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diff --git a/libs/hwui/FrameBuilder.h b/libs/hwui/FrameBuilder.h
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-/*
- * Copyright (C) 2016 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "BakedOpState.h"
-#include "CanvasState.h"
-#include "DisplayList.h"
-#include "LayerBuilder.h"
-#include "RecordedOp.h"
-#include "utils/GLUtils.h"
-
-#include <unordered_map>
-#include <vector>
-
-struct SkRect;
-
-namespace android {
-namespace uirenderer {
-
-class BakedOpState;
-class LayerUpdateQueue;
-class OffscreenBuffer;
-class Rect;
-
-/**
- * Processes, optimizes, and stores rendering commands from RenderNodes and
- * LayerUpdateQueue, building content needed to render a frame.
- *
- * Resolves final drawing state for each operation (including clip, alpha and matrix), and then
- * reorder and merge each op as it is resolved for drawing efficiency. Each layer of content (either
- * from the LayerUpdateQueue, or temporary layers created by saveLayer operations in the
- * draw stream) will create different reorder contexts, each in its own LayerBuilder.
- *
- * Then the prepared or 'baked' drawing commands can be issued by calling the templated
- * replayBakedOps() function, which will dispatch them (including any created merged op collections)
- * to a Dispatcher and Renderer. See BakedOpDispatcher for how these baked drawing operations are
- * resolved into Glops and rendered via BakedOpRenderer.
- *
- * This class is also the authoritative source for traversing RenderNodes, both for standard op
- * traversal within a DisplayList, and for out of order RenderNode traversal for Z and projection.
- */
-class FrameBuilder : public CanvasStateClient {
-public:
- struct LightGeometry {
- Vector3 center;
- float radius;
- };
-
- FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight,
- const LightGeometry& lightGeometry, Caches& caches);
-
- FrameBuilder(const LayerUpdateQueue& layerUpdateQueue, const LightGeometry& lightGeometry,
- Caches& caches);
-
- void deferLayers(const LayerUpdateQueue& layers);
-
- void deferRenderNode(RenderNode& renderNode);
-
- void deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode);
-
- void deferRenderNodeScene(const std::vector<sp<RenderNode> >& nodes,
- const Rect& contentDrawBounds);
-
- virtual ~FrameBuilder() {}
-
- /**
- * replayBakedOps() is templated based on what class will receive ops being replayed.
- *
- * It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use
- * state->op->opId to lookup a receiver that will be called when the op is replayed.
- */
- template <typename StaticDispatcher, typename Renderer>
- void replayBakedOps(Renderer& renderer) {
- std::vector<OffscreenBuffer*> temporaryLayers;
- finishDefer();
-/**
- * Defines a LUT of lambdas which allow a recorded BakedOpState to use state->op->opId to
- * dispatch the op via a method on a static dispatcher when the op is replayed.
- *
- * For example a BitmapOp would resolve, via the lambda lookup, to calling:
- *
- * StaticDispatcher::onBitmapOp(Renderer& renderer, const BitmapOp& op, const BakedOpState& state);
- */
-#define X(Type) \
- [](void* renderer, const BakedOpState& state) { \
- StaticDispatcher::on##Type(*(static_cast<Renderer*>(renderer)), \
- static_cast<const Type&>(*(state.op)), state); \
- },
- static BakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X);
-#undef X
-
-/**
- * Defines a LUT of lambdas which allow merged arrays of BakedOpState* to be passed to a
- * static dispatcher when the group of merged ops is replayed.
- */
-#define X(Type) \
- [](void* renderer, const MergedBakedOpList& opList) { \
- StaticDispatcher::onMerged##Type##s(*(static_cast<Renderer*>(renderer)), opList); \
- },
- static MergedOpReceiver mergedReceivers[] = BUILD_MERGEABLE_OP_LUT(X);
-#undef X
-
- // Relay through layers in reverse order, since layers
- // later in the list will be drawn by earlier ones
- for (int i = mLayerBuilders.size() - 1; i >= 1; i--) {
- GL_CHECKPOINT(MODERATE);
- LayerBuilder& layer = *(mLayerBuilders[i]);
- if (layer.renderNode) {
- // cached HW layer - can't skip layer if empty
- renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect);
- GL_CHECKPOINT(MODERATE);
- layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
- GL_CHECKPOINT(MODERATE);
- renderer.endLayer();
- } else if (!layer.empty()) {
- // save layer - skip entire layer if empty (in which case, LayerOp has null layer).
- layer.offscreenBuffer = renderer.startTemporaryLayer(layer.width, layer.height);
- temporaryLayers.push_back(layer.offscreenBuffer);
- GL_CHECKPOINT(MODERATE);
- layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
- GL_CHECKPOINT(MODERATE);
- renderer.endLayer();
- }
- }
-
- GL_CHECKPOINT(MODERATE);
- if (CC_LIKELY(mDrawFbo0)) {
- const LayerBuilder& fbo0 = *(mLayerBuilders[0]);
- renderer.startFrame(fbo0.width, fbo0.height, fbo0.repaintRect);
- GL_CHECKPOINT(MODERATE);
- fbo0.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
- GL_CHECKPOINT(MODERATE);
- renderer.endFrame(fbo0.repaintRect);
- }
-
- for (auto& temporaryLayer : temporaryLayers) {
- renderer.recycleTemporaryLayer(temporaryLayer);
- }
- }
-
- void dump() const {
- for (auto&& layer : mLayerBuilders) {
- layer->dump();
- }
- }
-
- ///////////////////////////////////////////////////////////////////
- /// CanvasStateClient interface
- ///////////////////////////////////////////////////////////////////
- virtual void onViewportInitialized() override;
- virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
- virtual GLuint getTargetFbo() const override { return 0; }
-
-private:
- void finishDefer();
- enum class ChildrenSelectMode { Negative, Positive };
- void saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX,
- float contentTranslateY, const Rect& repaintRect, const Vector3& lightCenter,
- const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
- void restoreForLayer();
-
- LayerBuilder& currentLayer() { return *(mLayerBuilders[mLayerStack.back()]); }
-
- BakedOpState* tryBakeOpState(const RecordedOp& recordedOp) {
- return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp);
- }
- BakedOpState* tryBakeUnboundedOpState(const RecordedOp& recordedOp) {
- return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(),
- recordedOp);
- }
-
- // should always be surrounded by a save/restore pair, and not called if DisplayList is null
- void deferNodePropsAndOps(RenderNode& node);
-
- template <typename V>
- void defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
- const V& zTranslatedNodes);
-
- void deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterOp);
-
- void deferProjectedChildren(const RenderNode& renderNode);
-
- void deferNodeOps(const RenderNode& renderNode);
-
- void deferRenderNodeOpImpl(const RenderNodeOp& op);
-
- void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers);
-
- SkPath* createFrameAllocatedPath() { return mAllocator.create<SkPath>(); }
-
- BakedOpState* deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
- BakedOpState::StrokeBehavior strokeBehavior =
- BakedOpState::StrokeBehavior::StyleDefined,
- bool expandForPathTexture = false);
-
-/**
- * Declares all FrameBuilder::deferXXXXOp() methods for every RecordedOp type.
- *
- * These private methods are called from within deferImpl to defer each individual op
- * type differently.
- */
-#define X(Type) void defer##Type(const Type& op);
- MAP_DEFERRABLE_OPS(X)
-#undef X
-
- // contains single-frame objects, such as BakedOpStates, LayerBuilders, Batches
- LinearAllocator mAllocator;
- LinearStdAllocator<void*> mStdAllocator;
-
- // List of every deferred layer's render state. Replayed in reverse order to render a frame.
- LsaVector<LayerBuilder*> mLayerBuilders;
-
- /*
- * Stack of indices within mLayerBuilders representing currently active layers. If drawing
- * layerA within a layerB, will contain, in order:
- * - 0 (representing FBO 0, always present)
- * - layerB's index
- * - layerA's index
- *
- * Note that this doesn't vector doesn't always map onto all values of mLayerBuilders. When a
- * layer is finished deferring, it will still be represented in mLayerBuilders, but it's index
- * won't be in mLayerStack. This is because it can be replayed, but can't have any more drawing
- * ops added to it.
- */
- LsaVector<size_t> mLayerStack;
-
- CanvasState mCanvasState;
-
- Caches& mCaches;
-
- float mLightRadius;
-
- const bool mDrawFbo0;
-};
-
-}; // namespace uirenderer
-}; // namespace android