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-rw-r--r--libs/hwui/Texture.cpp413
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diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp
deleted file mode 100644
index 1e90eebe3bb8..000000000000
--- a/libs/hwui/Texture.cpp
+++ /dev/null
@@ -1,413 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "Texture.h"
-#include "Caches.h"
-#include "utils/GLUtils.h"
-#include "utils/MathUtils.h"
-#include "utils/TraceUtils.h"
-
-#include <utils/Log.h>
-
-#include <math/mat4.h>
-
-#include <SkCanvas.h>
-
-namespace android {
-namespace uirenderer {
-
-// Number of bytes used by a texture in the given format
-static int bytesPerPixel(GLint glFormat) {
- switch (glFormat) {
- // The wrapped-texture case, usually means a SurfaceTexture
- case 0:
- return 0;
- case GL_LUMINANCE:
- case GL_ALPHA:
- return 1;
- case GL_SRGB8:
- case GL_RGB:
- return 3;
- case GL_SRGB8_ALPHA8:
- case GL_RGBA:
- return 4;
- case GL_RGBA16F:
- return 8;
- default:
- LOG_ALWAYS_FATAL("UNKNOWN FORMAT 0x%x", glFormat);
- }
-}
-
-void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) {
- if (force || wrapS != mWrapS || wrapT != mWrapT) {
- mWrapS = wrapS;
- mWrapT = wrapT;
-
- if (bindTexture) {
- mCaches.textureState().bindTexture(mTarget, mId);
- }
-
- glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, wrapS);
- glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, wrapT);
- }
-}
-
-void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) {
- if (force || min != mMinFilter || mag != mMagFilter) {
- mMinFilter = min;
- mMagFilter = mag;
-
- if (bindTexture) {
- mCaches.textureState().bindTexture(mTarget, mId);
- }
-
- if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
-
- glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, min);
- glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag);
- }
-}
-
-void Texture::deleteTexture() {
- mCaches.textureState().deleteTexture(mId);
- mId = 0;
- mTarget = GL_NONE;
- if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
- EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
- eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
- mEglImageHandle = EGL_NO_IMAGE_KHR;
- }
-}
-
-bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
- GLenum target) {
- if (mWidth == width && mHeight == height && mFormat == format &&
- mInternalFormat == internalFormat && mTarget == target) {
- return false;
- }
- mWidth = width;
- mHeight = height;
- mFormat = format;
- mInternalFormat = internalFormat;
- mTarget = target;
- notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat));
- return true;
-}
-
-void Texture::resetCachedParams() {
- mWrapS = GL_REPEAT;
- mWrapT = GL_REPEAT;
- mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
- mMagFilter = GL_LINEAR;
-}
-
-void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format,
- GLenum type, const void* pixels) {
- GL_CHECKPOINT(MODERATE);
-
- // We don't have color space information, we assume the data is gamma encoded
- mIsLinear = false;
-
- bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D);
- if (!mId) {
- glGenTextures(1, &mId);
- needsAlloc = true;
- resetCachedParams();
- }
- mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
- if (needsAlloc) {
- glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
- } else if (pixels) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
- }
- GL_CHECKPOINT(MODERATE);
-}
-
-void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) {
- EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
- if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
- mEglImageHandle = EGL_NO_IMAGE_KHR;
- }
- mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- buffer->getNativeBuffer(), 0);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle);
-}
-
-static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type,
- GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height,
- const GLvoid* data) {
- const bool useStride =
- stride != width && Caches::getInstance().extensions().hasUnpackRowLength();
- if ((stride == width) || useStride) {
- if (useStride) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
- }
-
- if (resize) {
- glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data);
- } else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
- }
-
- if (useStride) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- }
- } else {
- // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
- // if the stride doesn't match the width
-
- GLvoid* temp = (GLvoid*)malloc(width * height * bpp);
- if (!temp) return;
-
- uint8_t* pDst = (uint8_t*)temp;
- uint8_t* pSrc = (uint8_t*)data;
- for (GLsizei i = 0; i < height; i++) {
- memcpy(pDst, pSrc, width * bpp);
- pDst += width * bpp;
- pSrc += stride * bpp;
- }
-
- if (resize) {
- glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp);
- } else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
- }
-
- free(temp);
- }
-}
-
-void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, bool needSRGB,
- GLint* outInternalFormat, GLint* outFormat,
- GLint* outType) {
- switch (colorType) {
- case kAlpha_8_SkColorType:
- *outFormat = GL_ALPHA;
- *outInternalFormat = GL_ALPHA;
- *outType = GL_UNSIGNED_BYTE;
- break;
- case kRGB_565_SkColorType:
- if (needSRGB) {
- // We would ideally use a GL_RGB/GL_SRGB8 texture but the
- // intermediate Skia bitmap needs to be ARGB_8888
- *outFormat = GL_RGBA;
- *outInternalFormat = caches.rgbaInternalFormat();
- *outType = GL_UNSIGNED_BYTE;
- } else {
- *outFormat = GL_RGB;
- *outInternalFormat = GL_RGB;
- *outType = GL_UNSIGNED_SHORT_5_6_5;
- }
- break;
- // ARGB_4444 is upconverted to RGBA_8888
- case kARGB_4444_SkColorType:
- case kN32_SkColorType:
- *outFormat = GL_RGBA;
- *outInternalFormat = caches.rgbaInternalFormat(needSRGB);
- *outType = GL_UNSIGNED_BYTE;
- break;
- case kGray_8_SkColorType:
- *outFormat = GL_LUMINANCE;
- *outInternalFormat = GL_LUMINANCE;
- *outType = GL_UNSIGNED_BYTE;
- break;
- case kRGBA_F16_SkColorType:
- if (caches.extensions().getMajorGlVersion() >= 3) {
- // This format is always linear
- *outFormat = GL_RGBA;
- *outInternalFormat = GL_RGBA16F;
- *outType = GL_HALF_FLOAT;
- } else {
- *outFormat = GL_RGBA;
- *outInternalFormat = caches.rgbaInternalFormat(true);
- *outType = GL_UNSIGNED_BYTE;
- }
- break;
- default:
- LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType);
- break;
- }
-}
-
-SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
- sk_sp<SkColorSpace> sRGB) {
- SkBitmap rgbaBitmap;
- rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(),
- bitmap.info().alphaType(),
- hasLinearBlending ? sRGB : nullptr));
- rgbaBitmap.eraseColor(0);
-
- if (bitmap.colorType() == kRGBA_F16_SkColorType) {
- // Drawing RGBA_F16 onto ARGB_8888 is not supported
- bitmap.readPixels(rgbaBitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
- rgbaBitmap.getPixels(), rgbaBitmap.rowBytes(), 0, 0);
- } else {
- SkCanvas canvas(rgbaBitmap);
- canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
- }
-
- return rgbaBitmap;
-}
-
-bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending) {
- return info.colorType() == kARGB_4444_SkColorType ||
- (info.colorType() == kRGB_565_SkColorType && hasLinearBlending &&
- info.colorSpace()->isSRGB()) ||
- (info.colorType() == kRGBA_F16_SkColorType &&
- Caches::getInstance().extensions().getMajorGlVersion() < 3);
-}
-
-void Texture::upload(Bitmap& bitmap) {
- ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height());
-
- // We could also enable mipmapping if both bitmap dimensions are powers
- // of 2 but we'd have to deal with size changes. Let's keep this simple
- const bool canMipMap = mCaches.extensions().hasNPot();
-
- // If the texture had mipmap enabled but not anymore,
- // force a glTexImage2D to discard the mipmap levels
- bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap();
- bool setDefaultParams = false;
-
- if (!mId) {
- glGenTextures(1, &mId);
- needsAlloc = true;
- setDefaultParams = true;
- }
-
- bool hasLinearBlending = mCaches.extensions().hasLinearBlending();
- bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace());
-
- GLint internalFormat, format, type;
- colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB && hasLinearBlending,
- &internalFormat, &format, &type);
-
- // Some devices don't support GL_RGBA16F, so we need to compare the color type
- // and internal GL format to decide what to do with 16 bit bitmaps
- bool rgba16fNeedsConversion =
- bitmap.colorType() == kRGBA_F16_SkColorType && internalFormat != GL_RGBA16F;
-
- // RGBA16F is always linear extended sRGB
- if (internalFormat == GL_RGBA16F) {
- mIsLinear = true;
- }
-
- mConnector.reset();
-
- // Alpha masks don't have color profiles
- // If an RGBA16F bitmap needs conversion, we know the target will be sRGB
- if (!mIsLinear && internalFormat != GL_ALPHA && !rgba16fNeedsConversion) {
- SkColorSpace* colorSpace = bitmap.info().colorSpace();
- // If the bitmap is sRGB we don't need conversion
- if (colorSpace != nullptr && !colorSpace->isSRGB()) {
- SkMatrix44 xyzMatrix(SkMatrix44::kUninitialized_Constructor);
- if (!colorSpace->toXYZD50(&xyzMatrix)) {
- ALOGW("Incompatible color space!");
- } else {
- SkColorSpaceTransferFn fn;
- if (!colorSpace->isNumericalTransferFn(&fn)) {
- ALOGW("Incompatible color space, no numerical transfer function!");
- } else {
- float data[16];
- xyzMatrix.asColMajorf(data);
-
- ColorSpace::TransferParameters p = {fn.fG, fn.fA, fn.fB, fn.fC,
- fn.fD, fn.fE, fn.fF};
- ColorSpace src("Unnamed", mat4f((const float*)&data[0]).upperLeft(), p);
- mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB()));
-
- // A non-sRGB color space might have a transfer function close enough to sRGB
- // that we can save shader instructions by using an sRGB sampler
- // This is only possible if we have hardware support for sRGB textures
- if (needSRGB && internalFormat == GL_RGBA && mCaches.extensions().hasSRGB() &&
- !bitmap.isHardware()) {
- internalFormat = GL_SRGB8_ALPHA8;
- }
- }
- }
- }
- }
-
- GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
- needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target);
-
- blend = !bitmap.isOpaque();
- mCaches.textureState().bindTexture(mTarget, mId);
-
- // TODO: Handle sRGB gray bitmaps
- if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending))) {
- SkBitmap skBitmap;
- bitmap.getSkBitmap(&skBitmap);
- sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
- SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
- uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(),
- rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), rgbaBitmap.height(),
- rgbaBitmap.getPixels());
- } else if (bitmap.isHardware()) {
- uploadHardwareBitmapToTexture(bitmap.graphicBuffer());
- } else {
- uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(),
- bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(),
- bitmap.pixels());
- }
-
- if (canMipMap) {
- mipMap = bitmap.hasHardwareMipMap();
- if (mipMap) {
- glGenerateMipmap(GL_TEXTURE_2D);
- }
- }
-
- if (setDefaultParams) {
- setFilter(GL_NEAREST);
- setWrap(GL_CLAMP_TO_EDGE);
- }
-}
-
-void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
- GLenum target) {
- mId = id;
- mWidth = width;
- mHeight = height;
- mFormat = format;
- mInternalFormat = internalFormat;
- mTarget = target;
- mConnector.reset();
- // We're wrapping an existing texture, so don't double count this memory
- notifySizeChanged(0);
-}
-
-TransferFunctionType Texture::getTransferFunctionType() const {
- if (mConnector.get() != nullptr && mInternalFormat != GL_SRGB8_ALPHA8) {
- const ColorSpace::TransferParameters& p = mConnector->getSource().getTransferParameters();
- if (MathUtils::isZero(p.e) && MathUtils::isZero(p.f)) {
- if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b) &&
- MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) {
- if (MathUtils::areEqual(p.g, 1.0f)) {
- return TransferFunctionType::None;
- }
- return TransferFunctionType::Gamma;
- }
- return TransferFunctionType::Limited;
- }
- return TransferFunctionType::Full;
- }
- return TransferFunctionType::None;
-}
-
-}; // namespace uirenderer
-}; // namespace android