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-rw-r--r--libs/hwui/LayerRenderer.cpp465
1 files changed, 0 insertions, 465 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
deleted file mode 100644
index 137316f57725..000000000000
--- a/libs/hwui/LayerRenderer.cpp
+++ /dev/null
@@ -1,465 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "LayerCache.h"
-#include "LayerRenderer.h"
-#include "Matrix.h"
-#include "Properties.h"
-#include "Rect.h"
-#include "renderstate/RenderState.h"
-#include "utils/GLUtils.h"
-#include "utils/TraceUtils.h"
-
-#include <ui/Rect.h>
-
-#include <private/hwui/DrawGlInfo.h>
-
-
-namespace android {
-namespace uirenderer {
-
-///////////////////////////////////////////////////////////////////////////////
-// Rendering
-///////////////////////////////////////////////////////////////////////////////
-
-LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
- : OpenGLRenderer(renderState)
- , mLayer(layer) {
-}
-
-LayerRenderer::~LayerRenderer() {
-}
-
-void LayerRenderer::prepareDirty(int viewportWidth, int viewportHeight,
- float left, float top, float right, float bottom, bool opaque) {
- LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
-
- mRenderState.bindFramebuffer(mLayer->getFbo());
-
- const float width = mLayer->layer.getWidth();
- const float height = mLayer->layer.getHeight();
-
- Rect dirty(left, top, right, bottom);
- if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
- dirty.right >= width && dirty.bottom >= height)) {
- mLayer->region.clear();
- dirty.set(0.0f, 0.0f, width, height);
- } else {
- dirty.doIntersect(0.0f, 0.0f, width, height);
- android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
- mLayer->region.subtractSelf(r);
- }
- mLayer->clipRect.set(dirty);
-
- OpenGLRenderer::prepareDirty(viewportWidth, viewportHeight,
- dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
-}
-
-void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
- if (mLayer->isDirty()) {
- mRenderState.scissor().setEnabled(false);
- glClear(GL_COLOR_BUFFER_BIT);
-
- mRenderState.scissor().reset();
- mLayer->setDirty(false);
- } else {
- OpenGLRenderer::clear(left, top, right, bottom, opaque);
- }
-}
-
-bool LayerRenderer::finish() {
- bool retval = OpenGLRenderer::finish();
-
- generateMesh();
-
- LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
-
- // No need to unbind our FBO, this will be taken care of by the caller
- // who will invoke OpenGLRenderer::resume()
- return retval;
-}
-
-GLuint LayerRenderer::getTargetFbo() const {
- return mLayer->getFbo();
-}
-
-bool LayerRenderer::suppressErrorChecks() const {
- return true;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Layer support
-///////////////////////////////////////////////////////////////////////////////
-
-bool LayerRenderer::hasLayer() const {
- return true;
-}
-
-void LayerRenderer::ensureStencilBuffer() {
- attachStencilBufferToLayer(mLayer);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Dirty region tracking
-///////////////////////////////////////////////////////////////////////////////
-
-Region* LayerRenderer::getRegion() const {
- if (mState.currentFlags() & Snapshot::kFlagFboTarget) {
- return OpenGLRenderer::getRegion();
- }
- return &mLayer->region;
-}
-
-// TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
-// results as rectangles, and is thus not necessarily efficient in the geometry
-// produced. Eventually, it may be better to develop triangle-based mechanism.
-void LayerRenderer::generateMesh() {
- if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
- if (mLayer->mesh) {
- delete[] mLayer->mesh;
- mLayer->mesh = nullptr;
- mLayer->meshElementCount = 0;
- }
-
- mLayer->setRegionAsRect();
- return;
- }
-
- // avoid T-junctions as they cause artifacts in between the resultant
- // geometry when complex transforms occur.
- // TODO: generate the safeRegion only if necessary based on drawing transform (see
- // OpenGLRenderer::composeLayerRegion())
- Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
-
- size_t count;
- const android::Rect* rects = safeRegion.getArray(&count);
-
- GLsizei elementCount = count * 6;
-
- if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
- delete[] mLayer->mesh;
- mLayer->mesh = nullptr;
- }
-
- if (!mLayer->mesh) {
- mLayer->mesh = new TextureVertex[count * 4];
- }
- mLayer->meshElementCount = elementCount;
-
- const float texX = 1.0f / float(mLayer->getWidth());
- const float texY = 1.0f / float(mLayer->getHeight());
- const float height = mLayer->layer.getHeight();
-
- TextureVertex* mesh = mLayer->mesh;
-
- for (size_t i = 0; i < count; i++) {
- const android::Rect* r = &rects[i];
-
- const float u1 = r->left * texX;
- const float v1 = (height - r->top) * texY;
- const float u2 = r->right * texX;
- const float v2 = (height - r->bottom) * texY;
-
- TextureVertex::set(mesh++, r->left, r->top, u1, v1);
- TextureVertex::set(mesh++, r->right, r->top, u2, v1);
- TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
- TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Layers management
-///////////////////////////////////////////////////////////////////////////////
-
-Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
- ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
- LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
-
- Caches& caches = Caches::getInstance();
- GLuint fbo = renderState.createFramebuffer();
- if (!fbo) {
- ALOGW("Could not obtain an FBO");
- return nullptr;
- }
-
- caches.textureState().activateTexture(0);
- Layer* layer = caches.layerCache.get(renderState, width, height);
- if (!layer) {
- ALOGW("Could not obtain a layer");
- return nullptr;
- }
-
- // We first obtain a layer before comparing against the max texture size
- // because layers are not allocated at the exact desired size. They are
- // always created slightly larger to improve recycling
- const uint32_t maxTextureSize = caches.maxTextureSize;
- if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
- ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
- width, height, maxTextureSize, maxTextureSize);
-
- // Creating a new layer always increment its refcount by 1, this allows
- // us to destroy the layer object if one was created for us
- layer->decStrong(nullptr);
-
- return nullptr;
- }
-
- layer->setFbo(fbo);
- layer->layer.set(0.0f, 0.0f, width, height);
- layer->texCoords.set(0.0f, height / float(layer->getHeight()),
- width / float(layer->getWidth()), 0.0f);
- layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
- layer->setColorFilter(nullptr);
- layer->setDirty(true);
- layer->region.clear();
-
- GLuint previousFbo = renderState.getFramebuffer();
-
- renderState.bindFramebuffer(layer->getFbo());
- layer->bindTexture();
-
- // Initialize the texture if needed
- if (layer->isEmpty()) {
- layer->setEmpty(false);
- layer->allocateTexture();
-
- // This should only happen if we run out of memory
- if (CC_UNLIKELY(GLUtils::dumpGLErrors())) {
- LOG_ALWAYS_FATAL("Could not allocate texture for layer (fbo=%d %dx%d)",
- fbo, width, height);
- renderState.bindFramebuffer(previousFbo);
- layer->decStrong(nullptr);
- return nullptr;
- }
- }
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- layer->getTextureId(), 0);
-
- renderState.bindFramebuffer(previousFbo);
-
- return layer;
-}
-
-bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
- if (layer) {
- LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
-
- if (layer->resize(width, height)) {
- layer->layer.set(0.0f, 0.0f, width, height);
- layer->texCoords.set(0.0f, height / float(layer->getHeight()),
- width / float(layer->getWidth()), 0.0f);
- } else {
- return false;
- }
- }
-
- return true;
-}
-
-Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
- LAYER_RENDERER_LOGD("Creating new texture layer");
-
- Layer* layer = new Layer(Layer::Type::Texture, renderState, 0, 0);
- layer->setCacheable(false);
- layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
- layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
- layer->region.clear();
- layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
-
- Caches::getInstance().textureState().activateTexture(0);
- layer->generateTexture();
-
- return layer;
-}
-
-void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
- bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) {
- if (layer) {
- layer->setBlend(!isOpaque);
- layer->setForceFilter(forceFilter);
- layer->setSize(width, height);
- layer->layer.set(0.0f, 0.0f, width, height);
- layer->region.set(width, height);
- layer->regionRect.set(0.0f, 0.0f, width, height);
- layer->getTexTransform().load(textureTransform);
-
- if (renderTarget != layer->getRenderTarget()) {
- layer->setRenderTarget(renderTarget);
- layer->bindTexture();
- layer->setFilter(GL_NEAREST, false, true);
- layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
- }
- }
-}
-
-void LayerRenderer::destroyLayer(Layer* layer) {
- if (layer) {
- ATRACE_FORMAT("Destroy %ux%u HW Layer", layer->getWidth(), layer->getHeight());
- LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
- layer->getWidth(), layer->getHeight(), layer->getFbo());
-
- if (!Caches::getInstance().layerCache.put(layer)) {
- LAYER_RENDERER_LOGD(" Destroyed!");
- layer->decStrong(nullptr);
- } else {
- LAYER_RENDERER_LOGD(" Cached!");
-#if DEBUG_LAYER_RENDERER
- Caches::getInstance().layerCache.dump();
-#endif
- layer->removeFbo();
- layer->region.clear();
- }
- }
-}
-
-void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
-#ifdef GL_EXT_discard_framebuffer
- if (!layer) return;
-
- GLuint fbo = layer->getFbo();
- if (fbo) {
- // If possible, discard any enqueud operations on deferred
- // rendering architectures
- if (Caches::getInstance().extensions().hasDiscardFramebuffer()) {
- GLuint previousFbo = renderState.getFramebuffer();
- if (fbo != previousFbo) {
- renderState.bindFramebuffer(fbo);
- }
-
- const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
- glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
-
- if (fbo != previousFbo) {
- renderState.bindFramebuffer(previousFbo);
- }
- }
- }
-#endif
-}
-
-bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
- Caches& caches = Caches::getInstance();
- if (layer && layer->isRenderable()
- && bitmap->width() <= caches.maxTextureSize
- && bitmap->height() <= caches.maxTextureSize) {
-
- GLuint fbo = renderState.createFramebuffer();
- if (!fbo) {
- ALOGW("Could not obtain an FBO");
- return false;
- }
-
- SkAutoLockPixels alp(*bitmap);
-
- GLuint texture;
- GLuint previousFbo;
- GLsizei previousViewportWidth;
- GLsizei previousViewportHeight;
-
- GLenum format;
- GLenum type;
-
- bool status = false;
-
- switch (bitmap->colorType()) {
- case kAlpha_8_SkColorType:
- format = GL_ALPHA;
- type = GL_UNSIGNED_BYTE;
- break;
- case kRGB_565_SkColorType:
- format = GL_RGB;
- type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case kARGB_4444_SkColorType:
- format = GL_RGBA;
- type = GL_UNSIGNED_SHORT_4_4_4_4;
- break;
- case kN32_SkColorType:
- default:
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
- break;
- }
-
- float alpha = layer->getAlpha();
- SkXfermode::Mode mode = layer->getMode();
- GLuint previousLayerFbo = layer->getFbo();
-
- layer->setAlpha(255, SkXfermode::kSrc_Mode);
- layer->setFbo(fbo);
-
- previousFbo = renderState.getFramebuffer();
- renderState.getViewport(&previousViewportWidth, &previousViewportHeight);
- renderState.bindFramebuffer(fbo);
-
- glGenTextures(1, &texture);
-
- caches.textureState().activateTexture(0);
- caches.textureState().bindTexture(texture);
-
- glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
- 0, format, type, nullptr);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, texture, 0);
-
- {
- LayerRenderer renderer(renderState, layer);
- renderer.OpenGLRenderer::prepareDirty(bitmap->width(), bitmap->height(),
- 0.0f, 0.0f, bitmap->width(), bitmap->height(), !layer->isBlend());
-
- renderState.scissor().setEnabled(false);
- renderer.translate(0.0f, bitmap->height());
- renderer.scale(1.0f, -1.0f);
-
- {
- Rect bounds;
- bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
- renderer.drawTextureLayer(layer, bounds);
-
- glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
- type, bitmap->getPixels());
-
- }
-
- status = true;
- }
-
- renderState.bindFramebuffer(previousFbo);
- layer->setAlpha(alpha, mode);
- layer->setFbo(previousLayerFbo);
- caches.textureState().deleteTexture(texture);
- renderState.deleteFramebuffer(fbo);
- renderState.setViewport(previousViewportWidth, previousViewportHeight);
-
- GL_CHECKPOINT(MODERATE);
-
- return status;
- }
- return false;
-}
-
-}; // namespace uirenderer
-}; // namespace android