diff options
Diffstat (limited to 'libs/hwui/FrameBuilder.cpp')
-rw-r--r-- | libs/hwui/FrameBuilder.cpp | 289 |
1 files changed, 130 insertions, 159 deletions
diff --git a/libs/hwui/FrameBuilder.cpp b/libs/hwui/FrameBuilder.cpp index 86f9a5d73fd1..ced37ede0746 100644 --- a/libs/hwui/FrameBuilder.cpp +++ b/libs/hwui/FrameBuilder.cpp @@ -20,8 +20,8 @@ #include "LayerUpdateQueue.h" #include "RenderNode.h" #include "VectorDrawable.h" -#include "renderstate/OffscreenBufferPool.h" #include "hwui/Canvas.h" +#include "renderstate/OffscreenBufferPool.h" #include "utils/FatVector.h" #include "utils/PaintUtils.h" #include "utils/TraceUtils.h" @@ -32,9 +32,8 @@ namespace android { namespace uirenderer { -FrameBuilder::FrameBuilder(const SkRect& clip, - uint32_t viewportWidth, uint32_t viewportHeight, - const LightGeometry& lightGeometry, Caches& caches) +FrameBuilder::FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight, + const LightGeometry& lightGeometry, Caches& caches) : mStdAllocator(mAllocator) , mLayerBuilders(mStdAllocator) , mLayerStack(mStdAllocator) @@ -42,18 +41,16 @@ FrameBuilder::FrameBuilder(const SkRect& clip, , mCaches(caches) , mLightRadius(lightGeometry.radius) , mDrawFbo0(true) { - // Prepare to defer Fbo0 auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip)); mLayerBuilders.push_back(fbo0); mLayerStack.push_back(0); - mCanvasState.initializeSaveStack(viewportWidth, viewportHeight, - clip.fLeft, clip.fTop, clip.fRight, clip.fBottom, - lightGeometry.center); + mCanvasState.initializeSaveStack(viewportWidth, viewportHeight, clip.fLeft, clip.fTop, + clip.fRight, clip.fBottom, lightGeometry.center); } -FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, - const LightGeometry& lightGeometry, Caches& caches) +FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const LightGeometry& lightGeometry, + Caches& caches) : mStdAllocator(mAllocator) , mLayerBuilders(mStdAllocator) , mLayerStack(mStdAllocator) @@ -67,9 +64,7 @@ FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1)); mLayerBuilders.push_back(fbo0); mLayerStack.push_back(0); - mCanvasState.initializeSaveStack(1, 1, - 0, 0, 1, 1, - lightGeometry.center); + mCanvasState.initializeSaveStack(1, 1, 0, 0, 1, 1, lightGeometry.center); deferLayers(layers); } @@ -84,8 +79,8 @@ void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) { // as not to lose info on what portion is damaged OffscreenBuffer* layer = layerNode->getLayer(); if (CC_LIKELY(layer)) { - ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u", - layerNode->getName(), layerNode->getWidth(), layerNode->getHeight()); + ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u", layerNode->getName(), + layerNode->getWidth(), layerNode->getHeight()); Rect layerDamage = layers.entries()[i].damage; // TODO: ensure layer damage can't be larger than layer @@ -96,8 +91,8 @@ void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) { Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter(); layer->inverseTransformInWindow.mapPoint3d(lightCenter); - saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0, - layerDamage, lightCenter, nullptr, layerNode); + saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0, layerDamage, + lightCenter, nullptr, layerNode); if (layerNode->getDisplayList()) { deferNodeOps(*layerNode); @@ -121,19 +116,18 @@ void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode mCanvasState.save(SaveFlags::MatrixClip); mCanvasState.translate(tx, ty); mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, - SkClipOp::kIntersect); + SkClipOp::kIntersect); deferNodePropsAndOps(renderNode); mCanvasState.restore(); } static Rect nodeBounds(RenderNode& node) { auto& props = node.properties(); - return Rect(props.getLeft(), props.getTop(), - props.getRight(), props.getBottom()); + return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom()); } -void FrameBuilder::deferRenderNodeScene(const std::vector< sp<RenderNode> >& nodes, - const Rect& contentDrawBounds) { +void FrameBuilder::deferRenderNodeScene(const std::vector<sp<RenderNode> >& nodes, + const Rect& contentDrawBounds) { if (nodes.size() < 1) return; if (nodes.size() == 1) { if (!nodes[0]->nothingToDraw()) { @@ -170,14 +164,16 @@ void FrameBuilder::deferRenderNodeScene(const std::vector< sp<RenderNode> >& nod // the backdrop, so this isn't necessary. if (content.right < backdrop.right) { // draw backdrop to right side of content - deferRenderNode(0, 0, Rect(content.right, backdrop.top, - backdrop.right, backdrop.bottom), *nodes[0]); + deferRenderNode(0, 0, + Rect(content.right, backdrop.top, backdrop.right, backdrop.bottom), + *nodes[0]); } if (content.bottom < backdrop.bottom) { // draw backdrop to bottom of content // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill - deferRenderNode(0, 0, Rect(content.left, content.bottom, - content.right, backdrop.bottom), *nodes[0]); + deferRenderNode(0, 0, + Rect(content.left, content.bottom, content.right, backdrop.bottom), + *nodes[0]); } } @@ -210,11 +206,9 @@ void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& r void FrameBuilder::deferNodePropsAndOps(RenderNode& node) { const RenderProperties& properties = node.properties(); const Outline& outline = properties.getOutline(); - if (properties.getAlpha() <= 0 - || (outline.getShouldClip() && outline.isEmpty()) - || properties.getScaleX() == 0 - || properties.getScaleY() == 0) { - return; // rejected + if (properties.getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty()) || + properties.getScaleX() == 0 || properties.getScaleY() == 0) { + return; // rejected } if (properties.getLeft() != 0 || properties.getTop() != 0) { @@ -236,12 +230,12 @@ void FrameBuilder::deferNodePropsAndOps(RenderNode& node) { const int width = properties.getWidth(); const int height = properties.getHeight(); - Rect saveLayerBounds; // will be set to non-empty if saveLayer needed + Rect saveLayerBounds; // will be set to non-empty if saveLayer needed const bool isLayer = properties.effectiveLayerType() != LayerType::None; int clipFlags = properties.getClippingFlags(); if (properties.getAlpha() < 1) { if (isLayer) { - clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer + clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer } if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) { // simply scale rendering content's alpha @@ -251,7 +245,7 @@ void FrameBuilder::deferNodePropsAndOps(RenderNode& node) { saveLayerBounds.set(0, 0, width, height); if (clipFlags) { properties.getClippingRectForFlags(clipFlags, &saveLayerBounds); - clipFlags = 0; // all clipping done by savelayer + clipFlags = 0; // all clipping done by savelayer } } @@ -265,21 +259,21 @@ void FrameBuilder::deferNodePropsAndOps(RenderNode& node) { Rect clipRect; properties.getClippingRectForFlags(clipFlags, &clipRect); mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, - SkClipOp::kIntersect); + SkClipOp::kIntersect); } if (properties.getRevealClip().willClip()) { Rect bounds; properties.getRevealClip().getBounds(&bounds); - mCanvasState.setClippingRoundRect(mAllocator, - bounds, properties.getRevealClip().getRadius()); + mCanvasState.setClippingRoundRect(mAllocator, bounds, + properties.getRevealClip().getRadius()); } else if (properties.getOutline().willClip()) { mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline())); } - bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty() - || (properties.getClipToBounds() - && mCanvasState.quickRejectConservative(0, 0, width, height)); + bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty() || + (properties.getClipToBounds() && + mCanvasState.quickRejectConservative(0, 0, width, height)); if (!quickRejected) { // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer) if (node.getLayer()) { @@ -296,9 +290,8 @@ void FrameBuilder::deferNodePropsAndOps(RenderNode& node) { SkPaint saveLayerPaint; saveLayerPaint.setAlpha(properties.getAlpha()); deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>( - saveLayerBounds, - Matrix4::identity(), - nullptr, // no record-time clip - need only respect defer-time one + saveLayerBounds, Matrix4::identity(), + nullptr, // no record-time clip - need only respect defer-time one &saveLayerPaint)); deferNodeOps(node); deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>()); @@ -311,8 +304,8 @@ void FrameBuilder::deferNodePropsAndOps(RenderNode& node) { typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair; template <typename V> -static void buildZSortedChildList(V* zTranslatedNodes, - const DisplayList& displayList, const DisplayList::Chunk& chunk) { +static void buildZSortedChildList(V* zTranslatedNodes, const DisplayList& displayList, + const DisplayList::Chunk& chunk) { if (chunk.beginChildIndex == chunk.endChildIndex) return; for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { @@ -343,11 +336,10 @@ static size_t findNonNegativeIndex(const V& zTranslatedNodes) { template <typename V> void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode, - const V& zTranslatedNodes) { + const V& zTranslatedNodes) { const int size = zTranslatedNodes.size(); - if (size == 0 - || (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f) - || (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) { + if (size == 0 || (mode == ChildrenSelectMode::Negative && zTranslatedNodes[0].key > 0.0f) || + (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) { // no 3d children to draw return; } @@ -364,11 +356,11 @@ void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMo if (mode == ChildrenSelectMode::Negative) { drawIndex = 0; endIndex = nonNegativeIndex; - shadowIndex = endIndex; // draw no shadows + shadowIndex = endIndex; // draw no shadows } else { drawIndex = nonNegativeIndex; endIndex = size; - shadowIndex = drawIndex; // potentially draw shadow for each pos Z child + shadowIndex = drawIndex; // potentially draw shadow for each pos Z child } float lastCasterZ = 0.0f; @@ -381,7 +373,7 @@ void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMo if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) { deferShadow(reorderClip, *casterNodeOp); - lastCasterZ = casterZ; // must do this even if current caster not casting a shadow + lastCasterZ = casterZ; // must do this even if current caster not casting a shadow shadowIndex++; continue; } @@ -397,11 +389,9 @@ void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& auto& node = *casterNodeOp.renderNode; auto& properties = node.properties(); - if (properties.getAlpha() <= 0.0f - || properties.getOutline().getAlpha() <= 0.0f - || !properties.getOutline().getPath() - || properties.getScaleX() == 0 - || properties.getScaleY() == 0) { + if (properties.getAlpha() <= 0.0f || properties.getOutline().getAlpha() <= 0.0f || + !properties.getOutline().getPath() || properties.getScaleX() == 0 || + properties.getScaleY() == 0) { // no shadow to draw return; } @@ -432,8 +422,8 @@ void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& Rect clipBounds; properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); SkPath clipBoundsPath; - clipBoundsPath.addRect(clipBounds.left, clipBounds.top, - clipBounds.right, clipBounds.bottom); + clipBoundsPath.addRect(clipBounds.left, clipBounds.top, clipBounds.right, + clipBounds.bottom); Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); casterPath = frameAllocatedPath; @@ -442,7 +432,7 @@ void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& // apply reorder clip to shadow, so it respects clip at beginning of reorderable chunk int restoreTo = mCanvasState.save(SaveFlags::MatrixClip); mCanvasState.writableSnapshot()->applyClip(reorderClip, - *mCanvasState.currentSnapshot()->transform); + *mCanvasState.currentSnapshot()->transform); if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) { Matrix4 shadowMatrixXY(casterNodeOp.localMatrix); Matrix4 shadowMatrixZ(casterNodeOp.localMatrix); @@ -450,13 +440,9 @@ void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& node.applyViewPropertyTransforms(shadowMatrixZ, true); sp<TessellationCache::ShadowTask> task = mCaches.tessellationCache.getShadowTask( - mCanvasState.currentTransform(), - mCanvasState.getLocalClipBounds(), - casterAlpha >= 1.0f, - casterPath, - &shadowMatrixXY, &shadowMatrixZ, - mCanvasState.currentSnapshot()->getRelativeLightCenter(), - mLightRadius); + mCanvasState.currentTransform(), mCanvasState.getLocalClipBounds(), + casterAlpha >= 1.0f, casterPath, &shadowMatrixXY, &shadowMatrixZ, + mCanvasState.currentSnapshot()->getRelativeLightCenter(), mLightRadius); ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha); BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct( mAllocator, *mCanvasState.writableSnapshot(), shadowOp); @@ -471,15 +457,13 @@ void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) { int count = mCanvasState.save(SaveFlags::MatrixClip); const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath(); - SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy + SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy if (projectionReceiverOutline) { // transform the mask for this projector into render target space // TODO: consider combining both transforms by stashing transform instead of applying SkMatrix skCurrentTransform; mCanvasState.currentTransform()->copyTo(skCurrentTransform); - projectionReceiverOutline->transform( - skCurrentTransform, - &transformedMaskPath); + projectionReceiverOutline->transform(skCurrentTransform, &transformedMaskPath); mCanvasState.setProjectionPathMask(&transformedMaskPath); } @@ -509,10 +493,12 @@ void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) { * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas. * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&) */ -#define OP_RECEIVER(Type) \ - [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); }, +#define OP_RECEIVER(Type) \ + [](FrameBuilder& frameBuilder, const RecordedOp& op) { \ + frameBuilder.defer##Type(static_cast<const Type&>(op)); \ + }, void FrameBuilder::deferNodeOps(const RenderNode& renderNode) { - typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op); + typedef void (*OpDispatcher)(FrameBuilder & frameBuilder, const RecordedOp& op); static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER); // can't be null, since DL=null node rejection happens before deferNodePropsAndOps @@ -526,9 +512,9 @@ void FrameBuilder::deferNodeOps(const RenderNode& renderNode) { const RecordedOp* op = displayList.getOps()[opIndex]; receivers[op->opId](*this, *op); - if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty() - && displayList.projectionReceiveIndex >= 0 - && static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) { + if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty() && + displayList.projectionReceiveIndex >= 0 && + static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) { deferProjectedChildren(renderNode); } } @@ -542,7 +528,7 @@ void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) { // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix) mCanvasState.writableSnapshot()->applyClip(op.localClip, - *mCanvasState.currentSnapshot()->transform); + *mCanvasState.currentSnapshot()->transform); mCanvasState.concatMatrix(op.localMatrix); // then apply state from node properties, and defer ops @@ -562,12 +548,12 @@ void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) { * for paint's style on the bounds being computed. */ BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId, - BakedOpState::StrokeBehavior strokeBehavior, bool expandForPathTexture) { + BakedOpState::StrokeBehavior strokeBehavior, + bool expandForPathTexture) { // Note: here we account for stroke when baking the op BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct( - mAllocator, *mCanvasState.writableSnapshot(), op, - strokeBehavior, expandForPathTexture); - if (!bakedState) return nullptr; // quick rejected + mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior, expandForPathTexture); + if (!bakedState) return nullptr; // quick rejected if (op.opId == RecordedOpId::RectOp && op.paint->getStyle() != SkPaint::kStroke_Style) { bakedState->setupOpacity(op.paint); @@ -586,8 +572,8 @@ BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t ba static batchid_t tessBatchId(const RecordedOp& op) { const SkPaint& paint = *(op.paint); return paint.getPathEffect() - ? OpBatchType::AlphaMaskTexture - : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices); + ? OpBatchType::AlphaMaskTexture + : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices); } void FrameBuilder::deferArcOp(const ArcOp& op) { @@ -598,13 +584,13 @@ void FrameBuilder::deferArcOp(const ArcOp& op) { } static bool hasMergeableClip(const BakedOpState& state) { - return !state.computedState.clipState - || state.computedState.clipState->mode == ClipMode::Rectangle; + return !state.computedState.clipState || + state.computedState.clipState->mode == ClipMode::Rectangle; } void FrameBuilder::deferBitmapOp(const BitmapOp& op) { BakedOpState* bakedState = tryBakeOpState(op); - if (!bakedState) return; // quick rejected + if (!bakedState) return; // quick rejected if (op.bitmap->isOpaque()) { bakedState->setupOpacity(op.paint); @@ -613,11 +599,10 @@ void FrameBuilder::deferBitmapOp(const BitmapOp& op) { // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in // MergingDrawBatch::canMergeWith() - if (bakedState->computedState.transform.isSimple() - && bakedState->computedState.transform.positiveScale() - && PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver - && op.bitmap->colorType() != kAlpha_8_SkColorType - && hasMergeableClip(*bakedState)) { + if (bakedState->computedState.transform.isSimple() && + bakedState->computedState.transform.positiveScale() && + PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver && + op.bitmap->colorType() != kAlpha_8_SkColorType && hasMergeableClip(*bakedState)) { mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID()); currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId); } else { @@ -627,24 +612,21 @@ void FrameBuilder::deferBitmapOp(const BitmapOp& op) { void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) { BakedOpState* bakedState = tryBakeOpState(op); - if (!bakedState) return; // quick rejected + if (!bakedState) return; // quick rejected currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap); } void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) { BakedOpState* bakedState = tryBakeOpState(op); - if (!bakedState) return; // quick rejected + if (!bakedState) return; // quick rejected currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap); } void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) { Bitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty(); SkPaint* paint = op.vectorDrawable->getPaint(); - const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(op.unmappedBounds, - op.localMatrix, - op.localClip, - paint, - &bitmap, + const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>( + op.unmappedBounds, op.localMatrix, op.localClip, paint, &bitmap, Rect(bitmap.width(), bitmap.height())); deferBitmapRectOp(*resolvedOp); } @@ -656,23 +638,20 @@ void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) { float y = *(op.y); float radius = *(op.radius); Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius); - const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>( - unmappedBounds, - op.localMatrix, - op.localClip, - op.paint); + const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(unmappedBounds, op.localMatrix, + op.localClip, op.paint); deferOvalOp(*resolvedOp); } void FrameBuilder::deferColorOp(const ColorOp& op) { BakedOpState* bakedState = tryBakeUnboundedOpState(op); - if (!bakedState) return; // quick rejected + if (!bakedState) return; // quick rejected currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices); } void FrameBuilder::deferFunctorOp(const FunctorOp& op) { BakedOpState* bakedState = tryBakeUnboundedOpState(op); - if (!bakedState) return; // quick rejected + if (!bakedState) return; // quick rejected currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor); } @@ -687,11 +666,11 @@ void FrameBuilder::deferOvalOp(const OvalOp& op) { void FrameBuilder::deferPatchOp(const PatchOp& op) { BakedOpState* bakedState = tryBakeOpState(op); - if (!bakedState) return; // quick rejected + if (!bakedState) return; // quick rejected - if (bakedState->computedState.transform.isPureTranslate() - && PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver - && hasMergeableClip(*bakedState)) { + if (bakedState->computedState.transform.isPureTranslate() && + PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver && + hasMergeableClip(*bakedState)) { mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID()); // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together @@ -723,7 +702,8 @@ void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) { if (CC_LIKELY(state && !op.paint->getPathEffect())) { // TODO: consider storing tessellation task in BakedOpState mCaches.tessellationCache.precacheRoundRect(state->computedState.transform, *(op.paint), - op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry); + op.unmappedBounds.getWidth(), + op.unmappedBounds.getHeight(), op.rx, op.ry); } } @@ -731,16 +711,14 @@ void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) { // allocate a temporary round rect op (with mAllocator, so it persists until render), so the // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple. const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>( - Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)), - op.localMatrix, - op.localClip, + Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)), op.localMatrix, op.localClip, op.paint, *op.rx, *op.ry); deferRoundRectOp(*resolvedOp); } void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) { BakedOpState* bakedState = tryBakeOpState(op); - if (!bakedState) return; // quick rejected + if (!bakedState) return; // quick rejected currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices); } @@ -753,12 +731,12 @@ void FrameBuilder::deferTextOp(const TextOp& op) { BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct( mAllocator, *mCanvasState.writableSnapshot(), op, BakedOpState::StrokeBehavior::StyleDefined, false); - if (!bakedState) return; // quick rejected + if (!bakedState) return; // quick rejected batchid_t batchId = textBatchId(*(op.paint)); - if (bakedState->computedState.transform.isPureTranslate() - && PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver - && hasMergeableClip(*bakedState)) { + if (bakedState->computedState.transform.isPureTranslate() && + PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver && + hasMergeableClip(*bakedState)) { mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor()); currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId); } else { @@ -773,19 +751,19 @@ void FrameBuilder::deferTextOp(const TextOp& op) { // Partial transform case, see BakedOpDispatcher::renderTextOp float sx, sy; totalTransform.decomposeScale(sx, sy); - fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::MakeScale( - roundf(std::max(1.0f, sx)), - roundf(std::max(1.0f, sy)))); + fontRenderer.precache( + op.paint, op.glyphs, op.glyphCount, + SkMatrix::MakeScale(roundf(std::max(1.0f, sx)), roundf(std::max(1.0f, sy)))); } } void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) { BakedOpState* bakedState = tryBakeUnboundedOpState(op); - if (!bakedState) return; // quick rejected + if (!bakedState) return; // quick rejected currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint))); - mCaches.fontRenderer.getFontRenderer().precache( - op.paint, op.glyphs, op.glyphCount, SkMatrix::I()); + mCaches.fontRenderer.getFontRenderer().precache(op.paint, op.glyphs, op.glyphCount, + SkMatrix::I()); } void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) { @@ -802,28 +780,27 @@ void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) { } BakedOpState* bakedState = tryBakeOpState(*textureLayerOp); - if (!bakedState) return; // quick rejected + if (!bakedState) return; // quick rejected currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer); } -void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight, - float contentTranslateX, float contentTranslateY, - const Rect& repaintRect, - const Vector3& lightCenter, - const BeginLayerOp* beginLayerOp, RenderNode* renderNode) { +void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX, + float contentTranslateY, const Rect& repaintRect, + const Vector3& lightCenter, const BeginLayerOp* beginLayerOp, + RenderNode* renderNode) { mCanvasState.save(SaveFlags::MatrixClip); mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight); mCanvasState.writableSnapshot()->roundRectClipState = nullptr; mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter); - mCanvasState.writableSnapshot()->transform->loadTranslate( - contentTranslateX, contentTranslateY, 0); - mCanvasState.writableSnapshot()->setClip( - repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom); + mCanvasState.writableSnapshot()->transform->loadTranslate(contentTranslateX, contentTranslateY, + 0); + mCanvasState.writableSnapshot()->setClip(repaintRect.left, repaintRect.top, repaintRect.right, + repaintRect.bottom); // create a new layer repaint, and push its index on the stack mLayerStack.push_back(mLayerBuilders.size()); - auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight, - repaintRect, beginLayerOp, renderNode); + auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight, repaintRect, + beginLayerOp, renderNode); mLayerBuilders.push_back(newFbo); } @@ -836,8 +813,8 @@ void FrameBuilder::restoreForLayer() { // TODO: defer time rejection (when bounds become empty) + tests // Option - just skip layers with no bounds at playback + defer? void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) { - uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth(); - uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight(); + uint32_t layerWidth = (uint32_t)op.unmappedBounds.getWidth(); + uint32_t layerHeight = (uint32_t)op.unmappedBounds.getHeight(); auto previous = mCanvasState.currentSnapshot(); Vector3 lightCenter = previous->getRelativeLightCenter(); @@ -873,11 +850,8 @@ void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) { float contentTranslateX = -saveLayerBounds.left; float contentTranslateY = -saveLayerBounds.top; - saveForLayer(layerWidth, layerHeight, - contentTranslateX, contentTranslateY, - Rect(layerWidth, layerHeight), - lightCenter, - &op, nullptr); + saveForLayer(layerWidth, layerHeight, contentTranslateX, contentTranslateY, + Rect(layerWidth, layerHeight), lightCenter, &op, nullptr); } void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) { @@ -890,8 +864,8 @@ void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) { // to translate the drawLayer by how much the contents was translated // TODO: Unify this with beginLayerOp so we don't have to calculate this // twice - uint32_t layerWidth = (uint32_t) beginLayerOp.unmappedBounds.getWidth(); - uint32_t layerHeight = (uint32_t) beginLayerOp.unmappedBounds.getHeight(); + uint32_t layerWidth = (uint32_t)beginLayerOp.unmappedBounds.getWidth(); + uint32_t layerHeight = (uint32_t)beginLayerOp.unmappedBounds.getHeight(); auto previous = mCanvasState.currentSnapshot(); Vector3 lightCenter = previous->getRelativeLightCenter(); @@ -900,8 +874,7 @@ void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) { // parent content transform * canvas transform * bounds offset Matrix4 contentTransform(*(previous->transform)); contentTransform.multiply(beginLayerOp.localMatrix); - contentTransform.translate(beginLayerOp.unmappedBounds.left, - beginLayerOp.unmappedBounds.top); + contentTransform.translate(beginLayerOp.unmappedBounds.left, beginLayerOp.unmappedBounds.top); Matrix4 inverseContentTransform; inverseContentTransform.loadInverse(contentTransform); @@ -927,10 +900,7 @@ void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) { // record the draw operation into the previous layer's list of draw commands // uses state from the associated beginLayerOp, since it has all the state needed for drawing LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>( - beginLayerOp.unmappedBounds, - localMatrix, - beginLayerOp.localClip, - beginLayerOp.paint, + beginLayerOp.unmappedBounds, localMatrix, beginLayerOp.localClip, beginLayerOp.paint, &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer)); BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp); @@ -959,15 +929,16 @@ void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) { // Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored currentLayer().activeUnclippedSaveLayers.push_back(nullptr); } else { - // Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume) + // Allocate a holding position for the layer object (copyTo will produce, copyFrom will + // consume) OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr); /** * First, defer an operation to copy out the content from the rendertarget into a layer. */ auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle); - BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator, - &(currentLayer().repaintClip), dstRect, *copyToOp); + BakedOpState* bakedState = BakedOpState::directConstruct( + mAllocator, &(currentLayer().repaintClip), dstRect, *copyToOp); currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer); /** @@ -981,8 +952,8 @@ void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) { * a balanced EndUnclippedLayerOp is seen */ auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle); - bakedState = BakedOpState::directConstruct(mAllocator, - &(currentLayer().repaintClip), dstRect, *copyFromOp); + bakedState = BakedOpState::directConstruct(mAllocator, &(currentLayer().repaintClip), + dstRect, *copyFromOp); currentLayer().activeUnclippedSaveLayers.push_back(bakedState); } } @@ -1001,5 +972,5 @@ void FrameBuilder::finishDefer() { mCaches.fontRenderer.endPrecaching(); } -} // namespace uirenderer -} // namespace android +} // namespace uirenderer +} // namespace android |