diff options
Diffstat (limited to 'libs/hwui/FontRenderer.cpp')
-rw-r--r-- | libs/hwui/FontRenderer.cpp | 56 |
1 files changed, 30 insertions, 26 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp index 8d19ca2b8f99..bf0ab5cae7d7 100644 --- a/libs/hwui/FontRenderer.cpp +++ b/libs/hwui/FontRenderer.cpp @@ -72,19 +72,20 @@ status_t TextSetupFunctor::operator ()(int what, void* data) { break; } } - renderer->setupDrawColorFilter(); - renderer->setupDrawShader(); - renderer->setupDrawBlending(true, mode); + renderer->setupDrawColorFilter(paint->getColorFilter()); + renderer->setupDrawShader(paint->getShader()); + renderer->setupDrawBlending(paint); renderer->setupDrawProgram(); - renderer->setupDrawModelView(x, y, x, y, pureTranslate, true); + renderer->setupDrawModelView(kModelViewMode_Translate, false, + 0.0f, 0.0f, 0.0f, 0.0f, pureTranslate); // Calling setupDrawTexture with the name 0 will enable the // uv attributes and increase the texture unit count // texture binding will be performed by the font renderer as // needed renderer->setupDrawTexture(0); renderer->setupDrawPureColorUniforms(); - renderer->setupDrawColorFilterUniforms(); - renderer->setupDrawShaderUniforms(pureTranslate); + renderer->setupDrawColorFilterUniforms(paint->getColorFilter()); + renderer->setupDrawShaderUniforms(paint->getShader(), pureTranslate); renderer->setupDrawTextGammaUniforms(); return NO_ERROR; @@ -497,7 +498,7 @@ void FontRenderer::issueDrawCommand(Vector<CacheTexture*>& cacheTextures) { } checkTextureUpdate(); - caches.bindIndicesBuffer(); + caches.bindQuadIndicesBuffer(); if (!mDrawn) { // If returns true, a VBO was bound and we must @@ -514,8 +515,8 @@ void FontRenderer::issueDrawCommand(Vector<CacheTexture*>& cacheTextures) { texture->setLinearFiltering(mLinearFiltering, false); TextureVertex* mesh = texture->mesh(); - caches.bindPositionVertexPointer(force, &mesh[0].position[0]); - caches.bindTexCoordsVertexPointer(force, &mesh[0].texture[0]); + caches.bindPositionVertexPointer(force, &mesh[0].x); + caches.bindTexCoordsVertexPointer(force, &mesh[0].u); force = false; glDrawElements(GL_TRIANGLES, texture->meshElementCount(), @@ -586,12 +587,12 @@ void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, } } -void FontRenderer::setFont(SkPaint* paint, const mat4& matrix) { +void FontRenderer::setFont(const SkPaint* paint, const mat4& matrix) { mCurrentFont = Font::create(this, paint, matrix); } -FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const char *text, - uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius, const float* positions) { +FontRenderer::DropShadow FontRenderer::renderDropShadow(const SkPaint* paint, const char *text, + uint32_t startIndex, uint32_t len, int numGlyphs, float radius, const float* positions) { checkInit(); DropShadow image; @@ -612,8 +613,9 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch Rect bounds; mCurrentFont->measure(paint, text, startIndex, len, numGlyphs, &bounds, positions); - uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius; - uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius; + uint32_t intRadius = Blur::convertRadiusToInt(radius); + uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * intRadius; + uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * intRadius; uint32_t maxSize = Caches::getInstance().maxTextureSize; if (paddedWidth > maxSize || paddedHeight > maxSize) { @@ -634,8 +636,8 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch memset(dataBuffer, 0, size); - int penX = radius - bounds.left; - int penY = radius - bounds.bottom; + int penX = intRadius - bounds.left; + int penY = intRadius - bounds.bottom; if ((bounds.right > bounds.left) && (bounds.top > bounds.bottom)) { // text has non-whitespace, so draw and blur to create the shadow @@ -675,7 +677,8 @@ void FontRenderer::finishRender() { issueDrawCommand(); } -void FontRenderer::precache(SkPaint* paint, const char* text, int numGlyphs, const mat4& matrix) { +void FontRenderer::precache(const SkPaint* paint, const char* text, int numGlyphs, + const mat4& matrix) { Font* font = Font::create(this, paint, matrix); font->precache(paint, text, numGlyphs); } @@ -684,7 +687,7 @@ void FontRenderer::endPrecaching() { checkTextureUpdate(); } -bool FontRenderer::renderPosText(SkPaint* paint, const Rect* clip, const char *text, +bool FontRenderer::renderPosText(const SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y, const float* positions, Rect* bounds, Functor* functor, bool forceFinish) { if (!mCurrentFont) { @@ -702,8 +705,8 @@ bool FontRenderer::renderPosText(SkPaint* paint, const Rect* clip, const char *t return mDrawn; } -bool FontRenderer::renderTextOnPath(SkPaint* paint, const Rect* clip, const char *text, - uint32_t startIndex, uint32_t len, int numGlyphs, SkPath* path, +bool FontRenderer::renderTextOnPath(const SkPaint* paint, const Rect* clip, const char *text, + uint32_t startIndex, uint32_t len, int numGlyphs, const SkPath* path, float hOffset, float vOffset, Rect* bounds, Functor* functor) { if (!mCurrentFont) { ALOGE("No font set"); @@ -725,9 +728,10 @@ void FontRenderer::removeFont(const Font* font) { } } -void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, int32_t radius) { +void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, float radius) { + uint32_t intRadius = Blur::convertRadiusToInt(radius); #ifdef ANDROID_ENABLE_RENDERSCRIPT - if (width * height * radius >= RS_MIN_INPUT_CUTOFF) { + if (width * height * intRadius >= RS_MIN_INPUT_CUTOFF) { uint8_t* outImage = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, width * height); if (mRs == 0) { @@ -766,12 +770,12 @@ void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, int } #endif - float *gaussian = new float[2 * radius + 1]; - Blur::generateGaussianWeights(gaussian, radius); + float *gaussian = new float[2 * intRadius + 1]; + Blur::generateGaussianWeights(gaussian, intRadius); uint8_t* scratch = new uint8_t[width * height]; - Blur::horizontal(gaussian, radius, *image, scratch, width, height); - Blur::vertical(gaussian, radius, scratch, *image, width, height); + Blur::horizontal(gaussian, intRadius, *image, scratch, width, height); + Blur::vertical(gaussian, intRadius, scratch, *image, width, height); delete[] gaussian; delete[] scratch; |