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-rw-r--r--libs/hwui/VectorDrawable.h68
1 files changed, 36 insertions, 32 deletions
diff --git a/libs/hwui/VectorDrawable.h b/libs/hwui/VectorDrawable.h
index da52a9503377..9c0bb161380c 100644
--- a/libs/hwui/VectorDrawable.h
+++ b/libs/hwui/VectorDrawable.h
@@ -59,12 +59,6 @@ namespace VectorDrawable {
onPropertyChanged(); \
retVal; \
})
-#define UPDATE_SKPROP(field, value) \
- ({ \
- bool retVal = ((field) != (value)); \
- if ((field) != (value)) SkRefCnt_SafeAssign((field), (value)); \
- retVal; \
- })
/* A VectorDrawable is composed of a tree of nodes.
* Each node can be a group node, or a path.
@@ -126,6 +120,8 @@ public:
virtual void syncProperties() = 0;
virtual void setAntiAlias(bool aa) = 0;
+ virtual void forEachFillColor(const std::function<void(SkColor)>& func) const { }
+
protected:
std::string mName;
PropertyChangedListener* mPropertyChangedListener = nullptr;
@@ -223,29 +219,28 @@ public:
int fillType = 0; /* non-zero or kWinding_FillType in Skia */
};
explicit FullPathProperties(Node* mNode) : Properties(mNode), mTrimDirty(false) {}
- ~FullPathProperties() {
- SkSafeUnref(fillGradient);
- SkSafeUnref(strokeGradient);
- }
+ ~FullPathProperties() {}
void syncProperties(const FullPathProperties& prop) {
mPrimitiveFields = prop.mPrimitiveFields;
mTrimDirty = true;
- UPDATE_SKPROP(fillGradient, prop.fillGradient);
- UPDATE_SKPROP(strokeGradient, prop.strokeGradient);
+ fillGradient = prop.fillGradient;
+ strokeGradient = prop.strokeGradient;
onPropertyChanged();
}
void setFillGradient(SkShader* gradient) {
- if (UPDATE_SKPROP(fillGradient, gradient)) {
+ if (fillGradient.get() != gradient) {
+ fillGradient = sk_ref_sp(gradient);
onPropertyChanged();
}
}
void setStrokeGradient(SkShader* gradient) {
- if (UPDATE_SKPROP(strokeGradient, gradient)) {
+ if (strokeGradient.get() != gradient) {
+ strokeGradient = sk_ref_sp(gradient);
onPropertyChanged();
}
}
- SkShader* getFillGradient() const { return fillGradient; }
- SkShader* getStrokeGradient() const { return strokeGradient; }
+ SkShader* getFillGradient() const { return fillGradient.get(); }
+ SkShader* getStrokeGradient() const { return strokeGradient.get(); }
float getStrokeWidth() const { return mPrimitiveFields.strokeWidth; }
void setStrokeWidth(float strokeWidth) {
VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(strokeWidth, strokeWidth);
@@ -325,8 +320,8 @@ public:
count,
};
PrimitiveFields mPrimitiveFields;
- SkShader* fillGradient = nullptr;
- SkShader* strokeGradient = nullptr;
+ sk_sp<SkShader> fillGradient;
+ sk_sp<SkShader> strokeGradient;
};
// Called from UI thread
@@ -356,6 +351,9 @@ public:
}
}
virtual void setAntiAlias(bool aa) { mAntiAlias = aa; }
+ void forEachFillColor(const std::function<void(SkColor)>& func) const override {
+ func(mStagingProperties.getFillColor());
+ }
protected:
const SkPath& getUpdatedPath(bool useStagingData, SkPath* tempStagingPath) override;
@@ -487,6 +485,12 @@ public:
}
}
+ void forEachFillColor(const std::function<void(SkColor)>& func) const override {
+ for (auto& child : mChildren) {
+ child->forEachFillColor(func);
+ }
+ }
+
private:
GroupProperties mProperties = GroupProperties(this);
GroupProperties mStagingProperties = GroupProperties(this);
@@ -502,8 +506,8 @@ public:
// Copy properties from the tree and use the give node as the root node
Tree(const Tree* copy, Group* rootNode) : Tree(rootNode) {
- mStagingProperties.syncAnimatableProperties(*copy->stagingProperties());
- mStagingProperties.syncNonAnimatableProperties(*copy->stagingProperties());
+ mStagingProperties.syncAnimatableProperties(copy->stagingProperties());
+ mStagingProperties.syncNonAnimatableProperties(copy->stagingProperties());
}
// Draws the VD onto a bitmap cache, then the bitmap cache will be rendered onto the input
// canvas. Returns the number of pixels needed for the bitmap cache.
@@ -513,7 +517,6 @@ public:
Bitmap& getBitmapUpdateIfDirty();
void setAllowCaching(bool allowCaching) { mAllowCaching = allowCaching; }
- SkPaint* getPaint();
void syncProperties() {
if (mStagingProperties.mNonAnimatablePropertiesDirty) {
mCache.dirty |= (mProperties.mNonAnimatableProperties.viewportWidth !=
@@ -550,8 +553,7 @@ public:
SkRect bounds;
int scaledWidth = 0;
int scaledHeight = 0;
- SkColorFilter* colorFilter = nullptr;
- ~NonAnimatableProperties() { SkSafeUnref(colorFilter); }
+ sk_sp<SkColorFilter> colorFilter;
} mNonAnimatableProperties;
bool mNonAnimatablePropertiesDirty = true;
@@ -561,8 +563,7 @@ public:
void syncNonAnimatableProperties(const TreeProperties& prop) {
// Copy over the data that can only be changed in UI thread
if (mNonAnimatableProperties.colorFilter != prop.mNonAnimatableProperties.colorFilter) {
- SkRefCnt_SafeAssign(mNonAnimatableProperties.colorFilter,
- prop.mNonAnimatableProperties.colorFilter);
+ mNonAnimatableProperties.colorFilter = prop.mNonAnimatableProperties.colorFilter;
}
mNonAnimatableProperties = prop.mNonAnimatableProperties;
}
@@ -599,12 +600,13 @@ public:
}
}
void setColorFilter(SkColorFilter* filter) {
- if (UPDATE_SKPROP(mNonAnimatableProperties.colorFilter, filter)) {
+ if (mNonAnimatableProperties.colorFilter.get() != filter) {
+ mNonAnimatableProperties.colorFilter = sk_ref_sp(filter);
mNonAnimatablePropertiesDirty = true;
mTree->onPropertyChanged(this);
}
}
- SkColorFilter* getColorFilter() const { return mNonAnimatableProperties.colorFilter; }
+ SkColorFilter* getColorFilter() const { return mNonAnimatableProperties.colorFilter.get(); }
float getViewportWidth() const { return mNonAnimatableProperties.viewportWidth; }
float getViewportHeight() const { return mNonAnimatableProperties.viewportHeight; }
@@ -626,7 +628,7 @@ public:
};
void onPropertyChanged(TreeProperties* prop);
TreeProperties* mutateStagingProperties() { return &mStagingProperties; }
- const TreeProperties* stagingProperties() const { return &mStagingProperties; }
+ const TreeProperties& stagingProperties() const { return mStagingProperties; }
// This should only be called from animations on RT
TreeProperties* mutateProperties() { return &mProperties; }
@@ -644,7 +646,10 @@ public:
* Draws VD cache into a canvas. This should always be called from RT and it works with Skia
* pipelines only.
*/
- void draw(SkCanvas* canvas, const SkRect& bounds);
+ void draw(SkCanvas* canvas, const SkRect& bounds, const SkPaint& paint);
+
+ void getPaintFor(SkPaint* outPaint, const TreeProperties &props) const;
+ BitmapPalette computePalette();
/**
* Draws VD into a GPU backed surface.
@@ -688,7 +693,6 @@ private:
skiapipeline::AtlasKey mAtlasKey = INVALID_ATLAS_KEY;
};
- SkPaint* updatePaint(SkPaint* outPaint, TreeProperties* prop);
bool allocateBitmapIfNeeded(Cache& cache, int width, int height);
bool canReuseBitmap(Bitmap*, int width, int height);
void updateBitmapCache(Bitmap& outCache, bool useStagingData);
@@ -704,8 +708,6 @@ private:
TreeProperties mProperties = TreeProperties(this);
TreeProperties mStagingProperties = TreeProperties(this);
- SkPaint mPaint;
-
Cache mStagingCache;
Cache mCache;
@@ -718,6 +720,8 @@ private:
} // namespace VectorDrawable
typedef VectorDrawable::Path::Data PathData;
+typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot;
+
} // namespace uirenderer
} // namespace android