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-rw-r--r--libs/hwui/pipeline/skia/GLFunctorDrawable.cpp4
-rw-r--r--libs/hwui/pipeline/skia/ShaderCache.h2
-rw-r--r--libs/hwui/pipeline/skia/SkiaPipeline.cpp6
-rw-r--r--libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp8
-rw-r--r--libs/hwui/pipeline/skia/SkiaRecordingCanvas.h2
-rw-r--r--libs/hwui/pipeline/skia/VkFunctorDrawable.cpp2
-rw-r--r--libs/hwui/pipeline/skia/VkFunctorDrawable.h1
-rw-r--r--libs/hwui/pipeline/skia/VkInteropFunctorDrawable.cpp56
-rw-r--r--libs/hwui/pipeline/skia/VkInteropFunctorDrawable.h9
9 files changed, 47 insertions, 43 deletions
diff --git a/libs/hwui/pipeline/skia/GLFunctorDrawable.cpp b/libs/hwui/pipeline/skia/GLFunctorDrawable.cpp
index aa8849b642b1..e7ebfb06fd4a 100644
--- a/libs/hwui/pipeline/skia/GLFunctorDrawable.cpp
+++ b/libs/hwui/pipeline/skia/GLFunctorDrawable.cpp
@@ -26,7 +26,7 @@
#include "SkAndroidFrameworkUtils.h"
#include "SkClipStack.h"
#include "SkRect.h"
-#include "include/private/SkM44.h"
+#include "SkM44.h"
namespace android {
namespace uirenderer {
@@ -93,7 +93,7 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
SkIRect surfaceBounds = canvas->internal_private_getTopLayerBounds();
SkIRect clipBounds = canvas->getDeviceClipBounds();
- SkM44 mat4(canvas->experimental_getLocalToDevice());
+ SkM44 mat4(canvas->getLocalToDevice());
SkRegion clipRegion;
canvas->temporary_internal_getRgnClip(&clipRegion);
diff --git a/libs/hwui/pipeline/skia/ShaderCache.h b/libs/hwui/pipeline/skia/ShaderCache.h
index 0898017d52a1..5b8e668a56f4 100644
--- a/libs/hwui/pipeline/skia/ShaderCache.h
+++ b/libs/hwui/pipeline/skia/ShaderCache.h
@@ -37,7 +37,7 @@ public:
* "get" returns a pointer to the singleton ShaderCache object. This
* singleton object will never be destroyed.
*/
- ANDROID_API static ShaderCache& get();
+ static ShaderCache& get();
/**
* initShaderDiskCache" loads the serialized cache contents from disk,
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index 5088494d6a07..89a1c713ef62 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -145,7 +145,7 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque)
if (cachedContext.get() != currentContext) {
if (cachedContext.get()) {
ATRACE_NAME("flush layers (context changed)");
- cachedContext->flush();
+ cachedContext->flushAndSubmit();
}
cachedContext.reset(SkSafeRef(currentContext));
}
@@ -153,7 +153,7 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque)
if (cachedContext.get()) {
ATRACE_NAME("flush layers");
- cachedContext->flush();
+ cachedContext->flushAndSubmit();
}
}
@@ -450,7 +450,7 @@ void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& cli
}
ATRACE_NAME("flush commands");
- surface->getCanvas()->flush();
+ surface->flushAndSubmit();
Properties::skpCaptureEnabled = previousSkpEnabled;
}
diff --git a/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp b/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp
index d67cf8c9c73f..88c1d0e63c09 100644
--- a/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp
+++ b/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp
@@ -57,7 +57,7 @@ void SkiaRecordingCanvas::initDisplayList(uirenderer::RenderNode* renderNode, in
uirenderer::DisplayList* SkiaRecordingCanvas::finishRecording() {
// close any existing chunks if necessary
- insertReorderBarrier(false);
+ enableZ(false);
mRecorder.restoreToCount(1);
return mDisplayList.release();
}
@@ -85,8 +85,8 @@ void SkiaRecordingCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x,
drawDrawable(mDisplayList->allocateDrawable<AnimatedCircle>(x, y, radius, paint));
}
-void SkiaRecordingCanvas::insertReorderBarrier(bool enableReorder) {
- if (mCurrentBarrier && enableReorder) {
+void SkiaRecordingCanvas::enableZ(bool enableZ) {
+ if (mCurrentBarrier && enableZ) {
// Already in a re-order section, nothing to do
return;
}
@@ -98,7 +98,7 @@ void SkiaRecordingCanvas::insertReorderBarrier(bool enableReorder) {
mCurrentBarrier = nullptr;
drawDrawable(drawable);
}
- if (enableReorder) {
+ if (enableZ) {
mCurrentBarrier =
mDisplayList->allocateDrawable<StartReorderBarrierDrawable>(mDisplayList.get());
drawDrawable(mCurrentBarrier);
diff --git a/libs/hwui/pipeline/skia/SkiaRecordingCanvas.h b/libs/hwui/pipeline/skia/SkiaRecordingCanvas.h
index bd5274c94e75..1a976a6c8792 100644
--- a/libs/hwui/pipeline/skia/SkiaRecordingCanvas.h
+++ b/libs/hwui/pipeline/skia/SkiaRecordingCanvas.h
@@ -69,7 +69,7 @@ public:
virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override;
- virtual void insertReorderBarrier(bool enableReorder) override;
+ virtual void enableZ(bool enableZ) override;
virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override;
virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override;
virtual void callDrawGLFunction(Functor* functor,
diff --git a/libs/hwui/pipeline/skia/VkFunctorDrawable.cpp b/libs/hwui/pipeline/skia/VkFunctorDrawable.cpp
index 68f111752a4c..715a7cb42a8a 100644
--- a/libs/hwui/pipeline/skia/VkFunctorDrawable.cpp
+++ b/libs/hwui/pipeline/skia/VkFunctorDrawable.cpp
@@ -20,7 +20,7 @@
#include <GrBackendDrawableInfo.h>
#include <SkAndroidFrameworkUtils.h>
#include <SkImage.h>
-#include "include/private/SkM44.h"
+#include <SkM44.h>
#include <utils/Color.h>
#include <utils/Trace.h>
#include <utils/TraceUtils.h>
diff --git a/libs/hwui/pipeline/skia/VkFunctorDrawable.h b/libs/hwui/pipeline/skia/VkFunctorDrawable.h
index d3f97773b91d..fbfc6e76595e 100644
--- a/libs/hwui/pipeline/skia/VkFunctorDrawable.h
+++ b/libs/hwui/pipeline/skia/VkFunctorDrawable.h
@@ -19,7 +19,6 @@
#include "FunctorDrawable.h"
#include <SkImageInfo.h>
-#include <ui/GraphicBuffer.h>
#include <utils/RefBase.h>
namespace android {
diff --git a/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.cpp b/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.cpp
index 241d3708def5..27c957d258f4 100644
--- a/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.cpp
+++ b/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.cpp
@@ -15,23 +15,24 @@
*/
#include "VkInteropFunctorDrawable.h"
-#include <private/hwui/DrawGlInfo.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES3/gl3.h>
+#include <private/hwui/DrawGlInfo.h>
#include <utils/Color.h>
+#include <utils/GLUtils.h>
#include <utils/Trace.h>
#include <utils/TraceUtils.h>
+
#include <thread>
+
#include "renderthread/EglManager.h"
#include "thread/ThreadBase.h"
#include "utils/TimeUtils.h"
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <GLES3/gl3.h>
-
-#include <utils/GLUtils.h>
-
namespace android {
namespace uirenderer {
namespace skiapipeline {
@@ -75,20 +76,23 @@ void VkInteropFunctorDrawable::onDraw(SkCanvas* canvas) {
SkImageInfo surfaceInfo = canvas->imageInfo();
- if (!mFrameBuffer.get() || mFBInfo != surfaceInfo) {
+ if (mFrameBuffer == nullptr || mFBInfo != surfaceInfo) {
// Buffer will be used as an OpenGL ES render target.
- mFrameBuffer = new GraphicBuffer(
- // TODO: try to reduce the size of the buffer: possibly by using clip bounds.
- static_cast<uint32_t>(surfaceInfo.width()),
- static_cast<uint32_t>(surfaceInfo.height()),
- ColorTypeToPixelFormat(surfaceInfo.colorType()),
- GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
- GraphicBuffer::USAGE_SW_READ_NEVER | GraphicBuffer::USAGE_HW_RENDER,
- std::string("VkInteropFunctorDrawable::onDraw pid [") + std::to_string(getpid()) +
- "]");
- status_t error = mFrameBuffer->initCheck();
- if (error < 0) {
- ALOGW("VkInteropFunctorDrawable::onDraw() failed in GraphicBuffer.create()");
+ AHardwareBuffer_Desc desc = {
+ .width = static_cast<uint32_t>(surfaceInfo.width()),
+ .height = static_cast<uint32_t>(surfaceInfo.height()),
+ .layers = 1,
+ .format = ColorTypeToBufferFormat(surfaceInfo.colorType()),
+ .usage = AHARDWAREBUFFER_USAGE_CPU_READ_NEVER |
+ AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER |
+ AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE |
+ AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER,
+ };
+
+ mFrameBuffer = allocateAHardwareBuffer(desc);
+
+ if (!mFrameBuffer) {
+ ALOGW("VkInteropFunctorDrawable::onDraw() failed in AHardwareBuffer_allocate()");
return;
}
@@ -106,7 +110,7 @@ void VkInteropFunctorDrawable::onDraw(SkCanvas* canvas) {
uirenderer::renderthread::EglManager::eglErrorString());
// We use an EGLImage to access the content of the GraphicBuffer
// The EGL image is later bound to a 2D texture
- EGLClientBuffer clientBuffer = (EGLClientBuffer)mFrameBuffer->getNativeBuffer();
+ const EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(mFrameBuffer.get());
AutoEglImage autoImage(display, clientBuffer);
if (autoImage.image == EGL_NO_IMAGE_KHR) {
ALOGW("Could not create EGL image, err =%s",
@@ -121,7 +125,7 @@ void VkInteropFunctorDrawable::onDraw(SkCanvas* canvas) {
glBindTexture(GL_TEXTURE_2D, 0);
DrawGlInfo info;
- SkM44 mat4(canvas->experimental_getLocalToDevice());
+ SkM44 mat4(canvas->getLocalToDevice());
SkIRect clipBounds = canvas->getDeviceClipBounds();
info.clipLeft = clipBounds.fLeft;
@@ -179,9 +183,9 @@ void VkInteropFunctorDrawable::onDraw(SkCanvas* canvas) {
// drawing into the offscreen surface, so we need to reset it here.
canvas->resetMatrix();
- auto functorImage = SkImage::MakeFromAHardwareBuffer(
- reinterpret_cast<AHardwareBuffer*>(mFrameBuffer.get()), kPremul_SkAlphaType,
- canvas->imageInfo().refColorSpace(), kBottomLeft_GrSurfaceOrigin);
+ auto functorImage = SkImage::MakeFromAHardwareBuffer(mFrameBuffer.get(), kPremul_SkAlphaType,
+ canvas->imageInfo().refColorSpace(),
+ kBottomLeft_GrSurfaceOrigin);
canvas->drawImage(functorImage, 0, 0, &paint);
canvas->restore();
}
diff --git a/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.h b/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.h
index c47ee114263f..b12774f32920 100644
--- a/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.h
+++ b/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.h
@@ -16,11 +16,12 @@
#pragma once
-#include "FunctorDrawable.h"
-
-#include <ui/GraphicBuffer.h>
+#include <android/hardware_buffer.h>
+#include <utils/NdkUtils.h>
#include <utils/RefBase.h>
+#include "FunctorDrawable.h"
+
namespace android {
namespace uirenderer {
@@ -45,7 +46,7 @@ protected:
private:
// Variables below describe/store temporary offscreen buffer used for Vulkan pipeline.
- sp<GraphicBuffer> mFrameBuffer;
+ UniqueAHardwareBuffer mFrameBuffer;
SkImageInfo mFBInfo;
};