViewport(const DisplayViewport& viewport, bool getAdditionalMouseResources);
+
+ void updatePointerIcon(int32_t iconId);
+ void setCustomPointerIcon(const SpriteIcon& icon);
+ void reloadPointerResources(bool getAdditionalMouseResources);
+
+ void getAdditionalMouseResources();
+ bool isViewportValid();
+
+ bool doAnimations(nsecs_t timestamp);
+
+ bool resourcesLoaded();
+
+private:
+ mutable std::mutex mLock;
+
+ PointerResources mResources;
+
+ PointerControllerContext& mContext;
+
+ struct Locked {
+ DisplayViewport viewport;
+
+ size_t animationFrameIndex;
+ nsecs_t lastFrameUpdatedTime;
+
+ int32_t pointerFadeDirection;
+ float pointerX;
+ float pointerY;
+ float pointerAlpha;
+ sp<Sprite> pointerSprite;
+ SpriteIcon pointerIcon;
+ bool updatePointerIcon;
+
+ bool resourcesLoaded;
+
+ std::map<int32_t, SpriteIcon> additionalMouseResources;
+ std::map<int32_t, PointerAnimation> animationResources;
+
+ int32_t requestedPointerType;
+
+ int32_t buttonState;
+
+ bool animating{false};
+
+ } mLocked GUARDED_BY(mLock);
+
+ bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
+ void setPositionLocked(float x, float y);
+
+ void updatePointerLocked();
+
+ void loadResourcesLocked(bool getAdditionalMouseResources);
+
+ bool doBitmapAnimationLocked(nsecs_t timestamp);
+ bool doFadingAnimationLocked(nsecs_t timestamp);
+
+ void startAnimationLocked();
+};
+
+} // namespace android
+
+#endif // _UI_MOUSE_CURSOR_CONTROLLER_H