diff options
Diffstat (limited to 'libs/hwui/renderthread/RenderThread.cpp')
-rw-r--r-- | libs/hwui/renderthread/RenderThread.cpp | 44 |
1 files changed, 29 insertions, 15 deletions
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp index 403e1644bc7b..84826b7a3bff 100644 --- a/libs/hwui/renderthread/RenderThread.cpp +++ b/libs/hwui/renderthread/RenderThread.cpp @@ -40,7 +40,7 @@ namespace renderthread { static const size_t EVENT_BUFFER_SIZE = 100; // Slight delay to give the UI time to push us a new frame before we replay -static const int DISPATCH_FRAME_CALLBACKS_DELAY = 4; +static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4); TaskQueue::TaskQueue() : mHead(0), mTail(0) {} @@ -168,7 +168,7 @@ void RenderThread::initializeDisplayEventReceiver() { void RenderThread::initThreadLocals() { initializeDisplayEventReceiver(); mEglManager = new EglManager(*this); - mRenderState = new RenderState(); + mRenderState = new RenderState(*this); } int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) { @@ -209,16 +209,16 @@ static nsecs_t latestVsyncEvent(DisplayEventReceiver* receiver) { return latest; } -void RenderThread::drainDisplayEventQueue(bool skipCallbacks) { +void RenderThread::drainDisplayEventQueue() { ATRACE_CALL(); nsecs_t vsyncEvent = latestVsyncEvent(mDisplayEventReceiver); if (vsyncEvent > 0) { mVsyncRequested = false; - mTimeLord.vsyncReceived(vsyncEvent); - if (!skipCallbacks && !mFrameCallbackTaskPending) { + if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) { ATRACE_NAME("queue mFrameCallbackTask"); mFrameCallbackTaskPending = true; - queueDelayed(mFrameCallbackTask, DISPATCH_FRAME_CALLBACKS_DELAY); + nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY); + queueAt(mFrameCallbackTask, runAt); } } } @@ -230,8 +230,13 @@ void RenderThread::dispatchFrameCallbacks() { std::set<IFrameCallback*> callbacks; mFrameCallbacks.swap(callbacks); - for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); it++) { - (*it)->doFrame(); + if (callbacks.size()) { + // Assume one of them will probably animate again so preemptively + // request the next vsync in case it occurs mid-frame + requestVsync(); + for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); it++) { + (*it)->doFrame(); + } } } @@ -273,12 +278,20 @@ bool RenderThread::threadLoop() { } if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) { - drainDisplayEventQueue(true); + drainDisplayEventQueue(); mFrameCallbacks.insert( mPendingRegistrationFrameCallbacks.begin(), mPendingRegistrationFrameCallbacks.end()); mPendingRegistrationFrameCallbacks.clear(); requestVsync(); } + + if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) { + // TODO: Clean this up. This is working around an issue where a combination + // of bad timing and slow drawing can result in dropping a stale vsync + // on the floor (correct!) but fails to schedule to listen for the + // next vsync (oops), so none of the callbacks are run. + requestVsync(); + } } return false; @@ -299,9 +312,8 @@ void RenderThread::queueAtFront(RenderTask* task) { mLooper->wake(); } -void RenderThread::queueDelayed(RenderTask* task, int delayMs) { - nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); - task->mRunAt = now + milliseconds_to_nanoseconds(delayMs); +void RenderThread::queueAt(RenderTask* task, nsecs_t runAtNs) { + task->mRunAt = runAtNs; queue(task); } @@ -314,9 +326,11 @@ void RenderThread::postFrameCallback(IFrameCallback* callback) { mPendingRegistrationFrameCallbacks.insert(callback); } -void RenderThread::removeFrameCallback(IFrameCallback* callback) { - mFrameCallbacks.erase(callback); - mPendingRegistrationFrameCallbacks.erase(callback); +bool RenderThread::removeFrameCallback(IFrameCallback* callback) { + size_t erased; + erased = mFrameCallbacks.erase(callback); + erased |= mPendingRegistrationFrameCallbacks.erase(callback); + return erased; } void RenderThread::pushBackFrameCallback(IFrameCallback* callback) { |