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-rw-r--r--libs/hwui/renderstate/OffscreenBufferPool.cpp217
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diff --git a/libs/hwui/renderstate/OffscreenBufferPool.cpp b/libs/hwui/renderstate/OffscreenBufferPool.cpp
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--- a/libs/hwui/renderstate/OffscreenBufferPool.cpp
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-/*
- * Copyright (C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "OffscreenBufferPool.h"
-
-#include "Caches.h"
-#include "renderstate/RenderState.h"
-#include "utils/FatVector.h"
-#include "utils/TraceUtils.h"
-
-#include <utils/Color.h>
-#include <utils/Log.h>
-
-#include <GLES2/gl2.h>
-
-namespace android {
-namespace uirenderer {
-
-////////////////////////////////////////////////////////////////////////////////
-// OffscreenBuffer
-////////////////////////////////////////////////////////////////////////////////
-
-OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches, uint32_t viewportWidth,
- uint32_t viewportHeight, bool wideColorGamut)
- : GpuMemoryTracker(GpuObjectType::OffscreenBuffer)
- , renderState(renderState)
- , viewportWidth(viewportWidth)
- , viewportHeight(viewportHeight)
- , texture(caches)
- , wideColorGamut(wideColorGamut) {
- uint32_t width = computeIdealDimension(viewportWidth);
- uint32_t height = computeIdealDimension(viewportHeight);
- ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
- caches.textureState().activateTexture(0);
- texture.resize(width, height, wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(),
- GL_RGBA);
- texture.blend = true;
- texture.setWrap(GL_CLAMP_TO_EDGE);
- // not setting filter on texture, since it's set when drawing, based on transform
-}
-
-Rect OffscreenBuffer::getTextureCoordinates() {
- const float texX = 1.0f / static_cast<float>(texture.width());
- const float texY = 1.0f / static_cast<float>(texture.height());
- return Rect(0, viewportHeight * texY, viewportWidth * texX, 0);
-}
-
-void OffscreenBuffer::dirty(Rect dirtyArea) {
- dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight);
- if (!dirtyArea.isEmpty()) {
- region.orSelf(
- android::Rect(dirtyArea.left, dirtyArea.top, dirtyArea.right, dirtyArea.bottom));
- }
-}
-
-void OffscreenBuffer::updateMeshFromRegion() {
- // avoid T-junctions as they cause artifacts in between the resultant
- // geometry when complex transforms occur.
- // TODO: generate the safeRegion only if necessary based on drawing transform
- Region safeRegion = Region::createTJunctionFreeRegion(region);
-
- size_t count;
- const android::Rect* rects = safeRegion.getArray(&count);
-
- const float texX = 1.0f / float(texture.width());
- const float texY = 1.0f / float(texture.height());
-
- FatVector<TextureVertex, 64> meshVector(count *
- 4); // uses heap if more than 64 vertices needed
- TextureVertex* mesh = &meshVector[0];
- for (size_t i = 0; i < count; i++) {
- const android::Rect* r = &rects[i];
-
- const float u1 = r->left * texX;
- const float v1 = (viewportHeight - r->top) * texY;
- const float u2 = r->right * texX;
- const float v2 = (viewportHeight - r->bottom) * texY;
-
- TextureVertex::set(mesh++, r->left, r->top, u1, v1);
- TextureVertex::set(mesh++, r->right, r->top, u2, v1);
- TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
- TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
- }
- elementCount = count * 6;
- renderState.meshState().genOrUpdateMeshBuffer(
- &vbo, sizeof(TextureVertex) * count * 4, &meshVector[0],
- GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
-}
-
-uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) {
- return uint32_t(ceilf(dimension / float(LAYER_SIZE)) * LAYER_SIZE);
-}
-
-OffscreenBuffer::~OffscreenBuffer() {
- ATRACE_FORMAT("Destroy %ux%u HW Layer", texture.width(), texture.height());
- texture.deleteTexture();
- renderState.meshState().deleteMeshBuffer(vbo);
- elementCount = 0;
- vbo = 0;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// OffscreenBufferPool
-///////////////////////////////////////////////////////////////////////////////
-
-OffscreenBufferPool::OffscreenBufferPool()
- // 4 screen-sized RGBA_8888 textures
- : mMaxSize(DeviceInfo::multiplyByResolution(4 * 4)) {}
-
-OffscreenBufferPool::~OffscreenBufferPool() {
- clear(); // TODO: unique_ptr?
-}
-
-int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) {
- int deltaInt = int(lhs.width) - int(rhs.width);
- if (deltaInt != 0) return deltaInt;
-
- deltaInt = int(lhs.height) - int(rhs.height);
- if (deltaInt != 0) return deltaInt;
-
- return int(lhs.wideColorGamut) - int(rhs.wideColorGamut);
-}
-
-void OffscreenBufferPool::clear() {
- for (auto& entry : mPool) {
- delete entry.layer;
- }
- mPool.clear();
- mSize = 0;
-}
-
-OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState, const uint32_t width,
- const uint32_t height, bool wideColorGamut) {
- OffscreenBuffer* layer = nullptr;
-
- Entry entry(width, height, wideColorGamut);
- auto iter = mPool.find(entry);
-
- if (iter != mPool.end()) {
- entry = *iter;
- mPool.erase(iter);
-
- layer = entry.layer;
- layer->viewportWidth = width;
- layer->viewportHeight = height;
- mSize -= layer->getSizeInBytes();
- } else {
- layer = new OffscreenBuffer(renderState, Caches::getInstance(), width, height,
- wideColorGamut);
- }
-
- return layer;
-}
-
-OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer, const uint32_t width,
- const uint32_t height) {
- RenderState& renderState = layer->renderState;
- if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width) &&
- layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) {
- // resize in place
- layer->viewportWidth = width;
- layer->viewportHeight = height;
-
- // entire area will be repainted (and may be smaller) so clear usage region
- layer->region.clear();
- return layer;
- }
- bool wideColorGamut = layer->wideColorGamut;
- putOrDelete(layer);
- return get(renderState, width, height, wideColorGamut);
-}
-
-void OffscreenBufferPool::dump() {
- for (auto entry : mPool) {
- ALOGD(" Layer size %dx%d", entry.width, entry.height);
- }
-}
-
-void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) {
- const uint32_t size = layer->getSizeInBytes();
- // Don't even try to cache a layer that's bigger than the cache
- if (size < mMaxSize) {
- // TODO: Use an LRU
- while (mSize + size > mMaxSize) {
- OffscreenBuffer* victim = mPool.begin()->layer;
- mSize -= victim->getSizeInBytes();
- delete victim;
- mPool.erase(mPool.begin());
- }
-
- // clear region, since it's no longer valid
- layer->region.clear();
-
- Entry entry(layer);
-
- mPool.insert(entry);
- mSize += size;
- } else {
- delete layer;
- }
-}
-
-}; // namespace uirenderer
-}; // namespace android