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-rw-r--r--libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp202
1 files changed, 202 insertions, 0 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
new file mode 100644
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+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
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+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "SkiaOpenGLPipeline.h"
+
+#include "DeferredLayerUpdater.h"
+#include "GlLayer.h"
+#include "LayerDrawable.h"
+#include "renderthread/EglManager.h"
+#include "renderthread/Frame.h"
+#include "renderstate/RenderState.h"
+#include "SkiaPipeline.h"
+#include "SkiaProfileRenderer.h"
+#include "utils/TraceUtils.h"
+
+#include <cutils/properties.h>
+#include <strings.h>
+
+using namespace android::uirenderer::renderthread;
+
+namespace android {
+namespace uirenderer {
+namespace skiapipeline {
+
+SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
+ : SkiaPipeline(thread)
+ , mEglManager(thread.eglManager()) {
+}
+
+MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
+ // TODO: Figure out why this workaround is needed, see b/13913604
+ // In the meantime this matches the behavior of GLRenderer, so it is not a regression
+ EGLint error = 0;
+ if (!mEglManager.makeCurrent(mEglSurface, &error)) {
+ return MakeCurrentResult::AlreadyCurrent;
+ }
+ return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
+}
+
+Frame SkiaOpenGLPipeline::getFrame() {
+ LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
+ "drawRenderNode called on a context with no surface!");
+ return mEglManager.beginFrame(mEglSurface);
+}
+
+bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty,
+ const SkRect& dirty,
+ const FrameBuilder::LightGeometry& lightGeometry,
+ LayerUpdateQueue* layerUpdateQueue,
+ const Rect& contentDrawBounds, bool opaque,
+ const BakedOpRenderer::LightInfo& lightInfo,
+ const std::vector<sp<RenderNode>>& renderNodes,
+ FrameInfoVisualizer* profiler) {
+
+ mEglManager.damageFrame(frame, dirty);
+
+ // setup surface for fbo0
+ GrBackendRenderTargetDesc renderTargetDesc;
+ renderTargetDesc.fWidth = frame.width();
+ renderTargetDesc.fHeight = frame.height();
+ renderTargetDesc.fConfig = kRGBA_8888_GrPixelConfig;
+ renderTargetDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
+ renderTargetDesc.fSampleCnt = 0;
+ renderTargetDesc.fStencilBits = STENCIL_BUFFER_SIZE;
+ renderTargetDesc.fRenderTargetHandle = 0;
+
+ SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
+
+ SkASSERT(mRenderThread.getGrContext() != nullptr);
+ sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
+ mRenderThread.getGrContext(), renderTargetDesc, &props));
+
+ SkiaPipeline::updateLighting(lightGeometry, lightInfo);
+ renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
+ layerUpdateQueue->clear();
+
+ // Draw visual debugging features
+ if (CC_UNLIKELY(Properties::showDirtyRegions
+ || ProfileType::None != Properties::getProfileType())) {
+ SkCanvas* profileCanvas = surface->getCanvas();
+ SkiaProfileRenderer profileRenderer(profileCanvas);
+ profiler->draw(profileRenderer);
+ profileCanvas->flush();
+ }
+
+ // Log memory statistics
+ if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
+ dumpResourceCacheUsage();
+ }
+
+ return true;
+}
+
+bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew,
+ const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {
+
+ GL_CHECKPOINT(LOW);
+
+ // Even if we decided to cancel the frame, from the perspective of jank
+ // metrics the frame was swapped at this point
+ currentFrameInfo->markSwapBuffers();
+
+ *requireSwap = drew || mEglManager.damageRequiresSwap();
+
+ if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
+ return false;
+ }
+
+ return *requireSwap;
+}
+
+bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
+ if (!mRenderThread.getGrContext()) {
+ return false;
+ }
+
+ // acquire most recent buffer for drawing
+ deferredLayer->updateTexImage();
+ deferredLayer->apply();
+
+ SkCanvas canvas(*bitmap);
+ Layer* layer = deferredLayer->backingLayer();
+ return LayerDrawable::DrawLayer(mRenderThread.getGrContext(), &canvas, layer);
+}
+
+static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
+ SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
+ GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha,
+ mode, blend);
+ layer->generateTexture();
+ return layer;
+}
+
+DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
+ mEglManager.initialize();
+ return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
+}
+
+void SkiaOpenGLPipeline::onStop() {
+ if (mEglManager.isCurrent(mEglSurface)) {
+ mEglManager.makeCurrent(EGL_NO_SURFACE);
+ }
+}
+
+bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
+
+ if (mEglSurface != EGL_NO_SURFACE) {
+ mEglManager.destroySurface(mEglSurface);
+ mEglSurface = EGL_NO_SURFACE;
+ }
+
+ if (surface) {
+ mEglSurface = mEglManager.createSurface(surface);
+ }
+
+ if (mEglSurface != EGL_NO_SURFACE) {
+ const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
+ mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
+ return true;
+ }
+
+ return false;
+}
+
+bool SkiaOpenGLPipeline::isSurfaceReady() {
+ return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
+}
+
+bool SkiaOpenGLPipeline::isContextReady() {
+ return CC_LIKELY(mEglManager.hasEglContext());
+}
+
+void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
+ DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
+ if (thread.eglManager().hasEglContext()) {
+ mode = DrawGlInfo::kModeProcess;
+ }
+
+ (*functor)(mode, nullptr);
+
+ // If there's no context we don't need to reset as there's no gl state to save/restore
+ if (mode != DrawGlInfo::kModeProcessNoContext) {
+ thread.getGrContext()->resetContext();
+ }
+}
+
+} /* namespace skiapipeline */
+} /* namespace uirenderer */
+} /* namespace android */