diff options
Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp')
-rw-r--r-- | libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp | 325 |
1 files changed, 44 insertions, 281 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp index 270527d551a9..d401b385075e 100644 --- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp +++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp @@ -17,19 +17,22 @@ #include "SkiaOpenGLPipeline.h" #include "DeferredLayerUpdater.h" -#include "GlLayer.h" #include "LayerDrawable.h" #include "SkiaPipeline.h" #include "SkiaProfileRenderer.h" #include "hwui/Bitmap.h" +#include "private/hwui/DrawGlInfo.h" #include "renderstate/RenderState.h" #include "renderthread/EglManager.h" #include "renderthread/Frame.h" +#include "utils/GLUtils.h" #include "utils/TraceUtils.h" +#include <GLES3/gl3.h> + #include <GrBackendSurface.h> -#include <SkImageInfo.h> #include <SkBlendMode.h> +#include <SkImageInfo.h> #include <cutils/properties.h> #include <strings.h> @@ -41,7 +44,13 @@ namespace uirenderer { namespace skiapipeline { SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) - : SkiaPipeline(thread), mEglManager(thread.eglManager()) {} + : SkiaPipeline(thread), mEglManager(thread.eglManager()) { + thread.renderState().registerContextCallback(this); +} + +SkiaOpenGLPipeline::~SkiaOpenGLPipeline() { + mRenderThread.renderState().removeContextCallback(this); +} MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { // TODO: Figure out why this workaround is needed, see b/13913604 @@ -60,32 +69,38 @@ Frame SkiaOpenGLPipeline::getFrame() { } bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, - const FrameBuilder::LightGeometry& lightGeometry, + const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, - bool opaque, bool wideColorGamut, - const BakedOpRenderer::LightInfo& lightInfo, + bool opaque, const LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) { mEglManager.damageFrame(frame, dirty); + SkColorType colorType = getSurfaceColorType(); // setup surface for fbo0 GrGLFramebufferInfo fboInfo; fboInfo.fFBOID = 0; - GrPixelConfig pixelConfig = - wideColorGamut ? kRGBA_half_GrPixelConfig : kRGBA_8888_GrPixelConfig; + if (colorType == kRGBA_F16_SkColorType) { + fboInfo.fFormat = GL_RGBA16F; + } else if (colorType == kN32_SkColorType) { + // Note: The default preference of pixel format is RGBA_8888, when other + // pixel format is available, we should branch out and do more check. + fboInfo.fFormat = GL_RGBA8; + } else { + LOG_ALWAYS_FATAL("Unsupported color type."); + } - GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, - pixelConfig, fboInfo); + GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, fboInfo); SkSurfaceProps props(0, kUnknown_SkPixelGeometry); SkASSERT(mRenderThread.getGrContext() != nullptr); sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget( - mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, nullptr, &props)); + mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, colorType, + nullptr, &props)); SkiaPipeline::updateLighting(lightGeometry, lightInfo); - renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds, - surface); + renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); layerUpdateQueue->clear(); // Draw visual debugging features @@ -122,77 +137,16 @@ bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect return *requireSwap; } -bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) { - if (!mRenderThread.getGrContext()) { - return false; - } - - // acquire most recent buffer for drawing - deferredLayer->updateTexImage(); - deferredLayer->apply(); - - // drop the colorSpace as we only support readback into sRGB or extended sRGB - SkImageInfo surfaceInfo = bitmap->info().makeColorSpace(nullptr); - - /* This intermediate surface is present to work around a bug in SwiftShader that - * prevents us from reading the contents of the layer's texture directly. The - * workaround involves first rendering that texture into an intermediate buffer and - * then reading from the intermediate buffer into the bitmap. - */ - sk_sp<SkSurface> tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), - SkBudgeted::kYes, surfaceInfo); - - if (!tmpSurface.get()) { - surfaceInfo = surfaceInfo.makeColorType(SkColorType::kN32_SkColorType); - tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), - SkBudgeted::kYes, surfaceInfo); - if (!tmpSurface.get()) { - ALOGW("Unable to readback GPU contents into the provided bitmap"); - return false; - } - } - - Layer* layer = deferredLayer->backingLayer(); - const SkRect dstRect = SkRect::MakeIWH(bitmap->width(), bitmap->height()); - if (LayerDrawable::DrawLayer(mRenderThread.getGrContext(), tmpSurface->getCanvas(), layer, - &dstRect)) { - sk_sp<SkImage> tmpImage = tmpSurface->makeImageSnapshot(); - if (tmpImage->readPixels(surfaceInfo, bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) { - bitmap->notifyPixelsChanged(); - return true; - } - - // if we fail to readback from the GPU directly (e.g. 565) then we attempt to read into 8888 - // and then draw that into the destination format before giving up. - SkBitmap tmpBitmap; - SkImageInfo bitmapInfo = SkImageInfo::MakeN32(bitmap->width(), bitmap->height(), - bitmap->alphaType()); - if (tmpBitmap.tryAllocPixels(bitmapInfo) && - tmpImage->readPixels(bitmapInfo, tmpBitmap.getPixels(), - tmpBitmap.rowBytes(), 0, 0)) { - SkCanvas canvas(*bitmap); - SkPaint paint; - paint.setBlendMode(SkBlendMode::kSrc); - canvas.drawBitmap(tmpBitmap, 0, 0, &paint); - bitmap->notifyPixelsChanged(); - return true; - } - } - - return false; -} - -static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, - sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend) { - GlLayer* layer = - new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend); - layer->generateTexture(); - return layer; +DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { + mRenderThread.requireGlContext(); + return new DeferredLayerUpdater(mRenderThread.renderState()); } -DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { - mEglManager.initialize(); - return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL); +void SkiaOpenGLPipeline::onContextDestroyed() { + if (mEglSurface != EGL_NO_SURFACE) { + mEglManager.destroySurface(mEglSurface); + mEglSurface = EGL_NO_SURFACE; + } } void SkiaOpenGLPipeline::onStop() { @@ -209,8 +163,14 @@ bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, } if (surface) { - const bool wideColorGamut = colorMode == ColorMode::WideColorGamut; - mEglSurface = mEglManager.createSurface(surface, wideColorGamut); + mRenderThread.requireGlContext(); + mEglSurface = mEglManager.createSurface(surface, colorMode); + } + + if (colorMode == ColorMode::SRGB) { + mSurfaceColorType = SkColorType::kN32_SkColorType; + } else if (colorMode == ColorMode::WideColorGamut) { + mSurfaceColorType = SkColorType::kRGBA_F16_SkColorType; } if (mEglSurface != EGL_NO_SURFACE) { @@ -244,203 +204,6 @@ void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* func } } -#define FENCE_TIMEOUT 2000000000 - -class AutoEglFence { -public: - AutoEglFence(EGLDisplay display) : mDisplay(display) { - fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL); - } - - ~AutoEglFence() { - if (fence != EGL_NO_SYNC_KHR) { - eglDestroySyncKHR(mDisplay, fence); - } - } - - EGLSyncKHR fence = EGL_NO_SYNC_KHR; - -private: - EGLDisplay mDisplay = EGL_NO_DISPLAY; -}; - -class AutoEglImage { -public: - AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) { - EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; - image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer, - imageAttrs); - } - - ~AutoEglImage() { - if (image != EGL_NO_IMAGE_KHR) { - eglDestroyImageKHR(mDisplay, image); - } - } - - EGLImageKHR image = EGL_NO_IMAGE_KHR; - -private: - EGLDisplay mDisplay = EGL_NO_DISPLAY; -}; - -class AutoSkiaGlTexture { -public: - AutoSkiaGlTexture() { - glGenTextures(1, &mTexture); - glBindTexture(GL_TEXTURE_2D, mTexture); - } - - ~AutoSkiaGlTexture() { glDeleteTextures(1, &mTexture); } - -private: - GLuint mTexture = 0; -}; - -static bool isFP16Supported(const sk_sp<GrContext>& grContext) { - static std::once_flag sOnceFlag; - static bool supported = false; - - std::call_once(sOnceFlag, [](const sk_sp<GrContext>& grContext) { - if (!grContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig)) { - supported = false; - return; - } - - sp<GraphicBuffer> buffer = new GraphicBuffer(1, 1, PIXEL_FORMAT_RGBA_FP16, - GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER | - GraphicBuffer::USAGE_SW_READ_NEVER, "tempFp16Buffer"); - status_t error = buffer->initCheck(); - supported = !error; - }, grContext); - - return supported; -} - -sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread, - SkBitmap& skBitmap) { - renderThread.eglManager().initialize(); - - sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext()); - const SkImageInfo& info = skBitmap.info(); - PixelFormat pixelFormat; - GLint format, type; - bool isSupported = false; - - // TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined) - switch (info.colorType()) { - case kRGBA_8888_SkColorType: - isSupported = true; - // ARGB_4444 is upconverted to RGBA_8888 - case kARGB_4444_SkColorType: - pixelFormat = PIXEL_FORMAT_RGBA_8888; - format = GL_RGBA; - type = GL_UNSIGNED_BYTE; - break; - case kRGBA_F16_SkColorType: - isSupported = isFP16Supported(grContext); - if (isSupported) { - type = GL_HALF_FLOAT; - pixelFormat = PIXEL_FORMAT_RGBA_FP16; - } else { - type = GL_UNSIGNED_BYTE; - pixelFormat = PIXEL_FORMAT_RGBA_8888; - } - format = GL_RGBA; - break; - case kRGB_565_SkColorType: - isSupported = true; - pixelFormat = PIXEL_FORMAT_RGB_565; - format = GL_RGB; - type = GL_UNSIGNED_SHORT_5_6_5; - break; - case kGray_8_SkColorType: - isSupported = true; - pixelFormat = PIXEL_FORMAT_RGBA_8888; - format = GL_LUMINANCE; - type = GL_UNSIGNED_BYTE; - break; - default: - ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType()); - return nullptr; - } - - SkBitmap bitmap; - if (isSupported) { - bitmap = skBitmap; - } else { - bitmap.allocPixels( - SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(), nullptr)); - bitmap.eraseColor(0); - if (info.colorType() == kRGBA_F16_SkColorType) { - // Drawing RGBA_F16 onto ARGB_8888 is not supported - skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()), - bitmap.getPixels(), bitmap.rowBytes(), 0, 0); - } else { - SkCanvas canvas(bitmap); - canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr); - } - } - - sp<GraphicBuffer> buffer = new GraphicBuffer( - info.width(), info.height(), pixelFormat, - GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER | - GraphicBuffer::USAGE_SW_READ_NEVER, - std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) + - "]"); - - status_t error = buffer->initCheck(); - if (error < 0) { - ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()"); - return nullptr; - } - - // upload the bitmap into a texture - EGLDisplay display = eglGetCurrentDisplay(); - LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s", - uirenderer::renderthread::EglManager::eglErrorString()); - // We use an EGLImage to access the content of the GraphicBuffer - // The EGL image is later bound to a 2D texture - EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer->getNativeBuffer(); - AutoEglImage autoImage(display, clientBuffer); - if (autoImage.image == EGL_NO_IMAGE_KHR) { - ALOGW("Could not create EGL image, err =%s", - uirenderer::renderthread::EglManager::eglErrorString()); - return nullptr; - } - AutoSkiaGlTexture glTexture; - glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image); - GL_CHECKPOINT(MODERATE); - - // glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide. - // But asynchronous in sense that driver may upload texture onto hardware buffer when we first - // use it in drawing - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type, - bitmap.getPixels()); - GL_CHECKPOINT(MODERATE); - - // The fence is used to wait for the texture upload to finish - // properly. We cannot rely on glFlush() and glFinish() as - // some drivers completely ignore these API calls - AutoEglFence autoFence(display); - if (autoFence.fence == EGL_NO_SYNC_KHR) { - LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError()); - return nullptr; - } - // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a - // pipeline flush (similar to what a glFlush() would do.) - EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence, - EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT); - if (waitStatus != EGL_CONDITION_SATISFIED_KHR) { - LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError()); - return nullptr; - } - - grContext->resetContext(kTextureBinding_GrGLBackendState); - - return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info())); -} - } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */ |