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Diffstat (limited to 'libs/hwui/renderstate/TextureState.h')
-rw-r--r-- | libs/hwui/renderstate/TextureState.h | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/libs/hwui/renderstate/TextureState.h b/libs/hwui/renderstate/TextureState.h deleted file mode 100644 index f1996d431fa2..000000000000 --- a/libs/hwui/renderstate/TextureState.h +++ /dev/null @@ -1,98 +0,0 @@ -/* - * Copyright (C) 2015 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -#ifndef RENDERSTATE_TEXTURESTATE_H -#define RENDERSTATE_TEXTURESTATE_H - -#include "Texture.h" -#include "Vertex.h" - -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> -#include <memory> - -namespace android { -namespace uirenderer { - -class Texture; - -class TextureState { - friend class Caches; // TODO: move to RenderState -public: - void constructTexture(Caches& caches); - - /** - * Activate the specified texture unit. The texture unit must - * be specified using an integer number (0 for GL_TEXTURE0 etc.) - */ - void activateTexture(GLuint textureUnit); - - /** - * Invalidate the cached value of the active texture unit. - */ - void resetActiveTexture(); - - /** - * Binds the specified texture as a GL_TEXTURE_2D texture. - * All texture bindings must be performed with this method or - * bindTexture(GLenum, GLuint). - */ - void bindTexture(GLuint texture); - - /** - * Binds the specified texture with the specified render target. - * All texture bindings must be performed with this method or - * bindTexture(GLuint). - */ - void bindTexture(GLenum target, GLuint texture); - - /** - * Deletes the specified texture and clears it from the cache - * of bound textures. - * All textures must be deleted using this method. - */ - void deleteTexture(GLuint texture); - - /** - * Signals that the cache of bound textures should be cleared. - * Other users of the context may have altered which textures are bound. - */ - void resetBoundTextures(); - - /** - * Clear the cache of bound textures. - */ - void unbindTexture(GLuint texture); - - Texture* getShadowLutTexture() { return mShadowLutTexture.get(); } - -private: - // total number of texture units available for use - static const int kTextureUnitsCount = 4; - - TextureState(); - ~TextureState(); - GLuint mTextureUnit; - - // Caches texture bindings for the GL_TEXTURE_2D target - GLuint mBoundTextures[kTextureUnitsCount]; - - std::unique_ptr<Texture> mShadowLutTexture; -}; - -} /* namespace uirenderer */ -} /* namespace android */ - -#endif // RENDERSTATE_BLEND_H |