diff options
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.h')
-rw-r--r-- | libs/hwui/renderthread/RenderProxy.h | 18 |
1 files changed, 1 insertions, 17 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h index ca20755711b2..433adeb5eb37 100644 --- a/libs/hwui/renderthread/RenderProxy.h +++ b/libs/hwui/renderthread/RenderProxy.h @@ -117,23 +117,7 @@ public: ANDROID_API void addFrameMetricsObserver(FrameMetricsObserver* observer); ANDROID_API void removeFrameMetricsObserver(FrameMetricsObserver* observer); - - /** - * Sets a render-ahead depth on the backing renderer. This will increase latency by - * <swapInterval> * renderAhead and increase memory usage by (3 + renderAhead) * <resolution>. - * In return the renderer will be less susceptible to jitter, resulting in a smoother animation. - * - * Not recommended to use in response to anything touch driven, but for canned animations - * where latency is not a concern careful use may be beneficial. - * - * Note that when increasing this there will be a frame gap of N frames where N is - * renderAhead - <current renderAhead>. When decreasing this if there are any pending - * frames they will retain their prior renderAhead value, so it will take a few frames - * for the decrease to flush through. - * - * @param renderAhead How far to render ahead, must be in the range [0..2] - */ - ANDROID_API void setRenderAheadDepth(int renderAhead); + ANDROID_API long getDroppedFrameReportCount(); ANDROID_API static int copySurfaceInto(sp<Surface>& surface, int left, int top, int right, int bottom, SkBitmap* bitmap); |