diff options
Diffstat (limited to 'libs/hwui/renderthread/EglManager.h')
-rw-r--r-- | libs/hwui/renderthread/EglManager.h | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/libs/hwui/renderthread/EglManager.h b/libs/hwui/renderthread/EglManager.h index ef9effbf9953..55c81d42d8a0 100644 --- a/libs/hwui/renderthread/EglManager.h +++ b/libs/hwui/renderthread/EglManager.h @@ -17,10 +17,14 @@ #define EGLMANAGER_H #include <EGL/egl.h> +#include <EGL/eglext.h> +#include <SkImageInfo.h> #include <SkRect.h> #include <cutils/compiler.h> +#include <ui/Fence.h> #include <ui/GraphicBuffer.h> #include <utils/StrongPointer.h> +#include "IRenderPipeline.h" namespace android { namespace uirenderer { @@ -33,20 +37,24 @@ class RenderThread; // and EGLConfig, which are re-used by CanvasContext class EglManager { public: + explicit EglManager(); + + ~EglManager(); + static const char* eglErrorString(); - // Returns true on success, false on failure + void initialize(); bool hasEglContext(); - EGLSurface createSurface(EGLNativeWindowType window, bool wideColorGamut); + EGLSurface createSurface(EGLNativeWindowType window, ColorMode colorMode); void destroySurface(EGLSurface surface); void destroy(); bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; } // Returns true if the current surface changed, false if it was already current - bool makeCurrent(EGLSurface surface, EGLint* errOut = nullptr); + bool makeCurrent(EGLSurface surface, EGLint* errOut = nullptr, bool force = false); Frame beginFrame(EGLSurface surface); void damageFrame(const Frame& frame, const SkRect& dirty); // If this returns true it is mandatory that swapBuffers is called @@ -60,11 +68,17 @@ public: void fence(); + EGLDisplay eglDisplay() const { return mEglDisplay; } + + // Inserts a wait on fence command into the OpenGL ES command stream. If EGL extension + // support is missing, block the CPU on the fence. + status_t fenceWait(sp<Fence>& fence); + + // Creates a fence that is signaled, when all the pending GL commands are flushed. + // Depending on installed extensions, the result is either Android native fence or EGL fence. + status_t createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, sp<Fence>& nativeFence); + private: - friend class RenderThread; - explicit EglManager(RenderThread& thread); - // EglContext is never destroyed, method is purposely not implemented - ~EglManager(); void initExtensions(); void createPBufferSurface(); @@ -72,14 +86,11 @@ private: void createContext(); EGLint queryBufferAge(EGLSurface surface); - RenderThread& mRenderThread; - EGLDisplay mEglDisplay; EGLConfig mEglConfig; EGLConfig mEglConfigWideGamut; EGLContext mEglContext; EGLSurface mPBufferSurface; - EGLSurface mCurrentSurface; enum class SwapBehavior { |