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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef CANVASCONTEXT_H_
+#define CANVASCONTEXT_H_
+
+#include <cutils/compiler.h>
+#include <EGL/egl.h>
+#include <SkBitmap.h>
+#include <utils/Functor.h>
+#include <utils/Vector.h>
+
+#include "../DamageAccumulator.h"
+#include "../DrawProfiler.h"
+#include "../RenderNode.h"
+#include "RenderTask.h"
+#include "RenderThread.h"
+
+#define FUNCTOR_PROCESS_DELAY 4
+
+namespace android {
+namespace uirenderer {
+
+class DeferredLayerUpdater;
+class OpenGLRenderer;
+class Rect;
+class Layer;
+
+namespace renderthread {
+
+class GlobalContext;
+
+// This per-renderer class manages the bridge between the global EGL context
+// and the render surface.
+class CanvasContext : public IFrameCallback {
+public:
+ CanvasContext(bool translucent, RenderNode* rootRenderNode);
+ virtual ~CanvasContext();
+
+ bool initialize(ANativeWindow* window);
+ void updateSurface(ANativeWindow* window);
+ void pauseSurface(ANativeWindow* window);
+ void setup(int width, int height, const Vector3& lightCenter, float lightRadius);
+ void setOpaque(bool opaque);
+ void makeCurrent();
+ void processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info);
+ void prepareTree(TreeInfo& info);
+ void draw();
+ void destroyCanvasAndSurface();
+
+ // IFrameCallback, Chroreographer-driven frame callback entry point
+ virtual void doFrame();
+
+ bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
+
+ void flushCaches(Caches::FlushMode flushMode);
+
+ void invokeFunctor(Functor* functor);
+
+ void runWithGlContext(RenderTask* task);
+
+ Layer* createRenderLayer(int width, int height);
+ Layer* createTextureLayer();
+
+ ANDROID_API static void setTextureAtlas(const sp<GraphicBuffer>& buffer,
+ int64_t* map, size_t mapSize);
+
+ void notifyFramePending();
+
+ DrawProfiler& profiler() { return mProfiler; }
+
+private:
+ friend class RegisterFrameCallbackTask;
+
+ void setSurface(ANativeWindow* window);
+ void swapBuffers();
+ void requireSurface();
+
+ void requireGlContext();
+
+ GlobalContext* mGlobalContext;
+ RenderThread& mRenderThread;
+ sp<ANativeWindow> mNativeWindow;
+ EGLSurface mEglSurface;
+ bool mDirtyRegionsEnabled;
+
+ bool mOpaque;
+ OpenGLRenderer* mCanvas;
+ bool mHaveNewSurface;
+ DamageAccumulator mDamageAccumulator;
+
+ const sp<RenderNode> mRootRenderNode;
+
+ DrawProfiler mProfiler;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+#endif /* CANVASCONTEXT_H_ */