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-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp563
1 files changed, 225 insertions, 338 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 975ac8368e3d..9c80ab304b80 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -19,17 +19,19 @@
#include "AnimationContext.h"
#include "Caches.h"
-#include "DeferredLayerUpdater.h"
#include "EglManager.h"
+#include "Frame.h"
#include "LayerUpdateQueue.h"
-#include "LayerRenderer.h"
-#include "OpenGLRenderer.h"
#include "Properties.h"
#include "RenderThread.h"
#include "hwui/Canvas.h"
#include "renderstate/RenderState.h"
#include "renderstate/Stencil.h"
#include "protos/hwui.pb.h"
+#include "OpenGLPipeline.h"
+#include "pipeline/skia/SkiaOpenGLPipeline.h"
+#include "pipeline/skia/SkiaPipeline.h"
+#include "pipeline/skia/SkiaVulkanPipeline.h"
#include "utils/GLUtils.h"
#include "utils/TimeUtils.h"
@@ -61,37 +63,122 @@ namespace android {
namespace uirenderer {
namespace renderthread {
+CanvasContext* CanvasContext::create(RenderThread& thread,
+ bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory) {
+
+ auto renderType = Properties::getRenderPipelineType();
+
+ switch (renderType) {
+ case RenderPipelineType::OpenGL:
+ return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
+ std::make_unique<OpenGLPipeline>(thread));
+ case RenderPipelineType::SkiaGL:
+ return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
+ std::make_unique<skiapipeline::SkiaOpenGLPipeline>(thread));
+ case RenderPipelineType::SkiaVulkan:
+ return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
+ std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread));
+ default:
+ LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
+ break;
+ }
+ return nullptr;
+}
+
+void CanvasContext::destroyLayer(RenderNode* node) {
+ auto renderType = Properties::getRenderPipelineType();
+ switch (renderType) {
+ case RenderPipelineType::OpenGL:
+ OpenGLPipeline::destroyLayer(node);
+ break;
+ case RenderPipelineType::SkiaGL:
+ case RenderPipelineType::SkiaVulkan:
+ skiapipeline::SkiaPipeline::destroyLayer(node);
+ break;
+ default:
+ LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
+ break;
+ }
+}
+
+void CanvasContext::invokeFunctor(const RenderThread& thread, Functor* functor) {
+ ATRACE_CALL();
+ auto renderType = Properties::getRenderPipelineType();
+ switch (renderType) {
+ case RenderPipelineType::OpenGL:
+ OpenGLPipeline::invokeFunctor(thread, functor);
+ break;
+ case RenderPipelineType::SkiaGL:
+ skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor);
+ break;
+ case RenderPipelineType::SkiaVulkan:
+ skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor);
+ break;
+ default:
+ LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
+ break;
+ }
+}
+
+void CanvasContext::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
+ auto renderType = Properties::getRenderPipelineType();
+ switch (renderType) {
+ case RenderPipelineType::OpenGL:
+ OpenGLPipeline::prepareToDraw(thread, bitmap);
+ break;
+ case RenderPipelineType::SkiaGL:
+ case RenderPipelineType::SkiaVulkan:
+ skiapipeline::SkiaPipeline::prepareToDraw(thread, bitmap);
+ break;
+ default:
+ LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
+ break;
+ }
+}
+
CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
- RenderNode* rootRenderNode, IContextFactory* contextFactory)
+ RenderNode* rootRenderNode, IContextFactory* contextFactory,
+ std::unique_ptr<IRenderPipeline> renderPipeline)
: mRenderThread(thread)
- , mEglManager(thread.eglManager())
, mOpaque(!translucent)
, mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
, mJankTracker(thread.mainDisplayInfo())
, mProfiler(mFrames)
- , mContentDrawBounds(0, 0, 0, 0) {
+ , mContentDrawBounds(0, 0, 0, 0)
+ , mRenderPipeline(std::move(renderPipeline)) {
+ rootRenderNode->makeRoot();
mRenderNodes.emplace_back(rootRenderNode);
mRenderThread.renderState().registerCanvasContext(this);
mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
}
CanvasContext::~CanvasContext() {
- destroy(nullptr);
+ destroy();
mRenderThread.renderState().unregisterCanvasContext(this);
+ for (auto& node : mRenderNodes) {
+ node->clearRoot();
+ }
+ mRenderNodes.clear();
+}
+
+void CanvasContext::addRenderNode(RenderNode* node, bool placeFront) {
+ int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size());
+ node->makeRoot();
+ mRenderNodes.emplace(mRenderNodes.begin() + pos, node);
+}
+
+void CanvasContext::removeRenderNode(RenderNode* node) {
+ node->clearRoot();
+ mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node),
+ mRenderNodes.end());
}
-void CanvasContext::destroy(TreeObserver* observer) {
+void CanvasContext::destroy() {
stopDrawing();
setSurface(nullptr);
- freePrefetchedLayers(observer);
- destroyHardwareResources(observer);
+ freePrefetchedLayers();
+ destroyHardwareResources();
mAnimationContext->destroy();
-#if !HWUI_NEW_OPS
- if (mCanvas) {
- delete mCanvas;
- mCanvas = nullptr;
- }
-#endif
}
void CanvasContext::setSurface(Surface* surface) {
@@ -99,24 +186,15 @@ void CanvasContext::setSurface(Surface* surface) {
mNativeSurface = surface;
- if (mEglSurface != EGL_NO_SURFACE) {
- mEglManager.destroySurface(mEglSurface);
- mEglSurface = EGL_NO_SURFACE;
- }
-
- if (surface) {
- mEglSurface = mEglManager.createSurface(surface);
- }
+ bool hasSurface = mRenderPipeline->setSurface(surface, mSwapBehavior);
mFrameNumber = -1;
- if (mEglSurface != EGL_NO_SURFACE) {
- const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
- mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
- mHaveNewSurface = true;
- mSwapHistory.clear();
+ if (hasSurface) {
+ mHaveNewSurface = true;
+ mSwapHistory.clear();
} else {
- mRenderThread.removeFrameCallback(this);
+ mRenderThread.removeFrameCallback(this);
}
}
@@ -126,11 +204,6 @@ void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
void CanvasContext::initialize(Surface* surface) {
setSurface(surface);
-#if !HWUI_NEW_OPS
- if (mCanvas) return;
- mCanvas = new OpenGLRenderer(mRenderThread.renderState());
- mCanvas->initProperties();
-#endif
}
void CanvasContext::updateSurface(Surface* surface) {
@@ -146,35 +219,22 @@ void CanvasContext::setStopped(bool stopped) {
mStopped = stopped;
if (mStopped) {
mRenderThread.removeFrameCallback(this);
- if (mEglManager.isCurrent(mEglSurface)) {
- mEglManager.makeCurrent(EGL_NO_SURFACE);
- }
+ mRenderPipeline->onStop();
} else if (mIsDirty && hasSurface()) {
mRenderThread.postFrameCallback(this);
}
}
}
-// TODO: don't pass viewport size, it's automatic via EGL
-void CanvasContext::setup(int width, int height, float lightRadius,
+void CanvasContext::setup(float lightRadius,
uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
-#if HWUI_NEW_OPS
mLightGeometry.radius = lightRadius;
mLightInfo.ambientShadowAlpha = ambientShadowAlpha;
mLightInfo.spotShadowAlpha = spotShadowAlpha;
-#else
- if (!mCanvas) return;
- mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha);
-#endif
}
void CanvasContext::setLightCenter(const Vector3& lightCenter) {
-#if HWUI_NEW_OPS
mLightGeometry.center = lightCenter;
-#else
- if (!mCanvas) return;
- mCanvas->setLightCenter(lightCenter);
-#endif
}
void CanvasContext::setOpaque(bool opaque) {
@@ -184,14 +244,23 @@ void CanvasContext::setOpaque(bool opaque) {
bool CanvasContext::makeCurrent() {
if (mStopped) return false;
- // TODO: Figure out why this workaround is needed, see b/13913604
- // In the meantime this matches the behavior of GLRenderer, so it is not a regression
- EGLint error = 0;
- mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface, &error);
- if (error) {
- setSurface(nullptr);
+ auto result = mRenderPipeline->makeCurrent();
+ switch (result) {
+ case MakeCurrentResult::AlreadyCurrent:
+ return true;
+ case MakeCurrentResult::Failed:
+ mHaveNewSurface = true;
+ setSurface(nullptr);
+ return false;
+ case MakeCurrentResult::Succeeded:
+ mHaveNewSurface = true;
+ return true;
+ default:
+ LOG_ALWAYS_FATAL("unexpected result %d from IRenderPipeline::makeCurrent",
+ (int32_t) result);
}
- return !error;
+
+ return true;
}
static bool wasSkipped(FrameInfo* info) {
@@ -254,11 +323,7 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
mCurrentFrameInfo->markSyncStart();
info.damageAccumulator = &mDamageAccumulator;
-#if HWUI_NEW_OPS
info.layerUpdateQueue = &mLayerUpdateQueue;
-#else
- info.renderer = mCanvas;
-#endif
mAnimationContext->startFrame(info.mode);
for (const sp<RenderNode>& node : mRenderNodes) {
@@ -272,7 +337,7 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
mAnimationContext->runRemainingAnimations(info);
GL_CHECKPOINT(MODERATE);
- freePrefetchedLayers(info.observer);
+ freePrefetchedLayers();
GL_CHECKPOINT(MODERATE);
mIsDirty = true;
@@ -283,7 +348,7 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
return;
}
- if (CC_LIKELY(mSwapHistory.size())) {
+ if (CC_LIKELY(mSwapHistory.size() && !Properties::forceDrawFrame)) {
nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
SwapHistory& lastSwap = mSwapHistory.back();
nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync);
@@ -335,11 +400,6 @@ void CanvasContext::notifyFramePending() {
}
void CanvasContext::draw() {
-#if !HWUI_NEW_OPS
- LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
- "drawRenderNode called on a context with no canvas or surface!");
-#endif
-
SkRect dirty;
mDamageAccumulator.finish(&dirty);
@@ -351,221 +411,40 @@ void CanvasContext::draw() {
mCurrentFrameInfo->markIssueDrawCommandsStart();
- Frame frame = mEglManager.beginFrame(mEglSurface);
+ Frame frame = mRenderPipeline->getFrame();
- if (frame.width() != mLastFrameWidth || frame.height() != mLastFrameHeight) {
- // can't rely on prior content of window if viewport size changes
- dirty.setEmpty();
- mLastFrameWidth = frame.width();
- mLastFrameHeight = frame.height();
- } else if (mHaveNewSurface || frame.bufferAge() == 0) {
- // New surface needs a full draw
- dirty.setEmpty();
- } else {
- if (!dirty.isEmpty() && !dirty.intersect(0, 0, frame.width(), frame.height())) {
- ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
- SK_RECT_ARGS(dirty), frame.width(), frame.height());
- dirty.setEmpty();
- }
- profiler().unionDirty(&dirty);
- }
-
- if (dirty.isEmpty()) {
- dirty.set(0, 0, frame.width(), frame.height());
- }
+ SkRect windowDirty = computeDirtyRect(frame, &dirty);
- // At this point dirty is the area of the screen to update. However,
- // the area of the frame we need to repaint is potentially different, so
- // stash the screen area for later
- SkRect screenDirty(dirty);
-
- // If the buffer age is 0 we do a full-screen repaint (handled above)
- // If the buffer age is 1 the buffer contents are the same as they were
- // last frame so there's nothing to union() against
- // Therefore we only care about the > 1 case.
- if (frame.bufferAge() > 1) {
- if (frame.bufferAge() > (int) mSwapHistory.size()) {
- // We don't have enough history to handle this old of a buffer
- // Just do a full-draw
- dirty.set(0, 0, frame.width(), frame.height());
- } else {
- // At this point we haven't yet added the latest frame
- // to the damage history (happens below)
- // So we need to damage
- for (int i = mSwapHistory.size() - 1;
- i > ((int) mSwapHistory.size()) - frame.bufferAge(); i--) {
- dirty.join(mSwapHistory[i].damage);
- }
- }
- }
-
- mEglManager.damageFrame(frame, dirty);
-
-#if HWUI_NEW_OPS
- auto& caches = Caches::getInstance();
- FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), mLightGeometry, caches);
-
- frameBuilder.deferLayers(mLayerUpdateQueue);
- mLayerUpdateQueue.clear();
-
- frameBuilder.deferRenderNodeScene(mRenderNodes, mContentDrawBounds);
-
- BakedOpRenderer renderer(caches, mRenderThread.renderState(),
- mOpaque, mLightInfo);
- frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
- profiler().draw(&renderer);
- bool drew = renderer.didDraw();
-
- // post frame cleanup
- caches.clearGarbage();
- caches.pathCache.trim();
- caches.tessellationCache.trim();
-
-#if DEBUG_MEMORY_USAGE
- mCaches.dumpMemoryUsage();
-#else
- if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
- caches.dumpMemoryUsage();
- }
-#endif
-
-#else
- mCanvas->prepareDirty(frame.width(), frame.height(),
- dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom, mOpaque);
-
- Rect outBounds;
- // It there are multiple render nodes, they are laid out as follows:
- // #0 - backdrop (content + caption)
- // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
- // #2 - additional overlay nodes
- // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
- // resizing however it might become partially visible. The following render loop will crop the
- // backdrop against the content and draw the remaining part of it. It will then draw the content
- // cropped to the backdrop (since that indicates a shrinking of the window).
- //
- // Additional nodes will be drawn on top with no particular clipping semantics.
-
- // The bounds of the backdrop against which the content should be clipped.
- Rect backdropBounds = mContentDrawBounds;
- // Usually the contents bounds should be mContentDrawBounds - however - we will
- // move it towards the fixed edge to give it a more stable appearance (for the moment).
- Rect contentBounds;
- // If there is no content bounds we ignore the layering as stated above and start with 2.
- int layer = (mContentDrawBounds.isEmpty() || mRenderNodes.size() == 1) ? 2 : 0;
- // Draw all render nodes. Note that
- for (const sp<RenderNode>& node : mRenderNodes) {
- if (layer == 0) { // Backdrop.
- // Draw the backdrop clipped to the inverse content bounds, but assume that the content
- // was moved to the upper left corner.
- const RenderProperties& properties = node->properties();
- Rect targetBounds(properties.getLeft(), properties.getTop(),
- properties.getRight(), properties.getBottom());
- // Move the content bounds towards the fixed corner of the backdrop.
- const int x = targetBounds.left;
- const int y = targetBounds.top;
- contentBounds.set(x, y, x + mContentDrawBounds.getWidth(),
- y + mContentDrawBounds.getHeight());
- // Remember the intersection of the target bounds and the intersection bounds against
- // which we have to crop the content.
- backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
- backdropBounds.doIntersect(targetBounds);
- // Check if we have to draw something on the left side ...
- if (targetBounds.left < contentBounds.left) {
- mCanvas->save(SaveFlags::Clip);
- if (mCanvas->clipRect(targetBounds.left, targetBounds.top,
- contentBounds.left, targetBounds.bottom,
- SkRegion::kIntersect_Op)) {
- mCanvas->drawRenderNode(node.get(), outBounds);
- }
- // Reduce the target area by the area we have just painted.
- targetBounds.left = std::min(contentBounds.left, targetBounds.right);
- mCanvas->restore();
- }
- // ... or on the right side ...
- if (targetBounds.right > contentBounds.right &&
- !targetBounds.isEmpty()) {
- mCanvas->save(SaveFlags::Clip);
- if (mCanvas->clipRect(contentBounds.right, targetBounds.top,
- targetBounds.right, targetBounds.bottom,
- SkRegion::kIntersect_Op)) {
- mCanvas->drawRenderNode(node.get(), outBounds);
- }
- // Reduce the target area by the area we have just painted.
- targetBounds.right = std::max(targetBounds.left, contentBounds.right);
- mCanvas->restore();
- }
- // ... or at the top ...
- if (targetBounds.top < contentBounds.top &&
- !targetBounds.isEmpty()) {
- mCanvas->save(SaveFlags::Clip);
- if (mCanvas->clipRect(targetBounds.left, targetBounds.top, targetBounds.right,
- contentBounds.top,
- SkRegion::kIntersect_Op)) {
- mCanvas->drawRenderNode(node.get(), outBounds);
- }
- // Reduce the target area by the area we have just painted.
- targetBounds.top = std::min(contentBounds.top, targetBounds.bottom);
- mCanvas->restore();
- }
- // ... or at the bottom.
- if (targetBounds.bottom > contentBounds.bottom &&
- !targetBounds.isEmpty()) {
- mCanvas->save(SaveFlags::Clip);
- if (mCanvas->clipRect(targetBounds.left, contentBounds.bottom, targetBounds.right,
- targetBounds.bottom, SkRegion::kIntersect_Op)) {
- mCanvas->drawRenderNode(node.get(), outBounds);
- }
- mCanvas->restore();
- }
- } else if (layer == 1) { // Content
- // It gets cropped against the bounds of the backdrop to stay inside.
- mCanvas->save(SaveFlags::MatrixClip);
-
- // We shift and clip the content to match its final location in the window.
- const float left = mContentDrawBounds.left;
- const float top = mContentDrawBounds.top;
- const float dx = backdropBounds.left - left;
- const float dy = backdropBounds.top - top;
- const float width = backdropBounds.getWidth();
- const float height = backdropBounds.getHeight();
-
- mCanvas->translate(dx, dy);
- if (mCanvas->clipRect(left, top, left + width, top + height, SkRegion::kIntersect_Op)) {
- mCanvas->drawRenderNode(node.get(), outBounds);
- }
- mCanvas->restore();
- } else { // draw the rest on top at will!
- mCanvas->drawRenderNode(node.get(), outBounds);
- }
- layer++;
- }
-
- profiler().draw(mCanvas);
-
- bool drew = mCanvas->finish();
-#endif
+ bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
+ mContentDrawBounds, mOpaque, mLightInfo, mRenderNodes, &(profiler()));
waitOnFences();
- GL_CHECKPOINT(LOW);
+ bool requireSwap = false;
+ bool didSwap = mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo,
+ &requireSwap);
- // Even if we decided to cancel the frame, from the perspective of jank
- // metrics the frame was swapped at this point
- mCurrentFrameInfo->markSwapBuffers();
mIsDirty = false;
- if (drew || mEglManager.damageRequiresSwap()) {
- if (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty))) {
+ if (requireSwap) {
+ if (!didSwap) { //some error happened
setSurface(nullptr);
}
SwapHistory& swap = mSwapHistory.next();
- swap.damage = screenDirty;
+ swap.damage = windowDirty;
swap.swapCompletedTime = systemTime(CLOCK_MONOTONIC);
swap.vsyncTime = mRenderThread.timeLord().latestVsync();
if (mNativeSurface.get()) {
int durationUs;
- mNativeSurface->query(NATIVE_WINDOW_LAST_DEQUEUE_DURATION, &durationUs);
- swap.dequeueDuration = us2ns(durationUs);
+ nsecs_t dequeueStart = mNativeSurface->getLastDequeueStartTime();
+ if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) {
+ // Ignoring dequeue duration as it happened prior to frame render start
+ // and thus is not part of the frame.
+ swap.dequeueDuration = 0;
+ } else {
+ mNativeSurface->query(NATIVE_WINDOW_LAST_DEQUEUE_DURATION, &durationUs);
+ swap.dequeueDuration = us2ns(durationUs);
+ }
mNativeSurface->query(NATIVE_WINDOW_LAST_QUEUE_DURATION, &durationUs);
swap.queueDuration = us2ns(durationUs);
} else {
@@ -609,18 +488,18 @@ void CanvasContext::draw() {
GpuMemoryTracker::onFrameCompleted();
#ifdef BUGREPORT_FONT_CACHE_USAGE
- caches.fontRenderer.getFontRenderer().historyTracker().frameCompleted();
+ auto renderType = Properties::getRenderPipelineType();
+ if (RenderPipelineType::OpenGL == renderType) {
+ Caches& caches = Caches::getInstance();
+ caches.fontRenderer.getFontRenderer().historyTracker().frameCompleted();
+ }
#endif
}
// Called by choreographer to do an RT-driven animation
void CanvasContext::doFrame() {
-#if HWUI_NEW_OPS
- if (CC_UNLIKELY(mEglSurface == EGL_NO_SURFACE)) return;
-#else
- if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) return;
-#endif
+ if (!mRenderPipeline->isSurfaceReady()) return;
prepareAndDraw(nullptr);
}
@@ -643,52 +522,34 @@ void CanvasContext::prepareAndDraw(RenderNode* node) {
}
}
-void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
- ATRACE_CALL();
- DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
- if (thread.eglManager().hasEglContext()) {
- mode = DrawGlInfo::kModeProcess;
- }
-
- thread.renderState().invokeFunctor(functor, mode, nullptr);
-}
-
void CanvasContext::markLayerInUse(RenderNode* node) {
if (mPrefetchedLayers.erase(node)) {
node->decStrong(nullptr);
}
}
-void CanvasContext::freePrefetchedLayers(TreeObserver* observer) {
+void CanvasContext::freePrefetchedLayers() {
if (mPrefetchedLayers.size()) {
for (auto& node : mPrefetchedLayers) {
ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...",
node->getName());
- node->destroyHardwareResources(observer);
- node->decStrong(observer);
+ node->destroyLayers();
+ node->decStrong(nullptr);
}
mPrefetchedLayers.clear();
}
}
-void CanvasContext::buildLayer(RenderNode* node, TreeObserver* observer) {
+void CanvasContext::buildLayer(RenderNode* node) {
ATRACE_CALL();
- if (!mEglManager.hasEglContext()) return;
-#if !HWUI_NEW_OPS
- if (!mCanvas) return;
-#endif
+ if (!mRenderPipeline->isContextReady()) return;
// buildLayer() will leave the tree in an unknown state, so we must stop drawing
stopDrawing();
TreeInfo info(TreeInfo::MODE_FULL, *this);
info.damageAccumulator = &mDamageAccumulator;
- info.observer = observer;
-#if HWUI_NEW_OPS
info.layerUpdateQueue = &mLayerUpdateQueue;
-#else
- info.renderer = mCanvas;
-#endif
info.runAnimations = false;
node->prepareTree(info);
SkRect ignore;
@@ -697,41 +558,24 @@ void CanvasContext::buildLayer(RenderNode* node, TreeObserver* observer) {
// purposes when the frame is actually drawn
node->setPropertyFieldsDirty(RenderNode::GENERIC);
-#if HWUI_NEW_OPS
- static const std::vector< sp<RenderNode> > emptyNodeList;
- auto& caches = Caches::getInstance();
- FrameBuilder frameBuilder(mLayerUpdateQueue, mLightGeometry, caches);
- mLayerUpdateQueue.clear();
- BakedOpRenderer renderer(caches, mRenderThread.renderState(),
- mOpaque, mLightInfo);
- LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
- frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
-#else
- mCanvas->markLayersAsBuildLayers();
- mCanvas->flushLayerUpdates();
-#endif
+ mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo);
node->incStrong(nullptr);
mPrefetchedLayers.insert(node);
}
bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
- layer->apply();
- return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
+ return mRenderPipeline->copyLayerInto(layer, bitmap);
}
-void CanvasContext::destroyHardwareResources(TreeObserver* observer) {
+void CanvasContext::destroyHardwareResources() {
stopDrawing();
- if (mEglManager.hasEglContext()) {
- freePrefetchedLayers(observer);
+ if (mRenderPipeline->isContextReady()) {
+ freePrefetchedLayers();
for (const sp<RenderNode>& node : mRenderNodes) {
- node->destroyHardwareResources(observer);
+ node->destroyHardwareResources();
}
- Caches& caches = Caches::getInstance();
- // Make sure to release all the textures we were owning as there won't
- // be another draw
- caches.textureCache.resetMarkInUse(this);
- mRenderThread.renderState().flush(Caches::FlushMode::Layers);
+ mRenderPipeline->onDestroyHardwareResources();
}
}
@@ -748,23 +592,12 @@ void CanvasContext::trimMemory(RenderThread& thread, int level) {
}
}
-void CanvasContext::runWithGlContext(RenderTask* task) {
- LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(),
- "GL context not initialized!");
- task->run();
-}
-
-Layer* CanvasContext::createTextureLayer() {
- mEglManager.initialize();
- return LayerRenderer::createTextureLayer(mRenderThread.renderState());
-}
-
-void CanvasContext::setTextureAtlas(RenderThread& thread,
- const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
- thread.eglManager().setTextureAtlas(buffer, map, mapSize);
+DeferredLayerUpdater* CanvasContext::createTextureLayer() {
+ return mRenderPipeline->createTextureLayer();
}
void CanvasContext::dumpFrames(int fd) {
+ mJankTracker.dump(fd);
FILE* file = fdopen(fd, "a");
fprintf(file, "\n\n---PROFILEDATA---\n");
for (size_t i = 0; i < static_cast<size_t>(FrameInfoIndex::NumIndexes); i++) {
@@ -790,6 +623,10 @@ void CanvasContext::resetFrameStats() {
mRenderThread.jankTracker().reset();
}
+void CanvasContext::setName(const std::string&& name) {
+ mJankTracker.setDescription(JankTrackerType::Window, std::move(name));
+}
+
void CanvasContext::serializeDisplayListTree() {
#if ENABLE_RENDERNODE_SERIALIZATION
using namespace google::protobuf::io;
@@ -836,8 +673,8 @@ void CanvasContext::waitOnFences() {
class CanvasContext::FuncTaskProcessor : public TaskProcessor<bool> {
public:
- FuncTaskProcessor(Caches& caches)
- : TaskProcessor<bool>(&caches.tasks) {}
+ explicit FuncTaskProcessor(TaskManager* taskManager)
+ : TaskProcessor<bool>(taskManager) {}
virtual void onProcess(const sp<Task<bool> >& task) override {
FuncTask* t = static_cast<FuncTask*>(task.get());
@@ -848,7 +685,7 @@ public:
void CanvasContext::enqueueFrameWork(std::function<void()>&& func) {
if (!mFrameWorkProcessor.get()) {
- mFrameWorkProcessor = new FuncTaskProcessor(Caches::getInstance());
+ mFrameWorkProcessor = new FuncTaskProcessor(mRenderPipeline->getTaskManager());
}
sp<FuncTask> task(new FuncTask());
task->func = func;
@@ -864,6 +701,56 @@ int64_t CanvasContext::getFrameNumber() {
return mFrameNumber;
}
+SkRect CanvasContext::computeDirtyRect(const Frame& frame, SkRect* dirty) {
+ if (frame.width() != mLastFrameWidth || frame.height() != mLastFrameHeight) {
+ // can't rely on prior content of window if viewport size changes
+ dirty->setEmpty();
+ mLastFrameWidth = frame.width();
+ mLastFrameHeight = frame.height();
+ } else if (mHaveNewSurface || frame.bufferAge() == 0) {
+ // New surface needs a full draw
+ dirty->setEmpty();
+ } else {
+ if (!dirty->isEmpty() && !dirty->intersect(0, 0, frame.width(), frame.height())) {
+ ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
+ SK_RECT_ARGS(*dirty), frame.width(), frame.height());
+ dirty->setEmpty();
+ }
+ profiler().unionDirty(dirty);
+ }
+
+ if (dirty->isEmpty()) {
+ dirty->set(0, 0, frame.width(), frame.height());
+ }
+
+ // At this point dirty is the area of the window to update. However,
+ // the area of the frame we need to repaint is potentially different, so
+ // stash the screen area for later
+ SkRect windowDirty(*dirty);
+
+ // If the buffer age is 0 we do a full-screen repaint (handled above)
+ // If the buffer age is 1 the buffer contents are the same as they were
+ // last frame so there's nothing to union() against
+ // Therefore we only care about the > 1 case.
+ if (frame.bufferAge() > 1) {
+ if (frame.bufferAge() > (int) mSwapHistory.size()) {
+ // We don't have enough history to handle this old of a buffer
+ // Just do a full-draw
+ dirty->set(0, 0, frame.width(), frame.height());
+ } else {
+ // At this point we haven't yet added the latest frame
+ // to the damage history (happens below)
+ // So we need to damage
+ for (int i = mSwapHistory.size() - 1;
+ i > ((int) mSwapHistory.size()) - frame.bufferAge(); i--) {
+ dirty->join(mSwapHistory[i].damage);
+ }
+ }
+ }
+
+ return windowDirty;
+}
+
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */