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-rw-r--r--libs/hwui/pipeline/skia/ShaderCache.cpp142
1 files changed, 142 insertions, 0 deletions
diff --git a/libs/hwui/pipeline/skia/ShaderCache.cpp b/libs/hwui/pipeline/skia/ShaderCache.cpp
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+++ b/libs/hwui/pipeline/skia/ShaderCache.cpp
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+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "ShaderCache.h"
+#include <algorithm>
+#include <log/log.h>
+#include <thread>
+#include "FileBlobCache.h"
+#include "Properties.h"
+#include "utils/TraceUtils.h"
+
+namespace android {
+namespace uirenderer {
+namespace skiapipeline {
+
+// Cache size limits.
+static const size_t maxKeySize = 1024;
+static const size_t maxValueSize = 64 * 1024;
+static const size_t maxTotalSize = 512 * 1024;
+
+ShaderCache::ShaderCache() {
+ // There is an "incomplete FileBlobCache type" compilation error, if ctor is moved to header.
+}
+
+ShaderCache ShaderCache::sCache;
+
+ShaderCache& ShaderCache::get() {
+ return sCache;
+}
+
+void ShaderCache::initShaderDiskCache() {
+ ATRACE_NAME("initShaderDiskCache");
+ std::lock_guard<std::mutex> lock(mMutex);
+
+ // Emulators can switch between different renders either as part of config
+ // or snapshot migration. Also, program binaries may not work well on some
+ // desktop / laptop GPUs. Thus, disable the shader disk cache for emulator builds.
+ if (!Properties::runningInEmulator && mFilename.length() > 0) {
+ mBlobCache.reset(new FileBlobCache(maxKeySize, maxValueSize, maxTotalSize, mFilename));
+ mInitialized = true;
+ }
+}
+
+void ShaderCache::setFilename(const char* filename) {
+ std::lock_guard<std::mutex> lock(mMutex);
+ mFilename = filename;
+}
+
+BlobCache* ShaderCache::getBlobCacheLocked() {
+ LOG_ALWAYS_FATAL_IF(!mInitialized, "ShaderCache has not been initialized");
+ return mBlobCache.get();
+}
+
+sk_sp<SkData> ShaderCache::load(const SkData& key) {
+ ATRACE_NAME("ShaderCache::load");
+ size_t keySize = key.size();
+ std::lock_guard<std::mutex> lock(mMutex);
+ if (!mInitialized) {
+ return nullptr;
+ }
+
+ // mObservedBlobValueSize is reasonably big to avoid memory reallocation
+ // Allocate a buffer with malloc. SkData takes ownership of that allocation and will call free.
+ void* valueBuffer = malloc(mObservedBlobValueSize);
+ if (!valueBuffer) {
+ return nullptr;
+ }
+ BlobCache* bc = getBlobCacheLocked();
+ size_t valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
+ int maxTries = 3;
+ while (valueSize > mObservedBlobValueSize && maxTries > 0) {
+ mObservedBlobValueSize = std::min(valueSize, maxValueSize);
+ valueBuffer = realloc(valueBuffer, mObservedBlobValueSize);
+ if (!valueBuffer) {
+ return nullptr;
+ }
+ valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
+ maxTries--;
+ }
+ if (!valueSize) {
+ free(valueBuffer);
+ return nullptr;
+ }
+ if (valueSize > mObservedBlobValueSize) {
+ ALOGE("ShaderCache::load value size is too big %d", (int) valueSize);
+ free(valueBuffer);
+ return nullptr;
+ }
+ return SkData::MakeFromMalloc(valueBuffer, valueSize);
+}
+
+void ShaderCache::store(const SkData& key, const SkData& data) {
+ ATRACE_NAME("ShaderCache::store");
+ std::lock_guard<std::mutex> lock(mMutex);
+
+ if (!mInitialized) {
+ return;
+ }
+
+ size_t valueSize = data.size();
+ size_t keySize = key.size();
+ if (keySize == 0 || valueSize == 0 || valueSize >= maxValueSize) {
+ ALOGW("ShaderCache::store: sizes %d %d not allowed", (int)keySize, (int)valueSize);
+ return;
+ }
+
+ const void* value = data.data();
+
+ BlobCache* bc = getBlobCacheLocked();
+ bc->set(key.data(), keySize, value, valueSize);
+
+ if (!mSavePending && mDeferredSaveDelay > 0) {
+ mSavePending = true;
+ std::thread deferredSaveThread([this]() {
+ sleep(mDeferredSaveDelay);
+ std::lock_guard<std::mutex> lock(mMutex);
+ ATRACE_NAME("ShaderCache::saveToDisk");
+ if (mInitialized && mBlobCache) {
+ mBlobCache->writeToFile();
+ }
+ mSavePending = false;
+ });
+ deferredSaveThread.detach();
+ }
+}
+
+} /* namespace skiapipeline */
+} /* namespace uirenderer */
+} /* namespace android */