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-rw-r--r--libs/hwui/renderthread/RenderThread.cpp35
1 files changed, 31 insertions, 4 deletions
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 64075f1c346a..9fb30c928c00 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -25,12 +25,11 @@
#include <gui/ISurfaceComposer.h>
#include <gui/SurfaceComposerClient.h>
#include <sys/resource.h>
+#include <utils/Condition.h>
#include <utils/Log.h>
+#include <utils/Mutex.h>
namespace android {
-using namespace uirenderer::renderthread;
-ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);
-
namespace uirenderer {
namespace renderthread {
@@ -136,7 +135,22 @@ public:
}
};
-RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
+static bool gHasRenderThreadInstance = false;
+
+bool RenderThread::hasInstance() {
+ return gHasRenderThreadInstance;
+}
+
+RenderThread& RenderThread::getInstance() {
+ // This is a pointer because otherwise __cxa_finalize
+ // will try to delete it like a Good Citizen but that causes us to crash
+ // because we don't want to delete the RenderThread normally.
+ static RenderThread* sInstance = new RenderThread();
+ gHasRenderThreadInstance = true;
+ return *sInstance;
+}
+
+RenderThread::RenderThread() : Thread(true)
, mNextWakeup(LLONG_MAX)
, mDisplayEventReceiver(nullptr)
, mVsyncRequested(false)
@@ -312,6 +326,19 @@ void RenderThread::queue(RenderTask* task) {
}
}
+void RenderThread::queueAndWait(RenderTask* task) {
+ // These need to be local to the thread to avoid the Condition
+ // signaling the wrong thread. The easiest way to achieve that is to just
+ // make this on the stack, although that has a slight cost to it
+ Mutex mutex;
+ Condition condition;
+ SignalingRenderTask syncTask(task, &mutex, &condition);
+
+ AutoMutex _lock(mutex);
+ queue(&syncTask);
+ condition.wait(mutex);
+}
+
void RenderThread::queueAtFront(RenderTask* task) {
AutoMutex _lock(mLock);
mQueue.queueAtFront(task);