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Diffstat (limited to 'libs/hwui/renderthread/RenderThread.h')
-rw-r--r-- | libs/hwui/renderthread/RenderThread.h | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h new file mode 100644 index 000000000000..4412584b4d2c --- /dev/null +++ b/libs/hwui/renderthread/RenderThread.h @@ -0,0 +1,127 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef RENDERTHREAD_H_ +#define RENDERTHREAD_H_ + +#include "RenderTask.h" + +#include <memory> +#include <set> + +#include <cutils/compiler.h> +#include <utils/Looper.h> +#include <utils/Mutex.h> +#include <utils/Singleton.h> +#include <utils/Thread.h> + +#include "TimeLord.h" + +namespace android { +class DisplayEventReceiver; + +namespace uirenderer { +namespace renderthread { + +class DispatchFrameCallbacks; + +class TaskQueue { +public: + TaskQueue(); + + RenderTask* next(); + void queue(RenderTask* task); + void queueAtFront(RenderTask* task); + RenderTask* peek(); + void remove(RenderTask* task); + +private: + RenderTask* mHead; + RenderTask* mTail; +}; + +// Mimics android.view.Choreographer.FrameCallback +class IFrameCallback { +public: + virtual void doFrame() = 0; + +protected: + ~IFrameCallback() {} +}; + +class ANDROID_API RenderThread : public Thread, public Singleton<RenderThread> { +public: + // RenderThread takes complete ownership of tasks that are queued + // and will delete them after they are run + ANDROID_API void queue(RenderTask* task); + ANDROID_API void queueAtFront(RenderTask* task); + void queueDelayed(RenderTask* task, int delayMs); + void remove(RenderTask* task); + + // Mimics android.view.Choreographer + void postFrameCallback(IFrameCallback* callback); + void removeFrameCallback(IFrameCallback* callback); + // If the callback is currently registered, it will be pushed back until + // the next vsync. If it is not currently registered this does nothing. + void pushBackFrameCallback(IFrameCallback* callback); + + TimeLord& timeLord() { return mTimeLord; } + +protected: + virtual bool threadLoop(); + +private: + friend class Singleton<RenderThread>; + friend class DispatchFrameCallbacks; + + RenderThread(); + virtual ~RenderThread(); + + void initializeDisplayEventReceiver(); + static int displayEventReceiverCallback(int fd, int events, void* data); + void drainDisplayEventQueue(bool skipCallbacks = false); + void dispatchFrameCallbacks(); + void requestVsync(); + + // Returns the next task to be run. If this returns NULL nextWakeup is set + // to the time to requery for the nextTask to run. mNextWakeup is also + // set to this time + RenderTask* nextTask(nsecs_t* nextWakeup); + + sp<Looper> mLooper; + Mutex mLock; + + nsecs_t mNextWakeup; + TaskQueue mQueue; + + DisplayEventReceiver* mDisplayEventReceiver; + bool mVsyncRequested; + std::set<IFrameCallback*> mFrameCallbacks; + // We defer the actual registration of these callbacks until + // both mQueue *and* mDisplayEventReceiver have been drained off all + // immediate events. This makes sure that we catch the next vsync, not + // the previous one + std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks; + bool mFrameCallbackTaskPending; + DispatchFrameCallbacks* mFrameCallbackTask; + + TimeLord mTimeLord; +}; + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ +#endif /* RENDERTHREAD_H_ */ |