summaryrefslogtreecommitdiff
path: root/libs/hwui/pipeline/skia/ShaderCache.h
diff options
context:
space:
mode:
Diffstat (limited to 'libs/hwui/pipeline/skia/ShaderCache.h')
-rw-r--r--libs/hwui/pipeline/skia/ShaderCache.h148
1 files changed, 148 insertions, 0 deletions
diff --git a/libs/hwui/pipeline/skia/ShaderCache.h b/libs/hwui/pipeline/skia/ShaderCache.h
new file mode 100644
index 000000000000..27473d67bd1a
--- /dev/null
+++ b/libs/hwui/pipeline/skia/ShaderCache.h
@@ -0,0 +1,148 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <cutils/compiler.h>
+#include <memory>
+#include <mutex>
+#include <string>
+#include <vector>
+#include <GrContextOptions.h>
+
+namespace android {
+
+class BlobCache;
+class FileBlobCache;
+
+namespace uirenderer {
+namespace skiapipeline {
+
+class ShaderCache : public GrContextOptions::PersistentCache {
+public:
+ /**
+ * "get" returns a pointer to the singleton ShaderCache object. This
+ * singleton object will never be destroyed.
+ */
+ ANDROID_API static ShaderCache& get();
+
+ /**
+ * "initShaderDiskCache" loads the serialized cache contents from disk and puts the ShaderCache
+ * into an initialized state, such that it is able to insert and retrieve entries from the
+ * cache. This should be called when HWUI pipeline is initialized. When not in the initialized
+ * state the load and store methods will return without performing any cache operations.
+ */
+ virtual void initShaderDiskCache();
+
+ /**
+ * "setFilename" sets the name of the file that should be used to store
+ * cache contents from one program invocation to another. This function does not perform any
+ * disk operation and it should be invoked before "initShaderCache".
+ */
+ virtual void setFilename(const char* filename);
+
+ /**
+ * "load" attempts to retrieve the value blob associated with a given key
+ * blob from cache. This will be called by Skia, when it needs to compile a new SKSL shader.
+ */
+ sk_sp<SkData> load(const SkData& key) override;
+
+ /**
+ * "store" attempts to insert a new key/value blob pair into the cache.
+ * This will be called by Skia after it compiled a new SKSL shader
+ */
+ void store(const SkData& key, const SkData& data) override;
+
+private:
+ // Creation and (the lack of) destruction is handled internally.
+ ShaderCache();
+
+ // Copying is disallowed.
+ ShaderCache(const ShaderCache&) = delete;
+ void operator=(const ShaderCache&) = delete;
+
+ /**
+ * "getBlobCacheLocked" returns the BlobCache object being used to store the
+ * key/value blob pairs. If the BlobCache object has not yet been created,
+ * this will do so, loading the serialized cache contents from disk if
+ * possible.
+ */
+ BlobCache* getBlobCacheLocked();
+
+ /**
+ * "mInitialized" indicates whether the ShaderCache is in the initialized
+ * state. It is initialized to false at construction time, and gets set to
+ * true when initialize is called.
+ * When in this state, the cache behaves as normal. When not,
+ * the load and store methods will return without performing any cache
+ * operations.
+ */
+ bool mInitialized = false;
+
+ /**
+ * "mBlobCache" is the cache in which the key/value blob pairs are stored. It
+ * is initially NULL, and will be initialized by getBlobCacheLocked the
+ * first time it's needed.
+ * The blob cache contains the Android build number. We treat version mismatches as an empty
+ * cache (logic implemented in BlobCache::unflatten).
+ */
+ std::unique_ptr<FileBlobCache> mBlobCache;
+
+ /**
+ * "mFilename" is the name of the file for storing cache contents in between
+ * program invocations. It is initialized to an empty string at
+ * construction time, and can be set with the setCacheFilename method. An
+ * empty string indicates that the cache should not be saved to or restored
+ * from disk.
+ */
+ std::string mFilename;
+
+ /**
+ * "mSavePending" indicates whether or not a deferred save operation is
+ * pending. Each time a key/value pair is inserted into the cache via
+ * load, a deferred save is initiated if one is not already pending.
+ * This will wait some amount of time and then trigger a save of the cache
+ * contents to disk.
+ */
+ bool mSavePending = false;
+
+ /**
+ * "mObservedBlobValueSize" is the maximum value size observed by the cache reading function.
+ */
+ size_t mObservedBlobValueSize = 20*1024;
+
+ /**
+ * The time in seconds to wait before saving newly inserted cache entries.
+ */
+ unsigned int mDeferredSaveDelay = 4;
+
+ /**
+ * "mMutex" is the mutex used to prevent concurrent access to the member
+ * variables. It must be locked whenever the member variables are accessed.
+ */
+ mutable std::mutex mMutex;
+
+ /**
+ * "sCache" is the singleton ShaderCache object.
+ */
+ static ShaderCache sCache;
+
+ friend class ShaderCacheTestUtils; //used for unit testing
+};
+
+} /* namespace skiapipeline */
+} /* namespace uirenderer */
+} /* namespace android */