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Diffstat (limited to 'libs/hwui/Patch.cpp')
-rw-r--r-- | libs/hwui/Patch.cpp | 229 |
1 files changed, 0 insertions, 229 deletions
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp deleted file mode 100644 index c243dad01f04..000000000000 --- a/libs/hwui/Patch.cpp +++ /dev/null @@ -1,229 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "Patch.h" - -#include "Caches.h" -#include "Properties.h" -#include "UvMapper.h" -#include "utils/MathUtils.h" - -#include <utils/Log.h> -#include <algorithm> - -namespace android { -namespace uirenderer { - -/////////////////////////////////////////////////////////////////////////////// -// Vertices management -/////////////////////////////////////////////////////////////////////////////// - -uint32_t Patch::getSize() const { - return verticesCount * sizeof(TextureVertex); -} - -Patch::Patch(const float bitmapWidth, const float bitmapHeight, float width, float height, - const UvMapper& mapper, const Res_png_9patch* patch) - : mColors(patch->getColors()) { - int8_t emptyQuads = 0; - const int8_t numColors = patch->numColors; - if (uint8_t(numColors) < sizeof(uint32_t) * 4) { - for (int8_t i = 0; i < numColors; i++) { - if (mColors[i] == 0x0) { - emptyQuads++; - } - } - } - - hasEmptyQuads = emptyQuads > 0; - - uint32_t xCount = patch->numXDivs; - uint32_t yCount = patch->numYDivs; - - uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4; - if (maxVertices == 0) return; - - vertices.reset(new TextureVertex[maxVertices]); - TextureVertex* vertex = vertices.get(); - - const int32_t* xDivs = patch->getXDivs(); - const int32_t* yDivs = patch->getYDivs(); - - const uint32_t xStretchCount = (xCount + 1) >> 1; - const uint32_t yStretchCount = (yCount + 1) >> 1; - - float stretchX = 0.0f; - float stretchY = 0.0f; - - float rescaleX = 1.0f; - float rescaleY = 1.0f; - - if (xStretchCount > 0) { - uint32_t stretchSize = 0; - for (uint32_t i = 1; i < xCount; i += 2) { - stretchSize += xDivs[i] - xDivs[i - 1]; - } - const float xStretchTex = stretchSize; - const float fixed = bitmapWidth - stretchSize; - const float xStretch = std::max(width - fixed, 0.0f); - stretchX = xStretch / xStretchTex; - rescaleX = fixed == 0.0f ? 0.0f : std::min(std::max(width, 0.0f) / fixed, 1.0f); - } - - if (yStretchCount > 0) { - uint32_t stretchSize = 0; - for (uint32_t i = 1; i < yCount; i += 2) { - stretchSize += yDivs[i] - yDivs[i - 1]; - } - const float yStretchTex = stretchSize; - const float fixed = bitmapHeight - stretchSize; - const float yStretch = std::max(height - fixed, 0.0f); - stretchY = yStretch / yStretchTex; - rescaleY = fixed == 0.0f ? 0.0f : std::min(std::max(height, 0.0f) / fixed, 1.0f); - } - - uint32_t quadCount = 0; - - float previousStepY = 0.0f; - - float y1 = 0.0f; - float y2 = 0.0f; - float v1 = 0.0f; - - mUvMapper = mapper; - - for (uint32_t i = 0; i < yCount; i++) { - float stepY = yDivs[i]; - const float segment = stepY - previousStepY; - - if (i & 1) { - y2 = y1 + floorf(segment * stretchY + 0.5f); - } else { - y2 = y1 + segment * rescaleY; - } - - float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1)); - float v2 = std::max(0.0f, stepY - vOffset) / bitmapHeight; - v1 += vOffset / bitmapHeight; - - if (stepY > 0.0f) { - generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX, width, - bitmapWidth, quadCount); - } - - y1 = y2; - v1 = stepY / bitmapHeight; - - previousStepY = stepY; - } - - if (previousStepY != bitmapHeight) { - y2 = height; - generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX, width, bitmapWidth, - quadCount); - } - - if (verticesCount != maxVertices) { - std::unique_ptr<TextureVertex[]> reducedVertices(new TextureVertex[verticesCount]); - memcpy(reducedVertices.get(), vertices.get(), verticesCount * sizeof(TextureVertex)); - vertices = std::move(reducedVertices); - } -} - -void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, float y1, - float y2, float v1, float v2, float stretchX, float rescaleX, float width, - float bitmapWidth, uint32_t& quadCount) { - float previousStepX = 0.0f; - - float x1 = 0.0f; - float x2 = 0.0f; - float u1 = 0.0f; - - // Generate the row quad by quad - for (uint32_t i = 0; i < xCount; i++) { - float stepX = xDivs[i]; - const float segment = stepX - previousStepX; - - if (i & 1) { - x2 = x1 + floorf(segment * stretchX + 0.5f); - } else { - x2 = x1 + segment * rescaleX; - } - - float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1)); - float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth; - u1 += uOffset / bitmapWidth; - - if (stepX > 0.0f) { - generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); - } - - x1 = x2; - u1 = stepX / bitmapWidth; - - previousStepX = stepX; - } - - if (previousStepX != bitmapWidth) { - x2 = width; - generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); - } -} - -void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, - float v1, float u2, float v2, uint32_t& quadCount) { - const uint32_t oldQuadCount = quadCount; - quadCount++; - - x1 = std::max(x1, 0.0f); - x2 = std::max(x2, 0.0f); - y1 = std::max(y1, 0.0f); - y2 = std::max(y2, 0.0f); - - // Skip degenerate and transparent (empty) quads - if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) { -#if DEBUG_PATCHES_EMPTY_VERTICES - PATCH_LOGD(" quad %d (empty)", oldQuadCount); - PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); - PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); -#endif - return; - } - - // Record all non empty quads - if (hasEmptyQuads) { - quads.emplace_back(x1, y1, x2, y2); - } - - mUvMapper.map(u1, v1, u2, v2); - - TextureVertex::set(vertex++, x1, y1, u1, v1); - TextureVertex::set(vertex++, x2, y1, u2, v1); - TextureVertex::set(vertex++, x1, y2, u1, v2); - TextureVertex::set(vertex++, x2, y2, u2, v2); - - verticesCount += 4; - indexCount += 6; - -#if DEBUG_PATCHES_VERTICES - PATCH_LOGD(" quad %d", oldQuadCount); - PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); - PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); -#endif -} - -}; // namespace uirenderer -}; // namespace android |