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Diffstat (limited to 'libs/hwui/renderstate/OffscreenBufferPool.h')
-rw-r--r-- | libs/hwui/renderstate/OffscreenBufferPool.h | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/libs/hwui/renderstate/OffscreenBufferPool.h b/libs/hwui/renderstate/OffscreenBufferPool.h deleted file mode 100644 index 08ae052da391..000000000000 --- a/libs/hwui/renderstate/OffscreenBufferPool.h +++ /dev/null @@ -1,162 +0,0 @@ -/* - * Copyright (C) 2015 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H -#define ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H - -#include <GpuMemoryTracker.h> -#include <ui/Region.h> -#include "Caches.h" -#include "Texture.h" -#include "utils/Macros.h" - -#include <set> - -namespace android { -namespace uirenderer { - -class RenderState; - -/** - * Lightweight alternative to Layer. Owns the persistent state of an offscreen render target, and - * encompasses enough information to draw it back on screen (minus paint properties, which are held - * by LayerOp). - * - * Has two distinct sizes - viewportWidth/viewportHeight describe content area, - * texture.width/.height are actual allocated texture size. Texture will tend to be larger than the - * viewport bounds, since textures are always allocated with width / height as a multiple of 64, for - * the purpose of improving reuse. - */ -class OffscreenBuffer : GpuMemoryTracker { -public: - OffscreenBuffer(RenderState& renderState, Caches& caches, uint32_t viewportWidth, - uint32_t viewportHeight, bool wideColorGamut = false); - ~OffscreenBuffer(); - - Rect getTextureCoordinates(); - - void dirty(Rect dirtyArea); - - // must be called prior to rendering, to construct/update vertex buffer - void updateMeshFromRegion(); - - // Set by RenderNode for HW layers, TODO for clipped saveLayers - void setWindowTransform(const Matrix4& transform) { - inverseTransformInWindow.loadInverse(transform); - } - - static uint32_t computeIdealDimension(uint32_t dimension); - - uint32_t getSizeInBytes() { return texture.objectSize(); } - - RenderState& renderState; - - uint32_t viewportWidth; - uint32_t viewportHeight; - Texture texture; - - bool wideColorGamut = false; - - // Portion of layer that has been drawn to. Used to minimize drawing area when - // drawing back to screen / parent FBO. - Region region; - - Matrix4 inverseTransformInWindow; - - // vbo / size of mesh - GLsizei elementCount = 0; - GLuint vbo = 0; - - bool hasRenderedSinceRepaint; -}; - -/** - * Pool of OffscreenBuffers allocated, but not currently in use. - */ -class OffscreenBufferPool { -public: - OffscreenBufferPool(); - ~OffscreenBufferPool(); - - WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState, const uint32_t width, - const uint32_t height, bool wideColorGamut = false); - - WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer, const uint32_t width, - const uint32_t height); - - void putOrDelete(OffscreenBuffer* layer); - - /** - * Clears the pool. This causes all layers to be deleted. - */ - void clear(); - - /** - * Returns the maximum size of the pool in bytes. - */ - uint32_t getMaxSize() { return mMaxSize; } - - /** - * Returns the current size of the pool in bytes. - */ - uint32_t getSize() { return mSize; } - - size_t getCount() { return mPool.size(); } - - /** - * Prints out the content of the pool. - */ - void dump(); - -private: - struct Entry { - Entry() {} - - Entry(const uint32_t layerWidth, const uint32_t layerHeight, bool wideColorGamut) - : width(OffscreenBuffer::computeIdealDimension(layerWidth)) - , height(OffscreenBuffer::computeIdealDimension(layerHeight)) - , wideColorGamut(wideColorGamut) {} - - explicit Entry(OffscreenBuffer* layer) - : layer(layer) - , width(layer->texture.width()) - , height(layer->texture.height()) - , wideColorGamut(layer->wideColorGamut) {} - - static int compare(const Entry& lhs, const Entry& rhs); - - bool operator==(const Entry& other) const { return compare(*this, other) == 0; } - - bool operator!=(const Entry& other) const { return compare(*this, other) != 0; } - - bool operator<(const Entry& other) const { return Entry::compare(*this, other) < 0; } - - OffscreenBuffer* layer = nullptr; - uint32_t width = 0; - uint32_t height = 0; - bool wideColorGamut = false; - }; // struct Entry - - std::multiset<Entry> mPool; - - uint32_t mSize = 0; - uint32_t mMaxSize; -}; // class OffscreenBufferCache - -}; // namespace uirenderer -}; // namespace android - -#endif // ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H |