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Diffstat (limited to 'libs/hwui/PixelBuffer.h')
-rw-r--r-- | libs/hwui/PixelBuffer.h | 198 |
1 files changed, 0 insertions, 198 deletions
diff --git a/libs/hwui/PixelBuffer.h b/libs/hwui/PixelBuffer.h deleted file mode 100644 index e7e341b90ad3..000000000000 --- a/libs/hwui/PixelBuffer.h +++ /dev/null @@ -1,198 +0,0 @@ -/* - * Copyright (C) 2013 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_HWUI_PIXEL_BUFFER_H -#define ANDROID_HWUI_PIXEL_BUFFER_H - -#include <GLES3/gl3.h> - -#include <log/log.h> - -namespace android { -namespace uirenderer { - -/** - * Represents a pixel buffer. A pixel buffer will be backed either by a - * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other - * versions. If the buffer is backed by a PBO it will of type - * GL_PIXEL_UNPACK_BUFFER. - * - * To read from or write into a PixelBuffer you must first map the - * buffer using the map(AccessMode) method. This method returns a - * pointer to the beginning of the buffer. - * - * Before the buffer can be used by the GPU, for instance to upload - * a texture, you must first unmap the buffer. To do so, call the - * unmap() method. - * - * Mapping and unmapping a PixelBuffer can have the side effect of - * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is - * therefore recommended to call Caches::unbindPixelbuffer() after - * using a PixelBuffer to upload to a texture. - */ -class PixelBuffer { -public: - enum BufferType { kBufferType_Auto, kBufferType_CPU }; - - enum AccessMode { - kAccessMode_None = 0, - kAccessMode_Read = GL_MAP_READ_BIT, - kAccessMode_Write = GL_MAP_WRITE_BIT, - kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT - }; - - /** - * Creates a new PixelBuffer object with the specified format and - * dimensions. The buffer is immediately allocated. - * - * The buffer type specifies how the buffer should be allocated. - * By default this method will automatically choose whether to allocate - * a CPU or GPU buffer. - */ - static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height, - BufferType type = kBufferType_Auto); - - virtual ~PixelBuffer() {} - - /** - * Returns the format of this render buffer. - */ - GLenum getFormat() const { return mFormat; } - - /** - * Maps this before with the specified access mode. This method - * returns a pointer to the region of memory where the buffer was - * mapped. - * - * If the buffer is already mapped when this method is invoked, - * this method will return the previously mapped pointer. The - * access mode can only be changed by calling unmap() first. - * - * The specified access mode cannot be kAccessMode_None. - */ - virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0; - - /** - * Returns the current access mode for this buffer. If the buffer - * is not mapped, this method returns kAccessMode_None. - */ - AccessMode getAccessMode() const { return mAccessMode; } - - /** - * Upload the specified rectangle of this pixel buffer as a - * GL_TEXTURE_2D texture. Calling this method will trigger - * an unmap() if necessary. - */ - virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0; - - /** - * Upload the specified rectangle of this pixel buffer as a - * GL_TEXTURE_2D texture. Calling this method will trigger - * an unmap() if necessary. - * - * This is a convenience function provided to save callers the - * trouble of computing the offset parameter. - */ - void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { - upload(x, y, width, height, getOffset(x, y)); - } - - /** - * Returns the width of the render buffer in pixels. - */ - uint32_t getWidth() const { return mWidth; } - - /** - * Returns the height of the render buffer in pixels. - */ - uint32_t getHeight() const { return mHeight; } - - /** - * Returns the size of this pixel buffer in bytes. - */ - uint32_t getSize() const { return mWidth * mHeight * formatSize(mFormat); } - - /** - * Returns the offset of a pixel in this pixel buffer, in bytes. - */ - uint32_t getOffset(uint32_t x, uint32_t y) const { - return (y * mWidth + x) * formatSize(mFormat); - } - - /** - * Returns the number of bytes per pixel in the specified format. - * - * Supported formats: - * GL_ALPHA - * GL_RGBA - */ - static uint32_t formatSize(GLenum format) { - switch (format) { - case GL_ALPHA: - return 1; - case GL_RGBA: - return 4; - } - return 0; - } - - /** - * Returns the alpha channel offset in the specified format. - * - * Supported formats: - * GL_ALPHA - * GL_RGBA - */ - static uint32_t formatAlphaOffset(GLenum format) { - switch (format) { - case GL_ALPHA: - return 0; - case GL_RGBA: - return 3; - } - - ALOGE("unsupported format: %d", format); - return 0; - } - -protected: - /** - * Creates a new render buffer in the specified format and dimensions. - * The format must be GL_ALPHA or GL_RGBA. - */ - PixelBuffer(GLenum format, uint32_t width, uint32_t height) - : mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {} - - /** - * Unmaps this buffer, if needed. After the buffer is unmapped, - * the pointer previously returned by map() becomes invalid and - * should not be used. - */ - virtual void unmap() = 0; - - GLenum mFormat; - - uint32_t mWidth; - uint32_t mHeight; - - AccessMode mAccessMode; - -}; // class PixelBuffer - -}; // namespace uirenderer -}; // namespace android - -#endif // ANDROID_HWUI_PIXEL_BUFFER_H |