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-rw-r--r--libs/hwui/renderthread/CacheManager.cpp42
1 files changed, 12 insertions, 30 deletions
diff --git a/libs/hwui/renderthread/CacheManager.cpp b/libs/hwui/renderthread/CacheManager.cpp
index f510a2055309..6da80628be60 100644
--- a/libs/hwui/renderthread/CacheManager.cpp
+++ b/libs/hwui/renderthread/CacheManager.cpp
@@ -21,6 +21,7 @@
#include "RenderThread.h"
#include "pipeline/skia/ShaderCache.h"
#include "pipeline/skia/SkiaMemoryTracer.h"
+#include "Properties.h"
#include "renderstate/RenderState.h"
#include <GrContextOptions.h>
@@ -29,6 +30,7 @@
#include <gui/Surface.h>
#include <math.h>
#include <set>
+#include <SkMathPriv.h>
namespace android {
namespace uirenderer {
@@ -41,18 +43,10 @@ namespace renderthread {
#define SURFACE_SIZE_MULTIPLIER (12.0f * 4.0f)
#define BACKGROUND_RETENTION_PERCENTAGE (0.5f)
-// for super large fonts we will draw them as paths so no need to keep linearly
-// increasing the font cache size.
-#define FONT_CACHE_MIN_MB (0.5f)
-#define FONT_CACHE_MAX_MB (4.0f)
-
CacheManager::CacheManager(const DisplayInfo& display) : mMaxSurfaceArea(display.w * display.h) {
mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas(
mMaxSurfaceArea / 2,
skiapipeline::VectorDrawableAtlas::StorageMode::disallowSharedSurface);
- if (Properties::isSkiaEnabled()) {
- skiapipeline::ShaderCache::get().initShaderDiskCache();
- }
}
void CacheManager::reset(sk_sp<GrContext> context) {
@@ -105,28 +99,13 @@ public:
}
};
-void CacheManager::configureContext(GrContextOptions* contextOptions) {
+void CacheManager::configureContext(GrContextOptions* contextOptions, const void* identity, ssize_t size) {
contextOptions->fAllowPathMaskCaching = true;
- float screenMP = mMaxSurfaceArea / 1024.0f / 1024.0f;
- float fontCacheMB = 0;
- float decimalVal = std::modf(screenMP, &fontCacheMB);
-
- // This is a basic heuristic to size the cache to a multiple of 512 KB
- if (decimalVal > 0.8f) {
- fontCacheMB += 1.0f;
- } else if (decimalVal > 0.5f) {
- fontCacheMB += 0.5f;
- }
-
- // set limits on min/max size of the cache
- fontCacheMB = std::max(FONT_CACHE_MIN_MB, std::min(FONT_CACHE_MAX_MB, fontCacheMB));
-
- // We must currently set the size of the text cache based on the size of the
- // display even though we like to be dynamicallysizing it to the size of the window.
- // Skia's implementation doesn't provide a mechanism to resize the font cache due to
- // the potential cost of recreating the glyphs.
- contextOptions->fGlyphCacheTextureMaximumBytes = fontCacheMB * 1024 * 1024;
+ // This sets the maximum size for a single texture atlas in the GPU font cache. If necessary,
+ // the cache can allocate additional textures that are counted against the total cache limits
+ // provided to Skia.
+ contextOptions->fGlyphCacheTextureMaximumBytes = GrNextSizePow2(mMaxSurfaceArea);
if (mTaskManager.canRunTasks()) {
if (!mTaskProcessor.get()) {
@@ -135,7 +114,9 @@ void CacheManager::configureContext(GrContextOptions* contextOptions) {
contextOptions->fExecutor = mTaskProcessor.get();
}
- contextOptions->fPersistentCache = &skiapipeline::ShaderCache::get();
+ auto& cache = skiapipeline::ShaderCache::get();
+ cache.initShaderDiskCache(identity, size);
+ contextOptions->fPersistentCache = &cache;
}
void CacheManager::trimMemory(TrimMemoryMode mode) {
@@ -215,11 +196,12 @@ void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState)
log.appendFormat(" Layer Info:\n");
}
+ const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL
+ ? "GlLayer" : "VkLayer";
size_t layerMemoryTotal = 0;
for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin();
it != renderState->mActiveLayers.end(); it++) {
const Layer* layer = *it;
- const char* layerType = layer->getApi() == Layer::Api::OpenGL ? "GlLayer" : "VkLayer";
log.appendFormat(" %s size %dx%d\n", layerType, layer->getWidth(),
layer->getHeight());
layerMemoryTotal += layer->getWidth() * layer->getHeight() * 4;