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-rw-r--r--libs/hwui/GlopBuilder.cpp691
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diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp
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--- a/libs/hwui/GlopBuilder.cpp
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-/*
- * Copyright (C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-#include "GlopBuilder.h"
-
-#include "Caches.h"
-#include "GlLayer.h"
-#include "Glop.h"
-#include "Layer.h"
-#include "Matrix.h"
-#include "Patch.h"
-#include "PathCache.h"
-#include "SkiaShader.h"
-#include "Texture.h"
-#include "VertexBuffer.h"
-#include "renderstate/MeshState.h"
-#include "renderstate/RenderState.h"
-#include "utils/PaintUtils.h"
-
-#include <GLES2/gl2.h>
-#include <SkPaint.h>
-
-#define DEBUG_GLOP_BUILDER 0
-
-#if DEBUG_GLOP_BUILDER
-
-#define TRIGGER_STAGE(stageFlag) \
- LOG_ALWAYS_FATAL_IF((stageFlag)&mStageFlags, "Stage %d cannot be run twice", (stageFlag)); \
- mStageFlags = static_cast<StageFlags>(mStageFlags | (stageFlag))
-
-#define REQUIRE_STAGES(requiredFlags) \
- LOG_ALWAYS_FATAL_IF((mStageFlags & (requiredFlags)) != (requiredFlags), \
- "not prepared for current stage")
-
-#else
-
-#define TRIGGER_STAGE(stageFlag) ((void)0)
-#define REQUIRE_STAGES(requiredFlags) ((void)0)
-
-#endif
-
-namespace android {
-namespace uirenderer {
-
-static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) {
- quadVertex[0] = {0, 0, uvs.left, uvs.top};
- quadVertex[1] = {1, 0, uvs.right, uvs.top};
- quadVertex[2] = {0, 1, uvs.left, uvs.bottom};
- quadVertex[3] = {1, 1, uvs.right, uvs.bottom};
-}
-
-GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop)
- : mRenderState(renderState), mCaches(caches), mShader(nullptr), mOutGlop(outGlop) {
- mStageFlags = kInitialStage;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Mesh
-////////////////////////////////////////////////////////////////////////////////
-
-GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) {
- TRIGGER_STAGE(kMeshStage);
-
- mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
- mOutGlop->mesh.indices = {mRenderState.meshState().getQuadListIBO(), nullptr};
- mOutGlop->mesh.vertices = {vbo, VertexAttribFlags::TextureCoord,
- nullptr, (const void*)kMeshTextureOffset,
- nullptr, kTextureVertexStride};
- mOutGlop->mesh.elementCount = elementCount;
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setMeshUnitQuad() {
- TRIGGER_STAGE(kMeshStage);
-
- mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
- mOutGlop->mesh.indices = {0, nullptr};
- mOutGlop->mesh.vertices = {mRenderState.meshState().getUnitQuadVBO(),
- VertexAttribFlags::None,
- nullptr,
- nullptr,
- nullptr,
- kTextureVertexStride};
- mOutGlop->mesh.elementCount = 4;
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper) {
- if (uvMapper) {
- // can't use unit quad VBO, so build UV vertices manually
- return setMeshTexturedUvQuad(uvMapper, Rect(1, 1));
- }
-
- TRIGGER_STAGE(kMeshStage);
-
- mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
- mOutGlop->mesh.indices = {0, nullptr};
- mOutGlop->mesh.vertices = {mRenderState.meshState().getUnitQuadVBO(),
- VertexAttribFlags::TextureCoord,
- nullptr,
- (const void*)kMeshTextureOffset,
- nullptr,
- kTextureVertexStride};
- mOutGlop->mesh.elementCount = 4;
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) {
- TRIGGER_STAGE(kMeshStage);
-
- if (CC_UNLIKELY(uvMapper)) {
- uvMapper->map(uvs);
- }
- setUnitQuadTextureCoords(uvs, &mOutGlop->mesh.mappedVertices[0]);
-
- const TextureVertex* textureVertex = mOutGlop->mesh.mappedVertices;
- mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
- mOutGlop->mesh.indices = {0, nullptr};
- mOutGlop->mesh.vertices = {0,
- VertexAttribFlags::TextureCoord,
- &textureVertex[0].x,
- &textureVertex[0].u,
- nullptr,
- kTextureVertexStride};
- mOutGlop->mesh.elementCount = 4;
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) {
- TRIGGER_STAGE(kMeshStage);
-
- mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
- mOutGlop->mesh.indices = {mRenderState.meshState().getQuadListIBO(), nullptr};
- mOutGlop->mesh.vertices = {
- 0, VertexAttribFlags::None, vertexData, nullptr, nullptr, kVertexStride};
- mOutGlop->mesh.elementCount = 6 * quadCount;
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) {
- TRIGGER_STAGE(kMeshStage);
-
- mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
- mOutGlop->mesh.indices = {mRenderState.meshState().getQuadListIBO(), nullptr};
- mOutGlop->mesh.vertices = {0,
- VertexAttribFlags::TextureCoord,
- &vertexData[0].x,
- &vertexData[0].u,
- nullptr,
- kTextureVertexStride};
- mOutGlop->mesh.elementCount = elementCount;
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData,
- int elementCount) {
- TRIGGER_STAGE(kMeshStage);
-
- mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
- mOutGlop->mesh.indices = {0, nullptr};
- mOutGlop->mesh.vertices = {0,
- VertexAttribFlags::TextureCoord | VertexAttribFlags::Color,
- &vertexData[0].x,
- &vertexData[0].u,
- &vertexData[0].r,
- kColorTextureVertexStride};
- mOutGlop->mesh.elementCount = elementCount;
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer) {
- TRIGGER_STAGE(kMeshStage);
-
- const VertexBuffer::MeshFeatureFlags flags = vertexBuffer.getMeshFeatureFlags();
-
- bool alphaVertex = flags & VertexBuffer::kAlpha;
- bool indices = flags & VertexBuffer::kIndices;
-
- mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
- mOutGlop->mesh.indices = {0, vertexBuffer.getIndices()};
- mOutGlop->mesh.vertices = {0,
- alphaVertex ? VertexAttribFlags::Alpha : VertexAttribFlags::None,
- vertexBuffer.getBuffer(),
- nullptr,
- nullptr,
- alphaVertex ? kAlphaVertexStride : kVertexStride};
- mOutGlop->mesh.elementCount =
- indices ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
- mOutGlop->mesh.vertexCount = vertexBuffer.getVertexCount(); // used for glDrawRangeElements()
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setMeshPatchQuads(const Patch& patch) {
- TRIGGER_STAGE(kMeshStage);
-
- mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
- mOutGlop->mesh.indices = {mRenderState.meshState().getQuadListIBO(), nullptr};
- mOutGlop->mesh.vertices = {mCaches.patchCache.getMeshBuffer(),
- VertexAttribFlags::TextureCoord,
- (void*)patch.positionOffset,
- (void*)patch.textureOffset,
- nullptr,
- kTextureVertexStride};
- mOutGlop->mesh.elementCount = patch.indexCount;
- return *this;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Fill
-////////////////////////////////////////////////////////////////////////////////
-
-void GlopBuilder::setFill(int color, float alphaScale, SkBlendMode mode,
- Blend::ModeOrderSwap modeUsage, const SkShader* shader,
- const SkColorFilter* colorFilter) {
- if (mode != SkBlendMode::kClear) {
- if (!shader) {
- FloatColor c;
- c.set(color);
- c.r *= alphaScale;
- c.g *= alphaScale;
- c.b *= alphaScale;
- c.a *= alphaScale;
- mOutGlop->fill.color = c;
- } else {
- float alpha = (SkColorGetA(color) / 255.0f) * alphaScale;
- mOutGlop->fill.color = {1, 1, 1, alpha};
- }
- } else {
- mOutGlop->fill.color = {0, 0, 0, 1};
- }
-
- mOutGlop->blend = {GL_ZERO, GL_ZERO};
- if (mOutGlop->fill.color.a < 1.0f ||
- (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha) ||
- (mOutGlop->fill.texture.texture && mOutGlop->fill.texture.texture->blend) ||
- mOutGlop->roundRectClipState || PaintUtils::isBlendedShader(shader) ||
- PaintUtils::isBlendedColorFilter(colorFilter) || mode != SkBlendMode::kSrcOver) {
- if (CC_LIKELY(mode <= SkBlendMode::kScreen)) {
- Blend::getFactors(mode, modeUsage, &mOutGlop->blend.src, &mOutGlop->blend.dst);
- } else {
- // These blend modes are not supported by OpenGL directly and have
- // to be implemented using shaders. Since the shader will perform
- // the blending, don't enable GL blending off here
- // If the blend mode cannot be implemented using shaders, fall
- // back to the default SrcOver blend mode instead
- if (CC_UNLIKELY(mCaches.extensions().hasFramebufferFetch())) {
- mDescription.framebufferMode = mode;
- mDescription.swapSrcDst = (modeUsage == Blend::ModeOrderSwap::Swap);
- // blending in shader, don't enable
- } else {
- // unsupported
- Blend::getFactors(SkBlendMode::kSrcOver, modeUsage, &mOutGlop->blend.src,
- &mOutGlop->blend.dst);
- }
- }
- }
- mShader = shader; // shader resolved in ::build()
-
- if (colorFilter) {
- SkColor color;
- SkBlendMode bmode;
- SkScalar srcColorMatrix[20];
- if (colorFilter->asColorMode(&color, &bmode)) {
- mOutGlop->fill.filterMode = mDescription.colorOp =
- ProgramDescription::ColorFilterMode::Blend;
- mDescription.colorMode = bmode;
- mOutGlop->fill.filter.color.set(color);
- } else if (colorFilter->asColorMatrix(srcColorMatrix)) {
- mOutGlop->fill.filterMode = mDescription.colorOp =
- ProgramDescription::ColorFilterMode::Matrix;
-
- float* colorMatrix = mOutGlop->fill.filter.matrix.matrix;
- memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
- memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
- memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
- memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
-
- // Skia uses the range [0..255] for the addition vector, but we need
- // the [0..1] range to apply the vector in GLSL
- float* colorVector = mOutGlop->fill.filter.matrix.vector;
- colorVector[0] = EOCF(srcColorMatrix[4] / 255.0f);
- colorVector[1] = EOCF(srcColorMatrix[9] / 255.0f);
- colorVector[2] = EOCF(srcColorMatrix[14] / 255.0f);
- colorVector[3] = srcColorMatrix[19] / 255.0f; // alpha is linear
- } else {
- ALOGE("unsupported ColorFilter type: %s", colorFilter->getTypeName());
- LOG_ALWAYS_FATAL("unsupported ColorFilter");
- }
- } else {
- mOutGlop->fill.filterMode = ProgramDescription::ColorFilterMode::None;
- }
-}
-
-GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, const int textureFillFlags,
- const SkPaint* paint, float alphaScale) {
- TRIGGER_STAGE(kFillStage);
- REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
-
- GLenum filter = (textureFillFlags & TextureFillFlags::ForceFilter)
- ? GL_LINEAR
- : PaintUtils::getFilter(paint);
- mOutGlop->fill.texture = {&texture, filter, GL_CLAMP_TO_EDGE, nullptr};
-
- if (paint) {
- int color = paint->getColor();
- SkShader* shader = paint->getShader();
-
- if (!(textureFillFlags & TextureFillFlags::IsAlphaMaskTexture)) {
- // Texture defines color, so disable shaders, and reset all non-alpha color channels
- color |= 0x00FFFFFF;
- shader = nullptr;
- }
- setFill(color, alphaScale, paint->getBlendMode(), Blend::ModeOrderSwap::NoSwap, shader,
- paint->getColorFilter());
- } else {
- mOutGlop->fill.color = {alphaScale, alphaScale, alphaScale, alphaScale};
-
- if (alphaScale < 1.0f || (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha) ||
- texture.blend || mOutGlop->roundRectClipState) {
- Blend::getFactors(SkBlendMode::kSrcOver, Blend::ModeOrderSwap::NoSwap,
- &mOutGlop->blend.src, &mOutGlop->blend.dst);
- } else {
- mOutGlop->blend = {GL_ZERO, GL_ZERO};
- }
- }
-
- if (textureFillFlags & TextureFillFlags::IsAlphaMaskTexture) {
- mDescription.modulate = mOutGlop->fill.color.isNotBlack();
- mDescription.hasAlpha8Texture = true;
- } else {
- mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
- }
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp) {
- TRIGGER_STAGE(kFillStage);
- REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
-
- if (CC_LIKELY(!shadowInterp)) {
- mOutGlop->fill.texture = {nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr};
- } else {
- mOutGlop->fill.texture = {mCaches.textureState().getShadowLutTexture(), GL_INVALID_ENUM,
- GL_INVALID_ENUM, nullptr};
- }
-
- setFill(paint.getColor(), alphaScale, paint.getBlendMode(), Blend::ModeOrderSwap::NoSwap,
- paint.getShader(), paint.getColorFilter());
- mDescription.useShadowAlphaInterp = shadowInterp;
- mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture, const SkPaint& paint,
- float alphaScale) {
- TRIGGER_STAGE(kFillStage);
- REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
-
- // specify invalid filter/clamp, since these are always static for PathTextures
- mOutGlop->fill.texture = {&texture, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr};
-
- setFill(paint.getColor(), alphaScale, paint.getBlendMode(), Blend::ModeOrderSwap::NoSwap,
- paint.getShader(), paint.getColorFilter());
-
- mDescription.hasAlpha8Texture = true;
- mDescription.modulate = mOutGlop->fill.color.isNotBlack();
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
- const SkPaint& paint, float alphaScale) {
- TRIGGER_STAGE(kFillStage);
- REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
-
- // specify invalid filter/clamp, since these are always static for ShadowTextures
- mOutGlop->fill.texture = {&texture, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr};
-
- const int ALPHA_BITMASK = SK_ColorBLACK;
- const int COLOR_BITMASK = ~ALPHA_BITMASK;
- if ((shadowColor & ALPHA_BITMASK) == ALPHA_BITMASK) {
- // shadow color is fully opaque: override its alpha with that of paint
- shadowColor &= paint.getColor() | COLOR_BITMASK;
- }
-
- setFill(shadowColor, alphaScale, paint.getBlendMode(), Blend::ModeOrderSwap::NoSwap,
- paint.getShader(), paint.getColorFilter());
-
- mDescription.hasAlpha8Texture = true;
- mDescription.modulate = mOutGlop->fill.color.isNotBlack();
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setFillBlack() {
- TRIGGER_STAGE(kFillStage);
- REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
-
- mOutGlop->fill.texture = {nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr};
- setFill(SK_ColorBLACK, 1.0f, SkBlendMode::kSrcOver, Blend::ModeOrderSwap::NoSwap, nullptr,
- nullptr);
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setFillClear() {
- TRIGGER_STAGE(kFillStage);
- REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
-
- mOutGlop->fill.texture = {nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr};
- setFill(SK_ColorBLACK, 1.0f, SkBlendMode::kClear, Blend::ModeOrderSwap::NoSwap, nullptr,
- nullptr);
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
- float alpha, SkBlendMode mode,
- Blend::ModeOrderSwap modeUsage) {
- TRIGGER_STAGE(kFillStage);
- REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
-
- mOutGlop->fill.texture = {&texture, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr};
-
- setFill(SK_ColorWHITE, alpha, mode, modeUsage, nullptr, colorFilter);
-
- mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setFillTextureLayer(GlLayer& layer, float alpha) {
- TRIGGER_STAGE(kFillStage);
- REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
-
- mOutGlop->fill.texture = {&(layer.getTexture()), GL_LINEAR, GL_CLAMP_TO_EDGE,
- &layer.getTexTransform()};
-
- setFill(SK_ColorWHITE, alpha, layer.getMode(), Blend::ModeOrderSwap::NoSwap, nullptr,
- layer.getColorFilter());
-
- mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
- mDescription.hasTextureTransform = true;
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform,
- bool requiresFilter) {
- TRIGGER_STAGE(kFillStage);
- REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
-
- GLenum filter = requiresFilter ? GL_LINEAR : GL_NEAREST;
- mOutGlop->fill.texture = {&texture, filter, GL_CLAMP_TO_EDGE, &textureTransform};
-
- setFill(SK_ColorWHITE, 1.0f, SkBlendMode::kSrc, Blend::ModeOrderSwap::NoSwap, nullptr, nullptr);
-
- mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
- mDescription.hasTextureTransform = true;
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setGammaCorrection(bool enabled) {
- REQUIRE_STAGES(kFillStage);
-
- mDescription.hasGammaCorrection = enabled;
- return *this;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Transform
-////////////////////////////////////////////////////////////////////////////////
-
-GlopBuilder& GlopBuilder::setTransform(const Matrix4& canvas, const int transformFlags) {
- TRIGGER_STAGE(kTransformStage);
-
- mOutGlop->transform.canvas = canvas;
- mOutGlop->transform.transformFlags = transformFlags;
- return *this;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// ModelView
-////////////////////////////////////////////////////////////////////////////////
-
-GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) {
- TRIGGER_STAGE(kModelViewStage);
-
- mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f);
- mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setModelViewMapUnitToRectSnap(const Rect destination) {
- TRIGGER_STAGE(kModelViewStage);
- REQUIRE_STAGES(kTransformStage | kFillStage);
-
- float left = destination.left;
- float top = destination.top;
-
- const Matrix4& meshTransform = mOutGlop->transform.meshTransform();
- if (CC_LIKELY(meshTransform.isPureTranslate())) {
- // snap by adjusting the model view matrix
- const float translateX = meshTransform.getTranslateX();
- const float translateY = meshTransform.getTranslateY();
-
- left = (int)floorf(left + translateX + 0.5f) - translateX;
- top = (int)floorf(top + translateY + 0.5f) - translateY;
- mOutGlop->fill.texture.filter = GL_NEAREST;
- }
-
- mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f);
- mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) {
- TRIGGER_STAGE(kModelViewStage);
-
- mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
- return *this;
-}
-
-GlopBuilder& GlopBuilder::setModelViewOffsetRectSnap(float offsetX, float offsetY,
- const Rect source) {
- TRIGGER_STAGE(kModelViewStage);
- REQUIRE_STAGES(kTransformStage | kFillStage);
-
- const Matrix4& meshTransform = mOutGlop->transform.meshTransform();
- if (CC_LIKELY(meshTransform.isPureTranslate())) {
- // snap by adjusting the model view matrix
- const float translateX = meshTransform.getTranslateX();
- const float translateY = meshTransform.getTranslateY();
-
- offsetX = (int)floorf(offsetX + translateX + source.left + 0.5f) - translateX - source.left;
- offsetY = (int)floorf(offsetY + translateY + source.top + 0.5f) - translateY - source.top;
- mOutGlop->fill.texture.filter = GL_NEAREST;
- }
-
- mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
- return *this;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// RoundRectClip
-////////////////////////////////////////////////////////////////////////////////
-
-GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) {
- TRIGGER_STAGE(kRoundRectClipStage);
-
- mOutGlop->roundRectClipState = roundRectClipState;
- mDescription.hasRoundRectClip = roundRectClipState != nullptr;
- return *this;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Build
-////////////////////////////////////////////////////////////////////////////////
-
-void verify(const ProgramDescription& description, const Glop& glop) {
- if (glop.fill.texture.texture != nullptr) {
- LOG_ALWAYS_FATAL_IF(
- ((description.hasTexture && description.hasExternalTexture) ||
- (!description.hasTexture && !description.hasExternalTexture &&
- !description.useShadowAlphaInterp) ||
- ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) == 0 &&
- !description.useShadowAlphaInterp)),
- "Texture %p, hT%d, hET %d, attribFlags %x", glop.fill.texture.texture,
- description.hasTexture, description.hasExternalTexture,
- glop.mesh.vertices.attribFlags);
- } else {
- LOG_ALWAYS_FATAL_IF(
- (description.hasTexture || description.hasExternalTexture ||
- ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) != 0)),
- "No texture, hT%d, hET %d, attribFlags %x", description.hasTexture,
- description.hasExternalTexture, glop.mesh.vertices.attribFlags);
- }
-
- if ((glop.mesh.vertices.attribFlags & VertexAttribFlags::Alpha) &&
- glop.mesh.vertices.bufferObject) {
- LOG_ALWAYS_FATAL("VBO and alpha attributes are not currently compatible");
- }
-
- if (description.hasTextureTransform != (glop.fill.texture.textureTransform != nullptr)) {
- LOG_ALWAYS_FATAL("Texture transform incorrectly specified");
- }
-}
-
-void GlopBuilder::build() {
- REQUIRE_STAGES(kAllStages);
- if (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) {
- Texture* texture = mOutGlop->fill.texture.texture;
- if (texture->target() == GL_TEXTURE_2D) {
- mDescription.hasTexture = true;
- } else {
- mDescription.hasExternalTexture = true;
- }
- mDescription.hasLinearTexture = texture->isLinear();
- mDescription.hasColorSpaceConversion = texture->hasColorSpaceConversion();
- mDescription.transferFunction = texture->getTransferFunctionType();
- mDescription.hasTranslucentConversion = texture->blend;
- }
-
- mDescription.hasColors = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Color;
- mDescription.hasVertexAlpha = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha;
-
- // Enable debug highlight when what we're about to draw is tested against
- // the stencil buffer and if stencil highlight debugging is on
- mDescription.hasDebugHighlight =
- !Properties::debugOverdraw &&
- Properties::debugStencilClip == StencilClipDebug::ShowHighlight &&
- mRenderState.stencil().isTestEnabled();
-
- // serialize shader info into ShaderData
- GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
-
- if (CC_LIKELY(!mShader)) {
- mOutGlop->fill.skiaShaderData.skiaShaderType = kNone_SkiaShaderType;
- } else {
- Matrix4 shaderMatrix;
- if (mOutGlop->transform.transformFlags & TransformFlags::MeshIgnoresCanvasTransform) {
- // canvas level transform was built into the modelView and geometry,
- // so the shader matrix must reverse this
- shaderMatrix.loadInverse(mOutGlop->transform.canvas);
- shaderMatrix.multiply(mOutGlop->transform.modelView);
- } else {
- shaderMatrix = mOutGlop->transform.modelView;
- }
- SkiaShader::store(mCaches, *mShader, shaderMatrix, &textureUnit, &mDescription,
- &(mOutGlop->fill.skiaShaderData));
- }
-
- // duplicates ProgramCache's definition of color uniform presence
- const bool singleColor = !mDescription.hasTexture && !mDescription.hasExternalTexture &&
- !mDescription.hasGradient && !mDescription.hasBitmap;
- mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor;
-
- verify(mDescription, *mOutGlop);
-
- // Final step: populate program and map bounds into render target space
- mOutGlop->fill.program = mCaches.programCache.get(mDescription);
-}
-
-void GlopBuilder::dump(const Glop& glop) {
- ALOGD("Glop Mesh");
- const Glop::Mesh& mesh = glop.mesh;
- ALOGD(" primitive mode: %d", mesh.primitiveMode);
- ALOGD(" indices: buffer obj %x, indices %p", mesh.indices.bufferObject,
- mesh.indices.indices);
-
- const Glop::Mesh::Vertices& vertices = glop.mesh.vertices;
- ALOGD(" vertices: buffer obj %x, flags %x, pos %p, tex %p, clr %p, stride %d",
- vertices.bufferObject, vertices.attribFlags, vertices.position, vertices.texCoord,
- vertices.color, vertices.stride);
- ALOGD(" element count: %d", mesh.elementCount);
-
- ALOGD("Glop Fill");
- const Glop::Fill& fill = glop.fill;
- ALOGD(" program %p", fill.program);
- if (fill.texture.texture) {
- ALOGD(" texture %p, target %d, filter %d, clamp %d", fill.texture.texture,
- fill.texture.texture->target(), fill.texture.filter, fill.texture.clamp);
- if (fill.texture.textureTransform) {
- fill.texture.textureTransform->dump("texture transform");
- }
- }
- ALOGD_IF(fill.colorEnabled, " color (argb) %.2f %.2f %.2f %.2f", fill.color.a, fill.color.r,
- fill.color.g, fill.color.b);
- ALOGD_IF(fill.filterMode != ProgramDescription::ColorFilterMode::None, " filterMode %d",
- (int)fill.filterMode);
- ALOGD_IF(fill.skiaShaderData.skiaShaderType, " shader type %d",
- fill.skiaShaderData.skiaShaderType);
-
- ALOGD("Glop transform");
- glop.transform.modelView.dump(" model view");
- glop.transform.canvas.dump(" canvas");
- ALOGD_IF(glop.transform.transformFlags, " transformFlags 0x%x", glop.transform.transformFlags);
-
- ALOGD_IF(glop.roundRectClipState, "Glop RRCS %p", glop.roundRectClipState);
-
- ALOGD("Glop blend %d %d", glop.blend.src, glop.blend.dst);
-}
-
-} /* namespace uirenderer */
-} /* namespace android */