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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RENDERPROXY_H_
+#define RENDERPROXY_H_
+
+#include "RenderTask.h"
+
+#include <cutils/compiler.h>
+#include <EGL/egl.h>
+#include <SkBitmap.h>
+#include <utils/Condition.h>
+#include <utils/Functor.h>
+#include <utils/Mutex.h>
+#include <utils/Timers.h>
+#include <utils/StrongPointer.h>
+#include <utils/Vector.h>
+
+#include "../Caches.h"
+#include "DrawFrameTask.h"
+
+namespace android {
+namespace uirenderer {
+
+class DeferredLayerUpdater;
+class RenderNode;
+class DisplayListData;
+class Layer;
+class Rect;
+
+namespace renderthread {
+
+class CanvasContext;
+class ErrorChannel;
+class RenderThread;
+class RenderProxyBridge;
+
+/*
+ * RenderProxy is strictly single threaded. All methods must be invoked on the owning
+ * thread. It is important to note that RenderProxy may be deleted while it has
+ * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not
+ * reference RenderProxy or any of its fields. The exception here is that postAndWait()
+ * references RenderProxy fields. This is safe as RenderProxy cannot
+ * be deleted if it is blocked inside a call.
+ */
+class ANDROID_API RenderProxy {
+public:
+ ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode);
+ ANDROID_API virtual ~RenderProxy();
+
+ ANDROID_API void setFrameInterval(nsecs_t frameIntervalNanos);
+ ANDROID_API bool loadSystemProperties();
+
+ ANDROID_API bool initialize(const sp<ANativeWindow>& window);
+ ANDROID_API void updateSurface(const sp<ANativeWindow>& window);
+ ANDROID_API void pauseSurface(const sp<ANativeWindow>& window);
+ ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius);
+ ANDROID_API void setOpaque(bool opaque);
+ ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
+ float density);
+ ANDROID_API void destroyCanvasAndSurface();
+
+ ANDROID_API void invokeFunctor(Functor* functor, bool waitForCompletion);
+
+ ANDROID_API void runWithGlContext(RenderTask* task);
+
+ ANDROID_API DeferredLayerUpdater* createDisplayListLayer(int width, int height);
+ ANDROID_API DeferredLayerUpdater* createTextureLayer();
+ ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
+ ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer);
+ ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer);
+
+ ANDROID_API void flushCaches(Caches::FlushMode flushMode);
+
+ ANDROID_API void fence();
+ ANDROID_API void notifyFramePending();
+
+ ANDROID_API void dumpProfileInfo(int fd);
+
+private:
+ RenderThread& mRenderThread;
+ CanvasContext* mContext;
+
+ DrawFrameTask mDrawFrameTask;
+
+ Mutex mSyncMutex;
+ Condition mSyncCondition;
+
+ void destroyContext();
+
+ void post(RenderTask* task);
+ void* postAndWait(MethodInvokeRenderTask* task);
+
+ // Friend class to help with bridging
+ friend class RenderProxyBridge;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+#endif /* RENDERPROXY_H_ */