diff options
Diffstat (limited to 'libs/hwui/surfacetexture/SurfaceTexture.cpp')
-rw-r--r-- | libs/hwui/surfacetexture/SurfaceTexture.cpp | 496 |
1 files changed, 496 insertions, 0 deletions
diff --git a/libs/hwui/surfacetexture/SurfaceTexture.cpp b/libs/hwui/surfacetexture/SurfaceTexture.cpp new file mode 100644 index 000000000000..4bff715822e8 --- /dev/null +++ b/libs/hwui/surfacetexture/SurfaceTexture.cpp @@ -0,0 +1,496 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <cutils/compiler.h> +#include <gui/BufferQueue.h> +#include <math/mat4.h> +#include <system/window.h> + +#include <utils/Trace.h> + +#include "Matrix.h" +#include "SurfaceTexture.h" + +namespace android { + +// Macros for including the SurfaceTexture name in log messages +#define SFT_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__) +#define SFT_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__) +#define SFT_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__) +#define SFT_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) + +static const mat4 mtxIdentity; + +SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, + uint32_t texTarget, bool useFenceSync, bool isControlledByApp) + : ConsumerBase(bq, isControlledByApp) + , mCurrentCrop(Rect::EMPTY_RECT) + , mCurrentTransform(0) + , mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE) + , mCurrentFence(Fence::NO_FENCE) + , mCurrentTimestamp(0) + , mCurrentDataSpace(HAL_DATASPACE_UNKNOWN) + , mCurrentFrameNumber(0) + , mDefaultWidth(1) + , mDefaultHeight(1) + , mFilteringEnabled(true) + , mTexName(tex) + , mUseFenceSync(useFenceSync) + , mTexTarget(texTarget) + , mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) + , mOpMode(OpMode::attachedToGL) { + SFT_LOGV("SurfaceTexture"); + + memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix)); + + mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); +} + +SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, + bool useFenceSync, bool isControlledByApp) + : ConsumerBase(bq, isControlledByApp) + , mCurrentCrop(Rect::EMPTY_RECT) + , mCurrentTransform(0) + , mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE) + , mCurrentFence(Fence::NO_FENCE) + , mCurrentTimestamp(0) + , mCurrentDataSpace(HAL_DATASPACE_UNKNOWN) + , mCurrentFrameNumber(0) + , mDefaultWidth(1) + , mDefaultHeight(1) + , mFilteringEnabled(true) + , mTexName(0) + , mUseFenceSync(useFenceSync) + , mTexTarget(texTarget) + , mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) + , mOpMode(OpMode::detached) { + SFT_LOGV("SurfaceTexture"); + + memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix)); + + mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); +} + +status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) { + Mutex::Autolock lock(mMutex); + if (mAbandoned) { + SFT_LOGE("setDefaultBufferSize: SurfaceTexture is abandoned!"); + return NO_INIT; + } + mDefaultWidth = w; + mDefaultHeight = h; + return mConsumer->setDefaultBufferSize(w, h); +} + +status_t SurfaceTexture::updateTexImage() { + ATRACE_CALL(); + SFT_LOGV("updateTexImage"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + SFT_LOGE("updateTexImage: SurfaceTexture is abandoned!"); + return NO_INIT; + } + + return mEGLConsumer.updateTexImage(*this); +} + +status_t SurfaceTexture::releaseTexImage() { + // releaseTexImage can be invoked even when not attached to a GL context. + ATRACE_CALL(); + SFT_LOGV("releaseTexImage"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + SFT_LOGE("releaseTexImage: SurfaceTexture is abandoned!"); + return NO_INIT; + } + + return mEGLConsumer.releaseTexImage(*this); +} + +status_t SurfaceTexture::acquireBufferLocked(BufferItem* item, nsecs_t presentWhen, + uint64_t maxFrameNumber) { + status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen, maxFrameNumber); + if (err != NO_ERROR) { + return err; + } + + switch (mOpMode) { + case OpMode::attachedToView: + mImageConsumer.onAcquireBufferLocked(item); + break; + case OpMode::attachedToGL: + mEGLConsumer.onAcquireBufferLocked(item, *this); + break; + case OpMode::detached: + break; + } + + return NO_ERROR; +} + +status_t SurfaceTexture::releaseBufferLocked(int buf, sp<GraphicBuffer> graphicBuffer, + EGLDisplay display, EGLSyncKHR eglFence) { + // release the buffer if it hasn't already been discarded by the + // BufferQueue. This can happen, for example, when the producer of this + // buffer has reallocated the original buffer slot after this buffer + // was acquired. + status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer, display, eglFence); + // We could be releasing an EGL buffer, even if not currently attached to a GL context. + mImageConsumer.onReleaseBufferLocked(buf); + mEGLConsumer.onReleaseBufferLocked(buf); + return err; +} + +status_t SurfaceTexture::detachFromContext() { + ATRACE_CALL(); + SFT_LOGV("detachFromContext"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + SFT_LOGE("detachFromContext: abandoned SurfaceTexture"); + return NO_INIT; + } + + if (mOpMode != OpMode::attachedToGL) { + SFT_LOGE("detachFromContext: SurfaceTexture is not attached to a GL context"); + return INVALID_OPERATION; + } + + status_t err = mEGLConsumer.detachFromContext(*this); + if (err == OK) { + mOpMode = OpMode::detached; + } + + return err; +} + +status_t SurfaceTexture::attachToContext(uint32_t tex) { + ATRACE_CALL(); + SFT_LOGV("attachToContext"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + SFT_LOGE("attachToContext: abandoned SurfaceTexture"); + return NO_INIT; + } + + if (mOpMode != OpMode::detached) { + SFT_LOGE( + "attachToContext: SurfaceTexture is already attached to a " + "context"); + return INVALID_OPERATION; + } + + if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { + // release possible ImageConsumer cache + mImageConsumer.onFreeBufferLocked(mCurrentTexture); + } + + return mEGLConsumer.attachToContext(tex, *this); +} + +void SurfaceTexture::attachToView() { + ATRACE_CALL(); + Mutex::Autolock _l(mMutex); + if (mAbandoned) { + SFT_LOGE("attachToView: abandoned SurfaceTexture"); + return; + } + if (mOpMode == OpMode::detached) { + mOpMode = OpMode::attachedToView; + + if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { + // release possible EGLConsumer texture cache + mEGLConsumer.onFreeBufferLocked(mCurrentTexture); + mEGLConsumer.onAbandonLocked(); + } + } else { + SFT_LOGE("attachToView: already attached"); + } +} + +void SurfaceTexture::detachFromView() { + ATRACE_CALL(); + Mutex::Autolock _l(mMutex); + + if (mAbandoned) { + SFT_LOGE("detachFromView: abandoned SurfaceTexture"); + return; + } + + if (mOpMode == OpMode::attachedToView) { + mOpMode = OpMode::detached; + } else { + SFT_LOGE("detachFromView: not attached to View"); + } +} + +uint32_t SurfaceTexture::getCurrentTextureTarget() const { + return mTexTarget; +} + +void SurfaceTexture::getTransformMatrix(float mtx[16]) { + Mutex::Autolock lock(mMutex); + memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); +} + +void SurfaceTexture::setFilteringEnabled(bool enabled) { + Mutex::Autolock lock(mMutex); + if (mAbandoned) { + SFT_LOGE("setFilteringEnabled: SurfaceTexture is abandoned!"); + return; + } + bool needsRecompute = mFilteringEnabled != enabled; + mFilteringEnabled = enabled; + + if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { + SFT_LOGD("setFilteringEnabled called with no current item"); + } + + if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { + computeCurrentTransformMatrixLocked(); + } +} + +void SurfaceTexture::computeCurrentTransformMatrixLocked() { + SFT_LOGV("computeCurrentTransformMatrixLocked"); + sp<GraphicBuffer> buf = (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) + ? nullptr + : mSlots[mCurrentTexture].mGraphicBuffer; + if (buf == nullptr) { + SFT_LOGD("computeCurrentTransformMatrixLocked: no current item"); + } + computeTransformMatrix(mCurrentTransformMatrix, buf, mCurrentCrop, mCurrentTransform, + mFilteringEnabled); +} + +void SurfaceTexture::computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf, + const Rect& cropRect, uint32_t transform, + bool filtering) { + // Transform matrices + static const mat4 mtxFlipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1); + static const mat4 mtxFlipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1); + static const mat4 mtxRot90(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1); + + mat4 xform; + if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { + xform *= mtxFlipH; + } + if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { + xform *= mtxFlipV; + } + if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) { + xform *= mtxRot90; + } + + if (!cropRect.isEmpty() && buf.get()) { + float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; + float bufferWidth = buf->getWidth(); + float bufferHeight = buf->getHeight(); + float shrinkAmount = 0.0f; + if (filtering) { + // In order to prevent bilinear sampling beyond the edge of the + // crop rectangle we may need to shrink it by 2 texels in each + // dimension. Normally this would just need to take 1/2 a texel + // off each end, but because the chroma channels of YUV420 images + // are subsampled we may need to shrink the crop region by a whole + // texel on each side. + switch (buf->getPixelFormat()) { + case PIXEL_FORMAT_RGBA_8888: + case PIXEL_FORMAT_RGBX_8888: + case PIXEL_FORMAT_RGBA_FP16: + case PIXEL_FORMAT_RGBA_1010102: + case PIXEL_FORMAT_RGB_888: + case PIXEL_FORMAT_RGB_565: + case PIXEL_FORMAT_BGRA_8888: + // We know there's no subsampling of any channels, so we + // only need to shrink by a half a pixel. + shrinkAmount = 0.5; + break; + + default: + // If we don't recognize the format, we must assume the + // worst case (that we care about), which is YUV420. + shrinkAmount = 1.0; + break; + } + } + + // Only shrink the dimensions that are not the size of the buffer. + if (cropRect.width() < bufferWidth) { + tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; + sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / bufferWidth; + } + if (cropRect.height() < bufferHeight) { + ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / bufferHeight; + sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / bufferHeight; + } + + mat4 crop(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, 1, 0, tx, ty, 0, 1); + xform = crop * xform; + } + + // SurfaceFlinger expects the top of its window textures to be at a Y + // coordinate of 0, so SurfaceTexture must behave the same way. We don't + // want to expose this to applications, however, so we must add an + // additional vertical flip to the transform after all the other transforms. + xform = mtxFlipV * xform; + + memcpy(outTransform, xform.asArray(), sizeof(xform)); +} + +Rect SurfaceTexture::scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight) { + Rect outCrop = crop; + + uint32_t newWidth = static_cast<uint32_t>(crop.width()); + uint32_t newHeight = static_cast<uint32_t>(crop.height()); + + if (newWidth * bufferHeight > newHeight * bufferWidth) { + newWidth = newHeight * bufferWidth / bufferHeight; + ALOGV("too wide: newWidth = %d", newWidth); + } else if (newWidth * bufferHeight < newHeight * bufferWidth) { + newHeight = newWidth * bufferHeight / bufferWidth; + ALOGV("too tall: newHeight = %d", newHeight); + } + + uint32_t currentWidth = static_cast<uint32_t>(crop.width()); + uint32_t currentHeight = static_cast<uint32_t>(crop.height()); + + // The crop is too wide + if (newWidth < currentWidth) { + uint32_t dw = currentWidth - newWidth; + auto halfdw = dw / 2; + outCrop.left += halfdw; + // Not halfdw because it would subtract 1 too few when dw is odd + outCrop.right -= (dw - halfdw); + // The crop is too tall + } else if (newHeight < currentHeight) { + uint32_t dh = currentHeight - newHeight; + auto halfdh = dh / 2; + outCrop.top += halfdh; + // Not halfdh because it would subtract 1 too few when dh is odd + outCrop.bottom -= (dh - halfdh); + } + + ALOGV("getCurrentCrop final crop [%d,%d,%d,%d]", outCrop.left, outCrop.top, outCrop.right, + outCrop.bottom); + + return outCrop; +} + +nsecs_t SurfaceTexture::getTimestamp() { + SFT_LOGV("getTimestamp"); + Mutex::Autolock lock(mMutex); + return mCurrentTimestamp; +} + +android_dataspace SurfaceTexture::getCurrentDataSpace() { + SFT_LOGV("getCurrentDataSpace"); + Mutex::Autolock lock(mMutex); + return mCurrentDataSpace; +} + +uint64_t SurfaceTexture::getFrameNumber() { + SFT_LOGV("getFrameNumber"); + Mutex::Autolock lock(mMutex); + return mCurrentFrameNumber; +} + +Rect SurfaceTexture::getCurrentCrop() const { + Mutex::Autolock lock(mMutex); + return (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) + ? scaleDownCrop(mCurrentCrop, mDefaultWidth, mDefaultHeight) + : mCurrentCrop; +} + +uint32_t SurfaceTexture::getCurrentTransform() const { + Mutex::Autolock lock(mMutex); + return mCurrentTransform; +} + +uint32_t SurfaceTexture::getCurrentScalingMode() const { + Mutex::Autolock lock(mMutex); + return mCurrentScalingMode; +} + +sp<Fence> SurfaceTexture::getCurrentFence() const { + Mutex::Autolock lock(mMutex); + return mCurrentFence; +} + +std::shared_ptr<FenceTime> SurfaceTexture::getCurrentFenceTime() const { + Mutex::Autolock lock(mMutex); + return mCurrentFenceTime; +} + +void SurfaceTexture::freeBufferLocked(int slotIndex) { + SFT_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); + if (slotIndex == mCurrentTexture) { + mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; + } + // The slotIndex buffer could have EGL or SkImage cache, but there is no way to tell for sure. + // Buffers can be freed after SurfaceTexture has detached from GL context or View. + mImageConsumer.onFreeBufferLocked(slotIndex); + mEGLConsumer.onFreeBufferLocked(slotIndex); + ConsumerBase::freeBufferLocked(slotIndex); +} + +void SurfaceTexture::abandonLocked() { + SFT_LOGV("abandonLocked"); + mEGLConsumer.onAbandonLocked(); + ConsumerBase::abandonLocked(); +} + +status_t SurfaceTexture::setConsumerUsageBits(uint64_t usage) { + return ConsumerBase::setConsumerUsageBits(usage | DEFAULT_USAGE_FLAGS); +} + +void SurfaceTexture::dumpLocked(String8& result, const char* prefix) const { + result.appendFormat( + "%smTexName=%d mCurrentTexture=%d\n" + "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n", + prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left, mCurrentCrop.top, + mCurrentCrop.right, mCurrentCrop.bottom, mCurrentTransform); + + ConsumerBase::dumpLocked(result, prefix); +} + +sk_sp<SkImage> SurfaceTexture::dequeueImage(SkMatrix& transformMatrix, android_dataspace& dataSpace, + bool* queueEmpty, + uirenderer::RenderState& renderState) { + Mutex::Autolock _l(mMutex); + + if (mAbandoned) { + SFT_LOGE("dequeueImage: SurfaceTexture is abandoned!"); + return nullptr; + } + + if (mOpMode != OpMode::attachedToView) { + SFT_LOGE("dequeueImage: SurfaceTexture is not attached to a View"); + return nullptr; + } + + auto image = mImageConsumer.dequeueImage(queueEmpty, *this, renderState); + if (image.get()) { + uirenderer::mat4(mCurrentTransformMatrix).copyTo(transformMatrix); + dataSpace = mCurrentDataSpace; + } + return image; +} + +}; // namespace android |