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-rw-r--r--libs/hwui/SpotShadow.h79
1 files changed, 0 insertions, 79 deletions
diff --git a/libs/hwui/SpotShadow.h b/libs/hwui/SpotShadow.h
deleted file mode 100644
index 8476be70318b..000000000000
--- a/libs/hwui/SpotShadow.h
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
- * Copyright (C) 2014 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_HWUI_SPOT_SHADOW_H
-#define ANDROID_HWUI_SPOT_SHADOW_H
-
-#include "Debug.h"
-#include "Vector.h"
-
-namespace android {
-namespace uirenderer {
-
-class VertexBuffer;
-
-class SpotShadow {
-public:
- static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, float lightSize,
- const Vector3* poly, int polyLength, const Vector3& polyCentroid,
- VertexBuffer& retstrips);
-
-private:
- struct VertexAngleData;
-
- static float projectCasterToOutline(Vector2& outline, const Vector3& lightCenter,
- const Vector3& polyVertex);
-
- static void computeLightPolygon(int points, const Vector3& lightCenter, float size,
- Vector3* ret);
-
- static void smoothPolygon(int level, int rays, float* rayDist);
- static float rayIntersectPoly(const Vector2* poly, int polyLength, const Vector2& point,
- float dx, float dy);
-
- static void xsort(Vector2* points, int pointsLength);
- static int hull(Vector2* points, int pointsLength, Vector2* retPoly);
- static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
- static void sort(Vector2* poly, int polyLength, const Vector2& center);
-
- static void swap(Vector2* points, int i, int j);
- static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center);
- static void quicksortX(Vector2* points, int low, int high);
-
- static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len);
- static void reverse(Vector2* polygon, int len);
-
- static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
- Vector2* penumbra, int penumbraLength, Vector2* umbra,
- int umbraLength, const Vector3* poly, int polyLength,
- VertexBuffer& retstrips, const Vector2& centroid);
-
-#if DEBUG_SHADOW
- static bool testConvex(const Vector2* polygon, int polygonLength, const char* name);
- static void testIntersection(const Vector2* poly1, int poly1Length, const Vector2* poly2,
- int poly2Length, const Vector2* intersection,
- int intersectionLength);
- static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound);
- static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName);
- static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName);
-#endif
-
-}; // SpotShadow
-
-}; // namespace uirenderer
-}; // namespace android
-
-#endif // ANDROID_HWUI_SPOT_SHADOW_H