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-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 294a6b8baceb..e5c502cca09a 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -306,7 +306,6 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy
info.out.canDrawThisFrame = true;
mAnimationContext->startFrame(info.mode);
- mRenderPipeline->onPrepareTree();
for (const sp<RenderNode>& node : mRenderNodes) {
// Only the primary target node will be drawn full - all other nodes would get drawn in
// real time mode. In case of a window, the primary node is the window content and the other
@@ -646,11 +645,11 @@ void CanvasContext::trimMemory(RenderThread& thread, int level) {
ATRACE_CALL();
if (!thread.getGrContext()) return;
ATRACE_CALL();
- if (level >= TRIM_MEMORY_UI_HIDDEN) {
- thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
- }
if (level >= TRIM_MEMORY_COMPLETE) {
+ thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
thread.destroyRenderingContext();
+ } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
+ thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::UiHidden);
}
}