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Diffstat (limited to 'libs/hwui/StatefulBaseRenderer.cpp')
-rw-r--r-- | libs/hwui/StatefulBaseRenderer.cpp | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/libs/hwui/StatefulBaseRenderer.cpp b/libs/hwui/StatefulBaseRenderer.cpp new file mode 100644 index 000000000000..95c0ee5745b9 --- /dev/null +++ b/libs/hwui/StatefulBaseRenderer.cpp @@ -0,0 +1,270 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include <SkCanvas.h> + +#include "StatefulBaseRenderer.h" + +namespace android { +namespace uirenderer { + +StatefulBaseRenderer::StatefulBaseRenderer() : + mDirtyClip(false), mWidth(-1), mHeight(-1), + mSaveCount(1), mFirstSnapshot(new Snapshot), mSnapshot(mFirstSnapshot), + mLightCenter(FLT_MIN, FLT_MIN, FLT_MIN), mLightRadius(FLT_MIN) { +} + +void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop, + float clipRight, float clipBottom) { + mSnapshot = new Snapshot(mFirstSnapshot, + SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); + mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom); + mSnapshot->fbo = getTargetFbo(); + mSaveCount = 1; +} + +void StatefulBaseRenderer::setViewport(int width, int height) { + mWidth = width; + mHeight = height; + mFirstSnapshot->initializeViewport(width, height); + onViewportInitialized(); +} + +void StatefulBaseRenderer::initializeLight(const Vector3& lightCenter, float lightRadius) { + mLightCenter = lightCenter; + mLightRadius = lightRadius; +} + +/////////////////////////////////////////////////////////////////////////////// +// Save (layer) +/////////////////////////////////////////////////////////////////////////////// + +/** + * Non-virtual implementation of save, guaranteed to save without side-effects + * + * The approach here and in restoreSnapshot(), allows subclasses to directly manipulate the save + * stack, and ensures restoreToCount() doesn't call back into subclass overrides. + */ +int StatefulBaseRenderer::saveSnapshot(int flags) { + mSnapshot = new Snapshot(mSnapshot, flags); + return mSaveCount++; +} + +int StatefulBaseRenderer::save(int flags) { + return saveSnapshot(flags); +} + +/** + * Non-virtual implementation of restore, guaranteed to restore without side-effects. + */ +void StatefulBaseRenderer::restoreSnapshot() { + sp<Snapshot> toRemove = mSnapshot; + sp<Snapshot> toRestore = mSnapshot->previous; + + mSaveCount--; + mSnapshot = toRestore; + + // subclass handles restore implementation + onSnapshotRestored(*toRemove, *toRestore); +} + +void StatefulBaseRenderer::restore() { + if (mSaveCount > 1) { + restoreSnapshot(); + } +} + +void StatefulBaseRenderer::restoreToCount(int saveCount) { + if (saveCount < 1) saveCount = 1; + + while (mSaveCount > saveCount) { + restoreSnapshot(); + } +} + +/////////////////////////////////////////////////////////////////////////////// +// Matrix +/////////////////////////////////////////////////////////////////////////////// + +void StatefulBaseRenderer::getMatrix(Matrix4* matrix) const { + matrix->load(*(mSnapshot->transform)); +} + +void StatefulBaseRenderer::getMatrix(SkMatrix* matrix) const { + mSnapshot->transform->copyTo(*matrix); +} + +void StatefulBaseRenderer::translate(float dx, float dy, float dz) { + mSnapshot->transform->translate(dx, dy, dz); +} + +void StatefulBaseRenderer::rotate(float degrees) { + mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f); +} + +void StatefulBaseRenderer::scale(float sx, float sy) { + mSnapshot->transform->scale(sx, sy, 1.0f); +} + +void StatefulBaseRenderer::skew(float sx, float sy) { + mSnapshot->transform->skew(sx, sy); +} + +void StatefulBaseRenderer::setMatrix(const SkMatrix& matrix) { + mSnapshot->transform->load(matrix); +} + +void StatefulBaseRenderer::setMatrix(const Matrix4& matrix) { + mSnapshot->transform->load(matrix); +} + +void StatefulBaseRenderer::concatMatrix(const SkMatrix& matrix) { + mat4 transform(matrix); + mSnapshot->transform->multiply(transform); +} + +void StatefulBaseRenderer::concatMatrix(const Matrix4& matrix) { + mSnapshot->transform->multiply(matrix); +} + +/////////////////////////////////////////////////////////////////////////////// +// Clip +/////////////////////////////////////////////////////////////////////////////// + +bool StatefulBaseRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { + if (CC_LIKELY(currentTransform()->rectToRect())) { + mDirtyClip |= mSnapshot->clip(left, top, right, bottom, op); + return !mSnapshot->clipRect->isEmpty(); + } + + SkPath path; + path.addRect(left, top, right, bottom); + + return StatefulBaseRenderer::clipPath(&path, op); +} + +bool StatefulBaseRenderer::clipPath(const SkPath* path, SkRegion::Op op) { + SkMatrix transform; + currentTransform()->copyTo(transform); + + SkPath transformed; + path->transform(transform, &transformed); + + SkRegion clip; + if (!mSnapshot->previous->clipRegion->isEmpty()) { + clip.setRegion(*mSnapshot->previous->clipRegion); + } else { + if (mSnapshot->previous == firstSnapshot()) { + clip.setRect(0, 0, getWidth(), getHeight()); + } else { + Rect* bounds = mSnapshot->previous->clipRect; + clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom); + } + } + + SkRegion region; + region.setPath(transformed, clip); + + mDirtyClip |= mSnapshot->clipRegionTransformed(region, op); + return !mSnapshot->clipRect->isEmpty(); +} + +bool StatefulBaseRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) { + mDirtyClip |= mSnapshot->clipRegionTransformed(*region, op); + return !mSnapshot->clipRect->isEmpty(); +} + +void StatefulBaseRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) { + mSnapshot->setClippingOutline(allocator, outline); +} + +/////////////////////////////////////////////////////////////////////////////// +// Quick Rejection +/////////////////////////////////////////////////////////////////////////////// + +/** + * Calculates whether content drawn within the passed bounds would be outside of, or intersect with + * the clipRect. Does not modify the scissor. + * + * @param clipRequired if not null, will be set to true if element intersects clip + * (and wasn't rejected) + * + * @param snapOut if set, the geometry will be treated as having an AA ramp. + * See Rect::snapGeometryToPixelBoundaries() + */ +bool StatefulBaseRenderer::calculateQuickRejectForScissor(float left, float top, + float right, float bottom, + bool* clipRequired, bool* roundRectClipRequired, + bool snapOut) const { + if (mSnapshot->isIgnored() || bottom <= top || right <= left) { + return true; + } + + Rect r(left, top, right, bottom); + currentTransform()->mapRect(r); + r.snapGeometryToPixelBoundaries(snapOut); + + Rect clipRect(*currentClipRect()); + clipRect.snapToPixelBoundaries(); + + if (!clipRect.intersects(r)) return true; + + // clip is required if geometry intersects clip rect + if (clipRequired) { + *clipRequired = !clipRect.contains(r); + } + + // round rect clip is required if RR clip exists, and geometry intersects its corners + if (roundRectClipRequired) { + *roundRectClipRequired = mSnapshot->roundRectClipState != NULL + && mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r); + } + return false; +} + +/** + * Returns false if drawing won't be clipped out. + * + * Makes the decision conservatively, by rounding out the mapped rect before comparing with the + * clipRect. To be used when perfect, pixel accuracy is not possible (esp. with tessellation) but + * rejection is still desired. + * + * This function, unlike quickRejectSetupScissor, should be used where precise geometry information + * isn't known (esp. when geometry adjusts based on scale). Generally, this will be first pass + * rejection where precise rejection isn't important, or precise information isn't available. + */ +bool StatefulBaseRenderer::quickRejectConservative(float left, float top, + float right, float bottom) const { + if (mSnapshot->isIgnored() || bottom <= top || right <= left) { + return true; + } + + Rect r(left, top, right, bottom); + currentTransform()->mapRect(r); + r.roundOut(); // rounded out to be conservative + + Rect clipRect(*currentClipRect()); + clipRect.snapToPixelBoundaries(); + + if (!clipRect.intersects(r)) return true; + + return false; +} + +}; // namespace uirenderer +}; // namespace android |