diff options
Diffstat (limited to 'libs/hwui/SkiaDisplayList.cpp')
-rw-r--r-- | libs/hwui/SkiaDisplayList.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/libs/hwui/SkiaDisplayList.cpp b/libs/hwui/SkiaDisplayList.cpp new file mode 100644 index 000000000000..d10f306ad6d1 --- /dev/null +++ b/libs/hwui/SkiaDisplayList.cpp @@ -0,0 +1,134 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "SkiaDisplayList.h" + +#include "renderthread/CanvasContext.h" +#include "VectorDrawable.h" + +#include <SkImagePriv.h> +#include <SkMutex.h> + +namespace android { +namespace uirenderer { + +SkiaDisplayList::SkiaDisplayList(SkRect bounds) : mDrawable(SkLiteDL::New(bounds)) { + SkASSERT(projectionReceiveIndex == -1); +} + +void SkiaDisplayList::syncContents() { + for (auto& functor : mChildFunctors) { + functor.syncFunctor(); + } + for (auto& vectorDrawable : mVectorDrawables) { + vectorDrawable->syncProperties(); + } +} + +bool SkiaDisplayList::reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) { + reset(context ? context->getGrContext() : nullptr, SkRect::MakeEmpty()); + node->attachAvailableList(this); + return true; +} + +void SkiaDisplayList::updateChildren(std::function<void(RenderNode*)> updateFn) { + for (auto& child : mChildNodes) { + updateFn(child.getRenderNode()); + } +} + +bool SkiaDisplayList::prepareListAndChildren(TreeInfo& info, bool functorsNeedLayer, + std::function<void(RenderNode*, TreeInfo&, bool)> childFn) { + // force all mutable images to be pinned in the GPU cache for the duration + // of this frame + pinImages(info.canvasContext.getGrContext()); + + for (auto& child : mChildNodes) { + RenderNode* childNode = child.getRenderNode(); + Matrix4 mat4(child.getRecordedMatrix()); + info.damageAccumulator->pushTransform(&mat4); + // TODO: a layer is needed if the canvas is rotated or has a non-rect clip + bool childFunctorsNeedLayer = functorsNeedLayer; + childFn(childNode, info, childFunctorsNeedLayer); + info.damageAccumulator->popTransform(); + } + + bool isDirty = false; + for (auto& vectorDrawable : mVectorDrawables) { + // If any vector drawable in the display list needs update, damage the node. + if (vectorDrawable->isDirty()) { + isDirty = true; + } + vectorDrawable->setPropertyChangeWillBeConsumed(true); + } + return isDirty; +} + +static std::vector<sk_sp<SkImage>> gPinnedImages; +static SkBaseMutex gLock; + +void SkiaDisplayList::pinImages(GrContext* context) { + if (mPinnedImages) return; + for (SkImage* image : mMutableImages) { + SkImage_pinAsTexture(image, context); + } + mPinnedImages = true; +} + +void SkiaDisplayList::unpinImages(GrContext* context) { + if (!mPinnedImages) return; + if (context) { + for (SkImage* image : mMutableImages) { + SkImage_unpinAsTexture(image, context); + } + } else { + gLock.acquire(); + for (SkImage* image : mMutableImages) { + gPinnedImages.emplace_back(sk_ref_sp(image)); + } + gLock.release(); + } + mPinnedImages = false; +} + +void SkiaDisplayList::cleanupImages(GrContext* context) { + gLock.acquire(); + for (auto& image : gPinnedImages) { + SkImage_unpinAsTexture(image.get(), context); + } + gPinnedImages.clear(); + gLock.release(); +} + +void SkiaDisplayList::reset(GrContext* context, SkRect bounds) { + unpinImages(context); + SkASSERT(!mPinnedImages); + mIsProjectionReceiver = false; + + mDrawable->reset(bounds); + + mMutableImages.clear(); + mVectorDrawables.clear(); + mChildFunctors.clear(); + mChildNodes.clear(); + + projectionReceiveIndex = -1; + allocator.~LinearAllocator(); + new (&allocator) LinearAllocator(); +} + +}; // namespace uirenderer +}; // namespace android |