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-rw-r--r--libs/hwui/SkiaDisplayList.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/libs/hwui/SkiaDisplayList.cpp b/libs/hwui/SkiaDisplayList.cpp
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+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "SkiaDisplayList.h"
+
+#include "renderthread/CanvasContext.h"
+#include "VectorDrawable.h"
+
+#include <SkImagePriv.h>
+#include <SkMutex.h>
+
+namespace android {
+namespace uirenderer {
+
+SkiaDisplayList::SkiaDisplayList(SkRect bounds) : mDrawable(SkLiteDL::New(bounds)) {
+ SkASSERT(projectionReceiveIndex == -1);
+}
+
+void SkiaDisplayList::syncContents() {
+ for (auto& functor : mChildFunctors) {
+ functor.syncFunctor();
+ }
+ for (auto& vectorDrawable : mVectorDrawables) {
+ vectorDrawable->syncProperties();
+ }
+}
+
+bool SkiaDisplayList::reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) {
+ reset(context ? context->getGrContext() : nullptr, SkRect::MakeEmpty());
+ node->attachAvailableList(this);
+ return true;
+}
+
+void SkiaDisplayList::updateChildren(std::function<void(RenderNode*)> updateFn) {
+ for (auto& child : mChildNodes) {
+ updateFn(child.getRenderNode());
+ }
+}
+
+bool SkiaDisplayList::prepareListAndChildren(TreeInfo& info, bool functorsNeedLayer,
+ std::function<void(RenderNode*, TreeInfo&, bool)> childFn) {
+ // force all mutable images to be pinned in the GPU cache for the duration
+ // of this frame
+ pinImages(info.canvasContext.getGrContext());
+
+ for (auto& child : mChildNodes) {
+ RenderNode* childNode = child.getRenderNode();
+ Matrix4 mat4(child.getRecordedMatrix());
+ info.damageAccumulator->pushTransform(&mat4);
+ // TODO: a layer is needed if the canvas is rotated or has a non-rect clip
+ bool childFunctorsNeedLayer = functorsNeedLayer;
+ childFn(childNode, info, childFunctorsNeedLayer);
+ info.damageAccumulator->popTransform();
+ }
+
+ bool isDirty = false;
+ for (auto& vectorDrawable : mVectorDrawables) {
+ // If any vector drawable in the display list needs update, damage the node.
+ if (vectorDrawable->isDirty()) {
+ isDirty = true;
+ }
+ vectorDrawable->setPropertyChangeWillBeConsumed(true);
+ }
+ return isDirty;
+}
+
+static std::vector<sk_sp<SkImage>> gPinnedImages;
+static SkBaseMutex gLock;
+
+void SkiaDisplayList::pinImages(GrContext* context) {
+ if (mPinnedImages) return;
+ for (SkImage* image : mMutableImages) {
+ SkImage_pinAsTexture(image, context);
+ }
+ mPinnedImages = true;
+}
+
+void SkiaDisplayList::unpinImages(GrContext* context) {
+ if (!mPinnedImages) return;
+ if (context) {
+ for (SkImage* image : mMutableImages) {
+ SkImage_unpinAsTexture(image, context);
+ }
+ } else {
+ gLock.acquire();
+ for (SkImage* image : mMutableImages) {
+ gPinnedImages.emplace_back(sk_ref_sp(image));
+ }
+ gLock.release();
+ }
+ mPinnedImages = false;
+}
+
+void SkiaDisplayList::cleanupImages(GrContext* context) {
+ gLock.acquire();
+ for (auto& image : gPinnedImages) {
+ SkImage_unpinAsTexture(image.get(), context);
+ }
+ gPinnedImages.clear();
+ gLock.release();
+}
+
+void SkiaDisplayList::reset(GrContext* context, SkRect bounds) {
+ unpinImages(context);
+ SkASSERT(!mPinnedImages);
+ mIsProjectionReceiver = false;
+
+ mDrawable->reset(bounds);
+
+ mMutableImages.clear();
+ mVectorDrawables.clear();
+ mChildFunctors.clear();
+ mChildNodes.clear();
+
+ projectionReceiveIndex = -1;
+ allocator.~LinearAllocator();
+ new (&allocator) LinearAllocator();
+}
+
+}; // namespace uirenderer
+}; // namespace android