diff options
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 590 |
1 files changed, 590 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp new file mode 100644 index 000000000000..8a5c85751c9f --- /dev/null +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -0,0 +1,590 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "CanvasContext" + +#include "CanvasContext.h" + +#include <cutils/properties.h> +#include <private/hwui/DrawGlInfo.h> +#include <strings.h> + +#include "RenderThread.h" +#include "../Caches.h" +#include "../DeferredLayerUpdater.h" +#include "../LayerRenderer.h" +#include "../OpenGLRenderer.h" +#include "../Stencil.h" + +#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions" +#define GLES_VERSION 2 + +// Android-specific addition that is used to show when frames began in systrace +EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); + +namespace android { +namespace uirenderer { +namespace renderthread { + +#define ERROR_CASE(x) case x: return #x; +static const char* egl_error_str(EGLint error) { + switch (error) { + ERROR_CASE(EGL_SUCCESS) + ERROR_CASE(EGL_NOT_INITIALIZED) + ERROR_CASE(EGL_BAD_ACCESS) + ERROR_CASE(EGL_BAD_ALLOC) + ERROR_CASE(EGL_BAD_ATTRIBUTE) + ERROR_CASE(EGL_BAD_CONFIG) + ERROR_CASE(EGL_BAD_CONTEXT) + ERROR_CASE(EGL_BAD_CURRENT_SURFACE) + ERROR_CASE(EGL_BAD_DISPLAY) + ERROR_CASE(EGL_BAD_MATCH) + ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) + ERROR_CASE(EGL_BAD_NATIVE_WINDOW) + ERROR_CASE(EGL_BAD_PARAMETER) + ERROR_CASE(EGL_BAD_SURFACE) + ERROR_CASE(EGL_CONTEXT_LOST) + default: + return "Unknown error"; + } +} +static const char* egl_error_str() { + return egl_error_str(eglGetError()); +} + +static bool load_dirty_regions_property() { + char buf[PROPERTY_VALUE_MAX]; + int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true"); + return !strncasecmp("true", buf, len); +} + +// This class contains the shared global EGL objects, such as EGLDisplay +// and EGLConfig, which are re-used by CanvasContext +class GlobalContext { +public: + static GlobalContext* get(); + + // Returns true on success, false on failure + void initialize(); + + bool hasContext(); + + void usePBufferSurface(); + EGLSurface createSurface(EGLNativeWindowType window); + void destroySurface(EGLSurface surface); + + void destroy(); + + bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; } + // Returns true if the current surface changed, false if it was already current + bool makeCurrent(EGLSurface surface); + void beginFrame(EGLSurface surface, EGLint* width, EGLint* height); + void swapBuffers(EGLSurface surface); + + bool enableDirtyRegions(EGLSurface surface); + + void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); + +private: + GlobalContext(); + // GlobalContext is never destroyed, method is purposely not implemented + ~GlobalContext(); + + void loadConfig(); + void createContext(); + void initAtlas(); + + static GlobalContext* sContext; + + EGLDisplay mEglDisplay; + EGLConfig mEglConfig; + EGLContext mEglContext; + EGLSurface mPBufferSurface; + + const bool mRequestDirtyRegions; + bool mCanSetDirtyRegions; + + EGLSurface mCurrentSurface; + + sp<GraphicBuffer> mAtlasBuffer; + int64_t* mAtlasMap; + size_t mAtlasMapSize; +}; + +GlobalContext* GlobalContext::sContext = 0; + +GlobalContext* GlobalContext::get() { + if (!sContext) { + sContext = new GlobalContext(); + } + return sContext; +} + +GlobalContext::GlobalContext() + : mEglDisplay(EGL_NO_DISPLAY) + , mEglConfig(0) + , mEglContext(EGL_NO_CONTEXT) + , mPBufferSurface(EGL_NO_SURFACE) + , mRequestDirtyRegions(load_dirty_regions_property()) + , mCurrentSurface(EGL_NO_SURFACE) + , mAtlasMap(NULL) + , mAtlasMapSize(0) { + mCanSetDirtyRegions = mRequestDirtyRegions; + ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false"); +} + +void GlobalContext::initialize() { + if (hasContext()) return; + + mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); + LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, + "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str()); + + EGLint major, minor; + LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, + "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str()); + + ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); + + loadConfig(); + createContext(); + usePBufferSurface(); + Caches::getInstance().init(); + initAtlas(); +} + +bool GlobalContext::hasContext() { + return mEglDisplay != EGL_NO_DISPLAY; +} + +void GlobalContext::loadConfig() { + EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; + EGLint attribs[] = { + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_ALPHA_SIZE, 8, + EGL_DEPTH_SIZE, 0, + EGL_CONFIG_CAVEAT, EGL_NONE, + EGL_STENCIL_SIZE, Stencil::getStencilSize(), + EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, + EGL_NONE + }; + + EGLint num_configs = 1; + if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs) + || num_configs != 1) { + // Failed to get a valid config + if (mCanSetDirtyRegions) { + ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); + // Try again without dirty regions enabled + mCanSetDirtyRegions = false; + loadConfig(); + } else { + LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str()); + } + } +} + +void GlobalContext::createContext() { + EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE }; + mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs); + LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, + "Failed to create context, error = %s", egl_error_str()); +} + +void GlobalContext::setTextureAtlas(const sp<GraphicBuffer>& buffer, + int64_t* map, size_t mapSize) { + + // Already initialized + if (mAtlasBuffer.get()) { + ALOGW("Multiple calls to setTextureAtlas!"); + delete map; + return; + } + + mAtlasBuffer = buffer; + mAtlasMap = map; + mAtlasMapSize = mapSize; + + if (hasContext()) { + usePBufferSurface(); + initAtlas(); + } +} + +void GlobalContext::initAtlas() { + if (mAtlasBuffer.get()) { + Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize); + } +} + +void GlobalContext::usePBufferSurface() { + LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, + "usePBufferSurface() called on uninitialized GlobalContext!"); + + if (mPBufferSurface == EGL_NO_SURFACE) { + EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; + mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); + } + makeCurrent(mPBufferSurface); +} + +EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) { + initialize(); + return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL); +} + +void GlobalContext::destroySurface(EGLSurface surface) { + if (isCurrent(surface)) { + makeCurrent(EGL_NO_SURFACE); + } + if (!eglDestroySurface(mEglDisplay, surface)) { + ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str()); + } +} + +void GlobalContext::destroy() { + if (mEglDisplay == EGL_NO_DISPLAY) return; + + usePBufferSurface(); + if (Caches::hasInstance()) { + Caches::getInstance().terminate(); + } + + eglDestroyContext(mEglDisplay, mEglContext); + eglDestroySurface(mEglDisplay, mPBufferSurface); + eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + eglTerminate(mEglDisplay); + eglReleaseThread(); + + mEglDisplay = EGL_NO_DISPLAY; + mEglContext = EGL_NO_CONTEXT; + mPBufferSurface = EGL_NO_SURFACE; + mCurrentSurface = EGL_NO_SURFACE; +} + +bool GlobalContext::makeCurrent(EGLSurface surface) { + if (isCurrent(surface)) return false; + + if (surface == EGL_NO_SURFACE) { + // If we are setting EGL_NO_SURFACE we don't care about any of the potential + // return errors, which would only happen if mEglDisplay had already been + // destroyed in which case the current context is already NO_CONTEXT + eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { + LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", + (void*)surface, egl_error_str()); + } + mCurrentSurface = surface; + return true; +} + +void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) { + LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, + "Tried to beginFrame on EGL_NO_SURFACE!"); + makeCurrent(surface); + if (width) { + eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width); + } + if (height) { + eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height); + } + eglBeginFrame(mEglDisplay, surface); +} + +void GlobalContext::swapBuffers(EGLSurface surface) { + eglSwapBuffers(mEglDisplay, surface); + EGLint err = eglGetError(); + LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS, + "Encountered EGL error %d %s during rendering", err, egl_error_str(err)); +} + +bool GlobalContext::enableDirtyRegions(EGLSurface surface) { + if (!mRequestDirtyRegions) return false; + + if (mCanSetDirtyRegions) { + if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) { + ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", + (void*) surface, egl_error_str()); + return false; + } + return true; + } + // Perhaps it is already enabled? + EGLint value; + if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) { + ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", + (void*) surface, egl_error_str()); + return false; + } + return value == EGL_BUFFER_PRESERVED; +} + +CanvasContext::CanvasContext(bool translucent, RenderNode* rootRenderNode) + : mRenderThread(RenderThread::getInstance()) + , mEglSurface(EGL_NO_SURFACE) + , mDirtyRegionsEnabled(false) + , mOpaque(!translucent) + , mCanvas(0) + , mHaveNewSurface(false) + , mRootRenderNode(rootRenderNode) { + mGlobalContext = GlobalContext::get(); +} + +CanvasContext::~CanvasContext() { + destroyCanvasAndSurface(); + mRenderThread.removeFrameCallback(this); +} + +void CanvasContext::destroyCanvasAndSurface() { + if (mCanvas) { + delete mCanvas; + mCanvas = 0; + } + setSurface(NULL); +} + +void CanvasContext::setSurface(ANativeWindow* window) { + mNativeWindow = window; + + if (mEglSurface != EGL_NO_SURFACE) { + mGlobalContext->destroySurface(mEglSurface); + mEglSurface = EGL_NO_SURFACE; + } + + if (window) { + mEglSurface = mGlobalContext->createSurface(window); + LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, + "Failed to create EGLSurface for window %p, eglErr = %s", + (void*) window, egl_error_str()); + } + + if (mEglSurface != EGL_NO_SURFACE) { + mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface); + mHaveNewSurface = true; + makeCurrent(); + } else { + mRenderThread.removeFrameCallback(this); + } +} + +void CanvasContext::swapBuffers() { + mGlobalContext->swapBuffers(mEglSurface); + mHaveNewSurface = false; +} + +void CanvasContext::requireSurface() { + LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, + "requireSurface() called but no surface set!"); + makeCurrent(); +} + +bool CanvasContext::initialize(ANativeWindow* window) { + if (mCanvas) return false; + setSurface(window); + mCanvas = new OpenGLRenderer(); + mCanvas->initProperties(); + return true; +} + +void CanvasContext::updateSurface(ANativeWindow* window) { + setSurface(window); +} + +void CanvasContext::pauseSurface(ANativeWindow* window) { + // TODO: For now we just need a fence, in the future suspend any animations + // and such to prevent from trying to render into this surface +} + +void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius) { + if (!mCanvas) return; + mCanvas->setViewport(width, height); + mCanvas->initializeLight(lightCenter, lightRadius); +} + +void CanvasContext::setOpaque(bool opaque) { + mOpaque = opaque; +} + +void CanvasContext::makeCurrent() { + // TODO: Figure out why this workaround is needed, see b/13913604 + // In the meantime this matches the behavior of GLRenderer, so it is not a regression + mHaveNewSurface |= mGlobalContext->makeCurrent(mEglSurface); +} + +void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info) { + bool success = layerUpdater->apply(info); + LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!"); + if (layerUpdater->backingLayer()->deferredUpdateScheduled) { + mCanvas->pushLayerUpdate(layerUpdater->backingLayer()); + } +} + +void CanvasContext::prepareTree(TreeInfo& info) { + mRenderThread.removeFrameCallback(this); + + info.frameTimeMs = mRenderThread.timeLord().frameTimeMs(); + info.damageAccumulator = &mDamageAccumulator; + mRootRenderNode->prepareTree(info); + + int runningBehind = 0; + // TODO: This query is moderately expensive, investigate adding some sort + // of fast-path based off when we last called eglSwapBuffers() as well as + // last vsync time. Or something. + mNativeWindow->query(mNativeWindow.get(), + NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind); + info.out.canDrawThisFrame = !runningBehind; + + if (info.out.hasAnimations || !info.out.canDrawThisFrame) { + if (info.out.hasFunctors) { + info.out.requiresUiRedraw = true; + } else if (!info.out.requiresUiRedraw) { + // If animationsNeedsRedraw is set don't bother posting for an RT anim + // as we will just end up fighting the UI thread. + mRenderThread.postFrameCallback(this); + } + } +} + +void CanvasContext::notifyFramePending() { + ATRACE_CALL(); + mRenderThread.pushBackFrameCallback(this); +} + +void CanvasContext::draw() { + LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE, + "drawDisplayList called on a context with no canvas or surface!"); + + profiler().markPlaybackStart(); + + SkRect dirty; + mDamageAccumulator.finish(&dirty); + + EGLint width, height; + mGlobalContext->beginFrame(mEglSurface, &width, &height); + if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) { + mCanvas->setViewport(width, height); + dirty.setEmpty(); + } else if (!mDirtyRegionsEnabled || mHaveNewSurface) { + dirty.setEmpty(); + } else { + profiler().unionDirty(&dirty); + } + + status_t status; + if (!dirty.isEmpty()) { + status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop, + dirty.fRight, dirty.fBottom, mOpaque); + } else { + status = mCanvas->prepare(mOpaque); + } + + Rect outBounds; + status |= mCanvas->drawDisplayList(mRootRenderNode.get(), outBounds); + + profiler().draw(mCanvas); + + mCanvas->finish(); + + profiler().markPlaybackEnd(); + + if (status & DrawGlInfo::kStatusDrew) { + swapBuffers(); + } + + profiler().finishFrame(); +} + +// Called by choreographer to do an RT-driven animation +void CanvasContext::doFrame() { + if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) { + return; + } + + ATRACE_CALL(); + + profiler().startFrame(); + + TreeInfo info(TreeInfo::MODE_RT_ONLY); + info.prepareTextures = false; + + prepareTree(info); + if (info.out.canDrawThisFrame) { + draw(); + } +} + +void CanvasContext::invokeFunctor(Functor* functor) { + ATRACE_CALL(); + DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; + if (mGlobalContext->hasContext()) { + requireGlContext(); + mode = DrawGlInfo::kModeProcess; + } + (*functor)(mode, NULL); + + if (mCanvas) { + mCanvas->resume(); + } +} + +bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { + requireGlContext(); + TreeInfo info(TreeInfo::MODE_FULL); + layer->apply(info); + return LayerRenderer::copyLayer(layer->backingLayer(), bitmap); +} + +void CanvasContext::flushCaches(Caches::FlushMode flushMode) { + if (mGlobalContext->hasContext()) { + requireGlContext(); + Caches::getInstance().flush(flushMode); + } +} + +void CanvasContext::runWithGlContext(RenderTask* task) { + requireGlContext(); + task->run(); +} + +Layer* CanvasContext::createRenderLayer(int width, int height) { + requireSurface(); + return LayerRenderer::createRenderLayer(width, height); +} + +Layer* CanvasContext::createTextureLayer() { + requireSurface(); + return LayerRenderer::createTextureLayer(); +} + +void CanvasContext::requireGlContext() { + if (mEglSurface != EGL_NO_SURFACE) { + makeCurrent(); + } else { + mGlobalContext->usePBufferSurface(); + } +} + +void CanvasContext::setTextureAtlas(const sp<GraphicBuffer>& buffer, + int64_t* map, size_t mapSize) { + GlobalContext::get()->setTextureAtlas(buffer, map, mapSize); +} + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ |