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Diffstat (limited to 'libs/hwui/Patch.h')
-rw-r--r-- | libs/hwui/Patch.h | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/libs/hwui/Patch.h b/libs/hwui/Patch.h deleted file mode 100644 index a659ed227bec..000000000000 --- a/libs/hwui/Patch.h +++ /dev/null @@ -1,73 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_HWUI_PATCH_H -#define ANDROID_HWUI_PATCH_H - -#include <sys/types.h> - -#include <GLES2/gl2.h> - -#include <androidfw/ResourceTypes.h> - -#include "Rect.h" -#include "UvMapper.h" - -#include <vector> - -namespace android { -namespace uirenderer { - -struct TextureVertex; - -/////////////////////////////////////////////////////////////////////////////// -// 9-patch structures -/////////////////////////////////////////////////////////////////////////////// - -class Patch { -public: - Patch(const float bitmapWidth, const float bitmapHeight, float width, float height, - const UvMapper& mapper, const Res_png_9patch* patch); - - /** - * Returns the size of this patch's mesh in bytes. - */ - uint32_t getSize() const; - - std::unique_ptr<TextureVertex[]> vertices; - uint32_t verticesCount = 0; - uint32_t indexCount = 0; - bool hasEmptyQuads = false; - std::vector<Rect> quads; - - GLintptr positionOffset = 0; - GLintptr textureOffset = 0; - -private: - void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, float y1, - float y2, float v1, float v2, float stretchX, float rescaleX, float width, - float bitmapWidth, uint32_t& quadCount); - void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, - float v1, float u2, float v2, uint32_t& quadCount); - - const uint32_t* mColors; - UvMapper mUvMapper; -}; // struct Patch - -}; // namespace uirenderer -}; // namespace android - -#endif // ANDROID_HWUI_PATCH_H |