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diff --git a/libs/hwui/PixelBuffer.h b/libs/hwui/PixelBuffer.h
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-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_HWUI_PIXEL_BUFFER_H
-#define ANDROID_HWUI_PIXEL_BUFFER_H
-
-#include <GLES3/gl3.h>
-
-#include <log/log.h>
-
-namespace android {
-namespace uirenderer {
-
-/**
- * Represents a pixel buffer. A pixel buffer will be backed either by a
- * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
- * versions. If the buffer is backed by a PBO it will of type
- * GL_PIXEL_UNPACK_BUFFER.
- *
- * To read from or write into a PixelBuffer you must first map the
- * buffer using the map(AccessMode) method. This method returns a
- * pointer to the beginning of the buffer.
- *
- * Before the buffer can be used by the GPU, for instance to upload
- * a texture, you must first unmap the buffer. To do so, call the
- * unmap() method.
- *
- * Mapping and unmapping a PixelBuffer can have the side effect of
- * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
- * therefore recommended to call Caches::unbindPixelbuffer() after
- * using a PixelBuffer to upload to a texture.
- */
-class PixelBuffer {
-public:
- enum BufferType { kBufferType_Auto, kBufferType_CPU };
-
- enum AccessMode {
- kAccessMode_None = 0,
- kAccessMode_Read = GL_MAP_READ_BIT,
- kAccessMode_Write = GL_MAP_WRITE_BIT,
- kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
- };
-
- /**
- * Creates a new PixelBuffer object with the specified format and
- * dimensions. The buffer is immediately allocated.
- *
- * The buffer type specifies how the buffer should be allocated.
- * By default this method will automatically choose whether to allocate
- * a CPU or GPU buffer.
- */
- static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
- BufferType type = kBufferType_Auto);
-
- virtual ~PixelBuffer() {}
-
- /**
- * Returns the format of this render buffer.
- */
- GLenum getFormat() const { return mFormat; }
-
- /**
- * Maps this before with the specified access mode. This method
- * returns a pointer to the region of memory where the buffer was
- * mapped.
- *
- * If the buffer is already mapped when this method is invoked,
- * this method will return the previously mapped pointer. The
- * access mode can only be changed by calling unmap() first.
- *
- * The specified access mode cannot be kAccessMode_None.
- */
- virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
-
- /**
- * Returns the current access mode for this buffer. If the buffer
- * is not mapped, this method returns kAccessMode_None.
- */
- AccessMode getAccessMode() const { return mAccessMode; }
-
- /**
- * Upload the specified rectangle of this pixel buffer as a
- * GL_TEXTURE_2D texture. Calling this method will trigger
- * an unmap() if necessary.
- */
- virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
-
- /**
- * Upload the specified rectangle of this pixel buffer as a
- * GL_TEXTURE_2D texture. Calling this method will trigger
- * an unmap() if necessary.
- *
- * This is a convenience function provided to save callers the
- * trouble of computing the offset parameter.
- */
- void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
- upload(x, y, width, height, getOffset(x, y));
- }
-
- /**
- * Returns the width of the render buffer in pixels.
- */
- uint32_t getWidth() const { return mWidth; }
-
- /**
- * Returns the height of the render buffer in pixels.
- */
- uint32_t getHeight() const { return mHeight; }
-
- /**
- * Returns the size of this pixel buffer in bytes.
- */
- uint32_t getSize() const { return mWidth * mHeight * formatSize(mFormat); }
-
- /**
- * Returns the offset of a pixel in this pixel buffer, in bytes.
- */
- uint32_t getOffset(uint32_t x, uint32_t y) const {
- return (y * mWidth + x) * formatSize(mFormat);
- }
-
- /**
- * Returns the number of bytes per pixel in the specified format.
- *
- * Supported formats:
- * GL_ALPHA
- * GL_RGBA
- */
- static uint32_t formatSize(GLenum format) {
- switch (format) {
- case GL_ALPHA:
- return 1;
- case GL_RGBA:
- return 4;
- }
- return 0;
- }
-
- /**
- * Returns the alpha channel offset in the specified format.
- *
- * Supported formats:
- * GL_ALPHA
- * GL_RGBA
- */
- static uint32_t formatAlphaOffset(GLenum format) {
- switch (format) {
- case GL_ALPHA:
- return 0;
- case GL_RGBA:
- return 3;
- }
-
- ALOGE("unsupported format: %d", format);
- return 0;
- }
-
-protected:
- /**
- * Creates a new render buffer in the specified format and dimensions.
- * The format must be GL_ALPHA or GL_RGBA.
- */
- PixelBuffer(GLenum format, uint32_t width, uint32_t height)
- : mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {}
-
- /**
- * Unmaps this buffer, if needed. After the buffer is unmapped,
- * the pointer previously returned by map() becomes invalid and
- * should not be used.
- */
- virtual void unmap() = 0;
-
- GLenum mFormat;
-
- uint32_t mWidth;
- uint32_t mHeight;
-
- AccessMode mAccessMode;
-
-}; // class PixelBuffer
-
-}; // namespace uirenderer
-}; // namespace android
-
-#endif // ANDROID_HWUI_PIXEL_BUFFER_H