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Diffstat (limited to 'libs/hwui/GlopBuilder.cpp')
-rw-r--r-- | libs/hwui/GlopBuilder.cpp | 691 |
1 files changed, 0 insertions, 691 deletions
diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp deleted file mode 100644 index 2f107a004731..000000000000 --- a/libs/hwui/GlopBuilder.cpp +++ /dev/null @@ -1,691 +0,0 @@ -/* - * Copyright (C) 2015 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -#include "GlopBuilder.h" - -#include "Caches.h" -#include "GlLayer.h" -#include "Glop.h" -#include "Layer.h" -#include "Matrix.h" -#include "Patch.h" -#include "PathCache.h" -#include "SkiaShader.h" -#include "Texture.h" -#include "VertexBuffer.h" -#include "renderstate/MeshState.h" -#include "renderstate/RenderState.h" -#include "utils/PaintUtils.h" - -#include <GLES2/gl2.h> -#include <SkPaint.h> - -#define DEBUG_GLOP_BUILDER 0 - -#if DEBUG_GLOP_BUILDER - -#define TRIGGER_STAGE(stageFlag) \ - LOG_ALWAYS_FATAL_IF((stageFlag)&mStageFlags, "Stage %d cannot be run twice", (stageFlag)); \ - mStageFlags = static_cast<StageFlags>(mStageFlags | (stageFlag)) - -#define REQUIRE_STAGES(requiredFlags) \ - LOG_ALWAYS_FATAL_IF((mStageFlags & (requiredFlags)) != (requiredFlags), \ - "not prepared for current stage") - -#else - -#define TRIGGER_STAGE(stageFlag) ((void)0) -#define REQUIRE_STAGES(requiredFlags) ((void)0) - -#endif - -namespace android { -namespace uirenderer { - -static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) { - quadVertex[0] = {0, 0, uvs.left, uvs.top}; - quadVertex[1] = {1, 0, uvs.right, uvs.top}; - quadVertex[2] = {0, 1, uvs.left, uvs.bottom}; - quadVertex[3] = {1, 1, uvs.right, uvs.bottom}; -} - -GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop) - : mRenderState(renderState), mCaches(caches), mShader(nullptr), mOutGlop(outGlop) { - mStageFlags = kInitialStage; -} - -//////////////////////////////////////////////////////////////////////////////// -// Mesh -//////////////////////////////////////////////////////////////////////////////// - -GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) { - TRIGGER_STAGE(kMeshStage); - - mOutGlop->mesh.primitiveMode = GL_TRIANGLES; - mOutGlop->mesh.indices = {mRenderState.meshState().getQuadListIBO(), nullptr}; - mOutGlop->mesh.vertices = {vbo, VertexAttribFlags::TextureCoord, - nullptr, (const void*)kMeshTextureOffset, - nullptr, kTextureVertexStride}; - mOutGlop->mesh.elementCount = elementCount; - return *this; -} - -GlopBuilder& GlopBuilder::setMeshUnitQuad() { - TRIGGER_STAGE(kMeshStage); - - mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; - mOutGlop->mesh.indices = {0, nullptr}; - mOutGlop->mesh.vertices = {mRenderState.meshState().getUnitQuadVBO(), - VertexAttribFlags::None, - nullptr, - nullptr, - nullptr, - kTextureVertexStride}; - mOutGlop->mesh.elementCount = 4; - return *this; -} - -GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper) { - if (uvMapper) { - // can't use unit quad VBO, so build UV vertices manually - return setMeshTexturedUvQuad(uvMapper, Rect(1, 1)); - } - - TRIGGER_STAGE(kMeshStage); - - mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; - mOutGlop->mesh.indices = {0, nullptr}; - mOutGlop->mesh.vertices = {mRenderState.meshState().getUnitQuadVBO(), - VertexAttribFlags::TextureCoord, - nullptr, - (const void*)kMeshTextureOffset, - nullptr, - kTextureVertexStride}; - mOutGlop->mesh.elementCount = 4; - return *this; -} - -GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) { - TRIGGER_STAGE(kMeshStage); - - if (CC_UNLIKELY(uvMapper)) { - uvMapper->map(uvs); - } - setUnitQuadTextureCoords(uvs, &mOutGlop->mesh.mappedVertices[0]); - - const TextureVertex* textureVertex = mOutGlop->mesh.mappedVertices; - mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; - mOutGlop->mesh.indices = {0, nullptr}; - mOutGlop->mesh.vertices = {0, - VertexAttribFlags::TextureCoord, - &textureVertex[0].x, - &textureVertex[0].u, - nullptr, - kTextureVertexStride}; - mOutGlop->mesh.elementCount = 4; - return *this; -} - -GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { - TRIGGER_STAGE(kMeshStage); - - mOutGlop->mesh.primitiveMode = GL_TRIANGLES; - mOutGlop->mesh.indices = {mRenderState.meshState().getQuadListIBO(), nullptr}; - mOutGlop->mesh.vertices = { - 0, VertexAttribFlags::None, vertexData, nullptr, nullptr, kVertexStride}; - mOutGlop->mesh.elementCount = 6 * quadCount; - return *this; -} - -GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { - TRIGGER_STAGE(kMeshStage); - - mOutGlop->mesh.primitiveMode = GL_TRIANGLES; - mOutGlop->mesh.indices = {mRenderState.meshState().getQuadListIBO(), nullptr}; - mOutGlop->mesh.vertices = {0, - VertexAttribFlags::TextureCoord, - &vertexData[0].x, - &vertexData[0].u, - nullptr, - kTextureVertexStride}; - mOutGlop->mesh.elementCount = elementCount; - return *this; -} - -GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, - int elementCount) { - TRIGGER_STAGE(kMeshStage); - - mOutGlop->mesh.primitiveMode = GL_TRIANGLES; - mOutGlop->mesh.indices = {0, nullptr}; - mOutGlop->mesh.vertices = {0, - VertexAttribFlags::TextureCoord | VertexAttribFlags::Color, - &vertexData[0].x, - &vertexData[0].u, - &vertexData[0].r, - kColorTextureVertexStride}; - mOutGlop->mesh.elementCount = elementCount; - return *this; -} - -GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer) { - TRIGGER_STAGE(kMeshStage); - - const VertexBuffer::MeshFeatureFlags flags = vertexBuffer.getMeshFeatureFlags(); - - bool alphaVertex = flags & VertexBuffer::kAlpha; - bool indices = flags & VertexBuffer::kIndices; - - mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; - mOutGlop->mesh.indices = {0, vertexBuffer.getIndices()}; - mOutGlop->mesh.vertices = {0, - alphaVertex ? VertexAttribFlags::Alpha : VertexAttribFlags::None, - vertexBuffer.getBuffer(), - nullptr, - nullptr, - alphaVertex ? kAlphaVertexStride : kVertexStride}; - mOutGlop->mesh.elementCount = - indices ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount(); - mOutGlop->mesh.vertexCount = vertexBuffer.getVertexCount(); // used for glDrawRangeElements() - return *this; -} - -GlopBuilder& GlopBuilder::setMeshPatchQuads(const Patch& patch) { - TRIGGER_STAGE(kMeshStage); - - mOutGlop->mesh.primitiveMode = GL_TRIANGLES; - mOutGlop->mesh.indices = {mRenderState.meshState().getQuadListIBO(), nullptr}; - mOutGlop->mesh.vertices = {mCaches.patchCache.getMeshBuffer(), - VertexAttribFlags::TextureCoord, - (void*)patch.positionOffset, - (void*)patch.textureOffset, - nullptr, - kTextureVertexStride}; - mOutGlop->mesh.elementCount = patch.indexCount; - return *this; -} - -//////////////////////////////////////////////////////////////////////////////// -// Fill -//////////////////////////////////////////////////////////////////////////////// - -void GlopBuilder::setFill(int color, float alphaScale, SkBlendMode mode, - Blend::ModeOrderSwap modeUsage, const SkShader* shader, - const SkColorFilter* colorFilter) { - if (mode != SkBlendMode::kClear) { - if (!shader) { - FloatColor c; - c.set(color); - c.r *= alphaScale; - c.g *= alphaScale; - c.b *= alphaScale; - c.a *= alphaScale; - mOutGlop->fill.color = c; - } else { - float alpha = (SkColorGetA(color) / 255.0f) * alphaScale; - mOutGlop->fill.color = {1, 1, 1, alpha}; - } - } else { - mOutGlop->fill.color = {0, 0, 0, 1}; - } - - mOutGlop->blend = {GL_ZERO, GL_ZERO}; - if (mOutGlop->fill.color.a < 1.0f || - (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha) || - (mOutGlop->fill.texture.texture && mOutGlop->fill.texture.texture->blend) || - mOutGlop->roundRectClipState || PaintUtils::isBlendedShader(shader) || - PaintUtils::isBlendedColorFilter(colorFilter) || mode != SkBlendMode::kSrcOver) { - if (CC_LIKELY(mode <= SkBlendMode::kScreen)) { - Blend::getFactors(mode, modeUsage, &mOutGlop->blend.src, &mOutGlop->blend.dst); - } else { - // These blend modes are not supported by OpenGL directly and have - // to be implemented using shaders. Since the shader will perform - // the blending, don't enable GL blending off here - // If the blend mode cannot be implemented using shaders, fall - // back to the default SrcOver blend mode instead - if (CC_UNLIKELY(mCaches.extensions().hasFramebufferFetch())) { - mDescription.framebufferMode = mode; - mDescription.swapSrcDst = (modeUsage == Blend::ModeOrderSwap::Swap); - // blending in shader, don't enable - } else { - // unsupported - Blend::getFactors(SkBlendMode::kSrcOver, modeUsage, &mOutGlop->blend.src, - &mOutGlop->blend.dst); - } - } - } - mShader = shader; // shader resolved in ::build() - - if (colorFilter) { - SkColor color; - SkBlendMode bmode; - SkScalar srcColorMatrix[20]; - if (colorFilter->asColorMode(&color, &bmode)) { - mOutGlop->fill.filterMode = mDescription.colorOp = - ProgramDescription::ColorFilterMode::Blend; - mDescription.colorMode = bmode; - mOutGlop->fill.filter.color.set(color); - } else if (colorFilter->asColorMatrix(srcColorMatrix)) { - mOutGlop->fill.filterMode = mDescription.colorOp = - ProgramDescription::ColorFilterMode::Matrix; - - float* colorMatrix = mOutGlop->fill.filter.matrix.matrix; - memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float)); - memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float)); - memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float)); - memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float)); - - // Skia uses the range [0..255] for the addition vector, but we need - // the [0..1] range to apply the vector in GLSL - float* colorVector = mOutGlop->fill.filter.matrix.vector; - colorVector[0] = EOCF(srcColorMatrix[4] / 255.0f); - colorVector[1] = EOCF(srcColorMatrix[9] / 255.0f); - colorVector[2] = EOCF(srcColorMatrix[14] / 255.0f); - colorVector[3] = srcColorMatrix[19] / 255.0f; // alpha is linear - } else { - ALOGE("unsupported ColorFilter type: %s", colorFilter->getTypeName()); - LOG_ALWAYS_FATAL("unsupported ColorFilter"); - } - } else { - mOutGlop->fill.filterMode = ProgramDescription::ColorFilterMode::None; - } -} - -GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, const int textureFillFlags, - const SkPaint* paint, float alphaScale) { - TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); - - GLenum filter = (textureFillFlags & TextureFillFlags::ForceFilter) - ? GL_LINEAR - : PaintUtils::getFilter(paint); - mOutGlop->fill.texture = {&texture, filter, GL_CLAMP_TO_EDGE, nullptr}; - - if (paint) { - int color = paint->getColor(); - SkShader* shader = paint->getShader(); - - if (!(textureFillFlags & TextureFillFlags::IsAlphaMaskTexture)) { - // Texture defines color, so disable shaders, and reset all non-alpha color channels - color |= 0x00FFFFFF; - shader = nullptr; - } - setFill(color, alphaScale, paint->getBlendMode(), Blend::ModeOrderSwap::NoSwap, shader, - paint->getColorFilter()); - } else { - mOutGlop->fill.color = {alphaScale, alphaScale, alphaScale, alphaScale}; - - if (alphaScale < 1.0f || (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha) || - texture.blend || mOutGlop->roundRectClipState) { - Blend::getFactors(SkBlendMode::kSrcOver, Blend::ModeOrderSwap::NoSwap, - &mOutGlop->blend.src, &mOutGlop->blend.dst); - } else { - mOutGlop->blend = {GL_ZERO, GL_ZERO}; - } - } - - if (textureFillFlags & TextureFillFlags::IsAlphaMaskTexture) { - mDescription.modulate = mOutGlop->fill.color.isNotBlack(); - mDescription.hasAlpha8Texture = true; - } else { - mDescription.modulate = mOutGlop->fill.color.a < 1.0f; - } - return *this; -} - -GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp) { - TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); - - if (CC_LIKELY(!shadowInterp)) { - mOutGlop->fill.texture = {nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr}; - } else { - mOutGlop->fill.texture = {mCaches.textureState().getShadowLutTexture(), GL_INVALID_ENUM, - GL_INVALID_ENUM, nullptr}; - } - - setFill(paint.getColor(), alphaScale, paint.getBlendMode(), Blend::ModeOrderSwap::NoSwap, - paint.getShader(), paint.getColorFilter()); - mDescription.useShadowAlphaInterp = shadowInterp; - mDescription.modulate = mOutGlop->fill.color.a < 1.0f; - return *this; -} - -GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture, const SkPaint& paint, - float alphaScale) { - TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); - - // specify invalid filter/clamp, since these are always static for PathTextures - mOutGlop->fill.texture = {&texture, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr}; - - setFill(paint.getColor(), alphaScale, paint.getBlendMode(), Blend::ModeOrderSwap::NoSwap, - paint.getShader(), paint.getColorFilter()); - - mDescription.hasAlpha8Texture = true; - mDescription.modulate = mOutGlop->fill.color.isNotBlack(); - return *this; -} - -GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor, - const SkPaint& paint, float alphaScale) { - TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); - - // specify invalid filter/clamp, since these are always static for ShadowTextures - mOutGlop->fill.texture = {&texture, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr}; - - const int ALPHA_BITMASK = SK_ColorBLACK; - const int COLOR_BITMASK = ~ALPHA_BITMASK; - if ((shadowColor & ALPHA_BITMASK) == ALPHA_BITMASK) { - // shadow color is fully opaque: override its alpha with that of paint - shadowColor &= paint.getColor() | COLOR_BITMASK; - } - - setFill(shadowColor, alphaScale, paint.getBlendMode(), Blend::ModeOrderSwap::NoSwap, - paint.getShader(), paint.getColorFilter()); - - mDescription.hasAlpha8Texture = true; - mDescription.modulate = mOutGlop->fill.color.isNotBlack(); - return *this; -} - -GlopBuilder& GlopBuilder::setFillBlack() { - TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); - - mOutGlop->fill.texture = {nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr}; - setFill(SK_ColorBLACK, 1.0f, SkBlendMode::kSrcOver, Blend::ModeOrderSwap::NoSwap, nullptr, - nullptr); - return *this; -} - -GlopBuilder& GlopBuilder::setFillClear() { - TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); - - mOutGlop->fill.texture = {nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr}; - setFill(SK_ColorBLACK, 1.0f, SkBlendMode::kClear, Blend::ModeOrderSwap::NoSwap, nullptr, - nullptr); - return *this; -} - -GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter, - float alpha, SkBlendMode mode, - Blend::ModeOrderSwap modeUsage) { - TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); - - mOutGlop->fill.texture = {&texture, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr}; - - setFill(SK_ColorWHITE, alpha, mode, modeUsage, nullptr, colorFilter); - - mDescription.modulate = mOutGlop->fill.color.a < 1.0f; - return *this; -} - -GlopBuilder& GlopBuilder::setFillTextureLayer(GlLayer& layer, float alpha) { - TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); - - mOutGlop->fill.texture = {&(layer.getTexture()), GL_LINEAR, GL_CLAMP_TO_EDGE, - &layer.getTexTransform()}; - - setFill(SK_ColorWHITE, alpha, layer.getMode(), Blend::ModeOrderSwap::NoSwap, nullptr, - layer.getColorFilter()); - - mDescription.modulate = mOutGlop->fill.color.a < 1.0f; - mDescription.hasTextureTransform = true; - return *this; -} - -GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform, - bool requiresFilter) { - TRIGGER_STAGE(kFillStage); - REQUIRE_STAGES(kMeshStage | kRoundRectClipStage); - - GLenum filter = requiresFilter ? GL_LINEAR : GL_NEAREST; - mOutGlop->fill.texture = {&texture, filter, GL_CLAMP_TO_EDGE, &textureTransform}; - - setFill(SK_ColorWHITE, 1.0f, SkBlendMode::kSrc, Blend::ModeOrderSwap::NoSwap, nullptr, nullptr); - - mDescription.modulate = mOutGlop->fill.color.a < 1.0f; - mDescription.hasTextureTransform = true; - return *this; -} - -GlopBuilder& GlopBuilder::setGammaCorrection(bool enabled) { - REQUIRE_STAGES(kFillStage); - - mDescription.hasGammaCorrection = enabled; - return *this; -} - -//////////////////////////////////////////////////////////////////////////////// -// Transform -//////////////////////////////////////////////////////////////////////////////// - -GlopBuilder& GlopBuilder::setTransform(const Matrix4& canvas, const int transformFlags) { - TRIGGER_STAGE(kTransformStage); - - mOutGlop->transform.canvas = canvas; - mOutGlop->transform.transformFlags = transformFlags; - return *this; -} - -//////////////////////////////////////////////////////////////////////////////// -// ModelView -//////////////////////////////////////////////////////////////////////////////// - -GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) { - TRIGGER_STAGE(kModelViewStage); - - mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f); - mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f); - return *this; -} - -GlopBuilder& GlopBuilder::setModelViewMapUnitToRectSnap(const Rect destination) { - TRIGGER_STAGE(kModelViewStage); - REQUIRE_STAGES(kTransformStage | kFillStage); - - float left = destination.left; - float top = destination.top; - - const Matrix4& meshTransform = mOutGlop->transform.meshTransform(); - if (CC_LIKELY(meshTransform.isPureTranslate())) { - // snap by adjusting the model view matrix - const float translateX = meshTransform.getTranslateX(); - const float translateY = meshTransform.getTranslateY(); - - left = (int)floorf(left + translateX + 0.5f) - translateX; - top = (int)floorf(top + translateY + 0.5f) - translateY; - mOutGlop->fill.texture.filter = GL_NEAREST; - } - - mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f); - mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f); - return *this; -} - -GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) { - TRIGGER_STAGE(kModelViewStage); - - mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f); - return *this; -} - -GlopBuilder& GlopBuilder::setModelViewOffsetRectSnap(float offsetX, float offsetY, - const Rect source) { - TRIGGER_STAGE(kModelViewStage); - REQUIRE_STAGES(kTransformStage | kFillStage); - - const Matrix4& meshTransform = mOutGlop->transform.meshTransform(); - if (CC_LIKELY(meshTransform.isPureTranslate())) { - // snap by adjusting the model view matrix - const float translateX = meshTransform.getTranslateX(); - const float translateY = meshTransform.getTranslateY(); - - offsetX = (int)floorf(offsetX + translateX + source.left + 0.5f) - translateX - source.left; - offsetY = (int)floorf(offsetY + translateY + source.top + 0.5f) - translateY - source.top; - mOutGlop->fill.texture.filter = GL_NEAREST; - } - - mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f); - return *this; -} - -//////////////////////////////////////////////////////////////////////////////// -// RoundRectClip -//////////////////////////////////////////////////////////////////////////////// - -GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) { - TRIGGER_STAGE(kRoundRectClipStage); - - mOutGlop->roundRectClipState = roundRectClipState; - mDescription.hasRoundRectClip = roundRectClipState != nullptr; - return *this; -} - -//////////////////////////////////////////////////////////////////////////////// -// Build -//////////////////////////////////////////////////////////////////////////////// - -void verify(const ProgramDescription& description, const Glop& glop) { - if (glop.fill.texture.texture != nullptr) { - LOG_ALWAYS_FATAL_IF( - ((description.hasTexture && description.hasExternalTexture) || - (!description.hasTexture && !description.hasExternalTexture && - !description.useShadowAlphaInterp) || - ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) == 0 && - !description.useShadowAlphaInterp)), - "Texture %p, hT%d, hET %d, attribFlags %x", glop.fill.texture.texture, - description.hasTexture, description.hasExternalTexture, - glop.mesh.vertices.attribFlags); - } else { - LOG_ALWAYS_FATAL_IF( - (description.hasTexture || description.hasExternalTexture || - ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) != 0)), - "No texture, hT%d, hET %d, attribFlags %x", description.hasTexture, - description.hasExternalTexture, glop.mesh.vertices.attribFlags); - } - - if ((glop.mesh.vertices.attribFlags & VertexAttribFlags::Alpha) && - glop.mesh.vertices.bufferObject) { - LOG_ALWAYS_FATAL("VBO and alpha attributes are not currently compatible"); - } - - if (description.hasTextureTransform != (glop.fill.texture.textureTransform != nullptr)) { - LOG_ALWAYS_FATAL("Texture transform incorrectly specified"); - } -} - -void GlopBuilder::build() { - REQUIRE_STAGES(kAllStages); - if (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) { - Texture* texture = mOutGlop->fill.texture.texture; - if (texture->target() == GL_TEXTURE_2D) { - mDescription.hasTexture = true; - } else { - mDescription.hasExternalTexture = true; - } - mDescription.hasLinearTexture = texture->isLinear(); - mDescription.hasColorSpaceConversion = texture->hasColorSpaceConversion(); - mDescription.transferFunction = texture->getTransferFunctionType(); - mDescription.hasTranslucentConversion = texture->blend; - } - - mDescription.hasColors = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Color; - mDescription.hasVertexAlpha = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha; - - // Enable debug highlight when what we're about to draw is tested against - // the stencil buffer and if stencil highlight debugging is on - mDescription.hasDebugHighlight = - !Properties::debugOverdraw && - Properties::debugStencilClip == StencilClipDebug::ShowHighlight && - mRenderState.stencil().isTestEnabled(); - - // serialize shader info into ShaderData - GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0; - - if (CC_LIKELY(!mShader)) { - mOutGlop->fill.skiaShaderData.skiaShaderType = kNone_SkiaShaderType; - } else { - Matrix4 shaderMatrix; - if (mOutGlop->transform.transformFlags & TransformFlags::MeshIgnoresCanvasTransform) { - // canvas level transform was built into the modelView and geometry, - // so the shader matrix must reverse this - shaderMatrix.loadInverse(mOutGlop->transform.canvas); - shaderMatrix.multiply(mOutGlop->transform.modelView); - } else { - shaderMatrix = mOutGlop->transform.modelView; - } - SkiaShader::store(mCaches, *mShader, shaderMatrix, &textureUnit, &mDescription, - &(mOutGlop->fill.skiaShaderData)); - } - - // duplicates ProgramCache's definition of color uniform presence - const bool singleColor = !mDescription.hasTexture && !mDescription.hasExternalTexture && - !mDescription.hasGradient && !mDescription.hasBitmap; - mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor; - - verify(mDescription, *mOutGlop); - - // Final step: populate program and map bounds into render target space - mOutGlop->fill.program = mCaches.programCache.get(mDescription); -} - -void GlopBuilder::dump(const Glop& glop) { - ALOGD("Glop Mesh"); - const Glop::Mesh& mesh = glop.mesh; - ALOGD(" primitive mode: %d", mesh.primitiveMode); - ALOGD(" indices: buffer obj %x, indices %p", mesh.indices.bufferObject, - mesh.indices.indices); - - const Glop::Mesh::Vertices& vertices = glop.mesh.vertices; - ALOGD(" vertices: buffer obj %x, flags %x, pos %p, tex %p, clr %p, stride %d", - vertices.bufferObject, vertices.attribFlags, vertices.position, vertices.texCoord, - vertices.color, vertices.stride); - ALOGD(" element count: %d", mesh.elementCount); - - ALOGD("Glop Fill"); - const Glop::Fill& fill = glop.fill; - ALOGD(" program %p", fill.program); - if (fill.texture.texture) { - ALOGD(" texture %p, target %d, filter %d, clamp %d", fill.texture.texture, - fill.texture.texture->target(), fill.texture.filter, fill.texture.clamp); - if (fill.texture.textureTransform) { - fill.texture.textureTransform->dump("texture transform"); - } - } - ALOGD_IF(fill.colorEnabled, " color (argb) %.2f %.2f %.2f %.2f", fill.color.a, fill.color.r, - fill.color.g, fill.color.b); - ALOGD_IF(fill.filterMode != ProgramDescription::ColorFilterMode::None, " filterMode %d", - (int)fill.filterMode); - ALOGD_IF(fill.skiaShaderData.skiaShaderType, " shader type %d", - fill.skiaShaderData.skiaShaderType); - - ALOGD("Glop transform"); - glop.transform.modelView.dump(" model view"); - glop.transform.canvas.dump(" canvas"); - ALOGD_IF(glop.transform.transformFlags, " transformFlags 0x%x", glop.transform.transformFlags); - - ALOGD_IF(glop.roundRectClipState, "Glop RRCS %p", glop.roundRectClipState); - - ALOGD("Glop blend %d %d", glop.blend.src, glop.blend.dst); -} - -} /* namespace uirenderer */ -} /* namespace android */ |