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Diffstat (limited to 'libs/hwui/tests/microbench/ShadowBench.cpp')
-rw-r--r--libs/hwui/tests/microbench/ShadowBench.cpp101
1 files changed, 0 insertions, 101 deletions
diff --git a/libs/hwui/tests/microbench/ShadowBench.cpp b/libs/hwui/tests/microbench/ShadowBench.cpp
deleted file mode 100644
index 12da7837e2e9..000000000000
--- a/libs/hwui/tests/microbench/ShadowBench.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
- * Copyright (C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <benchmark/benchmark.h>
-
-#include "Matrix.h"
-#include "Rect.h"
-#include "TessellationCache.h"
-#include "Vector.h"
-#include "VertexBuffer.h"
-
-#include <SkPath.h>
-
-#include <memory>
-
-using namespace android;
-using namespace android::uirenderer;
-
-struct ShadowTestData {
- Matrix4 drawTransform;
- Rect localClip;
- Matrix4 casterTransformXY;
- Matrix4 casterTransformZ;
- Vector3 lightCenter;
- float lightRadius;
-};
-
-void createShadowTestData(ShadowTestData* out) {
- static float SAMPLE_DRAW_TRANSFORM[] = {
- 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
- };
- static float SAMPLE_CASTERXY[] = {
- 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 32, 32, 0, 1,
- };
- static float SAMPLE_CASTERZ[] = {
- 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 32, 32, 32, 1,
- };
- static Rect SAMPLE_CLIP(0, 0, 1536, 2048);
- static Vector3 SAMPLE_LIGHT_CENTER{768, -400, 1600};
- static float SAMPLE_LIGHT_RADIUS = 1600;
-
- out->drawTransform.load(SAMPLE_DRAW_TRANSFORM);
- out->localClip = SAMPLE_CLIP;
- out->casterTransformXY.load(SAMPLE_CASTERXY);
- out->casterTransformZ.load(SAMPLE_CASTERZ);
- out->lightCenter = SAMPLE_LIGHT_CENTER;
- out->lightRadius = SAMPLE_LIGHT_RADIUS;
-}
-
-static inline void tessellateShadows(ShadowTestData& testData, bool opaque, const SkPath& shape,
- VertexBuffer* ambient, VertexBuffer* spot) {
- tessellateShadows(&testData.drawTransform, &testData.localClip, opaque, &shape,
- &testData.casterTransformXY, &testData.casterTransformZ, testData.lightCenter,
- testData.lightRadius, *ambient, *spot);
-}
-
-void BM_TessellateShadows_roundrect_opaque(benchmark::State& state) {
- ShadowTestData shadowData;
- createShadowTestData(&shadowData);
- SkPath path;
- path.addRoundRect(SkRect::MakeWH(100, 100), 5, 5);
-
- while (state.KeepRunning()) {
- VertexBuffer ambient;
- VertexBuffer spot;
- tessellateShadows(shadowData, true, path, &ambient, &spot);
- benchmark::DoNotOptimize(&ambient);
- benchmark::DoNotOptimize(&spot);
- }
-}
-BENCHMARK(BM_TessellateShadows_roundrect_opaque);
-
-void BM_TessellateShadows_roundrect_translucent(benchmark::State& state) {
- ShadowTestData shadowData;
- createShadowTestData(&shadowData);
- SkPath path;
- path.reset();
- path.addRoundRect(SkRect::MakeLTRB(0, 0, 100, 100), 5, 5);
-
- while (state.KeepRunning()) {
- std::unique_ptr<VertexBuffer> ambient(new VertexBuffer);
- std::unique_ptr<VertexBuffer> spot(new VertexBuffer);
- tessellateShadows(shadowData, false, path, ambient.get(), spot.get());
- benchmark::DoNotOptimize(ambient.get());
- benchmark::DoNotOptimize(spot.get());
- }
-}
-BENCHMARK(BM_TessellateShadows_roundrect_translucent);