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-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp178
1 files changed, 106 insertions, 72 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index ce13ebc5e054..eed523810403 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -18,16 +18,18 @@
#include "DeferredLayerUpdater.h"
#include "DisplayList.h"
-#include "LayerRenderer.h"
#include "Readback.h"
#include "Rect.h"
#include "renderthread/CanvasContext.h"
#include "renderthread/EglManager.h"
#include "renderthread/RenderTask.h"
#include "renderthread/RenderThread.h"
+#include "renderstate/RenderState.h"
#include "utils/Macros.h"
#include "utils/TimeUtils.h"
+#include <ui/GraphicBuffer.h>
+
namespace android {
namespace uirenderer {
namespace renderthread {
@@ -59,7 +61,7 @@ namespace renderthread {
CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
RenderNode* rootRenderNode, IContextFactory* contextFactory) {
- return new CanvasContext(*args->thread, args->translucent,
+ return CanvasContext::create(*args->thread, args->translucent,
args->rootRenderNode, args->contextFactory);
}
@@ -184,19 +186,17 @@ void RenderProxy::setStopped(bool stopped) {
postAndWait(task);
}
-CREATE_BRIDGE6(setup, CanvasContext* context, int width, int height,
+CREATE_BRIDGE4(setup, CanvasContext* context,
float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
- args->context->setup(args->width, args->height, args->lightRadius,
+ args->context->setup(args->lightRadius,
args->ambientShadowAlpha, args->spotShadowAlpha);
return nullptr;
}
-void RenderProxy::setup(int width, int height, float lightRadius,
+void RenderProxy::setup(float lightRadius,
uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
SETUP_TASK(setup);
args->context = mContext;
- args->width = width;
- args->height = height;
args->lightRadius = lightRadius;
args->ambientShadowAlpha = ambientShadowAlpha;
args->spotShadowAlpha = spotShadowAlpha;
@@ -231,19 +231,18 @@ int64_t* RenderProxy::frameInfo() {
return mDrawFrameTask.frameInfo();
}
-int RenderProxy::syncAndDrawFrame(TreeObserver* observer) {
- return mDrawFrameTask.drawFrame(observer);
+int RenderProxy::syncAndDrawFrame() {
+ return mDrawFrameTask.drawFrame();
}
-CREATE_BRIDGE2(destroy, CanvasContext* context, TreeObserver* observer) {
- args->context->destroy(args->observer);
+CREATE_BRIDGE1(destroy, CanvasContext* context) {
+ args->context->destroy();
return nullptr;
}
-void RenderProxy::destroy(TreeObserver* observer) {
+void RenderProxy::destroy() {
SETUP_TASK(destroy);
args->context = mContext;
- args->observer = observer;
// destroyCanvasAndSurface() needs a fence as when it returns the
// underlying BufferQueue is going to be released from under
// the render thread.
@@ -271,22 +270,8 @@ void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
}
}
-CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) {
- args->context->runWithGlContext(args->task);
- return nullptr;
-}
-
-void RenderProxy::runWithGlContext(RenderTask* gltask) {
- SETUP_TASK(runWithGlContext);
- args->context = mContext;
- args->task = gltask;
- postAndWait(task);
-}
-
CREATE_BRIDGE1(createTextureLayer, CanvasContext* context) {
- Layer* layer = args->context->createTextureLayer();
- if (!layer) return nullptr;
- return new DeferredLayerUpdater(layer);
+ return args->context->createTextureLayer();
}
DeferredLayerUpdater* RenderProxy::createTextureLayer() {
@@ -297,16 +282,15 @@ DeferredLayerUpdater* RenderProxy::createTextureLayer() {
return layer;
}
-CREATE_BRIDGE3(buildLayer, CanvasContext* context, RenderNode* node, TreeObserver* observer) {
- args->context->buildLayer(args->node, args->observer);
+CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
+ args->context->buildLayer(args->node);
return nullptr;
}
-void RenderProxy::buildLayer(RenderNode* node, TreeObserver* observer) {
+void RenderProxy::buildLayer(RenderNode* node) {
SETUP_TASK(buildLayer);
args->context = mContext;
args->node = node;
- args->observer = observer;
postAndWait(task);
}
@@ -343,15 +327,14 @@ void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
postAndWait(task);
}
-CREATE_BRIDGE2(destroyHardwareResources, CanvasContext* context, TreeObserver* observer) {
- args->context->destroyHardwareResources(args->observer);
+CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) {
+ args->context->destroyHardwareResources();
return nullptr;
}
-void RenderProxy::destroyHardwareResources(TreeObserver* observer) {
+void RenderProxy::destroyHardwareResources() {
SETUP_TASK(destroyHardwareResources);
args->context = mContext;
- args->observer = observer;
postAndWait(task);
}
@@ -460,6 +443,19 @@ void RenderProxy::resetProfileInfo() {
postAndWait(task);
}
+CREATE_BRIDGE2(frameTimePercentile, RenderThread* thread, int percentile) {
+ return reinterpret_cast<void*>(static_cast<uintptr_t>(
+ args->thread->jankTracker().findPercentile(args->percentile)));
+}
+
+uint32_t RenderProxy::frameTimePercentile(int p) {
+ SETUP_TASK(frameTimePercentile);
+ args->thread = &mRenderThread;
+ args->percentile = p;
+ return static_cast<uint32_t>(reinterpret_cast<uintptr_t>(
+ postAndWait(task)));
+}
+
CREATE_BRIDGE2(dumpGraphicsMemory, int fd, RenderThread* thread) {
args->thread->jankTracker().dump(args->fd);
@@ -471,11 +467,7 @@ CREATE_BRIDGE2(dumpGraphicsMemory, int fd, RenderThread* thread) {
} else {
fprintf(file, "\nNo caches instance.\n");
}
-#if HWUI_NEW_OPS
fprintf(file, "\nPipeline=FrameBuilder\n");
-#else
- fprintf(file, "\nPipeline=OpenGLRenderer\n");
-#endif
fflush(file);
return nullptr;
}
@@ -488,23 +480,6 @@ void RenderProxy::dumpGraphicsMemory(int fd) {
staticPostAndWait(task);
}
-CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map,
- size_t size) {
- CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
- args->buffer->decStrong(nullptr);
- return nullptr;
-}
-
-void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) {
- SETUP_TASK(setTextureAtlas);
- args->thread = &mRenderThread;
- args->buffer = buffer.get();
- args->buffer->incStrong(nullptr);
- args->map = map;
- args->size = size;
- post(task);
-}
-
CREATE_BRIDGE2(setProcessStatsBuffer, RenderThread* thread, int fd) {
args->thread->jankTracker().switchStorageToAshmem(args->fd);
close(args->fd);
@@ -513,9 +488,22 @@ CREATE_BRIDGE2(setProcessStatsBuffer, RenderThread* thread, int fd) {
void RenderProxy::setProcessStatsBuffer(int fd) {
SETUP_TASK(setProcessStatsBuffer);
- args->thread = &mRenderThread;
+ auto& rt = RenderThread::getInstance();
+ args->thread = &rt;
args->fd = dup(fd);
- post(task);
+ rt.queue(task);
+}
+
+CREATE_BRIDGE1(rotateProcessStatsBuffer, RenderThread* thread) {
+ args->thread->jankTracker().rotateStorage();
+ return nullptr;
+}
+
+void RenderProxy::rotateProcessStatsBuffer() {
+ SETUP_TASK(rotateProcessStatsBuffer);
+ auto& rt = RenderThread::getInstance();
+ args->thread = &rt;
+ rt.queue(task);
}
int RenderProxy::getRenderThreadTid() {
@@ -625,32 +613,31 @@ void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observer) {
post(task);
}
-CREATE_BRIDGE3(copySurfaceInto, RenderThread* thread,
- Surface* surface, SkBitmap* bitmap) {
- return (void*) Readback::copySurfaceInto(*args->thread,
- *args->surface, args->bitmap);
+CREATE_BRIDGE4(copySurfaceInto, RenderThread* thread,
+ Surface* surface, Rect srcRect, SkBitmap* bitmap) {
+ return (void*)args->thread->readback().copySurfaceInto(*args->surface,
+ args->srcRect, args->bitmap);
}
-int RenderProxy::copySurfaceInto(sp<Surface>& surface, SkBitmap* bitmap) {
+int RenderProxy::copySurfaceInto(sp<Surface>& surface, int left, int top,
+ int right, int bottom, SkBitmap* bitmap) {
SETUP_TASK(copySurfaceInto);
args->bitmap = bitmap;
args->surface = surface.get();
args->thread = &RenderThread::getInstance();
+ args->srcRect.set(left, top, right, bottom);
return static_cast<int>(
reinterpret_cast<intptr_t>( staticPostAndWait(task) ));
}
-CREATE_BRIDGE2(prepareToDraw, RenderThread* thread, SkBitmap* bitmap) {
- if (Caches::hasInstance() && args->thread->eglManager().hasEglContext()) {
- ATRACE_NAME("Bitmap#prepareToDraw task");
- Caches::getInstance().textureCache.prefetch(args->bitmap);
- }
- delete args->bitmap;
+CREATE_BRIDGE2(prepareToDraw, RenderThread* thread, Bitmap* bitmap) {
+ CanvasContext::prepareToDraw(*args->thread, args->bitmap);
+ args->bitmap->unref();
args->bitmap = nullptr;
return nullptr;
}
-void RenderProxy::prepareToDraw(const SkBitmap& bitmap) {
+void RenderProxy::prepareToDraw(Bitmap& bitmap) {
// If we haven't spun up a hardware accelerated window yet, there's no
// point in precaching these bitmaps as it can't impact jank.
// We also don't know if we even will spin up a hardware-accelerated
@@ -659,7 +646,8 @@ void RenderProxy::prepareToDraw(const SkBitmap& bitmap) {
RenderThread* renderThread = &RenderThread::getInstance();
SETUP_TASK(prepareToDraw);
args->thread = renderThread;
- args->bitmap = new SkBitmap(bitmap);
+ bitmap.ref();
+ args->bitmap = &bitmap;
nsecs_t lastVsync = renderThread->timeLord().latestVsync();
nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(CLOCK_MONOTONIC);
@@ -675,6 +663,51 @@ void RenderProxy::prepareToDraw(const SkBitmap& bitmap) {
}
}
+CREATE_BRIDGE2(allocateHardwareBitmap, RenderThread* thread, SkBitmap* bitmap) {
+ sk_sp<Bitmap> hardwareBitmap = Bitmap::allocateHardwareBitmap(*args->thread, *args->bitmap);
+ return hardwareBitmap.release();
+}
+
+sk_sp<Bitmap> RenderProxy::allocateHardwareBitmap(SkBitmap& bitmap) {
+ SETUP_TASK(allocateHardwareBitmap);
+ args->bitmap = &bitmap;
+ args->thread = &RenderThread::getInstance();
+ sk_sp<Bitmap> hardwareBitmap(reinterpret_cast<Bitmap*>(staticPostAndWait(task)));
+ return hardwareBitmap;
+}
+
+CREATE_BRIDGE3(copyGraphicBufferInto, RenderThread* thread, GraphicBuffer* buffer, SkBitmap* bitmap) {
+ return (void*) args->thread->readback().copyGraphicBufferInto(args->buffer, args->bitmap);
+}
+
+int RenderProxy::copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap) {
+ RenderThread& thread = RenderThread::getInstance();
+ if (Properties::isSkiaEnabled() && gettid() == thread.getTid()) {
+ //TODO: fix everything that hits this. We should never be triggering a readback ourselves.
+ return (int) thread.readback().copyGraphicBufferInto(buffer, bitmap);
+ } else {
+ SETUP_TASK(copyGraphicBufferInto);
+ args->thread = &thread;
+ args->bitmap = bitmap;
+ args->buffer = buffer;
+ return static_cast<int>(reinterpret_cast<intptr_t>(staticPostAndWait(task)));
+ }
+}
+
+CREATE_BRIDGE2(onBitmapDestroyed, RenderThread* thread, uint32_t pixelRefId) {
+ args->thread->renderState().onBitmapDestroyed(args->pixelRefId);
+ return nullptr;
+}
+
+void RenderProxy::onBitmapDestroyed(uint32_t pixelRefId) {
+ if (!RenderThread::hasInstance()) return;
+ SETUP_TASK(onBitmapDestroyed);
+ RenderThread& thread = RenderThread::getInstance();
+ args->thread = &thread;
+ args->pixelRefId = pixelRefId;
+ thread.queue(task);
+}
+
void RenderProxy::post(RenderTask* task) {
mRenderThread.queue(task);
}
@@ -693,6 +726,7 @@ void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
void* RenderProxy::staticPostAndWait(MethodInvokeRenderTask* task) {
RenderThread& thread = RenderThread::getInstance();
+ LOG_ALWAYS_FATAL_IF(gettid() == thread.getTid());
void* retval;
task->setReturnPtr(&retval);
thread.queueAndWait(task);