diff options
Diffstat (limited to 'libs/hwui/pipeline/skia/ShaderCache.cpp')
-rw-r--r-- | libs/hwui/pipeline/skia/ShaderCache.cpp | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/libs/hwui/pipeline/skia/ShaderCache.cpp b/libs/hwui/pipeline/skia/ShaderCache.cpp new file mode 100644 index 000000000000..2fa56f613144 --- /dev/null +++ b/libs/hwui/pipeline/skia/ShaderCache.cpp @@ -0,0 +1,142 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "ShaderCache.h" +#include <algorithm> +#include <log/log.h> +#include <thread> +#include "FileBlobCache.h" +#include "Properties.h" +#include "utils/TraceUtils.h" + +namespace android { +namespace uirenderer { +namespace skiapipeline { + +// Cache size limits. +static const size_t maxKeySize = 1024; +static const size_t maxValueSize = 64 * 1024; +static const size_t maxTotalSize = 512 * 1024; + +ShaderCache::ShaderCache() { + // There is an "incomplete FileBlobCache type" compilation error, if ctor is moved to header. +} + +ShaderCache ShaderCache::sCache; + +ShaderCache& ShaderCache::get() { + return sCache; +} + +void ShaderCache::initShaderDiskCache() { + ATRACE_NAME("initShaderDiskCache"); + std::lock_guard<std::mutex> lock(mMutex); + + // Emulators can switch between different renders either as part of config + // or snapshot migration. Also, program binaries may not work well on some + // desktop / laptop GPUs. Thus, disable the shader disk cache for emulator builds. + if (!Properties::runningInEmulator && mFilename.length() > 0) { + mBlobCache.reset(new FileBlobCache(maxKeySize, maxValueSize, maxTotalSize, mFilename)); + mInitialized = true; + } +} + +void ShaderCache::setFilename(const char* filename) { + std::lock_guard<std::mutex> lock(mMutex); + mFilename = filename; +} + +BlobCache* ShaderCache::getBlobCacheLocked() { + LOG_ALWAYS_FATAL_IF(!mInitialized, "ShaderCache has not been initialized"); + return mBlobCache.get(); +} + +sk_sp<SkData> ShaderCache::load(const SkData& key) { + ATRACE_NAME("ShaderCache::load"); + size_t keySize = key.size(); + std::lock_guard<std::mutex> lock(mMutex); + if (!mInitialized) { + return nullptr; + } + + // mObservedBlobValueSize is reasonably big to avoid memory reallocation + // Allocate a buffer with malloc. SkData takes ownership of that allocation and will call free. + void* valueBuffer = malloc(mObservedBlobValueSize); + if (!valueBuffer) { + return nullptr; + } + BlobCache* bc = getBlobCacheLocked(); + size_t valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize); + int maxTries = 3; + while (valueSize > mObservedBlobValueSize && maxTries > 0) { + mObservedBlobValueSize = std::min(valueSize, maxValueSize); + valueBuffer = realloc(valueBuffer, mObservedBlobValueSize); + if (!valueBuffer) { + return nullptr; + } + valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize); + maxTries--; + } + if (!valueSize) { + free(valueBuffer); + return nullptr; + } + if (valueSize > mObservedBlobValueSize) { + ALOGE("ShaderCache::load value size is too big %d", (int) valueSize); + free(valueBuffer); + return nullptr; + } + return SkData::MakeFromMalloc(valueBuffer, valueSize); +} + +void ShaderCache::store(const SkData& key, const SkData& data) { + ATRACE_NAME("ShaderCache::store"); + std::lock_guard<std::mutex> lock(mMutex); + + if (!mInitialized) { + return; + } + + size_t valueSize = data.size(); + size_t keySize = key.size(); + if (keySize == 0 || valueSize == 0 || valueSize >= maxValueSize) { + ALOGW("ShaderCache::store: sizes %d %d not allowed", (int)keySize, (int)valueSize); + return; + } + + const void* value = data.data(); + + BlobCache* bc = getBlobCacheLocked(); + bc->set(key.data(), keySize, value, valueSize); + + if (!mSavePending && mDeferredSaveDelay > 0) { + mSavePending = true; + std::thread deferredSaveThread([this]() { + sleep(mDeferredSaveDelay); + std::lock_guard<std::mutex> lock(mMutex); + ATRACE_NAME("ShaderCache::saveToDisk"); + if (mInitialized && mBlobCache) { + mBlobCache->writeToFile(); + } + mSavePending = false; + }); + deferredSaveThread.detach(); + } +} + +} /* namespace skiapipeline */ +} /* namespace uirenderer */ +} /* namespace android */ |