diff options
Diffstat (limited to 'libs/hwui/Texture.cpp')
-rw-r--r-- | libs/hwui/Texture.cpp | 218 |
1 files changed, 107 insertions, 111 deletions
diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp index b7c1e290370f..1e90eebe3bb8 100644 --- a/libs/hwui/Texture.cpp +++ b/libs/hwui/Texture.cpp @@ -14,8 +14,8 @@ * limitations under the License. */ -#include "Caches.h" #include "Texture.h" +#include "Caches.h" #include "utils/GLUtils.h" #include "utils/MathUtils.h" #include "utils/TraceUtils.h" @@ -32,22 +32,22 @@ namespace uirenderer { // Number of bytes used by a texture in the given format static int bytesPerPixel(GLint glFormat) { switch (glFormat) { - // The wrapped-texture case, usually means a SurfaceTexture - case 0: - return 0; - case GL_LUMINANCE: - case GL_ALPHA: - return 1; - case GL_SRGB8: - case GL_RGB: - return 3; - case GL_SRGB8_ALPHA8: - case GL_RGBA: - return 4; - case GL_RGBA16F: - return 8; - default: - LOG_ALWAYS_FATAL("UNKNOWN FORMAT 0x%x", glFormat); + // The wrapped-texture case, usually means a SurfaceTexture + case 0: + return 0; + case GL_LUMINANCE: + case GL_ALPHA: + return 1; + case GL_SRGB8: + case GL_RGB: + return 3; + case GL_SRGB8_ALPHA8: + case GL_RGBA: + return 4; + case GL_RGBA16F: + return 8; + default: + LOG_ALWAYS_FATAL("UNKNOWN FORMAT 0x%x", glFormat); } } @@ -92,13 +92,10 @@ void Texture::deleteTexture() { } } -bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, - GLint format, GLenum target) { - if (mWidth == width - && mHeight == height - && mFormat == format - && mInternalFormat == internalFormat - && mTarget == target) { +bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format, + GLenum target) { + if (mWidth == width && mHeight == height && mFormat == format && + mInternalFormat == internalFormat && mTarget == target) { return false; } mWidth = width; @@ -117,8 +114,8 @@ void Texture::resetCachedParams() { mMagFilter = GL_LINEAR; } -void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, - GLenum format, GLenum type, const void* pixels) { +void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, + GLenum type, const void* pixels) { GL_CHECKPOINT(MODERATE); // We don't have color space information, we assume the data is gamma encoded @@ -132,11 +129,9 @@ void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, } mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); if (needsAlloc) { - glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, - format, type, pixels); + glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels); } else if (pixels) { - glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, - format, type, pixels); + glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels); } GL_CHECKPOINT(MODERATE); } @@ -148,15 +143,15 @@ void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) { mEglImageHandle = EGL_NO_IMAGE_KHR; } mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, - buffer->getNativeBuffer(), 0); + buffer->getNativeBuffer(), 0); glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle); } static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type, - GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, const GLvoid * data) { - - const bool useStride = stride != width - && Caches::getInstance().extensions().hasUnpackRowLength(); + GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, + const GLvoid* data) { + const bool useStride = + stride != width && Caches::getInstance().extensions().hasUnpackRowLength(); if ((stride == width) || useStride) { if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); @@ -175,11 +170,11 @@ static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GL // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer // if the stride doesn't match the width - GLvoid * temp = (GLvoid *) malloc(width * height * bpp); + GLvoid* temp = (GLvoid*)malloc(width * height * bpp); if (!temp) return; - uint8_t * pDst = (uint8_t *)temp; - uint8_t * pSrc = (uint8_t *)data; + uint8_t* pDst = (uint8_t*)temp; + uint8_t* pSrc = (uint8_t*)data; for (GLsizei i = 0; i < height; i++) { memcpy(pDst, pSrc, width * bpp); pDst += width * bpp; @@ -196,69 +191,70 @@ static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GL } } -void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, - bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType) { +void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, bool needSRGB, + GLint* outInternalFormat, GLint* outFormat, + GLint* outType) { switch (colorType) { - case kAlpha_8_SkColorType: - *outFormat = GL_ALPHA; - *outInternalFormat = GL_ALPHA; - *outType = GL_UNSIGNED_BYTE; - break; - case kRGB_565_SkColorType: - if (needSRGB) { - // We would ideally use a GL_RGB/GL_SRGB8 texture but the - // intermediate Skia bitmap needs to be ARGB_8888 - *outFormat = GL_RGBA; - *outInternalFormat = caches.rgbaInternalFormat(); + case kAlpha_8_SkColorType: + *outFormat = GL_ALPHA; + *outInternalFormat = GL_ALPHA; *outType = GL_UNSIGNED_BYTE; - } else { - *outFormat = GL_RGB; - *outInternalFormat = GL_RGB; - *outType = GL_UNSIGNED_SHORT_5_6_5; - } - break; - // ARGB_4444 is upconverted to RGBA_8888 - case kARGB_4444_SkColorType: - case kN32_SkColorType: - *outFormat = GL_RGBA; - *outInternalFormat = caches.rgbaInternalFormat(needSRGB); - *outType = GL_UNSIGNED_BYTE; - break; - case kGray_8_SkColorType: - *outFormat = GL_LUMINANCE; - *outInternalFormat = GL_LUMINANCE; - *outType = GL_UNSIGNED_BYTE; - break; - case kRGBA_F16_SkColorType: - if (caches.extensions().getMajorGlVersion() >= 3) { - // This format is always linear - *outFormat = GL_RGBA; - *outInternalFormat = GL_RGBA16F; - *outType = GL_HALF_FLOAT; - } else { + break; + case kRGB_565_SkColorType: + if (needSRGB) { + // We would ideally use a GL_RGB/GL_SRGB8 texture but the + // intermediate Skia bitmap needs to be ARGB_8888 + *outFormat = GL_RGBA; + *outInternalFormat = caches.rgbaInternalFormat(); + *outType = GL_UNSIGNED_BYTE; + } else { + *outFormat = GL_RGB; + *outInternalFormat = GL_RGB; + *outType = GL_UNSIGNED_SHORT_5_6_5; + } + break; + // ARGB_4444 is upconverted to RGBA_8888 + case kARGB_4444_SkColorType: + case kN32_SkColorType: *outFormat = GL_RGBA; - *outInternalFormat = caches.rgbaInternalFormat(true); + *outInternalFormat = caches.rgbaInternalFormat(needSRGB); *outType = GL_UNSIGNED_BYTE; - } - break; - default: - LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType); - break; + break; + case kGray_8_SkColorType: + *outFormat = GL_LUMINANCE; + *outInternalFormat = GL_LUMINANCE; + *outType = GL_UNSIGNED_BYTE; + break; + case kRGBA_F16_SkColorType: + if (caches.extensions().getMajorGlVersion() >= 3) { + // This format is always linear + *outFormat = GL_RGBA; + *outInternalFormat = GL_RGBA16F; + *outType = GL_HALF_FLOAT; + } else { + *outFormat = GL_RGBA; + *outInternalFormat = caches.rgbaInternalFormat(true); + *outType = GL_UNSIGNED_BYTE; + } + break; + default: + LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType); + break; } } SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending, - sk_sp<SkColorSpace> sRGB) { + sk_sp<SkColorSpace> sRGB) { SkBitmap rgbaBitmap; rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(), - bitmap.info().alphaType(), hasLinearBlending ? sRGB : nullptr)); + bitmap.info().alphaType(), + hasLinearBlending ? sRGB : nullptr)); rgbaBitmap.eraseColor(0); if (bitmap.colorType() == kRGBA_F16_SkColorType) { // Drawing RGBA_F16 onto ARGB_8888 is not supported - bitmap.readPixels(rgbaBitmap.info() - .makeColorSpace(SkColorSpace::MakeSRGB()), - rgbaBitmap.getPixels(), rgbaBitmap.rowBytes(), 0, 0); + bitmap.readPixels(rgbaBitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()), + rgbaBitmap.getPixels(), rgbaBitmap.rowBytes(), 0, 0); } else { SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr); @@ -268,12 +264,11 @@ SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending, } bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending) { - return info.colorType() == kARGB_4444_SkColorType - || (info.colorType() == kRGB_565_SkColorType - && hasLinearBlending - && info.colorSpace()->isSRGB()) - || (info.colorType() == kRGBA_F16_SkColorType - && Caches::getInstance().extensions().getMajorGlVersion() < 3); + return info.colorType() == kARGB_4444_SkColorType || + (info.colorType() == kRGB_565_SkColorType && hasLinearBlending && + info.colorSpace()->isSRGB()) || + (info.colorType() == kRGBA_F16_SkColorType && + Caches::getInstance().extensions().getMajorGlVersion() < 3); } void Texture::upload(Bitmap& bitmap) { @@ -298,13 +293,13 @@ void Texture::upload(Bitmap& bitmap) { bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace()); GLint internalFormat, format, type; - colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), - needSRGB && hasLinearBlending, &internalFormat, &format, &type); + colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB && hasLinearBlending, + &internalFormat, &format, &type); // Some devices don't support GL_RGBA16F, so we need to compare the color type // and internal GL format to decide what to do with 16 bit bitmaps - bool rgba16fNeedsConversion = bitmap.colorType() == kRGBA_F16_SkColorType - && internalFormat != GL_RGBA16F; + bool rgba16fNeedsConversion = + bitmap.colorType() == kRGBA_F16_SkColorType && internalFormat != GL_RGBA16F; // RGBA16F is always linear extended sRGB if (internalFormat == GL_RGBA16F) { @@ -330,16 +325,16 @@ void Texture::upload(Bitmap& bitmap) { float data[16]; xyzMatrix.asColMajorf(data); - ColorSpace::TransferParameters p = - {fn.fG, fn.fA, fn.fB, fn.fC, fn.fD, fn.fE, fn.fF}; - ColorSpace src("Unnamed", mat4f((const float*) &data[0]).upperLeft(), p); + ColorSpace::TransferParameters p = {fn.fG, fn.fA, fn.fB, fn.fC, + fn.fD, fn.fE, fn.fF}; + ColorSpace src("Unnamed", mat4f((const float*)&data[0]).upperLeft(), p); mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB())); // A non-sRGB color space might have a transfer function close enough to sRGB // that we can save shader instructions by using an sRGB sampler // This is only possible if we have hardware support for sRGB textures - if (needSRGB && internalFormat == GL_RGBA - && mCaches.extensions().hasSRGB() && !bitmap.isHardware()) { + if (needSRGB && internalFormat == GL_RGBA && mCaches.extensions().hasSRGB() && + !bitmap.isHardware()) { internalFormat = GL_SRGB8_ALPHA8; } } @@ -360,13 +355,14 @@ void Texture::upload(Bitmap& bitmap) { sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB(); SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB)); uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(), - rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), - rgbaBitmap.height(), rgbaBitmap.getPixels()); + rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), rgbaBitmap.height(), + rgbaBitmap.getPixels()); } else if (bitmap.isHardware()) { uploadHardwareBitmapToTexture(bitmap.graphicBuffer()); } else { uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(), - bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(), bitmap.pixels()); + bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(), + bitmap.pixels()); } if (canMipMap) { @@ -382,8 +378,8 @@ void Texture::upload(Bitmap& bitmap) { } } -void Texture::wrap(GLuint id, uint32_t width, uint32_t height, - GLint internalFormat, GLint format, GLenum target) { +void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format, + GLenum target) { mId = id; mWidth = width; mHeight = height; @@ -399,8 +395,8 @@ TransferFunctionType Texture::getTransferFunctionType() const { if (mConnector.get() != nullptr && mInternalFormat != GL_SRGB8_ALPHA8) { const ColorSpace::TransferParameters& p = mConnector->getSource().getTransferParameters(); if (MathUtils::isZero(p.e) && MathUtils::isZero(p.f)) { - if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b) - && MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) { + if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b) && + MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) { if (MathUtils::areEqual(p.g, 1.0f)) { return TransferFunctionType::None; } @@ -413,5 +409,5 @@ TransferFunctionType Texture::getTransferFunctionType() const { return TransferFunctionType::None; } -}; // namespace uirenderer -}; // namespace android +}; // namespace uirenderer +}; // namespace android |