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Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp')
-rw-r--r--libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp325
1 files changed, 44 insertions, 281 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index 270527d551a9..d401b385075e 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -17,19 +17,22 @@
#include "SkiaOpenGLPipeline.h"
#include "DeferredLayerUpdater.h"
-#include "GlLayer.h"
#include "LayerDrawable.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "hwui/Bitmap.h"
+#include "private/hwui/DrawGlInfo.h"
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
#include "renderthread/Frame.h"
+#include "utils/GLUtils.h"
#include "utils/TraceUtils.h"
+#include <GLES3/gl3.h>
+
#include <GrBackendSurface.h>
-#include <SkImageInfo.h>
#include <SkBlendMode.h>
+#include <SkImageInfo.h>
#include <cutils/properties.h>
#include <strings.h>
@@ -41,7 +44,13 @@ namespace uirenderer {
namespace skiapipeline {
SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
- : SkiaPipeline(thread), mEglManager(thread.eglManager()) {}
+ : SkiaPipeline(thread), mEglManager(thread.eglManager()) {
+ thread.renderState().registerContextCallback(this);
+}
+
+SkiaOpenGLPipeline::~SkiaOpenGLPipeline() {
+ mRenderThread.renderState().removeContextCallback(this);
+}
MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
// TODO: Figure out why this workaround is needed, see b/13913604
@@ -60,32 +69,38 @@ Frame SkiaOpenGLPipeline::getFrame() {
}
bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
- const FrameBuilder::LightGeometry& lightGeometry,
+ const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
- bool opaque, bool wideColorGamut,
- const BakedOpRenderer::LightInfo& lightInfo,
+ bool opaque, const LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) {
mEglManager.damageFrame(frame, dirty);
+ SkColorType colorType = getSurfaceColorType();
// setup surface for fbo0
GrGLFramebufferInfo fboInfo;
fboInfo.fFBOID = 0;
- GrPixelConfig pixelConfig =
- wideColorGamut ? kRGBA_half_GrPixelConfig : kRGBA_8888_GrPixelConfig;
+ if (colorType == kRGBA_F16_SkColorType) {
+ fboInfo.fFormat = GL_RGBA16F;
+ } else if (colorType == kN32_SkColorType) {
+ // Note: The default preference of pixel format is RGBA_8888, when other
+ // pixel format is available, we should branch out and do more check.
+ fboInfo.fFormat = GL_RGBA8;
+ } else {
+ LOG_ALWAYS_FATAL("Unsupported color type.");
+ }
- GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE,
- pixelConfig, fboInfo);
+ GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, fboInfo);
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
SkASSERT(mRenderThread.getGrContext() != nullptr);
sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
- mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, nullptr, &props));
+ mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, colorType,
+ nullptr, &props));
SkiaPipeline::updateLighting(lightGeometry, lightInfo);
- renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds,
- surface);
+ renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
layerUpdateQueue->clear();
// Draw visual debugging features
@@ -122,77 +137,16 @@ bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect
return *requireSwap;
}
-bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
- if (!mRenderThread.getGrContext()) {
- return false;
- }
-
- // acquire most recent buffer for drawing
- deferredLayer->updateTexImage();
- deferredLayer->apply();
-
- // drop the colorSpace as we only support readback into sRGB or extended sRGB
- SkImageInfo surfaceInfo = bitmap->info().makeColorSpace(nullptr);
-
- /* This intermediate surface is present to work around a bug in SwiftShader that
- * prevents us from reading the contents of the layer's texture directly. The
- * workaround involves first rendering that texture into an intermediate buffer and
- * then reading from the intermediate buffer into the bitmap.
- */
- sk_sp<SkSurface> tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
- SkBudgeted::kYes, surfaceInfo);
-
- if (!tmpSurface.get()) {
- surfaceInfo = surfaceInfo.makeColorType(SkColorType::kN32_SkColorType);
- tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
- SkBudgeted::kYes, surfaceInfo);
- if (!tmpSurface.get()) {
- ALOGW("Unable to readback GPU contents into the provided bitmap");
- return false;
- }
- }
-
- Layer* layer = deferredLayer->backingLayer();
- const SkRect dstRect = SkRect::MakeIWH(bitmap->width(), bitmap->height());
- if (LayerDrawable::DrawLayer(mRenderThread.getGrContext(), tmpSurface->getCanvas(), layer,
- &dstRect)) {
- sk_sp<SkImage> tmpImage = tmpSurface->makeImageSnapshot();
- if (tmpImage->readPixels(surfaceInfo, bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) {
- bitmap->notifyPixelsChanged();
- return true;
- }
-
- // if we fail to readback from the GPU directly (e.g. 565) then we attempt to read into 8888
- // and then draw that into the destination format before giving up.
- SkBitmap tmpBitmap;
- SkImageInfo bitmapInfo = SkImageInfo::MakeN32(bitmap->width(), bitmap->height(),
- bitmap->alphaType());
- if (tmpBitmap.tryAllocPixels(bitmapInfo) &&
- tmpImage->readPixels(bitmapInfo, tmpBitmap.getPixels(),
- tmpBitmap.rowBytes(), 0, 0)) {
- SkCanvas canvas(*bitmap);
- SkPaint paint;
- paint.setBlendMode(SkBlendMode::kSrc);
- canvas.drawBitmap(tmpBitmap, 0, 0, &paint);
- bitmap->notifyPixelsChanged();
- return true;
- }
- }
-
- return false;
-}
-
-static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
- sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend) {
- GlLayer* layer =
- new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
- layer->generateTexture();
- return layer;
+DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
+ mRenderThread.requireGlContext();
+ return new DeferredLayerUpdater(mRenderThread.renderState());
}
-DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
- mEglManager.initialize();
- return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
+void SkiaOpenGLPipeline::onContextDestroyed() {
+ if (mEglSurface != EGL_NO_SURFACE) {
+ mEglManager.destroySurface(mEglSurface);
+ mEglSurface = EGL_NO_SURFACE;
+ }
}
void SkiaOpenGLPipeline::onStop() {
@@ -209,8 +163,14 @@ bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior,
}
if (surface) {
- const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
- mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
+ mRenderThread.requireGlContext();
+ mEglSurface = mEglManager.createSurface(surface, colorMode);
+ }
+
+ if (colorMode == ColorMode::SRGB) {
+ mSurfaceColorType = SkColorType::kN32_SkColorType;
+ } else if (colorMode == ColorMode::WideColorGamut) {
+ mSurfaceColorType = SkColorType::kRGBA_F16_SkColorType;
}
if (mEglSurface != EGL_NO_SURFACE) {
@@ -244,203 +204,6 @@ void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* func
}
}
-#define FENCE_TIMEOUT 2000000000
-
-class AutoEglFence {
-public:
- AutoEglFence(EGLDisplay display) : mDisplay(display) {
- fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
- }
-
- ~AutoEglFence() {
- if (fence != EGL_NO_SYNC_KHR) {
- eglDestroySyncKHR(mDisplay, fence);
- }
- }
-
- EGLSyncKHR fence = EGL_NO_SYNC_KHR;
-
-private:
- EGLDisplay mDisplay = EGL_NO_DISPLAY;
-};
-
-class AutoEglImage {
-public:
- AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
- EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
- image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
- imageAttrs);
- }
-
- ~AutoEglImage() {
- if (image != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mDisplay, image);
- }
- }
-
- EGLImageKHR image = EGL_NO_IMAGE_KHR;
-
-private:
- EGLDisplay mDisplay = EGL_NO_DISPLAY;
-};
-
-class AutoSkiaGlTexture {
-public:
- AutoSkiaGlTexture() {
- glGenTextures(1, &mTexture);
- glBindTexture(GL_TEXTURE_2D, mTexture);
- }
-
- ~AutoSkiaGlTexture() { glDeleteTextures(1, &mTexture); }
-
-private:
- GLuint mTexture = 0;
-};
-
-static bool isFP16Supported(const sk_sp<GrContext>& grContext) {
- static std::once_flag sOnceFlag;
- static bool supported = false;
-
- std::call_once(sOnceFlag, [](const sk_sp<GrContext>& grContext) {
- if (!grContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig)) {
- supported = false;
- return;
- }
-
- sp<GraphicBuffer> buffer = new GraphicBuffer(1, 1, PIXEL_FORMAT_RGBA_FP16,
- GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
- GraphicBuffer::USAGE_SW_READ_NEVER, "tempFp16Buffer");
- status_t error = buffer->initCheck();
- supported = !error;
- }, grContext);
-
- return supported;
-}
-
-sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
- SkBitmap& skBitmap) {
- renderThread.eglManager().initialize();
-
- sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
- const SkImageInfo& info = skBitmap.info();
- PixelFormat pixelFormat;
- GLint format, type;
- bool isSupported = false;
-
- // TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
- switch (info.colorType()) {
- case kRGBA_8888_SkColorType:
- isSupported = true;
- // ARGB_4444 is upconverted to RGBA_8888
- case kARGB_4444_SkColorType:
- pixelFormat = PIXEL_FORMAT_RGBA_8888;
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
- break;
- case kRGBA_F16_SkColorType:
- isSupported = isFP16Supported(grContext);
- if (isSupported) {
- type = GL_HALF_FLOAT;
- pixelFormat = PIXEL_FORMAT_RGBA_FP16;
- } else {
- type = GL_UNSIGNED_BYTE;
- pixelFormat = PIXEL_FORMAT_RGBA_8888;
- }
- format = GL_RGBA;
- break;
- case kRGB_565_SkColorType:
- isSupported = true;
- pixelFormat = PIXEL_FORMAT_RGB_565;
- format = GL_RGB;
- type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case kGray_8_SkColorType:
- isSupported = true;
- pixelFormat = PIXEL_FORMAT_RGBA_8888;
- format = GL_LUMINANCE;
- type = GL_UNSIGNED_BYTE;
- break;
- default:
- ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
- return nullptr;
- }
-
- SkBitmap bitmap;
- if (isSupported) {
- bitmap = skBitmap;
- } else {
- bitmap.allocPixels(
- SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(), nullptr));
- bitmap.eraseColor(0);
- if (info.colorType() == kRGBA_F16_SkColorType) {
- // Drawing RGBA_F16 onto ARGB_8888 is not supported
- skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
- bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
- } else {
- SkCanvas canvas(bitmap);
- canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr);
- }
- }
-
- sp<GraphicBuffer> buffer = new GraphicBuffer(
- info.width(), info.height(), pixelFormat,
- GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
- GraphicBuffer::USAGE_SW_READ_NEVER,
- std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) +
- "]");
-
- status_t error = buffer->initCheck();
- if (error < 0) {
- ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
- return nullptr;
- }
-
- // upload the bitmap into a texture
- EGLDisplay display = eglGetCurrentDisplay();
- LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
- uirenderer::renderthread::EglManager::eglErrorString());
- // We use an EGLImage to access the content of the GraphicBuffer
- // The EGL image is later bound to a 2D texture
- EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer->getNativeBuffer();
- AutoEglImage autoImage(display, clientBuffer);
- if (autoImage.image == EGL_NO_IMAGE_KHR) {
- ALOGW("Could not create EGL image, err =%s",
- uirenderer::renderthread::EglManager::eglErrorString());
- return nullptr;
- }
- AutoSkiaGlTexture glTexture;
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
- GL_CHECKPOINT(MODERATE);
-
- // glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide.
- // But asynchronous in sense that driver may upload texture onto hardware buffer when we first
- // use it in drawing
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type,
- bitmap.getPixels());
- GL_CHECKPOINT(MODERATE);
-
- // The fence is used to wait for the texture upload to finish
- // properly. We cannot rely on glFlush() and glFinish() as
- // some drivers completely ignore these API calls
- AutoEglFence autoFence(display);
- if (autoFence.fence == EGL_NO_SYNC_KHR) {
- LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
- return nullptr;
- }
- // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
- // pipeline flush (similar to what a glFlush() would do.)
- EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
- EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
- if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
- LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
- return nullptr;
- }
-
- grContext->resetContext(kTextureBinding_GrGLBackendState);
-
- return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
-}
-
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */