diff options
Diffstat (limited to 'libs/hwui/RenderBuffer.h')
-rw-r--r-- | libs/hwui/RenderBuffer.h | 39 |
1 files changed, 13 insertions, 26 deletions
diff --git a/libs/hwui/RenderBuffer.h b/libs/hwui/RenderBuffer.h index 35a516a58022..191a66a6d741 100644 --- a/libs/hwui/RenderBuffer.h +++ b/libs/hwui/RenderBuffer.h @@ -32,9 +32,8 @@ struct RenderBuffer { * Creates a new render buffer in the specified format and dimensions. * The format must be one of the formats allowed by glRenderbufferStorage(). */ - RenderBuffer(GLenum format, uint32_t width, uint32_t height): - mFormat(format), mWidth(width), mHeight(height), mAllocated(false) { - + RenderBuffer(GLenum format, uint32_t width, uint32_t height) + : mFormat(format), mWidth(width), mHeight(height), mAllocated(false) { glGenRenderbuffers(1, &mName); } @@ -47,31 +46,23 @@ struct RenderBuffer { /** * Returns the GL name of this render buffer. */ - GLuint getName() const { - return mName; - } + GLuint getName() const { return mName; } /** * Returns the format of this render buffer. */ - GLenum getFormat() const { - return mFormat; - } + GLenum getFormat() const { return mFormat; } /** * Binds this render buffer to the current GL context. */ - void bind() const { - glBindRenderbuffer(GL_RENDERBUFFER, mName); - } + void bind() const { glBindRenderbuffer(GL_RENDERBUFFER, mName); } /** * Indicates whether this render buffer has allocated its * storage. See allocate() and resize(). */ - bool isAllocated() const { - return mAllocated; - } + bool isAllocated() const { return mAllocated; } /** * Allocates this render buffer's storage if needed. @@ -101,23 +92,19 @@ struct RenderBuffer { /** * Returns the width of the render buffer in pixels. */ - uint32_t getWidth() const { - return mWidth; - } + uint32_t getWidth() const { return mWidth; } /** * Returns the height of the render buffer in pixels. */ - uint32_t getHeight() const { - return mHeight; - } + uint32_t getHeight() const { return mHeight; } /** * Returns the size of this render buffer in bytes. */ uint32_t getSize() const { // Round to the nearest byte - return (uint32_t) ((mWidth * mHeight * formatSize(mFormat)) / 8.0f + 0.5f); + return (uint32_t)((mWidth * mHeight * formatSize(mFormat)) / 8.0f + 0.5f); } /** @@ -186,9 +173,9 @@ private: bool mAllocated; GLuint mName; -}; // struct RenderBuffer +}; // struct RenderBuffer -}; // namespace uirenderer -}; // namespace android +}; // namespace uirenderer +}; // namespace android -#endif // ANDROID_HWUI_RENDER_BUFFER_H +#endif // ANDROID_HWUI_RENDER_BUFFER_H |