diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 1761 |
1 files changed, 815 insertions, 946 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 4d76bed20424..e1dfeae78257 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -21,6 +21,7 @@ #include <sys/types.h> #include <SkCanvas.h> +#include <SkShader.h> #include <SkTypeface.h> #include <utils/Log.h> @@ -36,7 +37,11 @@ #include "Fence.h" #include "PathTessellator.h" #include "Properties.h" +#include "ShadowTessellator.h" +#include "SkiaShader.h" +#include "utils/GLUtils.h" #include "Vector.h" +#include "VertexBuffer.h" namespace android { namespace uirenderer { @@ -50,7 +55,12 @@ namespace uirenderer { #define ALPHA_THRESHOLD 0 -#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST) +static GLenum getFilter(const SkPaint* paint) { + if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) { + return GL_LINEAR; + } + return GL_NEAREST; +} /////////////////////////////////////////////////////////////////////////////// // Globals @@ -127,7 +137,6 @@ OpenGLRenderer::OpenGLRenderer(): memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices)); - mFirstSnapshot = new Snapshot; mFrameStarted = false; mCountOverdraw = false; @@ -154,52 +163,19 @@ void OpenGLRenderer::initProperties() { // Setup /////////////////////////////////////////////////////////////////////////////// -void OpenGLRenderer::setName(const char* name) { - if (name) { - mName.setTo(name); - } else { - mName.clear(); - } -} - -const char* OpenGLRenderer::getName() const { - return mName.string(); -} - -bool OpenGLRenderer::isDeferred() { - return false; -} - -void OpenGLRenderer::setViewport(int width, int height) { - initViewport(width, height); - +void OpenGLRenderer::onViewportInitialized() { glDisable(GL_DITHER); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnableVertexAttribArray(Program::kBindingPosition); } -void OpenGLRenderer::initViewport(int width, int height) { - mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); - - mWidth = width; - mHeight = height; - - mFirstSnapshot->height = height; - mFirstSnapshot->viewport.set(0, 0, width, height); -} - void OpenGLRenderer::setupFrameState(float left, float top, float right, float bottom, bool opaque) { mCaches.clearGarbage(); + initializeSaveStack(left, top, right, bottom); mOpaque = opaque; - mSnapshot = new Snapshot(mFirstSnapshot, - SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); - mSnapshot->fbo = getTargetFbo(); - mSaveCount = 1; - - mSnapshot->setClip(left, top, right, bottom); mTilingClip.set(left, top, right, bottom); } @@ -211,14 +187,14 @@ status_t OpenGLRenderer::startFrame() { discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom); - glViewport(0, 0, mWidth, mHeight); + glViewport(0, 0, getWidth(), getHeight()); // Functors break the tiling extension in pretty spectacular ways // This ensures we don't use tiling when a functor is going to be // invoked during the frame mSuppressTiling = mCaches.hasRegisteredFunctors(); - startTiling(mSnapshot, true); + startTilingCurrentClip(true); debugOverdraw(true, true); @@ -226,10 +202,6 @@ status_t OpenGLRenderer::startFrame() { mTilingClip.right, mTilingClip.bottom, mOpaque); } -status_t OpenGLRenderer::prepare(bool opaque) { - return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque); -} - status_t OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { @@ -239,7 +211,7 @@ status_t OpenGLRenderer::prepareDirty(float left, float top, // The framebuffer renderer will first defer the display list // for each layer and wait until the first drawing command // to start the frame - if (mSnapshot->fbo == 0) { + if (currentSnapshot()->fbo == 0) { syncState(); updateLayers(); } else { @@ -254,7 +226,7 @@ void OpenGLRenderer::discardFramebuffer(float left, float top, float right, floa // perform a discard to let the driver know we don't need to preserve // the back buffer for this frame. if (mExtensions.hasDiscardFramebuffer() && - left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) { + left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) { const bool isFbo = getTargetFbo() == 0; const GLenum attachments[] = { isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0, @@ -266,7 +238,7 @@ void OpenGLRenderer::discardFramebuffer(float left, float top, float right, floa status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { if (!opaque || mCountOverdraw) { mCaches.enableScissor(); - mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top); + mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top); glClear(GL_COLOR_BUFFER_BIT); return DrawGlInfo::kStatusDrew; } @@ -283,14 +255,16 @@ void OpenGLRenderer::syncState() { } } -void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) { +void OpenGLRenderer::startTilingCurrentClip(bool opaque) { if (!mSuppressTiling) { - Rect* clip = &mTilingClip; - if (s->flags & Snapshot::kFlagFboTarget) { - clip = &(s->layer->clipRect); + const Snapshot* snapshot = currentSnapshot(); + + const Rect* clip = &mTilingClip; + if (snapshot->flags & Snapshot::kFlagFboTarget) { + clip = &(snapshot->layer->clipRect); } - startTiling(*clip, s->height, opaque); + startTiling(*clip, getViewportHeight(), opaque); } } @@ -313,28 +287,12 @@ void OpenGLRenderer::finish() { // of the current frame if (getTargetFbo() == 0) { mCaches.pathCache.trim(); + mCaches.tessellationCache.trim(); } if (!suppressErrorChecks()) { #if DEBUG_OPENGL - GLenum status = GL_NO_ERROR; - while ((status = glGetError()) != GL_NO_ERROR) { - ALOGD("GL error from OpenGLRenderer: 0x%x", status); - switch (status) { - case GL_INVALID_ENUM: - ALOGE(" GL_INVALID_ENUM"); - break; - case GL_INVALID_VALUE: - ALOGE(" GL_INVALID_VALUE"); - break; - case GL_INVALID_OPERATION: - ALOGE(" GL_INVALID_OPERATION"); - break; - case GL_OUT_OF_MEMORY: - ALOGE(" Out of memory!"); - break; - } - } + GLUtils::dumpGLErrors(); #endif #if DEBUG_MEMORY_USAGE @@ -369,8 +327,8 @@ void OpenGLRenderer::interrupt() { } void OpenGLRenderer::resume() { - sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot; - glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight()); + const Snapshot* snapshot = currentSnapshot(); + glViewport(0, 0, getViewportWidth(), getViewportHeight()); glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); debugOverdraw(true, false); @@ -391,72 +349,22 @@ void OpenGLRenderer::resume() { } void OpenGLRenderer::resumeAfterLayer() { - sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot; - glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight()); - glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); + glViewport(0, 0, getViewportWidth(), getViewportHeight()); + glBindFramebuffer(GL_FRAMEBUFFER, currentSnapshot()->fbo); debugOverdraw(true, false); mCaches.resetScissor(); dirtyClip(); } -void OpenGLRenderer::detachFunctor(Functor* functor) { - mFunctors.remove(functor); -} - -void OpenGLRenderer::attachFunctor(Functor* functor) { - mFunctors.add(functor); -} - -status_t OpenGLRenderer::invokeFunctors(Rect& dirty) { - status_t result = DrawGlInfo::kStatusDone; - size_t count = mFunctors.size(); - - if (count > 0) { - interrupt(); - SortedVector<Functor*> functors(mFunctors); - mFunctors.clear(); - - DrawGlInfo info; - info.clipLeft = 0; - info.clipTop = 0; - info.clipRight = 0; - info.clipBottom = 0; - info.isLayer = false; - info.width = 0; - info.height = 0; - memset(info.transform, 0, sizeof(float) * 16); - - for (size_t i = 0; i < count; i++) { - Functor* f = functors.itemAt(i); - result |= (*f)(DrawGlInfo::kModeProcess, &info); - - if (result & DrawGlInfo::kStatusDraw) { - Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom); - dirty.unionWith(localDirty); - } - - if (result & DrawGlInfo::kStatusInvoke) { - mFunctors.add(f); - } - } - resume(); - } - - return result; -} - status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { - if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; - - detachFunctor(functor); - + if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone; - Rect clip(*mSnapshot->clipRect); + Rect clip(*currentClipRect()); clip.snapToPixelBoundaries(); // Since we don't know what the functor will draw, let's dirty - // tne entire clip region + // the entire clip region if (hasLayer()) { dirtyLayerUnchecked(clip, getRegion()); } @@ -467,9 +375,9 @@ status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { info.clipRight = clip.right; info.clipBottom = clip.bottom; info.isLayer = hasLayer(); - info.width = getSnapshot()->viewport.getWidth(); - info.height = getSnapshot()->height; - getSnapshot()->transform->copyTo(&info.transform[0]); + info.width = getViewportWidth(); + info.height = getViewportHeight(); + currentTransform()->copyTo(&info.transform[0]); bool dirtyClip = mDirtyClip; // setup GL state for functor @@ -482,19 +390,10 @@ status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { interrupt(); // call functor immediately after GL state setup - status_t result = (*functor)(DrawGlInfo::kModeDraw, &info); - - if (result != DrawGlInfo::kStatusDone) { - Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom); - dirty.unionWith(localDirty); - - if (result & DrawGlInfo::kStatusInvoke) { - mFunctors.add(functor); - } - } + (*functor)(DrawGlInfo::kModeDraw, &info); resume(); - return result | DrawGlInfo::kStatusDrew; + return DrawGlInfo::kStatusDrew; } /////////////////////////////////////////////////////////////////////////////// @@ -532,7 +431,7 @@ void OpenGLRenderer::renderOverdraw() { const Rect* clip = &mTilingClip; mCaches.enableScissor(); - mCaches.setScissor(clip->left, mFirstSnapshot->height - clip->bottom, + mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom, clip->right - clip->left, clip->bottom - clip->top); // 1x overdraw @@ -556,9 +455,9 @@ void OpenGLRenderer::renderOverdraw() { } void OpenGLRenderer::countOverdraw() { - size_t count = mWidth * mHeight; + size_t count = getWidth() * getHeight(); uint32_t* buffer = new uint32_t[count]; - glReadPixels(0, 0, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]); + glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]); size_t total = 0; for (size_t i = 0; i < count; i++) { @@ -576,7 +475,7 @@ void OpenGLRenderer::countOverdraw() { bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) { if (layer->deferredUpdateScheduled && layer->renderer && - layer->displayList && layer->displayList->isRenderable()) { + layer->displayList.get() && layer->displayList->isRenderable()) { ATRACE_CALL(); Rect& dirty = layer->dirtyRect; @@ -594,7 +493,7 @@ bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) { if (inFrame) { resumeAfterLayer(); - startTiling(mSnapshot); + startTilingCurrentClip(); } layer->debugDrawUpdate = mCaches.debugLayersUpdates; @@ -715,50 +614,15 @@ void OpenGLRenderer::flushLayerUpdates() { // State management /////////////////////////////////////////////////////////////////////////////// -int OpenGLRenderer::getSaveCount() const { - return mSaveCount; -} - -int OpenGLRenderer::save(int flags) { - return saveSnapshot(flags); -} - -void OpenGLRenderer::restore() { - if (mSaveCount > 1) { - restoreSnapshot(); - } -} - -void OpenGLRenderer::restoreToCount(int saveCount) { - if (saveCount < 1) saveCount = 1; - - while (mSaveCount > saveCount) { - restoreSnapshot(); - } -} - -int OpenGLRenderer::saveSnapshot(int flags) { - mSnapshot = new Snapshot(mSnapshot, flags); - return mSaveCount++; -} - -bool OpenGLRenderer::restoreSnapshot() { - bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; - bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; - bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho; - - sp<Snapshot> current = mSnapshot; - sp<Snapshot> previous = mSnapshot->previous; +void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) { + bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer; + bool restoreClip = removed.flags & Snapshot::kFlagClipSet; + bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer; - if (restoreOrtho) { - Rect& r = previous->viewport; - glViewport(r.left, r.top, r.right, r.bottom); - mOrthoMatrix.load(current->orthoMatrix); + if (restoreViewport) { + glViewport(0, 0, getViewportWidth(), getViewportHeight()); } - mSaveCount--; - mSnapshot = previous; - if (restoreClip) { dirtyClip(); } @@ -766,11 +630,9 @@ bool OpenGLRenderer::restoreSnapshot() { if (restoreLayer) { endMark(); // Savelayer startMark("ComposeLayer"); - composeLayer(current, previous); + composeLayer(removed, restored); endMark(); } - - return restoreClip; } /////////////////////////////////////////////////////////////////////////////// @@ -778,12 +640,11 @@ bool OpenGLRenderer::restoreSnapshot() { /////////////////////////////////////////////////////////////////////////////// int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, - int alpha, SkXfermode::Mode mode, int flags) { - const GLuint previousFbo = mSnapshot->fbo; + const SkPaint* paint, int flags, const SkPath* convexMask) { const int count = saveSnapshot(flags); - if (!mSnapshot->isIgnored()) { - createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo); + if (!currentSnapshot()->isIgnored()) { + createLayer(left, top, right, bottom, paint, flags, convexMask); } return count; @@ -792,22 +653,24 @@ int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) { const Rect untransformedBounds(bounds); - currentTransform().mapRect(bounds); + currentTransform()->mapRect(bounds); // Layers only make sense if they are in the framebuffer's bounds - if (bounds.intersect(*mSnapshot->clipRect)) { + if (bounds.intersect(*currentClipRect())) { // We cannot work with sub-pixels in this case bounds.snapToPixelBoundaries(); // When the layer is not an FBO, we may use glCopyTexImage so we // need to make sure the layer does not extend outside the bounds // of the framebuffer - if (!bounds.intersect(mSnapshot->previous->viewport)) { + const Snapshot& previous = *(currentSnapshot()->previous); + Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight()); + if (!bounds.intersect(previousViewport)) { bounds.setEmpty(); } else if (fboLayer) { clip.set(bounds); mat4 inverse; - inverse.loadInverse(currentTransform()); + inverse.loadInverse(*currentTransform()); inverse.mapRect(clip); clip.snapToPixelBoundaries(); if (clip.intersect(untransformedBounds)) { @@ -834,11 +697,10 @@ void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect } int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom, - int alpha, SkXfermode::Mode mode, int flags) { - const GLuint previousFbo = mSnapshot->fbo; + const SkPaint* paint, int flags) { const int count = saveSnapshot(flags); - if (!mSnapshot->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) { + if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) { // initialize the snapshot as though it almost represents an FBO layer so deferred draw // operations will be able to store and restore the current clip and transform info, and // quick rejection will be correct (for display lists) @@ -846,19 +708,19 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float Rect bounds(left, top, right, bottom); Rect clip; calculateLayerBoundsAndClip(bounds, clip, true); - updateSnapshotIgnoreForLayer(bounds, clip, true, alpha); + updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint)); - if (!mSnapshot->isIgnored()) { + if (!currentSnapshot()->isIgnored()) { mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f); mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom); - mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight()); + mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight()); + mSnapshot->roundRectClipState = NULL; } } return count; } - /** * Layers are viewed by Skia are slightly different than layers in image editing * programs (for instance.) When a layer is created, previously created layers @@ -911,7 +773,7 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float * something actually gets drawn are the layers regions cleared. */ bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom, - int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) { + const SkPaint* paint, int flags, const SkPath* convexMask) { LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top); LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize()); @@ -921,10 +783,10 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto Rect clip; Rect bounds(left, top, right, bottom); calculateLayerBoundsAndClip(bounds, clip, fboLayer); - updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha); + updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint)); // Bail out if we won't draw in this snapshot - if (mSnapshot->isIgnored()) { + if (currentSnapshot()->isIgnored()) { return false; } @@ -934,13 +796,14 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto return false; } - layer->setAlpha(alpha, mode); + layer->setPaint(paint); layer->layer.set(bounds); layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), bounds.getWidth() / float(layer->getWidth()), 0.0f); - layer->setColorFilter(mDrawModifiers.mColorFilter); + layer->setBlend(true); layer->setDirty(false); + layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache // Save the layer in the snapshot mSnapshot->flags |= Snapshot::kFlagIsLayer; @@ -948,7 +811,7 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto startMark("SaveLayer"); if (fboLayer) { - return createFboLayer(layer, bounds, clip, previousFbo); + return createFboLayer(layer, bounds, clip); } else { // Copy the framebuffer into the layer layer->bindTexture(); @@ -963,8 +826,9 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto layer->setEmpty(false); } - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, - mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight()); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, + bounds.left, getViewportHeight() - bounds.bottom, + bounds.getWidth(), bounds.getHeight()); // Enqueue the buffer coordinates to clear the corresponding region later mLayers.push(new Rect(bounds)); @@ -974,19 +838,17 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto return true; } -bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) { +bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { layer->clipRect.set(clip); layer->setFbo(mCaches.fboCache.get()); mSnapshot->region = &mSnapshot->layer->region; - mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer | - Snapshot::kFlagDirtyOrtho; + mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer; mSnapshot->fbo = layer->getFbo(); mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f); mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom); - mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight()); - mSnapshot->height = bounds.getHeight(); - mSnapshot->orthoMatrix.load(mOrthoMatrix); + mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight()); + mSnapshot->roundRectClipState = NULL; endTiling(); debugOverdraw(false, false); @@ -1003,7 +865,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, layer->getTexture(), 0); - startTiling(mSnapshot, true); + startTilingCurrentClip(true); // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering mCaches.enableScissor(); @@ -1015,26 +877,25 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui // Change the ortho projection glViewport(0, 0, bounds.getWidth(), bounds.getHeight()); - mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f); - return true; } /** * Read the documentation of createLayer() before doing anything in this method. */ -void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { - if (!current->layer) { +void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) { + if (!removed.layer) { ALOGE("Attempting to compose a layer that does not exist"); return; } - Layer* layer = current->layer; + Layer* layer = removed.layer; const Rect& rect = layer->layer; - const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer; + const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer; bool clipRequired = false; - quickRejectNoScissor(rect, &clipRequired); // safely ignore return, should never be rejected + calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom, + &clipRequired, NULL, false); // safely ignore return, should never be rejected mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired); if (fboLayer) { @@ -1046,15 +907,19 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { layer->removeFbo(false); // Unbind current FBO and restore previous one - glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); + glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo); debugOverdraw(true, false); - startTiling(previous); + startTilingCurrentClip(); } if (!fboLayer && layer->getAlpha() < 255) { - drawColorRect(rect.left, rect.top, rect.right, rect.bottom, - layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true); + SkPaint layerPaint; + layerPaint.setAlpha(layer->getAlpha()); + layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode); + layerPaint.setColorFilter(layer->getColorFilter()); + + drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true); // Required below, composeLayerRect() will divide by 255 layer->setAlpha(255); } @@ -1066,14 +931,8 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { // When the layer is stored in an FBO, we can save a bit of fillrate by // drawing only the dirty region if (fboLayer) { - dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform); - if (layer->getColorFilter()) { - setupColorFilter(layer->getColorFilter()); - } + dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform); composeLayerRegion(layer, rect); - if (layer->getColorFilter()) { - resetColorFilter(); - } } else if (!rect.isEmpty()) { dirtyLayer(rect.left, rect.top, rect.right, rect.bottom); @@ -1088,6 +947,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { dirtyClip(); // Failing to add the layer to the cache should happen only if the layer is too large + layer->setConvexMask(NULL); if (!mCaches.layerCache.put(layer)) { LAYER_LOGD("Deleting layer"); Caches::getInstance().resourceCache.decrementRefcount(layer); @@ -1105,30 +965,33 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { } setupDrawTextureTransform(); setupDrawColor(alpha, alpha, alpha, alpha); - setupDrawColorFilter(); - setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode()); + setupDrawColorFilter(layer->getColorFilter()); + setupDrawBlending(layer); setupDrawProgram(); setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(); + setupDrawColorFilterUniforms(layer->getColorFilter()); if (layer->getRenderTarget() == GL_TEXTURE_2D) { setupDrawTexture(layer->getTexture()); } else { setupDrawExternalTexture(layer->getTexture()); } - if (currentTransform().isPureTranslate() && + if (currentTransform()->isPureTranslate() && + !layer->getForceFilter() && layer->getWidth() == (uint32_t) rect.getWidth() && layer->getHeight() == (uint32_t) rect.getHeight()) { - const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f); - const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f); + const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); + const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f); layer->setFilter(GL_NEAREST); - setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true); + setupDrawModelView(kModelViewMode_TranslateAndScale, false, + x, y, x + rect.getWidth(), y + rect.getHeight(), true); } else { layer->setFilter(GL_LINEAR); - setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom); + setupDrawModelView(kModelViewMode_TranslateAndScale, false, + rect.left, rect.top, rect.right, rect.bottom); } setupDrawTextureTransformUniforms(layer->getTexTransform()); - setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]); + setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u); glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); } @@ -1141,15 +1004,15 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) float x = rect.left; float y = rect.top; - bool simpleTransform = currentTransform().isPureTranslate() && + bool simpleTransform = currentTransform()->isPureTranslate() && layer->getWidth() == (uint32_t) rect.getWidth() && layer->getHeight() == (uint32_t) rect.getHeight(); if (simpleTransform) { // When we're swapping, the layer is already in screen coordinates if (!swap) { - x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f); - y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f); + x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); + y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f); } layer->setFilter(GL_NEAREST, true); @@ -1157,11 +1020,15 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) layer->setFilter(GL_LINEAR, true); } - float alpha = getLayerAlpha(layer); - bool blend = layer->isBlend() || alpha < 1.0f; + SkPaint layerPaint; + layerPaint.setAlpha(getLayerAlpha(layer) * 255); + layerPaint.setXfermodeMode(layer->getMode()); + layerPaint.setColorFilter(layer->getColorFilter()); + + bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f; drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(), - layer->getTexture(), alpha, layer->getMode(), blend, - &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], + layer->getTexture(), &layerPaint, blend, + &mMeshVertices[0].x, &mMeshVertices[0].u, GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform); resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); @@ -1189,7 +1056,76 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) #define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND) +// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to +// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque. +class LayerShader : public SkShader { +public: + LayerShader(Layer* layer, const SkMatrix* localMatrix) + : INHERITED(localMatrix) + , mLayer(layer) { + } + + virtual bool asACustomShader(void** data) const { + if (data) { + *data = static_cast<void*>(mLayer); + } + return true; + } + + virtual bool isOpaque() const { + return !mLayer->isBlend(); + } + +protected: + virtual void shadeSpan(int x, int y, SkPMColor[], int count) { + LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend."); + } + + virtual void flatten(SkWriteBuffer&) const { + LOG_ALWAYS_FATAL("LayerShader should never be flattened."); + } + + virtual Factory getFactory() const { + LOG_ALWAYS_FATAL("LayerShader should never be created from a stream."); + return NULL; + } +private: + // Unowned. + Layer* mLayer; + typedef SkShader INHERITED; +}; + void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { + if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw + + if (layer->getConvexMask()) { + save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag); + + // clip to the area of the layer the mask can be larger + clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op); + + SkPaint paint; + paint.setAntiAlias(true); + paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0)); + + // create LayerShader to map SaveLayer content into subsequent draw + SkMatrix shaderMatrix; + shaderMatrix.setTranslate(rect.left, rect.bottom); + shaderMatrix.preScale(1, -1); + LayerShader layerShader(layer, &shaderMatrix); + paint.setShader(&layerShader); + + // Since the drawing primitive is defined in local drawing space, + // we don't need to modify the draw matrix + const SkPath* maskPath = layer->getConvexMask(); + DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint)); + + paint.setShader(NULL); + restore(); + + return; + } + if (layer->region.isRect()) { layer->setRegionAsRect(); @@ -1199,90 +1135,91 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { return; } - if (CC_LIKELY(!layer->region.isEmpty())) { - size_t count; - const android::Rect* rects; - Region safeRegion; - if (CC_LIKELY(hasRectToRectTransform())) { - rects = layer->region.getArray(&count); - } else { - safeRegion = Region::createTJunctionFreeRegion(layer->region); - rects = safeRegion.getArray(&count); - } + // standard Region based draw + size_t count; + const android::Rect* rects; + Region safeRegion; + if (CC_LIKELY(hasRectToRectTransform())) { + rects = layer->region.getArray(&count); + } else { + safeRegion = Region::createTJunctionFreeRegion(layer->region); + rects = safeRegion.getArray(&count); + } - const float alpha = getLayerAlpha(layer); - const float texX = 1.0f / float(layer->getWidth()); - const float texY = 1.0f / float(layer->getHeight()); - const float height = rect.getHeight(); + const float alpha = getLayerAlpha(layer); + const float texX = 1.0f / float(layer->getWidth()); + const float texY = 1.0f / float(layer->getHeight()); + const float height = rect.getHeight(); - setupDraw(); + setupDraw(); - // We must get (and therefore bind) the region mesh buffer - // after we setup drawing in case we need to mess with the - // stencil buffer in setupDraw() - TextureVertex* mesh = mCaches.getRegionMesh(); - uint32_t numQuads = 0; + // We must get (and therefore bind) the region mesh buffer + // after we setup drawing in case we need to mess with the + // stencil buffer in setupDraw() + TextureVertex* mesh = mCaches.getRegionMesh(); + uint32_t numQuads = 0; - setupDrawWithTexture(); - setupDrawColor(alpha, alpha, alpha, alpha); - setupDrawColorFilter(); - setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false); - setupDrawProgram(); - setupDrawDirtyRegionsDisabled(); - setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(); - setupDrawTexture(layer->getTexture()); - if (currentTransform().isPureTranslate()) { - const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f); - const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f); + setupDrawWithTexture(); + setupDrawColor(alpha, alpha, alpha, alpha); + setupDrawColorFilter(layer->getColorFilter()); + setupDrawBlending(layer); + setupDrawProgram(); + setupDrawDirtyRegionsDisabled(); + setupDrawPureColorUniforms(); + setupDrawColorFilterUniforms(layer->getColorFilter()); + setupDrawTexture(layer->getTexture()); + if (currentTransform()->isPureTranslate()) { + const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); + const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f); - layer->setFilter(GL_NEAREST); - setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true); - } else { - layer->setFilter(GL_LINEAR); - setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom); - } - setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]); + layer->setFilter(GL_NEAREST); + setupDrawModelView(kModelViewMode_Translate, false, + x, y, x + rect.getWidth(), y + rect.getHeight(), true); + } else { + layer->setFilter(GL_LINEAR); + setupDrawModelView(kModelViewMode_Translate, false, + rect.left, rect.top, rect.right, rect.bottom); + } + setupDrawMeshIndices(&mesh[0].x, &mesh[0].u); - for (size_t i = 0; i < count; i++) { - const android::Rect* r = &rects[i]; - - const float u1 = r->left * texX; - const float v1 = (height - r->top) * texY; - const float u2 = r->right * texX; - const float v2 = (height - r->bottom) * texY; - - // TODO: Reject quads outside of the clip - TextureVertex::set(mesh++, r->left, r->top, u1, v1); - TextureVertex::set(mesh++, r->right, r->top, u2, v1); - TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); - TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); - - numQuads++; - - if (numQuads >= gMaxNumberOfQuads) { - DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, - GL_UNSIGNED_SHORT, NULL)); - numQuads = 0; - mesh = mCaches.getRegionMesh(); - } - } + for (size_t i = 0; i < count; i++) { + const android::Rect* r = &rects[i]; + + const float u1 = r->left * texX; + const float v1 = (height - r->top) * texY; + const float u2 = r->right * texX; + const float v2 = (height - r->bottom) * texY; + + // TODO: Reject quads outside of the clip + TextureVertex::set(mesh++, r->left, r->top, u1, v1); + TextureVertex::set(mesh++, r->right, r->top, u2, v1); + TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); + TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); - if (numQuads > 0) { + numQuads++; + + if (numQuads >= gMaxNumberOfQuads) { DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL)); + numQuads = 0; + mesh = mCaches.getRegionMesh(); } + } + + if (numQuads > 0) { + DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, + GL_UNSIGNED_SHORT, NULL)); + } #if DEBUG_LAYERS_AS_REGIONS - drawRegionRects(layer->region); + drawRegionRectsDebug(layer->region); #endif - layer->region.clear(); - } + layer->region.clear(); } -void OpenGLRenderer::drawRegionRects(const Region& region) { #if DEBUG_LAYERS_AS_REGIONS +void OpenGLRenderer::drawRegionRectsDebug(const Region& region) { size_t count; const android::Rect* rects = region.getArray(&count); @@ -1300,15 +1237,15 @@ void OpenGLRenderer::drawRegionRects(const Region& region) { top = rects[i].top; } + SkPaint paint; + paint.setColor(colors[offset + (i & 0x1)]); Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom); - drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)], - SkXfermode::kSrcOver_Mode); + drawColorRect(r.left, r.top, r.right, r.bottom, paint); } -#endif } +#endif -void OpenGLRenderer::drawRegionRects(const SkRegion& region, int color, - SkXfermode::Mode mode, bool dirty) { +void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) { Vector<float> rects; SkRegion::Iterator it(region); @@ -1321,7 +1258,7 @@ void OpenGLRenderer::drawRegionRects(const SkRegion& region, int color, it.next(); } - drawColorRects(rects.array(), rects.size(), color, mode, true, dirty, false); + drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false); } void OpenGLRenderer::dirtyLayer(const float left, const float top, @@ -1342,7 +1279,7 @@ void OpenGLRenderer::dirtyLayer(const float left, const float top, } void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) { - if (bounds.intersect(*mSnapshot->clipRect)) { + if (bounds.intersect(*currentClipRect())) { bounds.snapToPixelBoundaries(); android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom); if (!dirty.isEmpty()) { @@ -1351,12 +1288,12 @@ void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) { } } -void OpenGLRenderer::drawIndexedQuads(Vertex* mesh, GLsizei quadsCount) { +void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) { GLsizei elementsCount = quadsCount * 6; while (elementsCount > 0) { GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); - setupDrawIndexedVertices(&mesh[0].position[0]); + setupDrawIndexedVertices(&mesh[0].x); glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL); elementsCount -= drawCount; @@ -1370,7 +1307,7 @@ void OpenGLRenderer::clearLayerRegions() { const size_t count = mLayers.size(); if (count == 0) return; - if (!mSnapshot->isIgnored()) { + if (!currentSnapshot()->isIgnored()) { // Doing several glScissor/glClear here can negatively impact // GPUs with a tiler architecture, instead we draw quads with // the Clear blending mode @@ -1398,14 +1335,18 @@ void OpenGLRenderer::clearLayerRegions() { // the same thing again mLayers.clear(); + SkPaint clearPaint; + clearPaint.setXfermodeMode(SkXfermode::kClear_Mode); + setupDraw(false); setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f); - setupDrawBlending(true, SkXfermode::kClear_Mode); + setupDrawBlending(&clearPaint, true); setupDrawProgram(); setupDrawPureColorUniforms(); - setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true); + setupDrawModelView(kModelViewMode_Translate, false, + 0.0f, 0.0f, 0.0f, 0.0f, true); - drawIndexedQuads(&mesh[0], count); + issueIndexedQuadDraw(&mesh[0], count); if (scissorChanged) mCaches.enableScissor(); } else { @@ -1421,58 +1362,62 @@ void OpenGLRenderer::clearLayerRegions() { /////////////////////////////////////////////////////////////////////////////// bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) { - const Rect& currentClip = *(mSnapshot->clipRect); - const mat4& currentMatrix = *(mSnapshot->transform); + const Rect* currentClip = currentClipRect(); + const mat4* currentMatrix = currentTransform(); if (stateDeferFlags & kStateDeferFlag_Draw) { // state has bounds initialized in local coordinates if (!state.mBounds.isEmpty()) { - currentMatrix.mapRect(state.mBounds); + currentMatrix->mapRect(state.mBounds); Rect clippedBounds(state.mBounds); // NOTE: if we ever want to use this clipping info to drive whether the scissor // is used, it should more closely duplicate the quickReject logic (in how it uses // snapToPixelBoundaries) - if(!clippedBounds.intersect(currentClip)) { + if(!clippedBounds.intersect(*currentClip)) { // quick rejected return true; } state.mClipSideFlags = kClipSide_None; - if (!currentClip.contains(state.mBounds)) { + if (!currentClip->contains(state.mBounds)) { int& flags = state.mClipSideFlags; // op partially clipped, so record which sides are clipped for clip-aware merging - if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left; - if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top; - if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right; - if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom; + if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left; + if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top; + if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right; + if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom; } state.mBounds.set(clippedBounds); } else { // Empty bounds implies size unknown. Label op as conservatively clipped to disable // overdraw avoidance (since we don't know what it overlaps) state.mClipSideFlags = kClipSide_ConservativeFull; - state.mBounds.set(currentClip); + state.mBounds.set(*currentClip); } } state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip); if (state.mClipValid) { - state.mClip.set(currentClip); + state.mClip.set(*currentClip); } // Transform, drawModifiers, and alpha always deferred, since they are used by state operations // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything) - state.mMatrix.load(currentMatrix); + state.mMatrix.load(*currentMatrix); state.mDrawModifiers = mDrawModifiers; - state.mAlpha = mSnapshot->alpha; + state.mAlpha = currentSnapshot()->alpha; + + // always store/restore, since it's just a pointer + state.mRoundRectClipState = currentSnapshot()->roundRectClipState; return false; } void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) { - currentTransform().load(state.mMatrix); - mDrawModifiers = state.mDrawModifiers; + setMatrix(state.mMatrix); mSnapshot->alpha = state.mAlpha; + mDrawModifiers = state.mDrawModifiers; + mSnapshot->roundRectClipState = state.mRoundRectClipState; if (state.mClipValid && !skipClipRestore) { mSnapshot->setClip(state.mClip.left, state.mClip.top, @@ -1492,64 +1437,21 @@ void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) { if (clipRect != NULL) { mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); } else { - mSnapshot->setClip(0, 0, mWidth, mHeight); + mSnapshot->setClip(0, 0, getWidth(), getHeight()); } dirtyClip(); mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled); } /////////////////////////////////////////////////////////////////////////////// -// Transforms -/////////////////////////////////////////////////////////////////////////////// - -void OpenGLRenderer::translate(float dx, float dy) { - currentTransform().translate(dx, dy); -} - -void OpenGLRenderer::rotate(float degrees) { - currentTransform().rotate(degrees, 0.0f, 0.0f, 1.0f); -} - -void OpenGLRenderer::scale(float sx, float sy) { - currentTransform().scale(sx, sy, 1.0f); -} - -void OpenGLRenderer::skew(float sx, float sy) { - currentTransform().skew(sx, sy); -} - -void OpenGLRenderer::setMatrix(SkMatrix* matrix) { - if (matrix) { - currentTransform().load(*matrix); - } else { - currentTransform().loadIdentity(); - } -} - -bool OpenGLRenderer::hasRectToRectTransform() { - return CC_LIKELY(currentTransform().rectToRect()); -} - -void OpenGLRenderer::getMatrix(SkMatrix* matrix) { - currentTransform().copyTo(*matrix); -} - -void OpenGLRenderer::concatMatrix(SkMatrix* matrix) { - SkMatrix transform; - currentTransform().copyTo(transform); - transform.preConcat(*matrix); - currentTransform().load(transform); -} - -/////////////////////////////////////////////////////////////////////////////// // Clipping /////////////////////////////////////////////////////////////////////////////// void OpenGLRenderer::setScissorFromClip() { - Rect clip(*mSnapshot->clipRect); + Rect clip(*currentClipRect()); clip.snapToPixelBoundaries(); - if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom, + if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom, clip.getWidth(), clip.getHeight())) { mDirtyClip = false; } @@ -1560,7 +1462,7 @@ void OpenGLRenderer::ensureStencilBuffer() { // cannot attach a stencil buffer to fbo0 dynamically. Let's // just hope we have one when hasLayer() returns false. if (hasLayer()) { - attachStencilBufferToLayer(mSnapshot->layer); + attachStencilBufferToLayer(currentSnapshot()->layer); } } @@ -1582,7 +1484,7 @@ void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) { void OpenGLRenderer::setStencilFromClip() { if (!mCaches.debugOverdraw) { - if (!mSnapshot->clipRegion->isEmpty()) { + if (!currentSnapshot()->clipRegion->isEmpty()) { // NOTE: The order here is important, we must set dirtyClip to false // before any draw call to avoid calling back into this method mDirtyClip = false; @@ -1591,7 +1493,7 @@ void OpenGLRenderer::setStencilFromClip() { mCaches.stencil.enableWrite(); - // Clear the stencil but first make sure we restrict drawing + // Clear and update the stencil, but first make sure we restrict drawing // to the region's bounds bool resetScissor = mCaches.enableScissor(); if (resetScissor) { @@ -1599,7 +1501,14 @@ void OpenGLRenderer::setStencilFromClip() { setScissorFromClip(); } mCaches.stencil.clear(); - if (resetScissor) mCaches.disableScissor(); + + // stash and disable the outline clip state, since stencil doesn't account for outline + bool storedSkipOutlineClip = mSkipOutlineClip; + mSkipOutlineClip = true; + + SkPaint paint; + paint.setColor(0xff000000); + paint.setXfermodeMode(SkXfermode::kSrc_Mode); // NOTE: We could use the region contour path to generate a smaller mesh // Since we are using the stencil we could use the red book path @@ -1607,14 +1516,18 @@ void OpenGLRenderer::setStencilFromClip() { // The last parameter is important: we are not drawing in the color buffer // so we don't want to dirty the current layer, if any - drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false); + drawRegionRects(*(currentSnapshot()->clipRegion), paint, false); + if (resetScissor) mCaches.disableScissor(); + mSkipOutlineClip = storedSkipOutlineClip; mCaches.stencil.enableTest(); // Draw the region used to generate the stencil if the appropriate debug // mode is enabled if (mCaches.debugStencilClip == Caches::kStencilShowRegion) { - drawRegionRects(*mSnapshot->clipRegion, 0x7f0000ff, SkXfermode::kSrcOver_Mode); + paint.setColor(0x7f0000ff); + paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); + drawRegionRects(*(currentSnapshot()->clipRegion), paint); } } else { mCaches.stencil.disable(); @@ -1622,117 +1535,48 @@ void OpenGLRenderer::setStencilFromClip() { } } -const Rect& OpenGLRenderer::getClipBounds() { - return mSnapshot->getLocalClip(); -} - -bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom, - bool snapOut, bool* clipRequired) { - if (mSnapshot->isIgnored() || bottom <= top || right <= left) { - return true; - } - - Rect r(left, top, right, bottom); - currentTransform().mapRect(r); - r.snapGeometryToPixelBoundaries(snapOut); - - Rect clipRect(*mSnapshot->clipRect); - clipRect.snapToPixelBoundaries(); - - if (!clipRect.intersects(r)) return true; - - if (clipRequired) *clipRequired = !clipRect.contains(r); - return false; -} - -bool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom, - SkPaint* paint) { - // AA geometry will likely have a ramp around it (not accounted for in local bounds). Snap out - // the final mapped rect to ensure correct clipping behavior for the ramp. - bool snapOut = paint->isAntiAlias(); +/** + * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out. + * + * @param paint if not null, the bounds will be expanded to account for stroke depending on paint + * style, and tessellated AA ramp + */ +bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom, + const SkPaint* paint) { + bool snapOut = paint && paint->isAntiAlias(); - if (paint->getStyle() != SkPaint::kFill_Style) { + if (paint && paint->getStyle() != SkPaint::kFill_Style) { float outset = paint->getStrokeWidth() * 0.5f; - return quickReject(left - outset, top - outset, right + outset, bottom + outset, snapOut); - } else { - return quickReject(left, top, right, bottom, snapOut); + left -= outset; + top -= outset; + right += outset; + bottom += outset; } -} -bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom, bool snapOut) { bool clipRequired = false; - if (quickRejectNoScissor(left, top, right, bottom, snapOut, &clipRequired)) { + bool roundRectClipRequired = false; + if (calculateQuickRejectForScissor(left, top, right, bottom, + &clipRequired, &roundRectClipRequired, snapOut)) { return true; } - if (!isDeferred()) { + if (!isRecording()) { + // not quick rejected, so enable the scissor if clipRequired mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired); + mSkipOutlineClip = !roundRectClipRequired; } return false; } void OpenGLRenderer::debugClip() { #if DEBUG_CLIP_REGIONS - if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) { - drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode); - } -#endif -} - -bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { - if (CC_LIKELY(currentTransform().rectToRect())) { - bool clipped = mSnapshot->clip(left, top, right, bottom, op); - if (clipped) { - dirtyClip(); - } - return !mSnapshot->clipRect->isEmpty(); - } - - SkPath path; - path.addRect(left, top, right, bottom); - - return OpenGLRenderer::clipPath(&path, op); -} - -bool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) { - SkMatrix transform; - currentTransform().copyTo(transform); - - SkPath transformed; - path->transform(transform, &transformed); - - SkRegion clip; - if (!mSnapshot->previous->clipRegion->isEmpty()) { - clip.setRegion(*mSnapshot->previous->clipRegion); - } else { - if (mSnapshot->previous == mFirstSnapshot) { - clip.setRect(0, 0, mWidth, mHeight); - } else { - Rect* bounds = mSnapshot->previous->clipRect; - clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom); - } - } - - SkRegion region; - region.setPath(transformed, clip); - - bool clipped = mSnapshot->clipRegionTransformed(region, op); - if (clipped) { - dirtyClip(); - } - return !mSnapshot->clipRect->isEmpty(); -} + if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) { + SkPaint paint; + paint.setColor(0x7f00ff00); + drawRegionRects(*(currentSnapshot()->clipRegion, paint); -bool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) { - bool clipped = mSnapshot->clipRegionTransformed(*region, op); - if (clipped) { - dirtyClip(); } - return !mSnapshot->clipRect->isEmpty(); -} - -Rect* OpenGLRenderer::getClipRect() { - return mSnapshot->clipRect; +#endif } /////////////////////////////////////////////////////////////////////////////// @@ -1740,7 +1584,7 @@ Rect* OpenGLRenderer::getClipRect() { /////////////////////////////////////////////////////////////////////////////// void OpenGLRenderer::setupDraw(bool clear) { - // TODO: It would be best if we could do this before quickReject() + // TODO: It would be best if we could do this before quickRejectSetupScissor() // changes the scissor test state if (clear) clearLayerRegions(); // Make sure setScissor & setStencil happen at the beginning of @@ -1798,7 +1642,7 @@ void OpenGLRenderer::setupDrawColor(int color, int alpha) { mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f; mColorB = mColorA * ((color ) & 0xFF) / 255.0f; mColorSet = true; - mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA); + mSetShaderColor = mDescription.setColorModulate(mColorA); } void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) { @@ -1807,7 +1651,7 @@ void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) { mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f; mColorB = mColorA * ((color ) & 0xFF) / 255.0f; mColorSet = true; - mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA); + mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA); } void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) { @@ -1820,18 +1664,26 @@ void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) { mColorG = g; mColorB = b; mColorSet = true; - mSetShaderColor = mDescription.setColor(r, g, b, a); + mSetShaderColor = mDescription.setColorModulate(a); } -void OpenGLRenderer::setupDrawShader() { - if (mDrawModifiers.mShader) { - mDrawModifiers.mShader->describe(mDescription, mExtensions); +void OpenGLRenderer::setupDrawShader(const SkShader* shader) { + if (shader != NULL) { + SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader); } } -void OpenGLRenderer::setupDrawColorFilter() { - if (mDrawModifiers.mColorFilter) { - mDrawModifiers.mColorFilter->describe(mDescription, mExtensions); +void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) { + if (filter == NULL) { + return; + } + + SkXfermode::Mode mode; + if (filter->asColorMode(NULL, &mode)) { + mDescription.colorOp = ProgramDescription::kColorBlend; + mDescription.colorMode = mode; + } else if (filter->asColorMatrix(NULL)) { + mDescription.colorOp = ProgramDescription::kColorMatrix; } } @@ -1843,71 +1695,76 @@ void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) { } } -void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) { +static bool isBlendedColorFilter(const SkColorFilter* filter) { + if (filter == NULL) { + return false; + } + return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0; +} + +void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) { + SkXfermode::Mode mode = layer->getMode(); // When the blending mode is kClear_Mode, we need to use a modulate color // argb=1,0,0,0 accountForClear(mode); - bool blend = (mColorSet && mColorA < 1.0f) || - (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()); + // TODO: check shader blending, once we have shader drawing support for layers. + bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f || + (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter()); chooseBlending(blend, mode, mDescription, swapSrcDst); } -void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) { +void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) { + SkXfermode::Mode mode = getXfermodeDirect(paint); // When the blending mode is kClear_Mode, we need to use a modulate color // argb=1,0,0,0 accountForClear(mode); blend |= (mColorSet && mColorA < 1.0f) || - (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) || - (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend()); + (getShader(paint) && !getShader(paint)->isOpaque()) || + isBlendedColorFilter(getColorFilter(paint)); chooseBlending(blend, mode, mDescription, swapSrcDst); } void OpenGLRenderer::setupDrawProgram() { useProgram(mCaches.programCache.get(mDescription)); + if (mDescription.hasRoundRectClip) { + // TODO: avoid doing this repeatedly, stashing state pointer in program + const RoundRectClipState* state = mSnapshot->roundRectClipState; + const Rect& innerRect = state->outlineInnerRect; + glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"), + innerRect.left, innerRect.top, + innerRect.right, innerRect.bottom); + glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"), + state->outlineRadius); + glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"), + 1, GL_FALSE, &state->matrix.data[0]); + } } void OpenGLRenderer::setupDrawDirtyRegionsDisabled() { mTrackDirtyRegions = false; } -void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom, - bool ignoreTransform) { - mModelView.loadTranslate(left, top, 0.0f); - if (!ignoreTransform) { - mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform()); - if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, currentTransform()); - } else { - mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity()); - if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom); +void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset, + float left, float top, float right, float bottom, bool ignoreTransform) { + mModelViewMatrix.loadTranslate(left, top, 0.0f); + if (mode == kModelViewMode_TranslateAndScale) { + mModelViewMatrix.scale(right - left, bottom - top, 1.0f); } -} -void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) { - mCaches.currentProgram->set(mOrthoMatrix, mat4::identity(), currentTransform(), offset); -} - -void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom, - bool ignoreTransform, bool ignoreModelView) { - if (!ignoreModelView) { - mModelView.loadTranslate(left, top, 0.0f); - mModelView.scale(right - left, bottom - top, 1.0f); - } else { - mModelView.loadIdentity(); - } bool dirty = right - left > 0.0f && bottom - top > 0.0f; - if (!ignoreTransform) { - mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform()); - if (mTrackDirtyRegions && dirty) { - dirtyLayer(left, top, right, bottom, currentTransform()); + const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform(); + mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset); + if (dirty && mTrackDirtyRegions) { + if (!ignoreTransform) { + dirtyLayer(left, top, right, bottom, *currentTransform()); + } else { + dirtyLayer(left, top, right, bottom); } - } else { - mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity()); - if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom); } } -void OpenGLRenderer::setupDrawColorUniforms() { - if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) { +void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) { + if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) { mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA); } } @@ -1918,27 +1775,65 @@ void OpenGLRenderer::setupDrawPureColorUniforms() { } } -void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) { - if (mDrawModifiers.mShader) { - if (ignoreTransform) { - mModelView.loadInverse(currentTransform()); - } - mDrawModifiers.mShader->setupProgram(mCaches.currentProgram, - mModelView, *mSnapshot, &mTextureUnit); +void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) { + if (shader == NULL) { + return; } -} -void OpenGLRenderer::setupDrawShaderIdentityUniforms() { - if (mDrawModifiers.mShader) { - mDrawModifiers.mShader->setupProgram(mCaches.currentProgram, - mat4::identity(), *mSnapshot, &mTextureUnit); + if (ignoreTransform) { + // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform() + // because it was built into modelView / the geometry, and the description needs to + // compensate. + mat4 modelViewWithoutTransform; + modelViewWithoutTransform.loadInverse(*currentTransform()); + modelViewWithoutTransform.multiply(mModelViewMatrix); + mModelViewMatrix.load(modelViewWithoutTransform); } + + SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader); } -void OpenGLRenderer::setupDrawColorFilterUniforms() { - if (mDrawModifiers.mColorFilter) { - mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram); +void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) { + if (NULL == filter) { + return; + } + + SkColor color; + SkXfermode::Mode mode; + if (filter->asColorMode(&color, &mode)) { + const int alpha = SkColorGetA(color); + const GLfloat a = alpha / 255.0f; + const GLfloat r = a * SkColorGetR(color) / 255.0f; + const GLfloat g = a * SkColorGetG(color) / 255.0f; + const GLfloat b = a * SkColorGetB(color) / 255.0f; + glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a); + return; + } + + SkScalar srcColorMatrix[20]; + if (filter->asColorMatrix(srcColorMatrix)) { + + float colorMatrix[16]; + memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float)); + memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float)); + memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float)); + memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float)); + + // Skia uses the range [0..255] for the addition vector, but we need + // the [0..1] range to apply the vector in GLSL + float colorVector[4]; + colorVector[0] = srcColorMatrix[4] / 255.0f; + colorVector[1] = srcColorMatrix[9] / 255.0f; + colorVector[2] = srcColorMatrix[14] / 255.0f; + colorVector[3] = srcColorMatrix[19] / 255.0f; + + glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1, + GL_FALSE, colorMatrix); + glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector); + return; } + + // it is an error if we ever get here } void OpenGLRenderer::setupDrawTextGammaUniforms() { @@ -1972,7 +1867,8 @@ void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) { GL_FALSE, &transform.data[0]); } -void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { +void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices, + const GLvoid* texCoords, GLuint vbo) { bool force = false; if (!vertices || vbo) { force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo); @@ -1988,7 +1884,8 @@ void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint v mCaches.unbindIndicesBuffer(); } -void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) { +void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices, + const GLvoid* texCoords, const GLvoid* colors) { bool force = mCaches.unbindMeshBuffer(); GLsizei stride = sizeof(ColorTextureVertex); @@ -2005,7 +1902,8 @@ void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* mCaches.unbindIndicesBuffer(); } -void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { +void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices, + const GLvoid* texCoords, GLuint vbo) { bool force = false; // If vbo is != 0 we want to treat the vertices parameter as an offset inside // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to @@ -2015,7 +1913,7 @@ void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, G } else { force = mCaches.unbindMeshBuffer(); } - mCaches.bindIndicesBuffer(); + mCaches.bindQuadIndicesBuffer(); mCaches.bindPositionVertexPointer(force, vertices); if (mCaches.currentProgram->texCoords >= 0) { @@ -2025,7 +1923,7 @@ void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, G void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) { bool force = mCaches.unbindMeshBuffer(); - mCaches.bindIndicesBuffer(); + mCaches.bindQuadIndicesBuffer(); mCaches.bindPositionVertexPointer(force, vertices, gVertexStride); } @@ -2033,12 +1931,14 @@ void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) { // Drawing /////////////////////////////////////////////////////////////////////////////// -status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty, +status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags) { status_t status; // All the usual checks and setup operations (quickReject, setupDraw, etc.) // will be performed by the display list itself if (displayList && displayList->isRenderable()) { + // compute 3d ordering + displayList->computeOrdering(); if (CC_UNLIKELY(mCaches.drawDeferDisabled)) { status = startFrame(); ReplayStateStruct replayStruct(*this, dirty, replayFlags); @@ -2047,30 +1947,20 @@ status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty, } bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs! - DeferredDisplayList deferredList(*(mSnapshot->clipRect), avoidOverdraw); + DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw); DeferStateStruct deferStruct(deferredList, *this, replayFlags); displayList->defer(deferStruct, 0); flushLayers(); status = startFrame(); - return status | deferredList.flush(*this, dirty); + return deferredList.flush(*this, dirty) | status; } return DrawGlInfo::kStatusDone; } -void OpenGLRenderer::outputDisplayList(DisplayList* displayList) { - if (displayList) { - displayList->output(1); - } -} - -void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) { - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - +void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) { int color = paint != NULL ? paint->getColor() : 0; float x = left; @@ -2079,20 +1969,20 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, Sk texture->setWrap(GL_CLAMP_TO_EDGE, true); bool ignoreTransform = false; - if (currentTransform().isPureTranslate()) { - x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f); - y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f); + if (currentTransform()->isPureTranslate()) { + x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f); + y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f); ignoreTransform = true; texture->setFilter(GL_NEAREST, true); } else { - texture->setFilter(FILTER(paint), true); + texture->setFilter(getFilter(paint), true); } // No need to check for a UV mapper on the texture object, only ARGB_8888 // bitmaps get packed in the atlas drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id, - paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, + paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform); } @@ -2101,44 +1991,41 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, Sk * will not set the scissor enable or dirty the current layer, if any. * The caller is responsible for properly dirtying the current layer. */ -status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount, - TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint) { +status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, + int bitmapCount, TextureVertex* vertices, bool pureTranslate, + const Rect& bounds, const SkPaint* paint) { mCaches.activeTexture(0); Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); if (!texture) return DrawGlInfo::kStatusDone; const AutoTexture autoCleanup(texture); - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - texture->setWrap(GL_CLAMP_TO_EDGE, true); - texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true); + texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true); const float x = (int) floorf(bounds.left + 0.5f); const float y = (int) floorf(bounds.top + 0.5f); - if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) { - int color = paint != NULL ? paint->getColor() : 0; + if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) { drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(), - texture->id, paint != NULL, color, alpha, mode, - &vertices[0].position[0], &vertices[0].texture[0], - GL_TRIANGLES, bitmapCount * 6, true, true, false); + texture->id, paint, &vertices[0].x, &vertices[0].u, + GL_TRIANGLES, bitmapCount * 6, true, + kModelViewMode_Translate, false); } else { drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(), - texture->id, alpha / 255.0f, mode, texture->blend, - &vertices[0].position[0], &vertices[0].texture[0], - GL_TRIANGLES, bitmapCount * 6, false, true, 0, true, false); + texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u, + GL_TRIANGLES, bitmapCount * 6, false, true, 0, + kModelViewMode_Translate, false); } return DrawGlInfo::kStatusDrew; } -status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { +status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top, + const SkPaint* paint) { const float right = left + bitmap->width(); const float bottom = top + bitmap->height(); - if (quickReject(left, top, right, bottom)) { + if (quickRejectSetupScissor(left, top, right, bottom)) { return DrawGlInfo::kStatusDone; } @@ -2147,7 +2034,7 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkP if (!texture) return DrawGlInfo::kStatusDone; const AutoTexture autoCleanup(texture); - if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) { + if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) { drawAlphaBitmap(texture, left, top, paint); } else { drawTextureRect(left, top, right, bottom, texture, paint); @@ -2156,12 +2043,13 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkP return DrawGlInfo::kStatusDrew; } -status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) { +status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix, + const SkPaint* paint) { Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); - const mat4 transform(*matrix); + const mat4 transform(matrix); transform.mapRect(r); - if (quickReject(r.left, r.top, r.right, r.bottom)) { + if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) { return DrawGlInfo::kStatusDone; } @@ -2174,7 +2062,7 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* // to the vertex shader. The save/restore is a bit overkill. save(SkCanvas::kMatrix_SaveFlag); concatMatrix(matrix); - if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) { + if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) { drawAlphaBitmap(texture, 0.0f, 0.0f, paint); } else { drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint); @@ -2184,11 +2072,12 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* return DrawGlInfo::kStatusDrew; } -status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) { +status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top, + const SkPaint* paint) { const float right = left + bitmap->width(); const float bottom = top + bitmap->height(); - if (quickReject(left, top, right, bottom)) { + if (quickRejectSetupScissor(left, top, right, bottom)) { return DrawGlInfo::kStatusDone; } @@ -2196,7 +2085,7 @@ status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, Texture* texture = mCaches.textureCache.getTransient(bitmap); const AutoTexture autoCleanup(texture); - if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) { + if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) { drawAlphaBitmap(texture, left, top, paint); } else { drawTextureRect(left, top, right, bottom, texture, paint); @@ -2205,9 +2094,9 @@ status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, return DrawGlInfo::kStatusDrew; } -status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, - float* vertices, int* colors, SkPaint* paint) { - if (!vertices || mSnapshot->isIgnored()) { +status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, + const float* vertices, const int* colors, const SkPaint* paint) { + if (!vertices || currentSnapshot()->isIgnored()) { return DrawGlInfo::kStatusDone; } @@ -2221,14 +2110,16 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes const uint32_t count = meshWidth * meshHeight * 6; - ColorTextureVertex mesh[count]; - ColorTextureVertex* vertex = mesh; + Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr + mesh.setCapacity(count); + ColorTextureVertex* vertex = mesh.editArray(); bool cleanupColors = false; if (!colors) { uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1); - colors = new int[colorsCount]; - memset(colors, 0xff, colorsCount * sizeof(int)); + int* newColors = new int[colorsCount]; + memset(newColors, 0xff, colorsCount * sizeof(int)); + colors = newColors; cleanupColors = true; } @@ -2271,7 +2162,7 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes } } - if (quickReject(left, top, right, bottom)) { + if (quickRejectSetupScissor(left, top, right, bottom)) { if (cleanupColors) delete[] colors; return DrawGlInfo::kStatusDone; } @@ -2286,7 +2177,7 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes const AutoTexture autoCleanup(texture); texture->setWrap(GL_CLAMP_TO_EDGE, true); - texture->setFilter(FILTER(paint), true); + texture->setFilter(getFilter(paint), true); int alpha; SkXfermode::Mode mode; @@ -2295,21 +2186,21 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes float a = alpha / 255.0f; if (hasLayer()) { - dirtyLayer(left, top, right, bottom, currentTransform()); + dirtyLayer(left, top, right, bottom, *currentTransform()); } setupDraw(); setupDrawWithTextureAndColor(); setupDrawColor(a, a, a, a); - setupDrawColorFilter(); - setupDrawBlending(true, mode, false); + setupDrawColorFilter(getColorFilter(paint)); + setupDrawBlending(paint, true); setupDrawProgram(); setupDrawDirtyRegionsDisabled(); - setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, false); + setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f); setupDrawTexture(texture->id); setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(); - setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0], &mesh[0].color[0]); + setupDrawColorFilterUniforms(getColorFilter(paint)); + setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r); glDrawArrays(GL_TRIANGLES, 0, count); @@ -2323,11 +2214,11 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes return DrawGlInfo::kStatusDrew; } -status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, +status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, - SkPaint* paint) { - if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) { + const SkPaint* paint) { + if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) { return DrawGlInfo::kStatusDone; } @@ -2349,10 +2240,6 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, mCaches.unbindMeshBuffer(); resetDrawTextureTexCoords(u1, v1, u2, v2); - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - texture->setWrap(GL_CLAMP_TO_EDGE, true); float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft); @@ -2362,12 +2249,12 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, // Apply a scale transform on the canvas only when a shader is in use // Skia handles the ratio between the dst and src rects as a scale factor // when a shader is set - bool useScaleTransform = mDrawModifiers.mShader && scaled; + bool useScaleTransform = getShader(paint) && scaled; bool ignoreTransform = false; - if (CC_LIKELY(currentTransform().isPureTranslate() && !useScaleTransform)) { - float x = (int) floorf(dstLeft + currentTransform().getTranslateX() + 0.5f); - float y = (int) floorf(dstTop + currentTransform().getTranslateY() + 0.5f); + if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) { + float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f); + float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f); dstRight = x + (dstRight - dstLeft); dstBottom = y + (dstBottom - dstTop); @@ -2375,10 +2262,10 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, dstLeft = x; dstTop = y; - texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true); + texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true); ignoreTransform = true; } else { - texture->setFilter(FILTER(paint), true); + texture->setFilter(getFilter(paint), true); } if (CC_UNLIKELY(useScaleTransform)) { @@ -2393,16 +2280,15 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, dstBottom = srcBottom - srcTop; } - if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) { - int color = paint ? paint->getColor() : 0; + if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) { drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom, - texture->id, paint != NULL, color, alpha, mode, - &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], + texture->id, paint, + &mMeshVertices[0].x, &mMeshVertices[0].u, GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform); } else { drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, - texture->id, alpha / 255.0f, mode, texture->blend, - &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], + texture->id, paint, texture->blend, + &mMeshVertices[0].x, &mMeshVertices[0].u, GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform); } @@ -2415,9 +2301,9 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, return DrawGlInfo::kStatusDrew; } -status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, - float left, float top, float right, float bottom, SkPaint* paint) { - if (quickReject(left, top, right, bottom)) { +status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, + float left, float top, float right, float bottom, const SkPaint* paint) { + if (quickRejectSetupScissor(left, top, right, bottom)) { return DrawGlInfo::kStatusDone; } @@ -2428,9 +2314,10 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint); } -status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry, - float left, float top, float right, float bottom, SkPaint* paint) { - if (quickReject(left, top, right, bottom)) { +status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh, + AssetAtlas::Entry* entry, float left, float top, float right, float bottom, + const SkPaint* paint) { + if (quickRejectSetupScissor(left, top, right, bottom)) { return DrawGlInfo::kStatusDone; } @@ -2443,15 +2330,11 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtl texture->setWrap(GL_CLAMP_TO_EDGE, true); texture->setFilter(GL_LINEAR, true); - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - - const bool pureTranslate = currentTransform().isPureTranslate(); + const bool pureTranslate = currentTransform()->isPureTranslate(); // Mark the current layer dirty where we are going to draw the patch if (hasLayer() && mesh->hasEmptyQuads) { - const float offsetX = left + currentTransform().getTranslateX(); - const float offsetY = top + currentTransform().getTranslateY(); + const float offsetX = left + currentTransform()->getTranslateX(); + const float offsetY = top + currentTransform()->getTranslateY(); const size_t count = mesh->quads.size(); for (size_t i = 0; i < count; i++) { const Rect& bounds = mesh->quads.itemAt(i); @@ -2461,27 +2344,26 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtl dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight()); } else { dirtyLayer(left + bounds.left, top + bounds.top, - left + bounds.right, top + bounds.bottom, currentTransform()); + left + bounds.right, top + bounds.bottom, *currentTransform()); } } } + bool ignoreTransform = false; if (CC_LIKELY(pureTranslate)) { - const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f); - const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f); + const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f); + const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f); right = x + right - left; bottom = y + bottom - top; - drawIndexedTextureMesh(x, y, right, bottom, texture->id, alpha / 255.0f, - mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset, - GL_TRIANGLES, mesh->indexCount, false, true, - mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads); - } else { - drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, - mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset, - GL_TRIANGLES, mesh->indexCount, false, false, - mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads); + left = x; + top = y; + ignoreTransform = true; } + drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint, + texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset, + GL_TRIANGLES, mesh->indexCount, false, ignoreTransform, + mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads); } return DrawGlInfo::kStatusDrew; @@ -2492,8 +2374,8 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtl * will not set the scissor enable or dirty the current layer, if any. * The caller is responsible for properly dirtying the current layer. */ -status_t OpenGLRenderer::drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry, - TextureVertex* vertices, uint32_t indexCount, SkPaint* paint) { +status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, + TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) { mCaches.activeTexture(0); Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); if (!texture) return DrawGlInfo::kStatusDone; @@ -2502,58 +2384,66 @@ status_t OpenGLRenderer::drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry, texture->setWrap(GL_CLAMP_TO_EDGE, true); texture->setFilter(GL_LINEAR, true); - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - - drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f, - mode, texture->blend, &vertices[0].position[0], &vertices[0].texture[0], - GL_TRIANGLES, indexCount, false, true, 0, true, false); + drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint, + texture->blend, &vertices[0].x, &vertices[0].u, + GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false); return DrawGlInfo::kStatusDrew; } -status_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint, - bool useOffset) { +status_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY, + const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) { + // not missing call to quickReject/dirtyLayer, always done at a higher level if (!vertexBuffer.getVertexCount()) { // no vertices to draw return DrawGlInfo::kStatusDone; } + const Rect& bounds = vertexBuffer.getBounds(); + dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform()); + int color = paint->getColor(); - SkXfermode::Mode mode = getXfermode(paint->getXfermode()); bool isAA = paint->isAntiAlias(); setupDraw(); setupDrawNoTexture(); if (isAA) setupDrawAA(); setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha); - setupDrawColorFilter(); - setupDrawShader(); - setupDrawBlending(isAA, mode); + setupDrawColorFilter(getColorFilter(paint)); + setupDrawShader(getShader(paint)); + setupDrawBlending(paint, isAA); setupDrawProgram(); - setupDrawModelViewIdentity(useOffset); - setupDrawColorUniforms(); - setupDrawColorFilterUniforms(); - setupDrawShaderIdentityUniforms(); + setupDrawModelView(kModelViewMode_Translate, useOffset, translateX, translateY, 0, 0); + setupDrawColorUniforms(getShader(paint)); + setupDrawColorFilterUniforms(getColorFilter(paint)); + setupDrawShaderUniforms(getShader(paint)); - void* vertices = vertexBuffer.getBuffer(); + const void* vertices = vertexBuffer.getBuffer(); bool force = mCaches.unbindMeshBuffer(); mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride); mCaches.resetTexCoordsVertexPointer(); - mCaches.unbindIndicesBuffer(); + int alphaSlot = -1; if (isAA) { void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset; alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha"); - // TODO: avoid enable/disable in back to back uses of the alpha attribute glEnableVertexAttribArray(alphaSlot); glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords); } - glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount()); + const VertexBuffer::Mode mode = vertexBuffer.getMode(); + if (mode == VertexBuffer::kStandard) { + mCaches.unbindIndicesBuffer(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount()); + } else if (mode == VertexBuffer::kOnePolyRingShadow) { + mCaches.bindShadowIndicesBuffer(); + glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0); + } else if (mode == VertexBuffer::kTwoPolyRingShadow) { + mCaches.bindShadowIndicesBuffer(); + glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0); + } if (isAA) { glDisableVertexAttribArray(alphaSlot); @@ -2571,17 +2461,10 @@ status_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPa * * Doesn't yet support joins, caps, or path effects. */ -status_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) { +status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) { VertexBuffer vertexBuffer; // TODO: try clipping large paths to viewport - PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer); - - if (hasLayer()) { - SkRect bounds = path.getBounds(); - PathTessellator::expandBoundsForStroke(bounds, paint, false); - dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform()); - } - + PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer); return drawVertexBuffer(vertexBuffer, paint); } @@ -2596,58 +2479,58 @@ status_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) { * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce * memory transfer by removing need for degenerate vertices. */ -status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { - if (mSnapshot->isIgnored() || count < 4) return DrawGlInfo::kStatusDone; +status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) { + if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone; count &= ~0x3; // round down to nearest four VertexBuffer buffer; - SkRect bounds; - PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer); + PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer); + const Rect& bounds = buffer.getBounds(); - if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) { + if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) { return DrawGlInfo::kStatusDone; } - dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform()); - bool useOffset = !paint->isAntiAlias(); return drawVertexBuffer(buffer, paint, useOffset); } -status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) { - if (mSnapshot->isIgnored() || count < 2) return DrawGlInfo::kStatusDone; +status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) { + if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone; count &= ~0x1; // round down to nearest two VertexBuffer buffer; - SkRect bounds; - PathTessellator::tessellatePoints(points, count, paint, mSnapshot->transform, bounds, buffer); + PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer); - if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) { + const Rect& bounds = buffer.getBounds(); + if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) { return DrawGlInfo::kStatusDone; } - dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform()); - bool useOffset = !paint->isAntiAlias(); return drawVertexBuffer(buffer, paint, useOffset); } status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { // No need to check against the clip, we fill the clip region - if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; + if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone; - Rect& clip(*mSnapshot->clipRect); + Rect clip(*currentClipRect()); clip.snapToPixelBoundaries(); - drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); + SkPaint paint; + paint.setColor(color); + paint.setXfermodeMode(mode); + + drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true); return DrawGlInfo::kStatusDrew; } status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, - SkPaint* paint) { + const SkPaint* paint) { if (!texture) return DrawGlInfo::kStatusDone; const AutoTexture autoCleanup(texture); @@ -2660,8 +2543,8 @@ status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* tex } status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom, - float rx, float ry, SkPaint* p) { - if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) || + float rx, float ry, const SkPaint* p) { + if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) || (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) { return DrawGlInfo::kStatusDone; } @@ -2673,20 +2556,13 @@ status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float return drawShape(left, top, texture, p); } - SkPath path; - SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); - if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { - float outset = p->getStrokeWidth() / 2; - rect.outset(outset, outset); - rx += outset; - ry += outset; - } - path.addRoundRect(rect, rx, ry); - return drawConvexPath(path, p); + const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect( + *currentTransform(), *p, right - left, bottom - top, rx, ry); + return drawVertexBuffer(left, top, *vertexBuffer, p); } -status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) { - if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius, +status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) { + if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p) || (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) { return DrawGlInfo::kStatusDone; @@ -2707,8 +2583,8 @@ status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) } status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom, - SkPaint* p) { - if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) || + const SkPaint* p) { + if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) || (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) { return DrawGlInfo::kStatusDone; } @@ -2729,16 +2605,12 @@ status_t OpenGLRenderer::drawOval(float left, float top, float right, float bott } status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom, - float startAngle, float sweepAngle, bool useCenter, SkPaint* p) { - if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) || + float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) { + if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) || (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) { return DrawGlInfo::kStatusDone; } - if (fabs(sweepAngle) >= 360.0f) { - return drawOval(left, top, right, bottom, p); - } - // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) { mCaches.activeTexture(0); @@ -2766,8 +2638,9 @@ status_t OpenGLRenderer::drawArc(float left, float top, float right, float botto // See SkPaintDefaults.h #define SkPaintDefaults_MiterLimit SkIntToScalar(4) -status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) { - if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) || +status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, + const SkPaint* p) { + if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) || (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) { return DrawGlInfo::kStatusDone; } @@ -2791,70 +2664,75 @@ status_t OpenGLRenderer::drawRect(float left, float top, float right, float bott return drawConvexPath(path, p); } - if (p->isAntiAlias() && !currentTransform().isSimple()) { + if (p->isAntiAlias() && !currentTransform()->isSimple()) { SkPath path; path.addRect(left, top, right, bottom); return drawConvexPath(path, p); } else { - drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode())); + drawColorRect(left, top, right, bottom, p); return DrawGlInfo::kStatusDrew; } } -void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count, - const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode, - float x, float y) { +void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text, + int bytesCount, int count, const float* positions, + FontRenderer& fontRenderer, int alpha, float x, float y) { mCaches.activeTexture(0); + TextShadow textShadow; + if (!getTextShadow(paint, &textShadow)) { + LOG_ALWAYS_FATAL("failed to query shadow attributes"); + } + // NOTE: The drop shadow will not perform gamma correction // if shader-based correction is enabled mCaches.dropShadowCache.setFontRenderer(fontRenderer); const ShadowTexture* shadow = mCaches.dropShadowCache.get( - paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions); + paint, text, bytesCount, count, textShadow.radius, positions); // If the drop shadow exceeds the max texture size or couldn't be // allocated, skip drawing if (!shadow) return; const AutoTexture autoCleanup(shadow); - const float sx = x - shadow->left + mDrawModifiers.mShadowDx; - const float sy = y - shadow->top + mDrawModifiers.mShadowDy; + const float sx = x - shadow->left + textShadow.dx; + const float sy = y - shadow->top + textShadow.dy; - const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha; - int shadowColor = mDrawModifiers.mShadowColor; - if (mDrawModifiers.mShader) { - shadowColor = 0xffffffff; + const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha; + if (getShader(paint)) { + textShadow.color = SK_ColorWHITE; } setupDraw(); setupDrawWithTexture(true); - setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha); - setupDrawColorFilter(); - setupDrawShader(); - setupDrawBlending(true, mode); + setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha); + setupDrawColorFilter(getColorFilter(paint)); + setupDrawShader(getShader(paint)); + setupDrawBlending(paint, true); setupDrawProgram(); - setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height); + setupDrawModelView(kModelViewMode_TranslateAndScale, false, + sx, sy, sx + shadow->width, sy + shadow->height); setupDrawTexture(shadow->id); setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(); - setupDrawShaderUniforms(); + setupDrawColorFilterUniforms(getColorFilter(paint)); + setupDrawShaderUniforms(getShader(paint)); setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); } bool OpenGLRenderer::canSkipText(const SkPaint* paint) const { - float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha; + float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha; return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode; } status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, - const float* positions, SkPaint* paint) { - if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) { + const float* positions, const SkPaint* paint) { + if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) { return DrawGlInfo::kStatusDone; } // NOTE: Skia does not support perspective transform on drawPosText yet - if (!currentTransform().isSimple()) { + if (!currentTransform()->isSimple()) { return DrawGlInfo::kStatusDone; } @@ -2862,10 +2740,10 @@ status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count float x = 0.0f; float y = 0.0f; - const bool pureTranslate = currentTransform().isPureTranslate(); + const bool pureTranslate = currentTransform()->isPureTranslate(); if (pureTranslate) { - x = (int) floorf(x + currentTransform().getTranslateX() + 0.5f); - y = (int) floorf(y + currentTransform().getTranslateY() + 0.5f); + x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f); + y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f); } FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); @@ -2875,13 +2753,13 @@ status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count SkXfermode::Mode mode; getAlphaAndMode(paint, &alpha, &mode); - if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) { + if (CC_UNLIKELY(hasTextShadow(paint))) { drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, - alpha, mode, 0.0f, 0.0f); + alpha, 0.0f, 0.0f); } // Pick the appropriate texture filtering - bool linearFilter = currentTransform().changesBounds(); + bool linearFilter = currentTransform()->changesBounds(); if (pureTranslate && !linearFilter) { linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; } @@ -2897,7 +2775,7 @@ status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count positions, hasActiveLayer ? &bounds : NULL, &functor)) { if (hasActiveLayer) { if (!pureTranslate) { - currentTransform().mapRect(bounds); + currentTransform()->mapRect(bounds); } dirtyLayerUnchecked(bounds, getRegion()); } @@ -2915,7 +2793,7 @@ mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const { fontTransform = mat4::identity(); } else { float sx, sy; - currentTransform().decomposeScale(sx, sy); + currentTransform()->decomposeScale(sx, sy); fontTransform.loadScale(sx, sy, 1.0f); } } @@ -2923,14 +2801,14 @@ mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const { } status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, - const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds, + const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) { if (drawOpMode == kDrawOpMode_Immediate) { // The checks for corner-case ignorable text and quick rejection is only done for immediate // drawing as ops from DeferredDisplayList are already filtered for these - if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint) || - quickReject(bounds)) { + if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) || + quickRejectSetupScissor(bounds)) { return DrawGlInfo::kStatusDone; } } @@ -2938,7 +2816,7 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, f const float oldX = x; const float oldY = y; - const mat4& transform = currentTransform(); + const mat4& transform = *currentTransform(); const bool pureTranslate = transform.isPureTranslate(); if (CC_LIKELY(pureTranslate)) { @@ -2952,10 +2830,10 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, f FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); - if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) { + if (CC_UNLIKELY(hasTextShadow(paint))) { fontRenderer.setFont(paint, mat4::identity()); drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, - alpha, mode, oldX, oldY); + alpha, oldX, oldY); } const bool hasActiveLayer = hasLayer(); @@ -2979,7 +2857,7 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, f fontRenderer.setTextureFiltering(linearFilter); // TODO: Implement better clipping for scaled/rotated text - const Rect* clip = !pureTranslate ? NULL : mSnapshot->clipRect; + const Rect* clip = !pureTranslate ? NULL : currentClipRect(); Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); bool status; @@ -3004,14 +2882,14 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, f dirtyLayerUnchecked(layerBounds, getRegion()); } - drawTextDecorations(text, bytesCount, totalAdvance, oldX, oldY, paint); + drawTextDecorations(totalAdvance, oldX, oldY, paint); return DrawGlInfo::kStatusDrew; } -status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, - float hOffset, float vOffset, SkPaint* paint) { - if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) { +status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, + const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) { + if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) { return DrawGlInfo::kStatusDone; } @@ -3035,7 +2913,7 @@ status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int co if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path, hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) { if (hasActiveLayer) { - currentTransform().mapRect(bounds); + currentTransform()->mapRect(bounds); dirtyLayerUnchecked(bounds, getRegion()); } } @@ -3043,8 +2921,8 @@ status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int co return DrawGlInfo::kStatusDrew; } -status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) { - if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; +status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) { + if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone; mCaches.activeTexture(0); @@ -3069,14 +2947,14 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { if (layer->isTextureLayer()) { transform = &layer->getTransform(); if (!transform->isIdentity()) { - save(0); - currentTransform().multiply(*transform); + save(SkCanvas::kMatrix_SaveFlag); + concatMatrix(*transform); } } bool clipRequired = false; - const bool rejected = quickRejectNoScissor(x, y, - x + layer->layer.getWidth(), y + layer->layer.getHeight(), false, &clipRequired); + const bool rejected = calculateQuickRejectForScissor(x, y, + x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false); if (rejected) { if (transform && !transform->isIdentity()) { @@ -3091,33 +2969,31 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { mCaches.activeTexture(0); if (CC_LIKELY(!layer->region.isEmpty())) { - SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter; - mDrawModifiers.mColorFilter = layer->getColorFilter(); - if (layer->region.isRect()) { DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, composeLayerRect(layer, layer->regionRect)); } else if (layer->mesh) { + const float a = getLayerAlpha(layer); setupDraw(); setupDrawWithTexture(); setupDrawColor(a, a, a, a); - setupDrawColorFilter(); - setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false); + setupDrawColorFilter(layer->getColorFilter()); + setupDrawBlending(layer); setupDrawProgram(); setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(); + setupDrawColorFilterUniforms(layer->getColorFilter()); setupDrawTexture(layer->getTexture()); - if (CC_LIKELY(currentTransform().isPureTranslate())) { - int tx = (int) floorf(x + currentTransform().getTranslateX() + 0.5f); - int ty = (int) floorf(y + currentTransform().getTranslateY() + 0.5f); + if (CC_LIKELY(currentTransform()->isPureTranslate())) { + int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f); + int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f); layer->setFilter(GL_NEAREST); - setupDrawModelViewTranslate(tx, ty, + setupDrawModelView(kModelViewMode_Translate, false, tx, ty, tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true); } else { layer->setFilter(GL_LINEAR); - setupDrawModelViewTranslate(x, y, + setupDrawModelView(kModelViewMode_Translate, false, x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight()); } @@ -3127,7 +3003,7 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { while (elementsCount > 0) { GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); - setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]); + setupDrawMeshIndices(&mesh[0].x, &mesh[0].u); DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL)); @@ -3138,16 +3014,16 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { } #if DEBUG_LAYERS_AS_REGIONS - drawRegionRects(layer->region); + drawRegionRectsDebug(layer->region); #endif } - mDrawModifiers.mColorFilter = oldFilter; - if (layer->debugDrawUpdate) { layer->debugDrawUpdate = false; - drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), - 0x7f00ff00, SkXfermode::kSrcOver_Mode); + + SkPaint paint; + paint.setColor(0x7f00ff00); + drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint); } } layer->hasDrawnSinceUpdate = true; @@ -3160,49 +3036,6 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { } /////////////////////////////////////////////////////////////////////////////// -// Shaders -/////////////////////////////////////////////////////////////////////////////// - -void OpenGLRenderer::resetShader() { - mDrawModifiers.mShader = NULL; -} - -void OpenGLRenderer::setupShader(SkiaShader* shader) { - mDrawModifiers.mShader = shader; - if (mDrawModifiers.mShader) { - mDrawModifiers.mShader->setCaches(mCaches); - } -} - -/////////////////////////////////////////////////////////////////////////////// -// Color filters -/////////////////////////////////////////////////////////////////////////////// - -void OpenGLRenderer::resetColorFilter() { - mDrawModifiers.mColorFilter = NULL; -} - -void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) { - mDrawModifiers.mColorFilter = filter; -} - -/////////////////////////////////////////////////////////////////////////////// -// Drop shadow -/////////////////////////////////////////////////////////////////////////////// - -void OpenGLRenderer::resetShadow() { - mDrawModifiers.mHasShadow = false; -} - -void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) { - mDrawModifiers.mHasShadow = true; - mDrawModifiers.mShadowRadius = radius; - mDrawModifiers.mShadowDx = dx; - mDrawModifiers.mShadowDy = dy; - mDrawModifiers.mShadowColor = color; -} - -/////////////////////////////////////////////////////////////////////////////// // Draw filters /////////////////////////////////////////////////////////////////////////////// @@ -3220,7 +3053,7 @@ void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) { mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags; } -SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) { +const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) { if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) { return paint; } @@ -3238,7 +3071,7 @@ SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) { // Drawing implementation /////////////////////////////////////////////////////////////////////////////// -Texture* OpenGLRenderer::getTexture(SkBitmap* bitmap) { +Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) { Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap); if (!texture) { return mCaches.textureCache.get(bitmap); @@ -3247,8 +3080,8 @@ Texture* OpenGLRenderer::getTexture(SkBitmap* bitmap) { } void OpenGLRenderer::drawPathTexture(const PathTexture* texture, - float x, float y, SkPaint* paint) { - if (quickReject(x, y, x + texture->width, y + texture->height)) { + float x, float y, const SkPaint* paint) { + if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) { return; } @@ -3259,15 +3092,16 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture, setupDraw(); setupDrawWithTexture(true); setupDrawAlpha8Color(paint->getColor(), alpha); - setupDrawColorFilter(); - setupDrawShader(); - setupDrawBlending(true, mode); + setupDrawColorFilter(getColorFilter(paint)); + setupDrawShader(getShader(paint)); + setupDrawBlending(paint, true); setupDrawProgram(); - setupDrawModelView(x, y, x + texture->width, y + texture->height); + setupDrawModelView(kModelViewMode_TranslateAndScale, false, + x, y, x + texture->width, y + texture->height); setupDrawTexture(texture->id); setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(); - setupDrawShaderUniforms(); + setupDrawColorFilterUniforms(getColorFilter(paint)); + setupDrawShaderUniforms(getShader(paint)); setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); @@ -3278,8 +3112,8 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture, #define kStdUnderline_Offset (1.0f / 9.0f) #define kStdUnderline_Thickness (1.0f / 18.0f) -void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float underlineWidth, - float x, float y, SkPaint* paint) { +void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y, + const SkPaint* paint) { // Handle underline and strike-through uint32_t flags = paint->getFlags(); if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { @@ -3323,27 +3157,57 @@ void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float } } -status_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) { - if (mSnapshot->isIgnored()) { +status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { + if (currentSnapshot()->isIgnored()) { return DrawGlInfo::kStatusDone; } - int color = paint->getColor(); - // If a shader is set, preserve only the alpha - if (mDrawModifiers.mShader) { - color |= 0x00ffffff; + return drawColorRects(rects, count, paint, false, true, true); +} + +static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) { + // map z coordinate with true 3d matrix + point.z = transformZ.mapZ(point); + + // map x,y coordinates with draw/Skia matrix + transformXY.mapPoint(point.x, point.y); +} + +status_t OpenGLRenderer::drawShadow(float casterAlpha, + const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { + if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone; + + // TODO: use quickRejectWithScissor. For now, always force enable scissor. + mCaches.enableScissor(); + + SkPaint paint; + paint.setAntiAlias(true); // want to use AlphaVertex + + if (ambientShadowVertexBuffer && mCaches.propertyAmbientShadowStrength > 0) { + paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0); + drawVertexBuffer(*ambientShadowVertexBuffer, &paint); } - SkXfermode::Mode mode = getXfermode(paint->getXfermode()); - return drawColorRects(rects, count, color, mode); + if (spotShadowVertexBuffer && mCaches.propertySpotShadowStrength > 0) { + paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0); + drawVertexBuffer(*spotShadowVertexBuffer, &paint); + } + + return DrawGlInfo::kStatusDrew; } -status_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color, - SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) { +status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint, + bool ignoreTransform, bool dirty, bool clip) { if (count == 0) { return DrawGlInfo::kStatusDone; } + int color = paint->getColor(); + // If a shader is set, preserve only the alpha + if (getShader(paint)) { + color |= 0x00ffffff; + } + float left = FLT_MAX; float top = FLT_MAX; float right = FLT_MIN; @@ -3369,69 +3233,68 @@ status_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color bottom = fmaxf(bottom, b); } - if (clip && quickReject(left, top, right, bottom)) { + if (clip && quickRejectSetupScissor(left, top, right, bottom)) { return DrawGlInfo::kStatusDone; } setupDraw(); setupDrawNoTexture(); - setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha); - setupDrawShader(); - setupDrawColorFilter(); - setupDrawBlending(mode); + setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha); + setupDrawShader(getShader(paint)); + setupDrawColorFilter(getColorFilter(paint)); + setupDrawBlending(paint); setupDrawProgram(); setupDrawDirtyRegionsDisabled(); - setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true); - setupDrawColorUniforms(); - setupDrawShaderUniforms(); - setupDrawColorFilterUniforms(); + setupDrawModelView(kModelViewMode_Translate, false, + 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform); + setupDrawColorUniforms(getShader(paint)); + setupDrawShaderUniforms(getShader(paint)); + setupDrawColorFilterUniforms(getColorFilter(paint)); if (dirty && hasLayer()) { - dirtyLayer(left, top, right, bottom, currentTransform()); + dirtyLayer(left, top, right, bottom, *currentTransform()); } - drawIndexedQuads(&mesh[0], count / 4); + issueIndexedQuadDraw(&mesh[0], count / 4); return DrawGlInfo::kStatusDrew; } void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, - int color, SkXfermode::Mode mode, bool ignoreTransform) { + const SkPaint* paint, bool ignoreTransform) { + int color = paint->getColor(); // If a shader is set, preserve only the alpha - if (mDrawModifiers.mShader) { + if (getShader(paint)) { color |= 0x00ffffff; } setupDraw(); setupDrawNoTexture(); - setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha); - setupDrawShader(); - setupDrawColorFilter(); - setupDrawBlending(mode); + setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha); + setupDrawShader(getShader(paint)); + setupDrawColorFilter(getColorFilter(paint)); + setupDrawBlending(paint); setupDrawProgram(); - setupDrawModelView(left, top, right, bottom, ignoreTransform); - setupDrawColorUniforms(); - setupDrawShaderUniforms(ignoreTransform); - setupDrawColorFilterUniforms(); + setupDrawModelView(kModelViewMode_TranslateAndScale, false, + left, top, right, bottom, ignoreTransform); + setupDrawColorUniforms(getShader(paint)); + setupDrawShaderUniforms(getShader(paint), ignoreTransform); + setupDrawColorFilterUniforms(getColorFilter(paint)); setupDrawSimpleMesh(); glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); } void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, - Texture* texture, SkPaint* paint) { - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - + Texture* texture, const SkPaint* paint) { texture->setWrap(GL_CLAMP_TO_EDGE, true); GLvoid* vertices = (GLvoid*) NULL; GLvoid* texCoords = (GLvoid*) gMeshTextureOffset; if (texture->uvMapper) { - vertices = &mMeshVertices[0].position[0]; - texCoords = &mMeshVertices[0].texture[0]; + vertices = &mMeshVertices[0].x; + texCoords = &mMeshVertices[0].u; Rect uvs(0.0f, 0.0f, 1.0f, 1.0f); texture->uvMapper->map(uvs); @@ -3439,17 +3302,17 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom); } - if (CC_LIKELY(currentTransform().isPureTranslate())) { - const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f); - const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f); + if (CC_LIKELY(currentTransform()->isPureTranslate())) { + const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f); + const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f); texture->setFilter(GL_NEAREST, true); drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id, - alpha / 255.0f, mode, texture->blend, vertices, texCoords, + paint, texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount, false, true); } else { - texture->setFilter(FILTER(paint), true); - drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, + texture->setFilter(getFilter(paint), true); + drawTextureMesh(left, top, right, bottom, texture->id, paint, texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount); } @@ -3458,86 +3321,85 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b } } -void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, - GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) { - drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, - (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount); -} - void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, - GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, + GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, - bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) { + bool swapSrcDst, bool ignoreTransform, GLuint vbo, + ModelViewMode modelViewMode, bool dirty) { + + int a; + SkXfermode::Mode mode; + getAlphaAndMode(paint, &a, &mode); + const float alpha = a / 255.0f; setupDraw(); setupDrawWithTexture(); setupDrawColor(alpha, alpha, alpha, alpha); - setupDrawColorFilter(); - setupDrawBlending(blend, mode, swapSrcDst); + setupDrawColorFilter(getColorFilter(paint)); + setupDrawBlending(paint, blend, swapSrcDst); setupDrawProgram(); if (!dirty) setupDrawDirtyRegionsDisabled(); - if (!ignoreScale) { - setupDrawModelView(left, top, right, bottom, ignoreTransform); - } else { - setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform); - } + setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform); setupDrawTexture(texture); setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(); + setupDrawColorFilterUniforms(getColorFilter(paint)); setupDrawMesh(vertices, texCoords, vbo); glDrawArrays(drawMode, 0, elementsCount); } void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom, - GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, + GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, - bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) { + bool swapSrcDst, bool ignoreTransform, GLuint vbo, + ModelViewMode modelViewMode, bool dirty) { + + int a; + SkXfermode::Mode mode; + getAlphaAndMode(paint, &a, &mode); + const float alpha = a / 255.0f; setupDraw(); setupDrawWithTexture(); setupDrawColor(alpha, alpha, alpha, alpha); - setupDrawColorFilter(); - setupDrawBlending(blend, mode, swapSrcDst); + setupDrawColorFilter(getColorFilter(paint)); + setupDrawBlending(paint, blend, swapSrcDst); setupDrawProgram(); if (!dirty) setupDrawDirtyRegionsDisabled(); - if (!ignoreScale) { - setupDrawModelView(left, top, right, bottom, ignoreTransform); - } else { - setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform); - } + setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform); setupDrawTexture(texture); setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(); + setupDrawColorFilterUniforms(getColorFilter(paint)); setupDrawMeshIndices(vertices, texCoords, vbo); glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL); } void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom, - GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode, + GLuint texture, const SkPaint* paint, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, - bool ignoreTransform, bool ignoreScale, bool dirty) { + bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) { + + int color = paint != NULL ? paint->getColor() : 0; + int alpha; + SkXfermode::Mode mode; + getAlphaAndMode(paint, &alpha, &mode); setupDraw(); setupDrawWithTexture(true); - if (hasColor) { + if (paint != NULL) { setupDrawAlpha8Color(color, alpha); } - setupDrawColorFilter(); - setupDrawShader(); - setupDrawBlending(true, mode); + setupDrawColorFilter(getColorFilter(paint)); + setupDrawShader(getShader(paint)); + setupDrawBlending(paint, true); setupDrawProgram(); if (!dirty) setupDrawDirtyRegionsDisabled(); - if (!ignoreScale) { - setupDrawModelView(left, top, right, bottom, ignoreTransform); - } else { - setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform); - } + setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform); setupDrawTexture(texture); setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(); - setupDrawShaderUniforms(); + setupDrawColorFilterUniforms(getColorFilter(paint)); + setupDrawShaderUniforms(getShader(paint), ignoreTransform); setupDrawMesh(vertices, texCoords); glDrawArrays(drawMode, 0, elementsCount); @@ -3545,6 +3407,13 @@ void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, f void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, bool swapSrcDst) { + + if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) { + blend = true; + mDescription.hasRoundRectClip = true; + } + mSkipOutlineClip = true; + if (mCountOverdraw) { if (!mCaches.blend) glEnable(GL_BLEND); if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) { @@ -3618,23 +3487,23 @@ void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, flo TextureVertex::setUV(v++, u2, v2); } -void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const { +void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const { getAlphaAndModeDirect(paint, alpha, mode); if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) { // if drawing a layer, ignore the paint's alpha *alpha = mDrawModifiers.mOverrideLayerAlpha * 255; } - *alpha *= mSnapshot->alpha; + *alpha *= currentSnapshot()->alpha; } -float OpenGLRenderer::getLayerAlpha(Layer* layer) const { +float OpenGLRenderer::getLayerAlpha(const Layer* layer) const { float alpha; if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) { alpha = mDrawModifiers.mOverrideLayerAlpha; } else { alpha = layer->getAlpha() / 255.0f; } - return alpha * mSnapshot->alpha; + return alpha * currentSnapshot()->alpha; } }; // namespace uirenderer |