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Diffstat (limited to 'libs/hwui/FontRenderer.h')
-rw-r--r-- | libs/hwui/FontRenderer.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h index 99944985cda8..e10a81b8ccd8 100644 --- a/libs/hwui/FontRenderer.h +++ b/libs/hwui/FontRenderer.h @@ -104,14 +104,14 @@ public: void setFont(const SkPaint* paint, const SkMatrix& matrix); - void precache(const SkPaint* paint, const char* text, int numGlyphs, const SkMatrix& matrix); + void precache(const SkPaint* paint, const glyph_t* glyphs, int numGlyphs, const SkMatrix& matrix); void endPrecaching(); - bool renderPosText(const SkPaint* paint, const Rect* clip, const char *text, + bool renderPosText(const SkPaint* paint, const Rect* clip, const glyph_t* glyphs, int numGlyphs, int x, int y, const float* positions, Rect* outBounds, TextDrawFunctor* functor, bool forceFinish = true); - bool renderTextOnPath(const SkPaint* paint, const Rect* clip, const char *text, + bool renderTextOnPath(const SkPaint* paint, const Rect* clip, const glyph_t* glyphs, int numGlyphs, const SkPath* path, float hOffset, float vOffset, Rect* outBounds, TextDrawFunctor* functor); @@ -125,7 +125,7 @@ public: // After renderDropShadow returns, the called owns the memory in DropShadow.image // and is responsible for releasing it when it's done with it - DropShadow renderDropShadow(const SkPaint* paint, const char *text, int numGlyphs, + DropShadow renderDropShadow(const SkPaint* paint, const glyph_t *glyphs, int numGlyphs, float radius, const float* positions); void setTextureFiltering(bool linearFiltering) { |