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-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp590
1 files changed, 590 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
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+++ b/libs/hwui/renderthread/CanvasContext.cpp
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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "CanvasContext"
+
+#include "CanvasContext.h"
+
+#include <cutils/properties.h>
+#include <private/hwui/DrawGlInfo.h>
+#include <strings.h>
+
+#include "RenderThread.h"
+#include "../Caches.h"
+#include "../DeferredLayerUpdater.h"
+#include "../LayerRenderer.h"
+#include "../OpenGLRenderer.h"
+#include "../Stencil.h"
+
+#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
+#define GLES_VERSION 2
+
+// Android-specific addition that is used to show when frames began in systrace
+EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+#define ERROR_CASE(x) case x: return #x;
+static const char* egl_error_str(EGLint error) {
+ switch (error) {
+ ERROR_CASE(EGL_SUCCESS)
+ ERROR_CASE(EGL_NOT_INITIALIZED)
+ ERROR_CASE(EGL_BAD_ACCESS)
+ ERROR_CASE(EGL_BAD_ALLOC)
+ ERROR_CASE(EGL_BAD_ATTRIBUTE)
+ ERROR_CASE(EGL_BAD_CONFIG)
+ ERROR_CASE(EGL_BAD_CONTEXT)
+ ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
+ ERROR_CASE(EGL_BAD_DISPLAY)
+ ERROR_CASE(EGL_BAD_MATCH)
+ ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
+ ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
+ ERROR_CASE(EGL_BAD_PARAMETER)
+ ERROR_CASE(EGL_BAD_SURFACE)
+ ERROR_CASE(EGL_CONTEXT_LOST)
+ default:
+ return "Unknown error";
+ }
+}
+static const char* egl_error_str() {
+ return egl_error_str(eglGetError());
+}
+
+static bool load_dirty_regions_property() {
+ char buf[PROPERTY_VALUE_MAX];
+ int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
+ return !strncasecmp("true", buf, len);
+}
+
+// This class contains the shared global EGL objects, such as EGLDisplay
+// and EGLConfig, which are re-used by CanvasContext
+class GlobalContext {
+public:
+ static GlobalContext* get();
+
+ // Returns true on success, false on failure
+ void initialize();
+
+ bool hasContext();
+
+ void usePBufferSurface();
+ EGLSurface createSurface(EGLNativeWindowType window);
+ void destroySurface(EGLSurface surface);
+
+ void destroy();
+
+ bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
+ // Returns true if the current surface changed, false if it was already current
+ bool makeCurrent(EGLSurface surface);
+ void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
+ void swapBuffers(EGLSurface surface);
+
+ bool enableDirtyRegions(EGLSurface surface);
+
+ void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
+
+private:
+ GlobalContext();
+ // GlobalContext is never destroyed, method is purposely not implemented
+ ~GlobalContext();
+
+ void loadConfig();
+ void createContext();
+ void initAtlas();
+
+ static GlobalContext* sContext;
+
+ EGLDisplay mEglDisplay;
+ EGLConfig mEglConfig;
+ EGLContext mEglContext;
+ EGLSurface mPBufferSurface;
+
+ const bool mRequestDirtyRegions;
+ bool mCanSetDirtyRegions;
+
+ EGLSurface mCurrentSurface;
+
+ sp<GraphicBuffer> mAtlasBuffer;
+ int64_t* mAtlasMap;
+ size_t mAtlasMapSize;
+};
+
+GlobalContext* GlobalContext::sContext = 0;
+
+GlobalContext* GlobalContext::get() {
+ if (!sContext) {
+ sContext = new GlobalContext();
+ }
+ return sContext;
+}
+
+GlobalContext::GlobalContext()
+ : mEglDisplay(EGL_NO_DISPLAY)
+ , mEglConfig(0)
+ , mEglContext(EGL_NO_CONTEXT)
+ , mPBufferSurface(EGL_NO_SURFACE)
+ , mRequestDirtyRegions(load_dirty_regions_property())
+ , mCurrentSurface(EGL_NO_SURFACE)
+ , mAtlasMap(NULL)
+ , mAtlasMapSize(0) {
+ mCanSetDirtyRegions = mRequestDirtyRegions;
+ ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false");
+}
+
+void GlobalContext::initialize() {
+ if (hasContext()) return;
+
+ mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
+ "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
+
+ EGLint major, minor;
+ LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
+ "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
+
+ ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
+
+ loadConfig();
+ createContext();
+ usePBufferSurface();
+ Caches::getInstance().init();
+ initAtlas();
+}
+
+bool GlobalContext::hasContext() {
+ return mEglDisplay != EGL_NO_DISPLAY;
+}
+
+void GlobalContext::loadConfig() {
+ EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
+ EGLint attribs[] = {
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 0,
+ EGL_CONFIG_CAVEAT, EGL_NONE,
+ EGL_STENCIL_SIZE, Stencil::getStencilSize(),
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
+ EGL_NONE
+ };
+
+ EGLint num_configs = 1;
+ if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
+ || num_configs != 1) {
+ // Failed to get a valid config
+ if (mCanSetDirtyRegions) {
+ ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
+ // Try again without dirty regions enabled
+ mCanSetDirtyRegions = false;
+ loadConfig();
+ } else {
+ LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
+ }
+ }
+}
+
+void GlobalContext::createContext() {
+ EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
+ mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
+ LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
+ "Failed to create context, error = %s", egl_error_str());
+}
+
+void GlobalContext::setTextureAtlas(const sp<GraphicBuffer>& buffer,
+ int64_t* map, size_t mapSize) {
+
+ // Already initialized
+ if (mAtlasBuffer.get()) {
+ ALOGW("Multiple calls to setTextureAtlas!");
+ delete map;
+ return;
+ }
+
+ mAtlasBuffer = buffer;
+ mAtlasMap = map;
+ mAtlasMapSize = mapSize;
+
+ if (hasContext()) {
+ usePBufferSurface();
+ initAtlas();
+ }
+}
+
+void GlobalContext::initAtlas() {
+ if (mAtlasBuffer.get()) {
+ Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize);
+ }
+}
+
+void GlobalContext::usePBufferSurface() {
+ LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
+ "usePBufferSurface() called on uninitialized GlobalContext!");
+
+ if (mPBufferSurface == EGL_NO_SURFACE) {
+ EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
+ mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
+ }
+ makeCurrent(mPBufferSurface);
+}
+
+EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) {
+ initialize();
+ return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
+}
+
+void GlobalContext::destroySurface(EGLSurface surface) {
+ if (isCurrent(surface)) {
+ makeCurrent(EGL_NO_SURFACE);
+ }
+ if (!eglDestroySurface(mEglDisplay, surface)) {
+ ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
+ }
+}
+
+void GlobalContext::destroy() {
+ if (mEglDisplay == EGL_NO_DISPLAY) return;
+
+ usePBufferSurface();
+ if (Caches::hasInstance()) {
+ Caches::getInstance().terminate();
+ }
+
+ eglDestroyContext(mEglDisplay, mEglContext);
+ eglDestroySurface(mEglDisplay, mPBufferSurface);
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglTerminate(mEglDisplay);
+ eglReleaseThread();
+
+ mEglDisplay = EGL_NO_DISPLAY;
+ mEglContext = EGL_NO_CONTEXT;
+ mPBufferSurface = EGL_NO_SURFACE;
+ mCurrentSurface = EGL_NO_SURFACE;
+}
+
+bool GlobalContext::makeCurrent(EGLSurface surface) {
+ if (isCurrent(surface)) return false;
+
+ if (surface == EGL_NO_SURFACE) {
+ // If we are setting EGL_NO_SURFACE we don't care about any of the potential
+ // return errors, which would only happen if mEglDisplay had already been
+ // destroyed in which case the current context is already NO_CONTEXT
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
+ LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
+ (void*)surface, egl_error_str());
+ }
+ mCurrentSurface = surface;
+ return true;
+}
+
+void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
+ LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
+ "Tried to beginFrame on EGL_NO_SURFACE!");
+ makeCurrent(surface);
+ if (width) {
+ eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
+ }
+ if (height) {
+ eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
+ }
+ eglBeginFrame(mEglDisplay, surface);
+}
+
+void GlobalContext::swapBuffers(EGLSurface surface) {
+ eglSwapBuffers(mEglDisplay, surface);
+ EGLint err = eglGetError();
+ LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
+ "Encountered EGL error %d %s during rendering", err, egl_error_str(err));
+}
+
+bool GlobalContext::enableDirtyRegions(EGLSurface surface) {
+ if (!mRequestDirtyRegions) return false;
+
+ if (mCanSetDirtyRegions) {
+ if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) {
+ ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
+ (void*) surface, egl_error_str());
+ return false;
+ }
+ return true;
+ }
+ // Perhaps it is already enabled?
+ EGLint value;
+ if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) {
+ ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
+ (void*) surface, egl_error_str());
+ return false;
+ }
+ return value == EGL_BUFFER_PRESERVED;
+}
+
+CanvasContext::CanvasContext(bool translucent, RenderNode* rootRenderNode)
+ : mRenderThread(RenderThread::getInstance())
+ , mEglSurface(EGL_NO_SURFACE)
+ , mDirtyRegionsEnabled(false)
+ , mOpaque(!translucent)
+ , mCanvas(0)
+ , mHaveNewSurface(false)
+ , mRootRenderNode(rootRenderNode) {
+ mGlobalContext = GlobalContext::get();
+}
+
+CanvasContext::~CanvasContext() {
+ destroyCanvasAndSurface();
+ mRenderThread.removeFrameCallback(this);
+}
+
+void CanvasContext::destroyCanvasAndSurface() {
+ if (mCanvas) {
+ delete mCanvas;
+ mCanvas = 0;
+ }
+ setSurface(NULL);
+}
+
+void CanvasContext::setSurface(ANativeWindow* window) {
+ mNativeWindow = window;
+
+ if (mEglSurface != EGL_NO_SURFACE) {
+ mGlobalContext->destroySurface(mEglSurface);
+ mEglSurface = EGL_NO_SURFACE;
+ }
+
+ if (window) {
+ mEglSurface = mGlobalContext->createSurface(window);
+ LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
+ "Failed to create EGLSurface for window %p, eglErr = %s",
+ (void*) window, egl_error_str());
+ }
+
+ if (mEglSurface != EGL_NO_SURFACE) {
+ mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface);
+ mHaveNewSurface = true;
+ makeCurrent();
+ } else {
+ mRenderThread.removeFrameCallback(this);
+ }
+}
+
+void CanvasContext::swapBuffers() {
+ mGlobalContext->swapBuffers(mEglSurface);
+ mHaveNewSurface = false;
+}
+
+void CanvasContext::requireSurface() {
+ LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
+ "requireSurface() called but no surface set!");
+ makeCurrent();
+}
+
+bool CanvasContext::initialize(ANativeWindow* window) {
+ if (mCanvas) return false;
+ setSurface(window);
+ mCanvas = new OpenGLRenderer();
+ mCanvas->initProperties();
+ return true;
+}
+
+void CanvasContext::updateSurface(ANativeWindow* window) {
+ setSurface(window);
+}
+
+void CanvasContext::pauseSurface(ANativeWindow* window) {
+ // TODO: For now we just need a fence, in the future suspend any animations
+ // and such to prevent from trying to render into this surface
+}
+
+void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius) {
+ if (!mCanvas) return;
+ mCanvas->setViewport(width, height);
+ mCanvas->initializeLight(lightCenter, lightRadius);
+}
+
+void CanvasContext::setOpaque(bool opaque) {
+ mOpaque = opaque;
+}
+
+void CanvasContext::makeCurrent() {
+ // TODO: Figure out why this workaround is needed, see b/13913604
+ // In the meantime this matches the behavior of GLRenderer, so it is not a regression
+ mHaveNewSurface |= mGlobalContext->makeCurrent(mEglSurface);
+}
+
+void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info) {
+ bool success = layerUpdater->apply(info);
+ LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
+ if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
+ mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
+ }
+}
+
+void CanvasContext::prepareTree(TreeInfo& info) {
+ mRenderThread.removeFrameCallback(this);
+
+ info.frameTimeMs = mRenderThread.timeLord().frameTimeMs();
+ info.damageAccumulator = &mDamageAccumulator;
+ mRootRenderNode->prepareTree(info);
+
+ int runningBehind = 0;
+ // TODO: This query is moderately expensive, investigate adding some sort
+ // of fast-path based off when we last called eglSwapBuffers() as well as
+ // last vsync time. Or something.
+ mNativeWindow->query(mNativeWindow.get(),
+ NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
+ info.out.canDrawThisFrame = !runningBehind;
+
+ if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
+ if (info.out.hasFunctors) {
+ info.out.requiresUiRedraw = true;
+ } else if (!info.out.requiresUiRedraw) {
+ // If animationsNeedsRedraw is set don't bother posting for an RT anim
+ // as we will just end up fighting the UI thread.
+ mRenderThread.postFrameCallback(this);
+ }
+ }
+}
+
+void CanvasContext::notifyFramePending() {
+ ATRACE_CALL();
+ mRenderThread.pushBackFrameCallback(this);
+}
+
+void CanvasContext::draw() {
+ LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
+ "drawDisplayList called on a context with no canvas or surface!");
+
+ profiler().markPlaybackStart();
+
+ SkRect dirty;
+ mDamageAccumulator.finish(&dirty);
+
+ EGLint width, height;
+ mGlobalContext->beginFrame(mEglSurface, &width, &height);
+ if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
+ mCanvas->setViewport(width, height);
+ dirty.setEmpty();
+ } else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
+ dirty.setEmpty();
+ } else {
+ profiler().unionDirty(&dirty);
+ }
+
+ status_t status;
+ if (!dirty.isEmpty()) {
+ status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
+ dirty.fRight, dirty.fBottom, mOpaque);
+ } else {
+ status = mCanvas->prepare(mOpaque);
+ }
+
+ Rect outBounds;
+ status |= mCanvas->drawDisplayList(mRootRenderNode.get(), outBounds);
+
+ profiler().draw(mCanvas);
+
+ mCanvas->finish();
+
+ profiler().markPlaybackEnd();
+
+ if (status & DrawGlInfo::kStatusDrew) {
+ swapBuffers();
+ }
+
+ profiler().finishFrame();
+}
+
+// Called by choreographer to do an RT-driven animation
+void CanvasContext::doFrame() {
+ if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
+ return;
+ }
+
+ ATRACE_CALL();
+
+ profiler().startFrame();
+
+ TreeInfo info(TreeInfo::MODE_RT_ONLY);
+ info.prepareTextures = false;
+
+ prepareTree(info);
+ if (info.out.canDrawThisFrame) {
+ draw();
+ }
+}
+
+void CanvasContext::invokeFunctor(Functor* functor) {
+ ATRACE_CALL();
+ DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
+ if (mGlobalContext->hasContext()) {
+ requireGlContext();
+ mode = DrawGlInfo::kModeProcess;
+ }
+ (*functor)(mode, NULL);
+
+ if (mCanvas) {
+ mCanvas->resume();
+ }
+}
+
+bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
+ requireGlContext();
+ TreeInfo info(TreeInfo::MODE_FULL);
+ layer->apply(info);
+ return LayerRenderer::copyLayer(layer->backingLayer(), bitmap);
+}
+
+void CanvasContext::flushCaches(Caches::FlushMode flushMode) {
+ if (mGlobalContext->hasContext()) {
+ requireGlContext();
+ Caches::getInstance().flush(flushMode);
+ }
+}
+
+void CanvasContext::runWithGlContext(RenderTask* task) {
+ requireGlContext();
+ task->run();
+}
+
+Layer* CanvasContext::createRenderLayer(int width, int height) {
+ requireSurface();
+ return LayerRenderer::createRenderLayer(width, height);
+}
+
+Layer* CanvasContext::createTextureLayer() {
+ requireSurface();
+ return LayerRenderer::createTextureLayer();
+}
+
+void CanvasContext::requireGlContext() {
+ if (mEglSurface != EGL_NO_SURFACE) {
+ makeCurrent();
+ } else {
+ mGlobalContext->usePBufferSurface();
+ }
+}
+
+void CanvasContext::setTextureAtlas(const sp<GraphicBuffer>& buffer,
+ int64_t* map, size_t mapSize) {
+ GlobalContext::get()->setTextureAtlas(buffer, map, mapSize);
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */