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-rw-r--r--libs/hwui/renderstate/TextureState.h98
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diff --git a/libs/hwui/renderstate/TextureState.h b/libs/hwui/renderstate/TextureState.h
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index f1996d431fa2..000000000000
--- a/libs/hwui/renderstate/TextureState.h
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@@ -1,98 +0,0 @@
-/*
- * Copyright (C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-#ifndef RENDERSTATE_TEXTURESTATE_H
-#define RENDERSTATE_TEXTURESTATE_H
-
-#include "Texture.h"
-#include "Vertex.h"
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <memory>
-
-namespace android {
-namespace uirenderer {
-
-class Texture;
-
-class TextureState {
- friend class Caches; // TODO: move to RenderState
-public:
- void constructTexture(Caches& caches);
-
- /**
- * Activate the specified texture unit. The texture unit must
- * be specified using an integer number (0 for GL_TEXTURE0 etc.)
- */
- void activateTexture(GLuint textureUnit);
-
- /**
- * Invalidate the cached value of the active texture unit.
- */
- void resetActiveTexture();
-
- /**
- * Binds the specified texture as a GL_TEXTURE_2D texture.
- * All texture bindings must be performed with this method or
- * bindTexture(GLenum, GLuint).
- */
- void bindTexture(GLuint texture);
-
- /**
- * Binds the specified texture with the specified render target.
- * All texture bindings must be performed with this method or
- * bindTexture(GLuint).
- */
- void bindTexture(GLenum target, GLuint texture);
-
- /**
- * Deletes the specified texture and clears it from the cache
- * of bound textures.
- * All textures must be deleted using this method.
- */
- void deleteTexture(GLuint texture);
-
- /**
- * Signals that the cache of bound textures should be cleared.
- * Other users of the context may have altered which textures are bound.
- */
- void resetBoundTextures();
-
- /**
- * Clear the cache of bound textures.
- */
- void unbindTexture(GLuint texture);
-
- Texture* getShadowLutTexture() { return mShadowLutTexture.get(); }
-
-private:
- // total number of texture units available for use
- static const int kTextureUnitsCount = 4;
-
- TextureState();
- ~TextureState();
- GLuint mTextureUnit;
-
- // Caches texture bindings for the GL_TEXTURE_2D target
- GLuint mBoundTextures[kTextureUnitsCount];
-
- std::unique_ptr<Texture> mShadowLutTexture;
-};
-
-} /* namespace uirenderer */
-} /* namespace android */
-
-#endif // RENDERSTATE_BLEND_H