diff options
Diffstat (limited to 'libs/hwui/SpotShadow.h')
-rw-r--r-- | libs/hwui/SpotShadow.h | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/libs/hwui/SpotShadow.h b/libs/hwui/SpotShadow.h deleted file mode 100644 index 8476be70318b..000000000000 --- a/libs/hwui/SpotShadow.h +++ /dev/null @@ -1,79 +0,0 @@ -/* - * Copyright (C) 2014 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_HWUI_SPOT_SHADOW_H -#define ANDROID_HWUI_SPOT_SHADOW_H - -#include "Debug.h" -#include "Vector.h" - -namespace android { -namespace uirenderer { - -class VertexBuffer; - -class SpotShadow { -public: - static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, float lightSize, - const Vector3* poly, int polyLength, const Vector3& polyCentroid, - VertexBuffer& retstrips); - -private: - struct VertexAngleData; - - static float projectCasterToOutline(Vector2& outline, const Vector3& lightCenter, - const Vector3& polyVertex); - - static void computeLightPolygon(int points, const Vector3& lightCenter, float size, - Vector3* ret); - - static void smoothPolygon(int level, int rays, float* rayDist); - static float rayIntersectPoly(const Vector2* poly, int polyLength, const Vector2& point, - float dx, float dy); - - static void xsort(Vector2* points, int pointsLength); - static int hull(Vector2* points, int pointsLength, Vector2* retPoly); - static bool ccw(float ax, float ay, float bx, float by, float cx, float cy); - static void sort(Vector2* poly, int polyLength, const Vector2& center); - - static void swap(Vector2* points, int i, int j); - static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); - static void quicksortX(Vector2* points, int low, int high); - - static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len); - static void reverse(Vector2* polygon, int len); - - static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, - Vector2* penumbra, int penumbraLength, Vector2* umbra, - int umbraLength, const Vector3* poly, int polyLength, - VertexBuffer& retstrips, const Vector2& centroid); - -#if DEBUG_SHADOW - static bool testConvex(const Vector2* polygon, int polygonLength, const char* name); - static void testIntersection(const Vector2* poly1, int poly1Length, const Vector2* poly2, - int poly2Length, const Vector2* intersection, - int intersectionLength); - static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound); - static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName); - static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName); -#endif - -}; // SpotShadow - -}; // namespace uirenderer -}; // namespace android - -#endif // ANDROID_HWUI_SPOT_SHADOW_H |